annotate src/gaim-client-example.c @ 11631:0c90ef51ad66

[gaim-migrate @ 13907] Some people use really slow computers. Some people use fairly slow computers and gdb. Some people use faster computers with lots of other things going on. Idiots like me use valgrind. Give the docklet some time, it needs it. Good things come to those who wait. committer: Tailor Script <tailor@pidgin.im>
author Stu Tomlinson <stu@nosnilmot.com>
date Sun, 09 Oct 2005 23:20:42 +0000
parents 421a8523ad04
children c9312177821a
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1 #define DBUS_API_SUBJECT_TO_CHANGE
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2
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3 #include <stdio.h>
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4 #include <stdlib.h>
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5
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6 #include "gaim-client.h"
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7
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8 /*
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9 This example demonstrates how to use libgaim-client to communicate
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10 with gaim. The names and signatures of functions provided by
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11 libgaim-client are the same as those in gaim. However, all
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12 structures (such as GaimAccount) are opaque, that is, you can only
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13 use pointer to them. In fact, these pointers DO NOT actually point
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14 to anything, they are just integer identifiers of assigned to these
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15 structures by gaim. So NEVER try to dereference these pointers.
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16 Integer ids as disguised as pointers to provide type checking and
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17 prevent mistakes such as passing an id of GaimAccount when an id of
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18 GaimBuddy is expected. According to glib manual, this technique is
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19 portable.
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20 */
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21
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22 int main (int argc, char **argv)
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23 {
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24 GaimAccount *account;
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25 GList *alist, *node;
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26
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27 gaim_init();
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28
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29 alist = gaim_accounts_get_all();
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30 for (node = alist; node; node = node->next) {
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31 GaimAccount *account = (GaimAccount*) node->data;
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32 char *name = gaim_account_get_username(account);
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33 g_print("Name: %s\n", name);
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34 g_free(name);
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35 }
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36
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37 g_list_free(alist);
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38
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39 return 0;
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40 }