Mercurial > pidgin
annotate src/signals.c @ 7693:1d0314b99747
[gaim-migrate @ 8338]
this doesn't seem to crash, so I figured I'd put it in
get rid of the gaim_{buddy,chat,group}_{get,set}_setting() functions and
replace them with gaim_blist_node_{get,set}_{bool,int,string} so we can have
types, and clean up the code, all at the same time.
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
---|---|
date | Tue, 02 Dec 2003 07:08:02 +0000 |
parents | 191e5b9a249b |
children | 07dc83303503 |
rev | line source |
---|---|
6485 | 1 /** |
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2 * @file signals.c Signal API |
6485 | 3 * @ingroup core |
4 * | |
5 * gaim | |
6 * | |
7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
8 * | |
9 * This program is free software; you can redistribute it and/or modify | |
10 * it under the terms of the GNU General Public License as published by | |
11 * the Free Software Foundation; either version 2 of the License, or | |
12 * (at your option) any later version. | |
13 * | |
14 * This program is distributed in the hope that it will be useful, | |
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
17 * GNU General Public License for more details. | |
18 * | |
19 * You should have received a copy of the GNU General Public License | |
20 * along with this program; if not, write to the Free Software | |
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
22 */ | |
23 #include "internal.h" | |
24 | |
25 #include "debug.h" | |
26 #include "signals.h" | |
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27 #include "value.h" |
6485 | 28 |
29 typedef struct | |
30 { | |
31 void *instance; | |
32 | |
33 GHashTable *signals; | |
34 size_t signal_count; | |
35 | |
36 gulong next_signal_id; | |
37 | |
38 } GaimInstanceData; | |
39 | |
40 typedef struct | |
41 { | |
42 gulong id; | |
43 | |
44 GaimSignalMarshalFunc marshal; | |
45 | |
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46 int num_values; |
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47 GaimValue **values; |
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48 GaimValue *ret_value; |
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49 |
6485 | 50 GList *handlers; |
51 size_t handler_count; | |
52 | |
53 gulong next_handler_id; | |
54 | |
55 } GaimSignalData; | |
56 | |
57 typedef struct | |
58 { | |
59 gulong id; | |
60 GaimCallback cb; | |
61 void *handle; | |
62 void *data; | |
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63 gboolean use_vargs; |
6485 | 64 |
65 } GaimSignalHandlerData; | |
66 | |
67 static GHashTable *instance_table = NULL; | |
68 | |
69 static void | |
70 destroy_instance_data(GaimInstanceData *instance_data) | |
71 { | |
72 g_hash_table_destroy(instance_data->signals); | |
73 | |
74 g_free(instance_data); | |
75 } | |
76 | |
77 static void | |
78 destroy_signal_data(GaimSignalData *signal_data) | |
79 { | |
80 GaimSignalHandlerData *handler_data; | |
81 GList *l; | |
82 | |
83 for (l = signal_data->handlers; l != NULL; l = l->next) | |
84 { | |
85 handler_data = (GaimSignalHandlerData *)l->data; | |
86 | |
87 g_free(l->data); | |
88 } | |
89 | |
90 g_list_free(signal_data->handlers); | |
91 | |
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92 if (signal_data->values != NULL) |
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93 { |
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94 int i; |
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95 |
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96 for (i = 0; i < signal_data->num_values; i++) |
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97 gaim_value_destroy((GaimValue *)signal_data->values[i]); |
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98 |
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99 g_free(signal_data->values); |
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100 } |
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101 |
6485 | 102 g_free(signal_data); |
103 } | |
104 | |
105 gulong | |
106 gaim_signal_register(void *instance, const char *signal, | |
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107 GaimSignalMarshalFunc marshal, |
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108 GaimValue *ret_value, int num_values, ...) |
6485 | 109 { |
110 GaimInstanceData *instance_data; | |
111 GaimSignalData *signal_data; | |
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112 va_list args; |
6485 | 113 |
114 g_return_val_if_fail(instance != NULL, 0); | |
115 g_return_val_if_fail(signal != NULL, 0); | |
116 g_return_val_if_fail(marshal != NULL, 0); | |
117 | |
118 instance_data = | |
119 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
120 | |
121 if (instance_data == NULL) | |
122 { | |
123 instance_data = g_new0(GaimInstanceData, 1); | |
124 | |
125 instance_data->instance = instance; | |
126 instance_data->next_signal_id = 1; | |
127 | |
128 instance_data->signals = | |
129 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
130 (GDestroyNotify)destroy_signal_data); | |
131 | |
132 g_hash_table_insert(instance_table, instance, instance_data); | |
133 } | |
134 | |
135 signal_data = g_new0(GaimSignalData, 1); | |
136 signal_data->id = instance_data->next_signal_id; | |
137 signal_data->marshal = marshal; | |
138 signal_data->next_handler_id = 1; | |
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139 signal_data->ret_value = ret_value; |
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140 signal_data->num_values = num_values; |
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141 |
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142 if (num_values > 0) |
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143 { |
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144 int i; |
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145 |
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146 signal_data->values = g_new0(GaimValue *, num_values); |
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147 |
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148 va_start(args, num_values); |
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149 |
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150 for (i = 0; i < num_values; i++) |
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151 signal_data->values[i] = va_arg(args, GaimValue *); |
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152 |
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153 va_end(args); |
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154 } |
6485 | 155 |
156 g_hash_table_insert(instance_data->signals, | |
157 g_strdup(signal), signal_data); | |
158 | |
159 instance_data->next_signal_id++; | |
160 instance_data->signal_count++; | |
161 | |
162 return signal_data->id; | |
163 } | |
164 | |
165 void | |
166 gaim_signal_unregister(void *instance, const char *signal) | |
167 { | |
168 GaimInstanceData *instance_data; | |
169 | |
170 g_return_if_fail(instance != NULL); | |
171 g_return_if_fail(signal != NULL); | |
172 | |
173 instance_data = | |
174 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
175 | |
176 g_return_if_fail(instance_data != NULL); | |
177 | |
178 g_hash_table_remove(instance_data->signals, signal); | |
179 | |
180 instance_data->signal_count--; | |
181 | |
182 if (instance_data->signal_count == 0) | |
183 { | |
184 /* Unregister the instance. */ | |
185 g_hash_table_remove(instance_table, instance); | |
186 } | |
187 } | |
188 | |
189 void | |
190 gaim_signals_unregister_by_instance(void *instance) | |
191 { | |
192 gboolean found; | |
193 | |
194 g_return_if_fail(instance != NULL); | |
195 | |
196 found = g_hash_table_remove(instance_table, instance); | |
197 | |
198 /* | |
199 * Makes things easier (more annoying?) for developers who don't have | |
200 * things registering and unregistering in the right order :) | |
201 */ | |
202 g_return_if_fail(found); | |
203 } | |
204 | |
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205 void |
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206 gaim_signal_get_values(void *instance, const char *signal, |
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207 GaimValue **ret_value, |
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208 int *num_values, GaimValue ***values) |
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209 { |
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210 GaimInstanceData *instance_data; |
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211 GaimSignalData *signal_data; |
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212 |
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213 g_return_if_fail(instance != NULL); |
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214 g_return_if_fail(signal != NULL); |
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215 g_return_if_fail(num_values != NULL); |
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216 g_return_if_fail(values != NULL); |
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217 |
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218 /* Get the instance data */ |
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219 instance_data = |
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220 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); |
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221 |
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222 g_return_if_fail(instance_data != NULL); |
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223 |
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224 /* Get the signal data */ |
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225 signal_data = |
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226 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); |
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227 |
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228 g_return_if_fail(signal_data != NULL); |
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229 |
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230 *num_values = signal_data->num_values; |
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231 *values = signal_data->values; |
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232 |
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233 if (ret_value != NULL) |
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234 *ret_value = signal_data->ret_value; |
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235 } |
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236 |
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237 static gulong |
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238 signal_connect_common(void *instance, const char *signal, void *handle, |
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239 GaimCallback func, void *data, gboolean use_vargs) |
6485 | 240 { |
241 GaimInstanceData *instance_data; | |
242 GaimSignalData *signal_data; | |
243 GaimSignalHandlerData *handler_data; | |
244 | |
245 g_return_val_if_fail(instance != NULL, 0); | |
246 g_return_val_if_fail(signal != NULL, 0); | |
247 g_return_val_if_fail(handle != NULL, 0); | |
248 g_return_val_if_fail(func != NULL, 0); | |
249 | |
250 /* Get the instance data */ | |
251 instance_data = | |
252 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
253 | |
254 g_return_val_if_fail(instance_data != NULL, 0); | |
255 | |
256 /* Get the signal data */ | |
257 signal_data = | |
258 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); | |
259 | |
260 if (signal_data == NULL) | |
261 { | |
262 gaim_debug(GAIM_DEBUG_ERROR, "signals", | |
263 "Signal data for %s not found!\n", signal); | |
264 return 0; | |
265 } | |
266 | |
267 /* Create the signal handler data */ | |
268 handler_data = g_new0(GaimSignalHandlerData, 1); | |
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269 handler_data->id = signal_data->next_handler_id; |
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270 handler_data->cb = func; |
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271 handler_data->handle = handle; |
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272 handler_data->data = data; |
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273 handler_data->use_vargs = use_vargs; |
6485 | 274 |
275 signal_data->handlers = g_list_append(signal_data->handlers, handler_data); | |
276 signal_data->handler_count++; | |
277 signal_data->next_handler_id++; | |
278 | |
279 return handler_data->id; | |
280 } | |
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281 |
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282 gulong |
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283 gaim_signal_connect(void *instance, const char *signal, void *handle, |
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284 GaimCallback func, void *data) |
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285 { |
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286 return signal_connect_common(instance, signal, handle, func, data, FALSE); |
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287 } |
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288 |
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289 gulong |
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290 gaim_signal_connect_vargs(void *instance, const char *signal, void *handle, |
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291 GaimCallback func, void *data) |
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292 { |
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293 return signal_connect_common(instance, signal, handle, func, data, TRUE); |
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294 } |
6485 | 295 |
296 void | |
297 gaim_signal_disconnect(void *instance, const char *signal, | |
298 void *handle, GaimCallback func) | |
299 { | |
300 GaimInstanceData *instance_data; | |
301 GaimSignalData *signal_data; | |
302 GaimSignalHandlerData *handler_data; | |
303 GList *l; | |
304 gboolean found = FALSE; | |
305 | |
306 g_return_if_fail(instance != NULL); | |
307 g_return_if_fail(signal != NULL); | |
308 g_return_if_fail(handle != NULL); | |
309 g_return_if_fail(func != NULL); | |
310 | |
311 /* Get the instance data */ | |
312 instance_data = | |
313 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
314 | |
315 g_return_if_fail(instance_data != NULL); | |
316 | |
317 /* Get the signal data */ | |
318 signal_data = | |
319 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); | |
320 | |
321 if (signal_data == NULL) | |
322 { | |
323 gaim_debug(GAIM_DEBUG_ERROR, "signals", | |
324 "Signal data for %s not found!\n", signal); | |
325 return; | |
326 } | |
327 | |
328 /* Find the handler data. */ | |
329 for (l = signal_data->handlers; l != NULL; l = l->next) | |
330 { | |
331 handler_data = (GaimSignalHandlerData *)l->data; | |
332 | |
333 if (handler_data->handle == handle && handler_data->cb == func) | |
334 { | |
335 g_free(handler_data); | |
336 | |
337 signal_data->handlers = g_list_remove(signal_data->handlers, | |
338 handler_data); | |
339 signal_data->handler_count--; | |
340 | |
341 found = TRUE; | |
342 | |
343 break; | |
344 } | |
345 } | |
346 | |
347 /* See note somewhere about this actually helping developers.. */ | |
348 g_return_if_fail(found); | |
349 } | |
350 | |
351 /* | |
352 * TODO: Make this all more efficient by storing a list of handlers, keyed | |
353 * to a handle. | |
354 */ | |
355 static void | |
356 disconnect_handle_from_signals(const char *signal, | |
357 GaimSignalData *signal_data, void *handle) | |
358 { | |
359 GList *l, *l_next; | |
360 GaimSignalHandlerData *handler_data; | |
361 | |
362 for (l = signal_data->handlers; l != NULL; l = l_next) | |
363 { | |
364 handler_data = (GaimSignalHandlerData *)l->data; | |
365 l_next = l->next; | |
366 | |
367 if (handler_data->handle == handle) | |
368 { | |
369 g_free(handler_data); | |
370 | |
371 signal_data->handler_count--; | |
372 signal_data->handlers = g_list_remove(signal_data->handlers, | |
373 handler_data); | |
374 } | |
375 } | |
376 } | |
377 | |
378 static void | |
379 disconnect_handle_from_instance(void *instance, | |
380 GaimInstanceData *instance_data, | |
381 void *handle) | |
382 { | |
383 g_hash_table_foreach(instance_data->signals, | |
384 (GHFunc)disconnect_handle_from_signals, handle); | |
385 } | |
386 | |
387 void | |
388 gaim_signals_disconnect_by_handle(void *handle) | |
389 { | |
390 g_return_if_fail(handle != NULL); | |
391 | |
392 g_hash_table_foreach(instance_table, | |
393 (GHFunc)disconnect_handle_from_instance, handle); | |
394 } | |
395 | |
396 void | |
397 gaim_signal_emit(void *instance, const char *signal, ...) | |
398 { | |
399 va_list args; | |
400 | |
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401 g_return_if_fail(instance != NULL); |
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402 g_return_if_fail(signal != NULL); |
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403 |
6485 | 404 va_start(args, signal); |
405 gaim_signal_emit_vargs(instance, signal, args); | |
406 va_end(args); | |
407 } | |
408 | |
409 void | |
410 gaim_signal_emit_vargs(void *instance, const char *signal, va_list args) | |
411 { | |
412 GaimInstanceData *instance_data; | |
413 GaimSignalData *signal_data; | |
414 GaimSignalHandlerData *handler_data; | |
415 GList *l; | |
416 | |
417 g_return_if_fail(instance != NULL); | |
418 g_return_if_fail(signal != NULL); | |
419 | |
420 instance_data = | |
421 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
422 | |
423 g_return_if_fail(instance_data != NULL); | |
424 | |
425 signal_data = | |
426 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); | |
427 | |
428 if (signal_data == NULL) | |
429 { | |
430 gaim_debug(GAIM_DEBUG_ERROR, "signals", | |
431 "Signal data for %s not found!\n", signal); | |
432 return; | |
433 } | |
434 | |
435 for (l = signal_data->handlers; l != NULL; l = l->next) | |
436 { | |
437 handler_data = (GaimSignalHandlerData *)l->data; | |
438 | |
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439 if (handler_data->use_vargs) |
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440 { |
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441 ((void (*)(va_list, void *))handler_data->cb)(args, |
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442 handler_data->data); |
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443 } |
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444 else |
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445 { |
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446 signal_data->marshal(handler_data->cb, args, |
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447 handler_data->data, NULL); |
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448 } |
6485 | 449 } |
450 } | |
451 | |
452 void * | |
453 gaim_signal_emit_return_1(void *instance, const char *signal, ...) | |
454 { | |
455 void *ret_val; | |
456 va_list args; | |
457 | |
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458 g_return_val_if_fail(instance != NULL, NULL); |
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459 g_return_val_if_fail(signal != NULL, NULL); |
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460 |
6485 | 461 va_start(args, signal); |
462 ret_val = gaim_signal_emit_vargs_return_1(instance, signal, args); | |
463 va_end(args); | |
464 | |
465 return ret_val; | |
466 } | |
467 | |
468 void * | |
469 gaim_signal_emit_vargs_return_1(void *instance, const char *signal, | |
470 va_list args) | |
471 { | |
472 GaimInstanceData *instance_data; | |
473 GaimSignalData *signal_data; | |
474 GaimSignalHandlerData *handler_data; | |
475 void *ret_val = NULL; | |
476 GList *l; | |
477 | |
478 g_return_val_if_fail(instance != NULL, NULL); | |
479 g_return_val_if_fail(signal != NULL, NULL); | |
480 | |
481 instance_data = | |
482 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
483 | |
484 g_return_val_if_fail(instance_data != NULL, NULL); | |
485 | |
486 signal_data = | |
487 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); | |
488 | |
489 if (signal_data == NULL) | |
490 { | |
491 gaim_debug(GAIM_DEBUG_ERROR, "signals", | |
492 "Signal data for %s not found!\n", signal); | |
493 return 0; | |
494 } | |
495 | |
496 for (l = signal_data->handlers; l != NULL; l = l->next) | |
497 { | |
498 handler_data = (GaimSignalHandlerData *)l->data; | |
499 | |
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500 if (handler_data->use_vargs) |
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501 { |
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502 ret_val = ((void *(*)(va_list, void *))handler_data->cb)( |
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503 args, handler_data->data); |
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504 } |
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505 else |
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506 { |
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507 signal_data->marshal(handler_data->cb, args, |
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508 handler_data->data, &ret_val); |
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509 } |
6485 | 510 } |
511 | |
512 return ret_val; | |
513 } | |
514 | |
515 void | |
516 gaim_signals_init() | |
517 { | |
518 g_return_if_fail(instance_table == NULL); | |
519 | |
520 instance_table = | |
521 g_hash_table_new_full(g_direct_hash, g_direct_equal, | |
522 NULL, (GDestroyNotify)destroy_instance_data); | |
523 } | |
524 | |
525 void | |
526 gaim_signals_uninit() | |
527 { | |
528 g_return_if_fail(instance_table != NULL); | |
529 | |
530 g_hash_table_destroy(instance_table); | |
531 instance_table = NULL; | |
532 } | |
533 | |
534 /************************************************************************** | |
535 * Marshallers | |
536 **************************************************************************/ | |
537 void | |
538 gaim_marshal_VOID(GaimCallback cb, va_list args, void *data, | |
539 void **return_val) | |
540 { | |
541 ((void (*)(void *))cb)(data); | |
542 } | |
543 | |
544 void | |
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545 gaim_marshal_VOID__INT(GaimCallback cb, va_list args, void *data, |
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546 void **return_val) |
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547 { |
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548 gint arg1 = va_arg(args, gint); |
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549 |
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550 ((void (*)(gint, void *))cb)(arg1, data); |
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551 } |
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552 |
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553 void |
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554 gaim_marshal_VOID__INT_INT(GaimCallback cb, va_list args, void *data, |
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555 void **return_val) |
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556 { |
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557 gint arg1 = va_arg(args, gint); |
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558 gint arg2 = va_arg(args, gint); |
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559 |
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560 ((void (*)(gint, gint, void *))cb)(arg1, arg2, data); |
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561 } |
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562 |
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563 void |
6485 | 564 gaim_marshal_VOID__POINTER(GaimCallback cb, va_list args, void *data, |
565 void **return_val) | |
566 { | |
6505 | 567 void *arg1 = va_arg(args, void *); |
568 | |
569 ((void (*)(void *, void *))cb)(arg1, data); | |
6485 | 570 } |
571 | |
572 void | |
573 gaim_marshal_VOID__POINTER_POINTER(GaimCallback cb, va_list args, | |
574 void *data, void **return_val) | |
575 { | |
6505 | 576 void *arg1 = va_arg(args, void *); |
577 void *arg2 = va_arg(args, void *); | |
578 | |
579 ((void (*)(void *, void *, void *))cb)(arg1, arg2, data); | |
6485 | 580 } |
581 | |
582 void | |
583 gaim_marshal_VOID__POINTER_POINTER_UINT(GaimCallback cb, va_list args, | |
584 void *data, void **return_val) | |
585 { | |
6505 | 586 void *arg1 = va_arg(args, void *); |
587 void *arg2 = va_arg(args, void *); | |
588 guint arg3 = va_arg(args, guint); | |
589 | |
590 ((void (*)(void *, void *, guint, void *))cb)(arg1, arg2, arg3, data); | |
6485 | 591 } |
592 | |
593 void | |
594 gaim_marshal_VOID__POINTER_POINTER_POINTER(GaimCallback cb, va_list args, | |
595 void *data, void **return_val) | |
596 { | |
6505 | 597 void *arg1 = va_arg(args, void *); |
598 void *arg2 = va_arg(args, void *); | |
599 void *arg3 = va_arg(args, void *); | |
600 | |
601 ((void (*)(void *, void *, void *, void *))cb)(arg1, arg2, arg3, data); | |
6485 | 602 } |
603 | |
604 void | |
605 gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER(GaimCallback cb, | |
606 va_list args, | |
607 void *data, | |
608 void **return_val) | |
609 { | |
6505 | 610 void *arg1 = va_arg(args, void *); |
611 void *arg2 = va_arg(args, void *); | |
612 void *arg3 = va_arg(args, void *); | |
613 void *arg4 = va_arg(args, void *); | |
614 | |
615 ((void (*)(void *, void *, void *, void *, void *))cb)(arg1, arg2, arg3, arg4, data); | |
6485 | 616 } |
6509 | 617 |
618 void | |
619 gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT(GaimCallback cb, | |
620 va_list args, | |
621 void *data, | |
622 void **return_val) | |
623 { | |
624 void *arg1 = va_arg(args, void *); | |
625 void *arg2 = va_arg(args, void *); | |
626 void *arg3 = va_arg(args, void *); | |
627 guint arg4 = va_arg(args, guint); | |
628 | |
629 ((void (*)(void *, void *, void *, guint, void *))cb)(arg1, arg2, arg3, arg4, data); | |
630 } | |
631 | |
6485 | 632 void |
633 gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT_UINT(GaimCallback cb, | |
634 va_list args, | |
635 void *data, | |
636 void **return_val) | |
637 { | |
6505 | 638 void *arg1 = va_arg(args, void *); |
639 void *arg2 = va_arg(args, void *); | |
640 void *arg3 = va_arg(args, void *); | |
641 guint arg4 = va_arg(args, guint); | |
642 guint arg5 = va_arg(args, guint); | |
643 | |
6485 | 644 ((void (*)(void *, void *, void *, guint, guint, void *))cb)( |
6505 | 645 arg1, arg2, arg3, arg4, arg5, data); |
6485 | 646 } |
647 | |
648 void | |
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649 gaim_marshal_INT__INT(GaimCallback cb, va_list args, void *data, |
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650 void **return_val) |
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651 { |
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652 gint ret_val; |
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653 gint arg1 = va_arg(args, gint); |
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654 |
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655 ret_val = ((gint (*)(gint, void *))cb)(arg1, data); |
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656 |
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657 if (return_val != NULL) |
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658 *return_val = GINT_TO_POINTER(ret_val); |
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659 } |
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660 |
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661 void |
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662 gaim_marshal_INT__INT_INT(GaimCallback cb, va_list args, void *data, |
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663 void **return_val) |
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664 { |
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665 gint ret_val; |
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666 gint arg1 = va_arg(args, gint); |
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667 gint arg2 = va_arg(args, gint); |
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668 |
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669 ret_val = ((gint (*)(gint, gint, void *))cb)(arg1, arg2, data); |
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670 |
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671 if (return_val != NULL) |
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672 *return_val = GINT_TO_POINTER(ret_val); |
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673 } |
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674 |
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675 void |
6485 | 676 gaim_marshal_BOOLEAN__POINTER(GaimCallback cb, va_list args, void *data, |
677 void **return_val) | |
678 { | |
679 gboolean ret_val; | |
6505 | 680 void *arg1 = va_arg(args, void *); |
6485 | 681 |
6505 | 682 ret_val = ((gboolean (*)(void *, void *))cb)(arg1, data); |
6485 | 683 |
684 if (return_val != NULL) | |
685 *return_val = GINT_TO_POINTER(ret_val); | |
686 } | |
687 | |
688 void | |
689 gaim_marshal_BOOLEAN__POINTER_POINTER(GaimCallback cb, va_list args, | |
690 void *data, void **return_val) | |
691 { | |
692 gboolean ret_val; | |
6505 | 693 void *arg1 = va_arg(args, void *); |
694 void *arg2 = va_arg(args, void *); | |
6485 | 695 |
6505 | 696 ret_val = ((gboolean (*)(void *, void *, void *))cb)(arg1, arg2, data); |
6485 | 697 |
698 if (return_val != NULL) | |
699 *return_val = GINT_TO_POINTER(ret_val); | |
700 } | |
701 | |
702 void | |
6509 | 703 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER(GaimCallback cb, va_list args, |
704 void *data, void **return_val) | |
705 { | |
706 gboolean ret_val; | |
707 void *arg1 = va_arg(args, void *); | |
708 void *arg2 = va_arg(args, void *); | |
709 void *arg3 = va_arg(args, void *); | |
710 | |
711 ret_val = ((gboolean (*)(void *, void *, void *, void *))cb)(arg1, arg2, | |
712 arg3, data); | |
713 | |
714 if (return_val != NULL) | |
715 *return_val = GINT_TO_POINTER(ret_val); | |
716 } | |
717 | |
718 void | |
719 gaim_marshal_BOOLEAN__POINTER_POINTER_UINT(GaimCallback cb, | |
720 va_list args, | |
721 void *data, | |
722 void **return_val) | |
723 { | |
724 gboolean ret_val; | |
725 void *arg1 = va_arg(args, void *); | |
726 void *arg2 = va_arg(args, void *); | |
727 guint arg3 = va_arg(args, guint); | |
728 | |
729 ret_val = ((gboolean (*)(void *, void *, guint, void *))cb)( | |
730 arg1, arg2, arg3, data); | |
731 | |
732 if (return_val != NULL) | |
733 *return_val = GINT_TO_POINTER(ret_val); | |
734 } | |
735 | |
736 void | |
6485 | 737 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_UINT(GaimCallback cb, |
738 va_list args, | |
739 void *data, | |
740 void **return_val) | |
741 { | |
742 gboolean ret_val; | |
6505 | 743 void *arg1 = va_arg(args, void *); |
744 void *arg2 = va_arg(args, void *); | |
745 void *arg3 = va_arg(args, void *); | |
746 guint arg4 = va_arg(args, guint); | |
6485 | 747 |
748 ret_val = ((gboolean (*)(void *, void *, void *, guint, void *))cb)( | |
6505 | 749 arg1, arg2, arg3, arg4, data); |
6485 | 750 |
751 if (return_val != NULL) | |
752 *return_val = GINT_TO_POINTER(ret_val); | |
753 } | |
754 | |
755 void | |
756 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER(GaimCallback cb, | |
757 va_list args, | |
758 void *data, | |
759 void **return_val) | |
760 { | |
761 gboolean ret_val; | |
6505 | 762 void *arg1 = va_arg(args, void *); |
763 void *arg2 = va_arg(args, void *); | |
764 void *arg3 = va_arg(args, void *); | |
765 void *arg4 = va_arg(args, void *); | |
6485 | 766 |
767 ret_val = ((gboolean (*)(void *, void *, void *, void *, void *))cb)( | |
6505 | 768 arg1, arg2, arg3, arg4, data); |
6485 | 769 |
770 if (return_val != NULL) | |
771 *return_val = GINT_TO_POINTER(ret_val); | |
772 } | |
773 | |
774 void | |
775 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER( | |
776 GaimCallback cb, va_list args, void *data, void **return_val) | |
777 { | |
778 gboolean ret_val; | |
6505 | 779 void *arg1 = va_arg(args, void *); |
780 void *arg2 = va_arg(args, void *); | |
781 void *arg3 = va_arg(args, void *); | |
782 void *arg4 = va_arg(args, void *); | |
783 void *arg5 = va_arg(args, void *); | |
6485 | 784 |
785 ret_val = | |
786 ((gboolean (*)(void *, void *, void *, void *, void *, void *))cb)( | |
6505 | 787 arg1, arg2, arg3, arg4, arg5, data); |
6485 | 788 |
789 if (return_val != NULL) | |
790 *return_val = GINT_TO_POINTER(ret_val); | |
791 } |