annotate src/sound.c @ 11973:0fab529c01fc

[gaim-migrate @ 14266] Get rid of gc->login_time FYI login_time and is_idle are both in gc->presence committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 04 Nov 2005 17:47:04 +0000
parents a66ee70c614c
children 5bc3d67ceb24
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1 /*
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2 * gaim
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3 *
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4 * Gaim is the legal property of its developers, whose names are too numerous
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5 * to list here. Please refer to the COPYRIGHT file distributed with this
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6 * source distribution.
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 *
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22 */
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23 #include "internal.h"
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25 #include "blist.h"
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26 #include "prefs.h"
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27 #include "sound.h"
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29 static GaimSoundUiOps *sound_ui_ops = NULL;
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31 void
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32 gaim_sound_play_file(const char *filename, const GaimAccount *account)
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33 {
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34 GaimStatus *status;
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35
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36 if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away")))
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37 {
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38 status = gaim_account_get_active_status(account);
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39 if (gaim_status_is_online(status) && !gaim_status_is_available(status))
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40 return;
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41 }
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43 if(sound_ui_ops && sound_ui_ops->play_file)
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44 sound_ui_ops->play_file(filename);
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45 }
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47 void
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48 gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account)
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49 {
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50 GaimStatus *status;
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51
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52 if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away")))
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53 {
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54 status = gaim_account_get_active_status(account);
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55 if (gaim_status_is_online(status) && !gaim_status_is_available(status))
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56 return;
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57 }
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59 if(sound_ui_ops && sound_ui_ops->play_event)
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60 sound_ui_ops->play_event(event);
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61 }
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63 void
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64 gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
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65 {
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66 if(sound_ui_ops && sound_ui_ops->uninit)
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67 sound_ui_ops->uninit();
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68
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69 sound_ui_ops = ops;
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70
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71 if(sound_ui_ops && sound_ui_ops->init)
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72 sound_ui_ops->init();
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73 }
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74
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75 GaimSoundUiOps *
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76 gaim_sound_get_ui_ops(void)
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77 {
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78 return sound_ui_ops;
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79 }
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80
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81 void
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82 gaim_sound_init()
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83 {
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84 gaim_prefs_add_none("/core/sound");
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85 gaim_prefs_add_bool("/core/sound/while_away", FALSE);
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86
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87 }
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88
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89 void
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90 gaim_sound_uninit()
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91 {
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92 if(sound_ui_ops && sound_ui_ops->uninit)
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93 sound_ui_ops->uninit();
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94 }