annotate src/dbus-define-api.h @ 12798:09d4ea834370

[gaim-migrate @ 15145] SF Patch #1389870 from Bleeter, building on work in SF Patch #1114194 from Alex Badea "Following on from #1114194, where I thought that sending audibles is a little twitty because we can't see what's going on, I also noted that it would be nice if we could display the URL wheree the audible swf file lived. The example URL provided only supported US locales, which also needed addressing. I've tested this patch with the Taiwain audible, named within the patch, by confirming that the URL pattern match actually works. Whether it actually works when sent from a Taiwanese YIM native client, I have no idea. It looks like it should. Just to re-iterate: This patch displays the the received audible's URL and text only, not the audible swf file itself, nor does it send anything." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 09 Jan 2006 22:28:17 +0000
parents 1c5398ccbeb0
children 8bda65b88e49
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1 #error "This is file is not a valid C code"
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2
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3 /* This file contains some of the macros from other header files as
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4 function declarations. This does not make sense in C, but it
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5 provides type information for the dbus-analyze-functions.py
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6 program, which makes these macros callable by DBUS. */
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7
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8 /* blist.h */
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9 gboolean GAIM_BLIST_NODE_IS_CHAT(GaimBlistNode *node);
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10 gboolean GAIM_BLIST_NODE_IS_BUDDY(GaimBlistNode *node);
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11 gboolean GAIM_BLIST_NODE_IS_CONTACT(GaimBlistNode *node);
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12 gboolean GAIM_BLIST_NODE_IS_GROUP(GaimBlistNode *node);
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13 gboolean GAIM_BUDDY_IS_ONLINE(GaimBuddy *buddy);
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14 gboolean GAIM_BLIST_NODE_HAS_FLAG(GaimBlistNode *node, int flags);
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15 gboolean GAIM_BLIST_NODE_SHOULD_SAVE(GaimBlistNode *node);
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16
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17 /* connection.h */
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18 gboolean GAIM_CONNECTION_IS_CONNECTED(GaimConnection *connection);
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19 gboolean GAIM_CONNECTION_IS_VALID(GaimConnection *connection);
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20
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21 /* conversation.h */
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22 GaimConvIm *GAIM_CONV_IM(const GaimConversation *conversation);
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23 GaimConvIm *GAIM_CONV_CHAT(const GaimConversation *conversation);
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