Mercurial > pidgin
annotate libpurple/prpl.c @ 15814:1c8f1dc50685
Enable DEBUG_CFLAGS in libgnt and fix up a number of compile warnings and
errors this showed up
author | Stu Tomlinson <stu@nosnilmot.com> |
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date | Sun, 18 Mar 2007 17:28:21 +0000 |
parents | f485c87e6546 |
children | 32c366eeeb99 |
rev | line source |
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15373
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1 /* |
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2 * gaim |
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3 * |
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4 * Gaim is the legal property of its developers, whose names are too numerous |
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5 * to list here. Please refer to the COPYRIGHT file distributed with this |
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6 * source distribution. |
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7 * |
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8 * This program is free software; you can redistribute it and/or modify |
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9 * it under the terms of the GNU General Public License as published by |
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10 * the Free Software Foundation; either version 2 of the License, or |
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11 * (at your option) any later version. |
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12 * |
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13 * This program is distributed in the hope that it will be useful, |
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 * GNU General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU General Public License |
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19 * along with this program; if not, write to the Free Software |
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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21 * |
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22 */ |
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23 #include "internal.h" |
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24 #include "conversation.h" |
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25 #include "debug.h" |
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26 #include "notify.h" |
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27 #include "prpl.h" |
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28 #include "request.h" |
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29 #include "util.h" |
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30 |
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31 /**************************************************************************/ |
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32 /** @name Protocol Plugin API */ |
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33 /**************************************************************************/ |
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34 void |
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35 gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle, |
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36 time_t idle_time) |
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37 { |
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38 g_return_if_fail(account != NULL); |
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39 g_return_if_fail(gaim_account_is_connected(account)); |
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40 |
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41 gaim_presence_set_idle(gaim_account_get_presence(account), |
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42 idle, idle_time); |
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43 } |
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44 |
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45 void |
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46 gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time) |
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47 { |
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48 GaimPresence *presence; |
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49 |
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50 g_return_if_fail(account != NULL); |
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51 g_return_if_fail(gaim_account_is_connected(account)); |
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52 |
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53 if (login_time == 0) |
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54 login_time = time(NULL); |
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55 |
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56 presence = gaim_account_get_presence(account); |
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57 |
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58 gaim_presence_set_login_time(presence, login_time); |
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59 } |
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60 |
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61 void |
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62 gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, ...) |
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63 { |
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64 GaimPresence *presence; |
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65 GaimStatus *status; |
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66 va_list args; |
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67 |
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68 g_return_if_fail(account != NULL); |
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69 g_return_if_fail(status_id != NULL); |
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70 g_return_if_fail(gaim_account_is_connected(account)); |
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71 |
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72 presence = gaim_account_get_presence(account); |
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73 status = gaim_presence_get_status(presence, status_id); |
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74 |
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75 g_return_if_fail(status != NULL); |
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76 |
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77 va_start(args, status_id); |
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78 gaim_status_set_active_with_attrs(status, TRUE, args); |
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79 va_end(args); |
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80 } |
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81 |
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82 void |
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83 gaim_prpl_got_user_idle(GaimAccount *account, const char *name, |
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84 gboolean idle, time_t idle_time) |
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85 { |
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86 GaimBuddy *buddy; |
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87 GaimPresence *presence; |
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88 |
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89 g_return_if_fail(account != NULL); |
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90 g_return_if_fail(name != NULL); |
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91 g_return_if_fail(gaim_account_is_connected(account)); |
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92 |
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93 if ((buddy = gaim_find_buddy(account, name)) == NULL) |
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94 return; |
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95 |
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96 presence = gaim_buddy_get_presence(buddy); |
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97 |
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98 gaim_presence_set_idle(presence, idle, idle_time); |
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99 } |
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100 |
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101 void |
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102 gaim_prpl_got_user_login_time(GaimAccount *account, const char *name, |
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103 time_t login_time) |
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104 { |
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105 GaimBuddy *buddy; |
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106 GaimPresence *presence; |
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107 |
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108 g_return_if_fail(account != NULL); |
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109 g_return_if_fail(name != NULL); |
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110 |
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111 if ((buddy = gaim_find_buddy(account, name)) == NULL) |
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112 return; |
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113 |
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114 if (login_time == 0) |
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115 login_time = time(NULL); |
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116 |
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117 presence = gaim_buddy_get_presence(buddy); |
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118 |
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119 if (gaim_presence_get_login_time(presence) != login_time) |
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120 { |
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121 gaim_presence_set_login_time(presence, login_time); |
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122 |
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123 gaim_signal_emit(gaim_blist_get_handle(), "buddy-got-login-time", buddy); |
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124 } |
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125 } |
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126 |
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127 void |
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128 gaim_prpl_got_user_status(GaimAccount *account, const char *name, |
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129 const char *status_id, ...) |
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130 { |
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131 GSList *list; |
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132 GaimBuddy *buddy; |
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133 GaimPresence *presence; |
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134 GaimStatus *status; |
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135 GaimStatus *old_status; |
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136 va_list args; |
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137 |
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138 g_return_if_fail(account != NULL); |
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139 g_return_if_fail(name != NULL); |
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140 g_return_if_fail(status_id != NULL); |
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141 g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account)); |
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142 |
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143 if ((buddy = gaim_find_buddy(account, name)) == NULL) |
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144 return; |
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145 |
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146 presence = gaim_buddy_get_presence(buddy); |
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147 status = gaim_presence_get_status(presence, status_id); |
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148 |
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149 g_return_if_fail(status != NULL); |
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150 |
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151 old_status = gaim_presence_get_active_status(presence); |
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152 |
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153 va_start(args, status_id); |
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154 gaim_status_set_active_with_attrs(status, TRUE, args); |
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155 va_end(args); |
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156 |
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157 list = gaim_find_buddies(account, name); |
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158 g_slist_foreach(list, (GFunc)gaim_blist_update_buddy_status, old_status); |
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159 g_slist_free(list); |
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160 |
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161 if (!gaim_status_is_online(status)) |
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162 serv_got_typing_stopped(gaim_account_get_connection(account), name); |
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163 } |
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164 |
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165 void gaim_prpl_got_user_status_deactive(GaimAccount *account, const char *name, |
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166 const char *status_id) |
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167 { |
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168 GaimBuddy *buddy; |
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169 GaimPresence *presence; |
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170 GaimStatus *status; |
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171 |
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172 g_return_if_fail(account != NULL); |
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173 g_return_if_fail(name != NULL); |
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174 g_return_if_fail(status_id != NULL); |
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175 g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account)); |
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176 |
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177 if ((buddy = gaim_find_buddy(account, name)) == NULL) |
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178 return; |
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179 |
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180 presence = gaim_buddy_get_presence(buddy); |
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181 status = gaim_presence_get_status(presence, status_id); |
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182 |
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183 g_return_if_fail(status != NULL); |
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184 gaim_status_set_active(status, FALSE); |
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185 } |
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186 |
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187 static void |
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188 do_prpl_change_account_status(GaimAccount *account, |
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189 GaimStatus *old_status, GaimStatus *new_status) |
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190 { |
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191 GaimPlugin *prpl; |
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192 GaimPluginProtocolInfo *prpl_info; |
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193 |
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194 if (gaim_status_is_online(new_status) && |
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195 gaim_account_is_disconnected(account)) |
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196 { |
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197 gaim_account_connect(account); |
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198 return; |
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199 } |
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200 |
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201 if (!gaim_status_is_online(new_status)) |
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202 { |
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203 if (!gaim_account_is_disconnected(account)) |
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204 gaim_account_disconnect(account); |
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205 return; |
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206 } |
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207 |
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208 if (gaim_account_is_connecting(account)) |
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209 /* |
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210 * We don't need to call the set_status PRPL function because |
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211 * the PRPL will take care of setting its status during the |
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212 * connection process. |
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213 */ |
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214 return; |
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215 |
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216 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
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217 |
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218 if (prpl == NULL) |
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219 return; |
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220 |
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221 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); |
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222 |
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223 if (!gaim_account_is_disconnected(account) && prpl_info->set_status != NULL) |
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224 { |
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225 prpl_info->set_status(account, new_status); |
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226 } |
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227 } |
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228 |
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229 void |
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230 gaim_prpl_change_account_status(GaimAccount *account, |
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231 GaimStatus *old_status, GaimStatus *new_status) |
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232 { |
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233 g_return_if_fail(account != NULL); |
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234 g_return_if_fail(old_status != NULL); |
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235 g_return_if_fail(new_status != NULL); |
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236 |
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237 do_prpl_change_account_status(account, old_status, new_status); |
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238 |
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239 gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed", |
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240 account, old_status, new_status); |
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241 } |
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242 |
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243 GList * |
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244 gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence) |
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245 { |
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246 GList *statuses = NULL; |
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247 const GList *l; |
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248 GaimStatus *status; |
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249 |
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250 g_return_val_if_fail(account != NULL, NULL); |
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251 g_return_val_if_fail(presence != NULL, NULL); |
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252 |
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253 for (l = gaim_account_get_status_types(account); l != NULL; l = l->next) |
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254 { |
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255 status = gaim_status_new((GaimStatusType *)l->data, presence); |
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256 statuses = g_list_prepend(statuses, status); |
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257 } |
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258 |
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259 statuses = g_list_reverse(statuses); |
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260 |
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261 return statuses; |
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262 } |
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263 |
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264 |
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265 /************************************************************************** |
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266 * Protocol Plugin Subsystem API |
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267 **************************************************************************/ |
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268 |
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269 GaimPlugin * |
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270 gaim_find_prpl(const char *id) |
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271 { |
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272 GList *l; |
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273 GaimPlugin *plugin; |
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274 |
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275 g_return_val_if_fail(id != NULL, NULL); |
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276 |
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277 for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) { |
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278 plugin = (GaimPlugin *)l->data; |
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279 |
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280 if (!strcmp(plugin->info->id, id)) |
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281 return plugin; |
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282 } |
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283 |
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284 return NULL; |
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285 } |