Mercurial > pidgin
annotate src/status.c @ 11839:216a05e0a6f1
[gaim-migrate @ 14130]
Peter, does this help?
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Wed, 26 Oct 2005 05:59:26 +0000 |
parents | a647f92e1d57 |
children | 58b8251c3d60 |
rev | line source |
---|---|
9944 | 1 /** |
10067 | 2 * @file status.c Status API |
9944 | 3 * @ingroup core |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9949 | 25 #include "internal.h" |
6065 | 26 |
9949 | 27 #include "blist.h" |
10400 | 28 #include "core.h" |
11187 | 29 #include "dbus-maybe.h" |
9949 | 30 #include "debug.h" |
10337 | 31 #include "notify.h" |
9949 | 32 #include "prefs.h" |
6065 | 33 #include "status.h" |
34 | |
9949 | 35 /** |
36 * A type of status. | |
37 */ | |
38 struct _GaimStatusType | |
39 { | |
40 GaimStatusPrimitive primitive; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
41 |
9949 | 42 char *id; |
43 char *name; | |
44 char *primary_attr_id; | |
45 | |
46 gboolean saveable; | |
47 gboolean user_settable; | |
48 gboolean independent; | |
49 | |
50 GList *attrs; | |
51 }; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
52 |
9949 | 53 /** |
54 * A status attribute. | |
55 */ | |
56 struct _GaimStatusAttr | |
57 { | |
58 char *id; | |
59 char *name; | |
60 GaimValue *value_type; | |
61 }; | |
6065 | 62 |
9949 | 63 /** |
64 * A list of statuses. | |
65 */ | |
66 struct _GaimPresence | |
67 { | |
68 GaimPresenceContext context; | |
69 | |
70 gboolean idle; | |
71 time_t idle_time; | |
11249 | 72 time_t login_time; |
9949 | 73 |
74 GList *statuses; | |
75 GHashTable *status_table; | |
76 | |
77 GaimStatus *active_status; | |
6065 | 78 |
9949 | 79 union |
80 { | |
81 GaimAccount *account; | |
82 | |
83 struct | |
84 { | |
85 GaimConversation *conv; | |
86 char *user; | |
87 | |
88 } chat; | |
6065 | 89 |
9949 | 90 struct |
91 { | |
92 GaimAccount *account; | |
93 char *name; | |
94 size_t ref_count; | |
95 GList *buddies; | |
96 | |
97 } buddy; | |
98 | |
99 } u; | |
100 }; | |
101 | |
102 /** | |
103 * An active status. | |
104 */ | |
105 struct _GaimStatus | |
6065 | 106 { |
9949 | 107 GaimStatusType *type; |
108 GaimPresence *presence; | |
109 | |
110 const char *title; | |
6065 | 111 |
9949 | 112 gboolean active; |
6065 | 113 |
9949 | 114 GHashTable *attr_values; |
115 }; | |
6065 | 116 |
117 typedef struct | |
118 { | |
9949 | 119 GaimAccount *account; |
120 char *name; | |
121 } GaimStatusBuddyKey; | |
122 | |
123 static int primitive_scores[] = | |
124 { | |
125 0, /* unset */ | |
126 -500, /* offline */ | |
127 0, /* online */ | |
128 100, /* available */ | |
129 -75, /* unavailable */ | |
130 -50, /* hidden */ | |
131 -100, /* away */ | |
10860 | 132 -200, /* extended away */ |
9949 | 133 -10, /* idle, special case. */ |
134 -5 /* idle time, special case. */ | |
135 }; | |
136 | |
137 static GHashTable *buddy_presences = NULL; | |
138 | |
10860 | 139 #define SCORE_IDLE 8 |
140 #define SCORE_IDLE_TIME 9 | |
9949 | 141 |
142 /************************************************************************** | |
10419 | 143 * GaimStatusPrimitive API |
144 **************************************************************************/ | |
145 static struct GaimStatusPrimitiveMap | |
146 { | |
147 GaimStatusPrimitive type; | |
148 const char *id; | |
149 const char *name; | |
150 | |
151 } const status_primitive_map[] = | |
152 { | |
153 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
154 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
155 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
156 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
157 { GAIM_STATUS_HIDDEN, "hidden", N_("Hidden") }, | |
158 { GAIM_STATUS_AWAY, "away", N_("Away") }, | |
159 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") } | |
160 }; | |
161 | |
162 const char * | |
163 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
164 { | |
165 int i; | |
166 | |
167 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
168 { | |
169 if (type == status_primitive_map[i].type) | |
170 return status_primitive_map[i].id; | |
171 } | |
172 | |
173 return status_primitive_map[0].id; | |
174 } | |
175 | |
176 const char * | |
177 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
178 { | |
179 int i; | |
180 | |
181 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
182 { | |
183 if (type == status_primitive_map[i].type) | |
184 return status_primitive_map[i].name; | |
185 } | |
186 | |
187 return status_primitive_map[0].name; | |
188 } | |
189 | |
190 GaimStatusPrimitive | |
191 gaim_primitive_get_type_from_id(const char *id) | |
192 { | |
193 int i; | |
194 | |
195 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
196 | |
197 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
198 { | |
199 if (!strcmp(id, status_primitive_map[i].id)) | |
200 return status_primitive_map[i].type; | |
201 } | |
202 | |
203 return status_primitive_map[0].type; | |
204 } | |
205 | |
206 | |
207 /************************************************************************** | |
9949 | 208 * GaimStatusType API |
209 **************************************************************************/ | |
210 GaimStatusType * | |
211 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
10009 | 212 const char *name, gboolean saveable, |
213 gboolean user_settable, gboolean independent) | |
9949 | 214 { |
215 GaimStatusType *status_type; | |
216 | |
217 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
218 g_return_val_if_fail(id != NULL, NULL); | |
219 g_return_val_if_fail(name != NULL, NULL); | |
220 | |
221 status_type = g_new0(GaimStatusType, 1); | |
11187 | 222 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); |
9949 | 223 |
224 status_type->primitive = primitive; | |
225 status_type->id = g_strdup(id); | |
226 status_type->name = g_strdup(name); | |
227 status_type->saveable = saveable; | |
228 status_type->user_settable = user_settable; | |
229 status_type->independent = independent; | |
230 | |
231 return status_type; | |
232 } | |
233 | |
234 GaimStatusType * | |
235 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
10009 | 236 const char *name, gboolean user_settable) |
9949 | 237 { |
238 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
239 g_return_val_if_fail(id != NULL, NULL); | |
240 g_return_val_if_fail(name != NULL, NULL); | |
241 | |
242 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
243 user_settable, FALSE); | |
244 } | |
245 | |
246 GaimStatusType * | |
247 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
248 const char *id, const char *name, | |
249 gboolean saveable, gboolean user_settable, | |
250 gboolean independent, const char *attr_id, | |
251 const char *attr_name, GaimValue *attr_value, | |
252 ...) | |
253 { | |
254 GaimStatusType *status_type; | |
255 va_list args; | |
256 | |
257 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
258 g_return_val_if_fail(id != NULL, NULL); | |
259 g_return_val_if_fail(name != NULL, NULL); | |
10012 | 260 g_return_val_if_fail(attr_id != NULL, NULL); |
9949 | 261 g_return_val_if_fail(attr_name != NULL, NULL); |
262 g_return_val_if_fail(attr_value != NULL, NULL); | |
263 | |
264 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
265 user_settable, independent); | |
266 | |
10010 | 267 /* Add the first attribute */ |
9949 | 268 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
269 | |
270 va_start(args, attr_value); | |
271 gaim_status_type_add_attrs_vargs(status_type, args); | |
272 va_end(args); | |
273 | |
274 return status_type; | |
275 } | |
276 | |
277 void | |
278 gaim_status_type_destroy(GaimStatusType *status_type) | |
279 { | |
280 GList *l; | |
281 | |
282 g_return_if_fail(status_type != NULL); | |
283 | |
284 g_free(status_type->id); | |
285 g_free(status_type->name); | |
286 | |
287 if (status_type->primary_attr_id != NULL) | |
288 g_free(status_type->primary_attr_id); | |
289 | |
290 if (status_type->attrs != NULL) | |
291 { | |
292 for (l = status_type->attrs; l != NULL; l = l->next) | |
293 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
294 | |
295 g_list_free(status_type->attrs); | |
296 } | |
297 | |
11187 | 298 GAIM_DBUS_UNREGISTER_POINTER(status_type); |
9949 | 299 g_free(status_type); |
300 } | |
301 | |
302 void | |
303 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
304 { | |
305 g_return_if_fail(status_type != NULL); | |
306 | |
307 if (status_type->primary_attr_id != NULL) | |
308 g_free(status_type->primary_attr_id); | |
309 | |
310 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
311 } | |
312 | |
313 void | |
10197 | 314 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
9949 | 315 const char *name, GaimValue *value) |
316 { | |
317 GaimStatusAttr *attr; | |
318 | |
319 g_return_if_fail(status_type != NULL); | |
320 g_return_if_fail(id != NULL); | |
321 g_return_if_fail(name != NULL); | |
322 g_return_if_fail(value != NULL); | |
323 | |
324 attr = gaim_status_attr_new(id, name, value); | |
325 | |
326 status_type->attrs = g_list_append(status_type->attrs, attr); | |
327 } | |
328 | |
329 void | |
330 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
331 { | |
332 const char *id, *name; | |
333 GaimValue *value; | |
334 | |
335 g_return_if_fail(status_type != NULL); | |
336 | |
337 while ((id = va_arg(args, const char *)) != NULL) | |
338 { | |
339 name = va_arg(args, const char *); | |
340 g_return_if_fail(name != NULL); | |
341 | |
342 value = va_arg(args, GaimValue *); | |
343 g_return_if_fail(value != NULL); | |
6065 | 344 |
9949 | 345 gaim_status_type_add_attr(status_type, id, name, value); |
346 } | |
347 } | |
348 | |
10010 | 349 void |
350 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
351 const char *name, GaimValue *value, ...) | |
352 { | |
353 va_list args; | |
354 | |
355 g_return_if_fail(status_type != NULL); | |
356 g_return_if_fail(id != NULL); | |
357 g_return_if_fail(name != NULL); | |
358 g_return_if_fail(value != NULL); | |
359 | |
360 /* Add the first attribute */ | |
361 gaim_status_type_add_attr(status_type, id, name, value); | |
362 | |
363 va_start(args, value); | |
364 gaim_status_type_add_attrs_vargs(status_type, args); | |
365 va_end(args); | |
366 } | |
367 | |
9949 | 368 GaimStatusPrimitive |
369 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
370 { | |
371 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
372 | |
373 return status_type->primitive; | |
374 } | |
375 | |
376 const char * | |
377 gaim_status_type_get_id(const GaimStatusType *status_type) | |
378 { | |
379 g_return_val_if_fail(status_type != NULL, NULL); | |
380 | |
381 return status_type->id; | |
382 } | |
383 | |
384 const char * | |
385 gaim_status_type_get_name(const GaimStatusType *status_type) | |
386 { | |
387 g_return_val_if_fail(status_type != NULL, NULL); | |
388 | |
389 return status_type->name; | |
390 } | |
391 | |
392 gboolean | |
393 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
394 { | |
395 g_return_val_if_fail(status_type != NULL, FALSE); | |
396 | |
397 return status_type->saveable; | |
398 } | |
399 | |
400 gboolean | |
401 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
402 { | |
403 g_return_val_if_fail(status_type != NULL, FALSE); | |
404 | |
405 return status_type->user_settable; | |
406 } | |
407 | |
408 gboolean | |
409 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
410 { | |
411 g_return_val_if_fail(status_type != NULL, FALSE); | |
412 | |
413 return status_type->independent; | |
414 } | |
415 | |
416 gboolean | |
10067 | 417 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
418 { | |
419 g_return_val_if_fail(status_type != NULL, FALSE); | |
420 | |
421 return !status_type->independent; | |
422 } | |
423 | |
424 gboolean | |
9949 | 425 gaim_status_type_is_available(const GaimStatusType *status_type) |
426 { | |
427 GaimStatusPrimitive primitive; | |
428 | |
429 g_return_val_if_fail(status_type != NULL, FALSE); | |
430 | |
431 primitive = gaim_status_type_get_primitive(status_type); | |
432 | |
10500 | 433 /* Why does "hidden" mean the person is available? */ |
9949 | 434 return (primitive == GAIM_STATUS_AVAILABLE || |
435 primitive == GAIM_STATUS_HIDDEN); | |
436 } | |
437 | |
438 const char * | |
439 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
440 { | |
441 g_return_val_if_fail(status_type != NULL, NULL); | |
442 | |
443 return status_type->primary_attr_id; | |
444 } | |
445 | |
446 GaimStatusAttr * | |
447 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
448 { | |
449 GList *l; | |
450 | |
451 g_return_val_if_fail(status_type != NULL, NULL); | |
452 g_return_val_if_fail(id != NULL, NULL); | |
453 | |
454 for (l = status_type->attrs; l != NULL; l = l->next) | |
455 { | |
456 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
457 | |
458 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
459 return attr; | |
460 } | |
461 | |
462 return NULL; | |
463 } | |
464 | |
465 const GList * | |
466 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
467 { | |
468 g_return_val_if_fail(status_type != NULL, NULL); | |
469 | |
470 return status_type->attrs; | |
471 } | |
472 | |
10348 | 473 const GaimStatusType * |
474 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
475 { | |
476 GaimStatusType *status_type; | |
477 | |
478 g_return_val_if_fail(id != NULL, NULL); | |
479 | |
480 while (status_types != NULL) | |
481 { | |
482 status_type = status_types->data; | |
483 | |
484 if (!strcmp(id, status_type->id)) | |
485 return status_type; | |
10895 | 486 |
487 status_types = status_types->next; | |
10348 | 488 } |
489 | |
490 return NULL; | |
491 } | |
492 | |
9949 | 493 |
494 /************************************************************************** | |
495 * GaimStatusAttr API | |
496 **************************************************************************/ | |
497 GaimStatusAttr * | |
498 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
499 { | |
500 GaimStatusAttr *attr; | |
501 | |
502 g_return_val_if_fail(id != NULL, NULL); | |
503 g_return_val_if_fail(name != NULL, NULL); | |
504 g_return_val_if_fail(value_type != NULL, NULL); | |
505 | |
506 attr = g_new0(GaimStatusAttr, 1); | |
11187 | 507 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); |
9949 | 508 |
509 attr->id = g_strdup(id); | |
510 attr->name = g_strdup(name); | |
511 attr->value_type = value_type; | |
512 | |
513 return attr; | |
514 } | |
515 | |
516 void | |
517 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
518 { | |
519 g_return_if_fail(attr != NULL); | |
520 | |
521 g_free(attr->id); | |
522 g_free(attr->name); | |
523 | |
524 gaim_value_destroy(attr->value_type); | |
525 | |
11187 | 526 GAIM_DBUS_UNREGISTER_POINTER(attr); |
9949 | 527 g_free(attr); |
528 } | |
529 | |
530 const char * | |
531 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
532 { | |
533 g_return_val_if_fail(attr != NULL, NULL); | |
534 | |
535 return attr->id; | |
536 } | |
537 | |
538 const char * | |
539 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
540 { | |
541 g_return_val_if_fail(attr != NULL, NULL); | |
542 | |
543 return attr->name; | |
544 } | |
545 | |
546 GaimValue * | |
11249 | 547 gaim_status_attr_get_value(const GaimStatusAttr *attr) |
9949 | 548 { |
549 g_return_val_if_fail(attr != NULL, NULL); | |
550 | |
551 return attr->value_type; | |
552 } | |
553 | |
554 | |
555 /************************************************************************** | |
556 * GaimStatus API | |
557 **************************************************************************/ | |
558 GaimStatus * | |
559 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
560 { | |
561 GaimStatus *status; | |
562 const GList *l; | |
563 | |
564 g_return_val_if_fail(status_type != NULL, NULL); | |
565 g_return_val_if_fail(presence != NULL, NULL); | |
566 | |
567 status = g_new0(GaimStatus, 1); | |
11187 | 568 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); |
9949 | 569 |
570 status->type = status_type; | |
571 status->presence = presence; | |
572 | |
573 status->attr_values = | |
574 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
575 (GDestroyNotify)gaim_value_destroy); | |
576 | |
577 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
578 { | |
579 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
11249 | 580 GaimValue *value = gaim_status_attr_get_value(attr); |
9949 | 581 GaimValue *new_value = gaim_value_dup(value); |
582 | |
583 g_hash_table_insert(status->attr_values, | |
10197 | 584 g_strdup(gaim_status_attr_get_id(attr)), |
585 new_value); | |
9949 | 586 } |
587 | |
588 return status; | |
589 } | |
590 | |
10754 | 591 /* |
592 * TODO: If the GaimStatus is in a GaimPresence, then | |
593 * remove it from the GaimPresence? | |
594 */ | |
9949 | 595 void |
596 gaim_status_destroy(GaimStatus *status) | |
597 { | |
598 g_return_if_fail(status != NULL); | |
599 | |
600 g_hash_table_destroy(status->attr_values); | |
601 | |
11187 | 602 GAIM_DBUS_UNREGISTER_POINTER(status); |
9949 | 603 g_free(status); |
604 } | |
6065 | 605 |
606 static void | |
9949 | 607 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
608 GaimStatus *old_status, GaimStatus *new_status) | |
609 { | |
610 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
611 | |
11698 | 612 if (gaim_prefs_get_bool("/core/logging/log_system")) |
9949 | 613 { |
614 time_t current_time = time(NULL); | |
615 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
616 char *tmp = NULL; | |
617 | |
11624 | 618 if (((old_status == NULL) || !gaim_status_is_available(old_status)) && |
9949 | 619 gaim_status_is_available(new_status)) |
620 { | |
621 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
622 } | |
11624 | 623 else if ((old_status != NULL) && gaim_status_is_available(old_status) && |
9949 | 624 !gaim_status_is_available(new_status)) |
625 { | |
626 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
627 } | |
628 | |
629 if (tmp != NULL) | |
630 { | |
631 GaimLog *log = gaim_account_get_log(buddy->account); | |
632 | |
633 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
634 current_time, tmp); | |
635 g_free(tmp); | |
636 } | |
637 } | |
638 | |
10012 | 639 if (ops != NULL && ops->update != NULL) |
640 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
9949 | 641 } |
642 | |
643 static void | |
644 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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645 GaimStatus *new_status) |
6065 | 646 { |
9949 | 647 GaimPresenceContext context = gaim_presence_get_context(presence); |
648 | |
649 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
650 { | |
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651 GaimAccount *account = gaim_presence_get_account(presence); |
9949 | 652 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
653 | |
10400 | 654 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
10447 | 655 gaim_prpl_change_account_status(account, old_status, new_status); |
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656 |
9949 | 657 if (ops != NULL && ops->status_changed != NULL) |
658 { | |
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659 ops->status_changed(account, new_status); |
9949 | 660 } |
661 } | |
662 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
663 { | |
664 #if 0 | |
665 GaimConversationUiOps *ops; | |
666 GaimConversation *conv; | |
667 | |
668 conv = gaim_status_get_conversation(new_status); | |
10348 | 669 /* |
670 * TODO: Probably need to do some of the following here? This is copied | |
671 * from some old status code that was removed. | |
672 * | |
673 * char *tmp = g_strdup_printf(_("%s logged in."), alias); | |
674 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
675 * g_free(tmp); | |
676 * | |
677 * char *tmp = g_strdup_printf(_("%s logged out."), alias); | |
678 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
679 * g_free(tmp); | |
680 * | |
681 * char *tmp = g_strdup_printf(_("%s signed off"), alias); | |
682 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
683 * g_free(tmp); | |
684 * | |
685 * serv_got_typing_stopped(gc, name); | |
686 * | |
687 * gaim_conversation_update(c, GAIM_CONV_UPDATE_AWAY); | |
688 */ | |
9949 | 689 #endif |
690 } | |
691 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
692 { | |
693 const GList *l; | |
694 | |
695 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
696 { | |
697 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
698 old_status, new_status); | |
699 } | |
10348 | 700 |
701 /* | |
702 * TODO: Maybe we should do this here? | |
703 * GaimLog *log = gaim_account_get_log(account); | |
704 * char *tmp = g_strdup_printf(_("%s signed on"), alias); | |
705 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
706 * g_free(tmp); | |
707 */ | |
9949 | 708 } |
709 } | |
710 | |
10204 | 711 static void |
712 status_has_changed(GaimStatus *status) | |
9949 | 713 { |
714 GaimPresence *presence; | |
715 GaimStatus *old_status; | |
716 | |
717 presence = gaim_status_get_presence(status); | |
718 | |
10204 | 719 /* |
720 * If this status is exclusive, then we must be setting it to "active." | |
721 * Since we are setting it to active, we want to set the currently | |
722 * active status to "inactive." | |
723 */ | |
724 if (gaim_status_is_exclusive(status)) | |
9949 | 725 { |
10754 | 726 old_status = gaim_presence_get_active_status(presence); |
10760 | 727 if (old_status != NULL && (old_status != status)) |
10754 | 728 old_status->active = FALSE; |
729 presence->active_status = status; | |
9949 | 730 } |
10754 | 731 else |
732 old_status = NULL; | |
9949 | 733 |
10204 | 734 notify_status_update(presence, old_status, status); |
735 } | |
736 | |
737 void | |
738 gaim_status_set_active(GaimStatus *status, gboolean active) | |
739 { | |
10754 | 740 gaim_status_set_active_with_attrs(status, active, NULL); |
10204 | 741 } |
742 | |
11249 | 743 /* |
744 * This used to parse the va_list directly, but now it creates a GList | |
745 * and passes it to gaim_status_set_active_with_attrs_list(). That | |
746 * function was created because accounts.c needs to pass a GList of | |
747 * attributes to the status API. | |
748 */ | |
10204 | 749 void |
750 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
751 { | |
11249 | 752 GList *attrs = NULL; |
753 const gchar *id; | |
754 gpointer data; | |
755 | |
756 if (args != NULL) | |
757 { | |
758 while ((id = va_arg(args, const char *)) != NULL) | |
759 { | |
760 attrs = g_list_append(attrs, (char *)id); | |
761 data = va_arg(args, void *); | |
762 attrs = g_list_append(attrs, data); | |
763 } | |
764 } | |
765 gaim_status_set_active_with_attrs_list(status, active, attrs); | |
766 g_list_free(attrs); | |
767 } | |
768 | |
769 void | |
770 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
771 const GList *attrs) | |
772 { | |
10204 | 773 gboolean changed = FALSE; |
774 const gchar *id; | |
775 | |
10714 | 776 g_return_if_fail(status != NULL); |
777 | |
10204 | 778 if (!active && gaim_status_is_exclusive(status)) |
779 { | |
780 gaim_debug_error("status", | |
781 "Cannot deactivate an exclusive status (%s).\n", | |
782 gaim_status_get_id(status)); | |
783 return; | |
784 } | |
785 | |
786 if (status->active != active) | |
10738 | 787 { |
10204 | 788 changed = TRUE; |
10738 | 789 } |
10204 | 790 |
9949 | 791 status->active = active; |
6065 | 792 |
10204 | 793 /* Set any attributes */ |
11249 | 794 while (attrs) |
10204 | 795 { |
796 GaimValue *value; | |
11249 | 797 |
798 id = attrs->data; | |
799 attrs = attrs->next; | |
10204 | 800 value = gaim_status_get_attr_value(status, id); |
10713 | 801 if (value == NULL) |
802 { | |
803 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
10714 | 804 "not supported.\n", id, status->type->name); |
10713 | 805 /* Skip over the data and move on to the next attribute */ |
11249 | 806 attrs = attrs->next; |
10713 | 807 continue; |
808 } | |
809 | |
10204 | 810 if (value->type == GAIM_TYPE_STRING) |
811 { | |
11249 | 812 const gchar *string_data = attrs->data; |
813 attrs = attrs->next; | |
10204 | 814 if (((string_data == NULL) && (value->data.string_data == NULL)) || |
815 ((string_data != NULL) && (value->data.string_data != NULL) && | |
816 !strcmp(string_data, value->data.string_data))) | |
817 { | |
818 continue; | |
819 } | |
820 gaim_status_set_attr_string(status, id, string_data); | |
821 changed = TRUE; | |
822 } | |
823 else if (value->type == GAIM_TYPE_INT) | |
824 { | |
11586 | 825 int int_data = GPOINTER_TO_INT(attrs->data); |
11249 | 826 attrs = attrs->next; |
10204 | 827 if (int_data == value->data.int_data) |
828 continue; | |
829 gaim_status_set_attr_int(status, id, int_data); | |
830 changed = TRUE; | |
831 } | |
832 else if (value->type == GAIM_TYPE_BOOLEAN) | |
833 { | |
11586 | 834 gboolean boolean_data = GPOINTER_TO_INT(attrs->data); |
11249 | 835 attrs = attrs->next; |
10204 | 836 if (boolean_data == value->data.boolean_data) |
837 continue; | |
838 gaim_status_set_attr_int(status, id, boolean_data); | |
839 changed = TRUE; | |
840 } | |
841 else | |
842 { | |
843 /* We don't know what the data is--skip over it */ | |
11249 | 844 attrs = attrs->next; |
10204 | 845 } |
846 } | |
847 | |
848 if (!changed) | |
849 return; | |
850 status_has_changed(status); | |
9949 | 851 } |
852 | |
853 void | |
854 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
855 gboolean value) | |
856 { | |
857 GaimStatusType *status_type; | |
858 GaimValue *attr_value; | |
859 | |
860 g_return_if_fail(status != NULL); | |
861 g_return_if_fail(id != NULL); | |
862 | |
863 status_type = gaim_status_get_type(status); | |
864 | |
10197 | 865 /* Make sure this attribute exists and is the correct type. */ |
866 attr_value = gaim_status_get_attr_value(status, id); | |
867 g_return_if_fail(attr_value != NULL); | |
9949 | 868 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
869 | |
870 gaim_value_set_boolean(attr_value, value); | |
871 } | |
872 | |
873 void | |
874 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
875 { | |
876 GaimStatusType *status_type; | |
877 GaimValue *attr_value; | |
878 | |
879 g_return_if_fail(status != NULL); | |
880 g_return_if_fail(id != NULL); | |
881 | |
882 status_type = gaim_status_get_type(status); | |
883 | |
10197 | 884 /* Make sure this attribute exists and is the correct type. */ |
885 attr_value = gaim_status_get_attr_value(status, id); | |
886 g_return_if_fail(attr_value != NULL); | |
9949 | 887 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
888 | |
889 gaim_value_set_int(attr_value, value); | |
6065 | 890 } |
891 | |
9949 | 892 void |
893 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
894 const char *value) | |
895 { | |
896 GaimStatusType *status_type; | |
897 GaimValue *attr_value; | |
898 | |
899 g_return_if_fail(status != NULL); | |
900 g_return_if_fail(id != NULL); | |
901 | |
902 status_type = gaim_status_get_type(status); | |
903 | |
10197 | 904 /* Make sure this attribute exists and is the correct type. */ |
10196 | 905 attr_value = gaim_status_get_attr_value(status, id); |
10197 | 906 g_return_if_fail(attr_value != NULL); |
9949 | 907 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
908 | |
909 gaim_value_set_string(attr_value, value); | |
910 } | |
911 | |
912 GaimStatusType * | |
913 gaim_status_get_type(const GaimStatus *status) | |
914 { | |
915 g_return_val_if_fail(status != NULL, NULL); | |
916 | |
917 return status->type; | |
918 } | |
919 | |
920 GaimPresence * | |
921 gaim_status_get_presence(const GaimStatus *status) | |
6065 | 922 { |
9949 | 923 g_return_val_if_fail(status != NULL, NULL); |
924 | |
925 return status->presence; | |
926 } | |
927 | |
928 const char * | |
929 gaim_status_get_id(const GaimStatus *status) | |
930 { | |
931 g_return_val_if_fail(status != NULL, NULL); | |
932 | |
933 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
934 } | |
935 | |
936 const char * | |
937 gaim_status_get_name(const GaimStatus *status) | |
938 { | |
939 g_return_val_if_fail(status != NULL, NULL); | |
940 | |
941 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
942 } | |
943 | |
944 gboolean | |
945 gaim_status_is_independent(const GaimStatus *status) | |
946 { | |
947 g_return_val_if_fail(status != NULL, FALSE); | |
948 | |
949 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
950 } | |
951 | |
952 gboolean | |
10067 | 953 gaim_status_is_exclusive(const GaimStatus *status) |
954 { | |
955 g_return_val_if_fail(status != NULL, FALSE); | |
956 | |
957 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
958 } | |
959 | |
960 gboolean | |
9949 | 961 gaim_status_is_available(const GaimStatus *status) |
962 { | |
963 g_return_val_if_fail(status != NULL, FALSE); | |
964 | |
965 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
966 } | |
6216 | 967 |
9949 | 968 gboolean |
969 gaim_status_is_active(const GaimStatus *status) | |
970 { | |
971 g_return_val_if_fail(status != NULL, FALSE); | |
972 | |
973 return status->active; | |
974 } | |
975 | |
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976 gboolean |
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977 gaim_status_is_online(const GaimStatus *status) |
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978 { |
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979 GaimStatusPrimitive primitive; |
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980 |
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981 g_return_val_if_fail( status != NULL, FALSE); |
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982 |
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983 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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984 |
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985 return (primitive != GAIM_STATUS_UNSET && |
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986 primitive != GAIM_STATUS_OFFLINE); |
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987 } |
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988 |
9949 | 989 GaimValue * |
990 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
991 { | |
992 GaimStatusType *status_type; | |
993 GaimStatusAttr *attr; | |
994 | |
995 g_return_val_if_fail(status != NULL, NULL); | |
996 g_return_val_if_fail(id != NULL, NULL); | |
997 | |
998 status_type = gaim_status_get_type(status); | |
999 | |
1000 /* Make sure this attribute exists. */ | |
1001 attr = gaim_status_type_get_attr(status_type, id); | |
1002 g_return_val_if_fail(attr != NULL, NULL); | |
1003 | |
1004 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
1005 } | |
1006 | |
1007 gboolean | |
1008 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
1009 { | |
1010 const GaimValue *value; | |
1011 | |
1012 g_return_val_if_fail(status != NULL, FALSE); | |
1013 g_return_val_if_fail(id != NULL, FALSE); | |
1014 | |
1015 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
1016 return FALSE; | |
1017 | |
10197 | 1018 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
9949 | 1019 |
1020 return gaim_value_get_boolean(value); | |
1021 } | |
1022 | |
1023 int | |
1024 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
1025 { | |
1026 const GaimValue *value; | |
1027 | |
10507 | 1028 g_return_val_if_fail(status != NULL, 0); |
1029 g_return_val_if_fail(id != NULL, 0); | |
9949 | 1030 |
1031 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10507 | 1032 return 0; |
9949 | 1033 |
1034 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
1035 | |
1036 return gaim_value_get_int(value); | |
1037 } | |
1038 | |
1039 const char * | |
1040 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
1041 { | |
1042 const GaimValue *value; | |
1043 | |
10507 | 1044 g_return_val_if_fail(status != NULL, NULL); |
1045 g_return_val_if_fail(id != NULL, NULL); | |
9949 | 1046 |
1047 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10504 | 1048 return NULL; |
9949 | 1049 |
1050 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
1051 | |
1052 return gaim_value_get_string(value); | |
1053 } | |
1054 | |
1055 gint | |
1056 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
1057 { | |
1058 GaimStatusType *type1, *type2; | |
1059 int score1 = 0, score2 = 0; | |
6065 | 1060 |
9949 | 1061 if ((status1 == NULL && status2 == NULL) || |
1062 (status1 == status2)) | |
1063 { | |
1064 return 0; | |
1065 } | |
1066 else if (status1 == NULL) | |
1067 return 1; | |
1068 else if (status2 == NULL) | |
1069 return -1; | |
1070 | |
1071 type1 = gaim_status_get_type(status1); | |
1072 type2 = gaim_status_get_type(status2); | |
1073 | |
1074 if (gaim_status_is_active(status1)) | |
1075 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
1076 | |
1077 if (gaim_status_is_active(status2)) | |
1078 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
1079 | |
1080 if (score1 > score2) | |
1081 return -1; | |
1082 else if (score1 < score2) | |
1083 return 1; | |
1084 | |
1085 return 0; | |
1086 } | |
1087 | |
1088 | |
1089 /************************************************************************** | |
1090 * GaimPresence API | |
1091 **************************************************************************/ | |
1092 GaimPresence * | |
1093 gaim_presence_new(GaimPresenceContext context) | |
1094 { | |
1095 GaimPresence *presence; | |
1096 | |
1097 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
1098 | |
1099 presence = g_new0(GaimPresence, 1); | |
11187 | 1100 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); |
9949 | 1101 |
1102 presence->context = context; | |
1103 | |
1104 presence->status_table = | |
10009 | 1105 g_hash_table_new_full(g_str_hash, g_str_equal, |
11638 | 1106 g_free, NULL); |
9949 | 1107 |
1108 return presence; | |
1109 } | |
1110 | |
1111 GaimPresence * | |
1112 gaim_presence_new_for_account(GaimAccount *account) | |
1113 { | |
10012 | 1114 GaimPresence *presence = NULL; |
9949 | 1115 g_return_val_if_fail(account != NULL, NULL); |
1116 | |
1117 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
1118 presence->u.account = account; | |
10006 | 1119 presence->statuses = gaim_prpl_get_statuses(account, presence); |
9949 | 1120 |
1121 return presence; | |
1122 } | |
1123 | |
1124 GaimPresence * | |
1125 gaim_presence_new_for_conv(GaimConversation *conv) | |
1126 { | |
1127 GaimPresence *presence; | |
1128 | |
1129 g_return_val_if_fail(conv != NULL, NULL); | |
1130 | |
1131 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
1132 presence->u.chat.conv = conv; | |
10006 | 1133 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
9949 | 1134 |
1135 return presence; | |
1136 } | |
6216 | 1137 |
9949 | 1138 GaimPresence * |
1139 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
1140 { | |
1141 GaimPresence *presence; | |
1142 GaimStatusBuddyKey *key; | |
10006 | 1143 GaimAccount *account; |
9949 | 1144 |
1145 g_return_val_if_fail(buddy != NULL, NULL); | |
10012 | 1146 account = buddy->account; |
9949 | 1147 |
1148 key = g_new0(GaimStatusBuddyKey, 1); | |
1149 key->account = buddy->account; | |
1150 key->name = g_strdup(buddy->name); | |
10006 | 1151 |
1152 presence = g_hash_table_lookup(buddy_presences, key); | |
1153 if (presence == NULL) | |
9949 | 1154 { |
1155 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
1156 | |
1157 presence->u.buddy.name = g_strdup(buddy->name); | |
1158 presence->u.buddy.account = buddy->account; | |
10006 | 1159 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
9949 | 1160 |
1161 g_hash_table_insert(buddy_presences, key, presence); | |
1162 } | |
1163 else | |
1164 { | |
1165 g_free(key->name); | |
1166 g_free(key); | |
1167 } | |
1168 | |
1169 presence->u.buddy.ref_count++; | |
1170 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
1171 buddy); | |
1172 | |
1173 return presence; | |
1174 } | |
1175 | |
1176 void | |
1177 gaim_presence_destroy(GaimPresence *presence) | |
1178 { | |
1179 g_return_if_fail(presence != NULL); | |
6216 | 1180 |
9949 | 1181 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
1182 { | |
1183 GaimStatusBuddyKey key; | |
1184 | |
10077 | 1185 if(presence->u.buddy.ref_count != 0) |
1186 return; | |
9949 | 1187 |
1188 key.account = presence->u.buddy.account; | |
1189 key.name = presence->u.buddy.name; | |
1190 | |
1191 g_hash_table_remove(buddy_presences, &key); | |
1192 | |
1193 if (presence->u.buddy.name != NULL) | |
1194 g_free(presence->u.buddy.name); | |
1195 } | |
1196 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
1197 { | |
1198 if (presence->u.chat.user != NULL) | |
1199 g_free(presence->u.chat.user); | |
1200 } | |
1201 | |
11638 | 1202 if (presence->statuses != NULL) { |
1203 g_list_foreach(presence->statuses, (GFunc)gaim_status_destroy, NULL); | |
9949 | 1204 g_list_free(presence->statuses); |
11638 | 1205 } |
9949 | 1206 |
1207 g_hash_table_destroy(presence->status_table); | |
1208 | |
11187 | 1209 GAIM_DBUS_UNREGISTER_POINTER(presence); |
9949 | 1210 g_free(presence); |
1211 } | |
1212 | |
10580 | 1213 /* |
1214 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
1215 * decrement the ref count? I don't see why we should | |
1216 * make other places do it manually when we can do it here. | |
1217 */ | |
9949 | 1218 void |
1219 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
1220 { | |
1221 g_return_if_fail(presence != NULL); | |
1222 g_return_if_fail(buddy != NULL); | |
1223 g_return_if_fail(gaim_presence_get_context(presence) == | |
1224 GAIM_PRESENCE_CONTEXT_BUDDY); | |
1225 | |
1226 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
1227 { | |
1228 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
1229 buddy); | |
1230 presence->u.buddy.ref_count--; | |
1231 } | |
6065 | 1232 } |
1233 | |
9949 | 1234 void |
1235 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
1236 { | |
1237 g_return_if_fail(presence != NULL); | |
1238 g_return_if_fail(status != NULL); | |
1239 | |
1240 presence->statuses = g_list_append(presence->statuses, status); | |
1241 | |
1242 g_hash_table_insert(presence->status_table, | |
1243 g_strdup(gaim_status_get_id(status)), status); | |
1244 } | |
1245 | |
1246 void | |
11318 | 1247 gaim_presence_add_list(GaimPresence *presence, const GList *source_list) |
9949 | 1248 { |
1249 const GList *l; | |
1250 | |
1251 g_return_if_fail(presence != NULL); | |
1252 g_return_if_fail(source_list != NULL); | |
1253 | |
1254 for (l = source_list; l != NULL; l = l->next) | |
1255 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
1256 } | |
1257 | |
1258 void | |
1259 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
1260 gboolean active) | |
1261 { | |
1262 GaimStatus *status; | |
1263 | |
1264 g_return_if_fail(presence != NULL); | |
1265 g_return_if_fail(status_id != NULL); | |
1266 | |
1267 status = gaim_presence_get_status(presence, status_id); | |
1268 | |
1269 g_return_if_fail(status != NULL); | |
10348 | 1270 /* TODO: Should we do the following? */ |
1271 /* g_return_if_fail(active == status->active); */ | |
9949 | 1272 |
10067 | 1273 if (gaim_status_is_exclusive(status)) |
9949 | 1274 { |
1275 if (!active) | |
1276 { | |
1277 gaim_debug_warning("status", | |
1278 "Attempted to set a non-independent status " | |
1279 "(%s) inactive. Only independent statuses " | |
1280 "can be specifically marked inactive.", | |
1281 status_id); | |
1282 return; | |
1283 } | |
1284 } | |
1285 | |
1286 gaim_status_set_active(status, active); | |
1287 } | |
1288 | |
1289 void | |
1290 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
1291 { | |
10754 | 1292 gaim_presence_set_status_active(presence, status_id, TRUE); |
9949 | 1293 } |
1294 | |
1295 static void | |
1296 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
1297 time_t current_time, gboolean old_idle, gboolean idle) | |
1298 { | |
1299 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1300 | |
1301 if (!old_idle && idle) | |
1302 { | |
1303 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
1304 | |
11698 | 1305 if (gaim_prefs_get_bool("/core/logging/log_system")) |
9949 | 1306 { |
1307 GaimLog *log = gaim_account_get_log(buddy->account); | |
1308 char *tmp = g_strdup_printf(_("%s became idle"), | |
1309 gaim_buddy_get_alias(buddy)); | |
1310 | |
1311 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1312 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1313 g_free(tmp); | |
1314 } | |
1315 } | |
1316 else if (old_idle && !idle) | |
1317 { | |
1318 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
1319 | |
11698 | 1320 if (gaim_prefs_get_bool("/core/logging/log_system")) |
9949 | 1321 { |
1322 GaimLog *log = gaim_account_get_log(buddy->account); | |
1323 char *tmp = g_strdup_printf(_("%s became unidle"), | |
1324 gaim_buddy_get_alias(buddy)); | |
1325 | |
1326 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1327 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1328 g_free(tmp); | |
1329 } | |
1330 } | |
1331 | |
10378 | 1332 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
9949 | 1333 |
1334 if (ops != NULL && ops->update != NULL) | |
1335 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
1336 } | |
1337 | |
1338 void | |
1339 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
1340 { | |
1341 gboolean old_idle; | |
1342 | |
1343 g_return_if_fail(presence != NULL); | |
1344 | |
1345 if (presence->idle == idle && presence->idle_time == idle_time) | |
1346 return; | |
1347 | |
1348 old_idle = presence->idle; | |
1349 presence->idle = idle; | |
1350 presence->idle_time = (idle ? idle_time : 0); | |
1351 | |
1352 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1353 { | |
1354 const GList *l; | |
1355 time_t current_time = time(NULL); | |
1356 | |
1357 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
1358 { | |
1359 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
1360 old_idle, idle); | |
1361 } | |
1362 } | |
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1363 else if(gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
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1364 { |
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1365 GaimConnection *gc = |
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1366 gaim_account_get_connection(gaim_presence_get_account(presence)); |
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1367 GaimPluginProtocolInfo *prpl_info = NULL; |
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1368 |
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1369 if (gc != NULL && gc->prpl != NULL) |
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1370 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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1371 |
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1372 if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && |
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1373 prpl_info->set_idle) |
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1374 prpl_info->set_idle(gc, time(NULL) - idle_time); |
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1375 } |
9949 | 1376 } |
1377 | |
1378 void | |
10006 | 1379 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
1380 { | |
1381 g_return_if_fail(presence != NULL); | |
1382 | |
1383 if (presence->login_time == login_time) | |
1384 return; | |
1385 | |
1386 presence->login_time = login_time; | |
1387 } | |
1388 | |
9949 | 1389 GaimPresenceContext |
1390 gaim_presence_get_context(const GaimPresence *presence) | |
1391 { | |
1392 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
1393 | |
1394 return presence->context; | |
1395 } | |
1396 | |
1397 GaimAccount * | |
1398 gaim_presence_get_account(const GaimPresence *presence) | |
1399 { | |
1400 GaimPresenceContext context; | |
1401 | |
1402 g_return_val_if_fail(presence != NULL, NULL); | |
1403 | |
1404 context = gaim_presence_get_context(presence); | |
1405 | |
1406 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
1407 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1408 | |
1409 return presence->u.account; | |
1410 } | |
1411 | |
1412 GaimConversation * | |
1413 gaim_presence_get_conversation(const GaimPresence *presence) | |
1414 { | |
1415 g_return_val_if_fail(presence != NULL, NULL); | |
1416 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1417 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1418 | |
1419 return presence->u.chat.conv; | |
1420 } | |
1421 | |
1422 const char * | |
1423 gaim_presence_get_chat_user(const GaimPresence *presence) | |
1424 { | |
1425 g_return_val_if_fail(presence != NULL, NULL); | |
1426 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1427 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1428 | |
1429 return presence->u.chat.user; | |
1430 } | |
1431 | |
1432 const GList * | |
1433 gaim_presence_get_buddies(const GaimPresence *presence) | |
1434 { | |
1435 g_return_val_if_fail(presence != NULL, NULL); | |
1436 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1437 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1438 | |
1439 return presence->u.buddy.buddies; | |
1440 } | |
1441 | |
1442 const GList * | |
1443 gaim_presence_get_statuses(const GaimPresence *presence) | |
1444 { | |
1445 g_return_val_if_fail(presence != NULL, NULL); | |
1446 | |
1447 return presence->statuses; | |
1448 } | |
1449 | |
1450 GaimStatus * | |
1451 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
1452 { | |
1453 GaimStatus *status; | |
10006 | 1454 const GList *l = NULL; |
9949 | 1455 |
1456 g_return_val_if_fail(presence != NULL, NULL); | |
1457 g_return_val_if_fail(status_id != NULL, NULL); | |
1458 | |
10006 | 1459 /* What's the purpose of this hash table? */ |
10012 | 1460 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
10006 | 1461 status_id); |
10012 | 1462 |
10006 | 1463 if (status == NULL) { |
10012 | 1464 for (l = gaim_presence_get_statuses(presence); |
10006 | 1465 l != NULL && status == NULL; l = l->next) |
1466 { | |
1467 GaimStatus *temp_status = l->data; | |
10012 | 1468 |
10006 | 1469 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
1470 status = temp_status; | |
1471 } | |
1472 | |
1473 if (status != NULL) | |
1474 g_hash_table_insert(presence->status_table, | |
1475 g_strdup(gaim_status_get_id(status)), status); | |
10012 | 1476 } |
9949 | 1477 |
1478 return status; | |
1479 } | |
1480 | |
1481 GaimStatus * | |
1482 gaim_presence_get_active_status(const GaimPresence *presence) | |
1483 { | |
1484 g_return_val_if_fail(presence != NULL, NULL); | |
1485 | |
1486 return presence->active_status; | |
1487 } | |
1488 | |
1489 gboolean | |
1490 gaim_presence_is_available(const GaimPresence *presence) | |
1491 { | |
1492 GaimStatus *status; | |
1493 | |
1494 g_return_val_if_fail(presence != NULL, FALSE); | |
1495 | |
1496 status = gaim_presence_get_active_status(presence); | |
1497 | |
1498 return ((status != NULL && gaim_status_is_available(status)) && | |
1499 !gaim_presence_is_idle(presence)); | |
1500 } | |
1501 | |
1502 gboolean | |
1503 gaim_presence_is_online(const GaimPresence *presence) | |
1504 { | |
1505 GaimStatus *status; | |
1506 | |
1507 g_return_val_if_fail(presence != NULL, FALSE); | |
1508 | |
1509 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
1510 return FALSE; | |
1511 | |
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1512 return gaim_status_is_online(status); |
9949 | 1513 } |
1514 | |
1515 gboolean | |
1516 gaim_presence_is_status_active(const GaimPresence *presence, | |
1517 const char *status_id) | |
1518 { | |
1519 GaimStatus *status; | |
1520 | |
1521 g_return_val_if_fail(presence != NULL, FALSE); | |
1522 g_return_val_if_fail(status_id != NULL, FALSE); | |
1523 | |
1524 status = gaim_presence_get_status(presence, status_id); | |
1525 | |
1526 return (status != NULL && gaim_status_is_active(status)); | |
1527 } | |
1528 | |
1529 gboolean | |
1530 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
1531 GaimStatusPrimitive primitive) | |
1532 { | |
1533 GaimStatus *status; | |
1534 GaimStatusType *status_type; | |
1535 | |
1536 g_return_val_if_fail(presence != NULL, FALSE); | |
1537 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
1538 | |
1539 status = gaim_presence_get_active_status(presence); | |
1540 status_type = gaim_status_get_type(status); | |
1541 | |
1542 if (gaim_status_type_get_primitive(status_type) == primitive) | |
1543 return TRUE; | |
6065 | 1544 |
1545 return FALSE; | |
1546 } | |
1547 | |
9949 | 1548 gboolean |
1549 gaim_presence_is_idle(const GaimPresence *presence) | |
6065 | 1550 { |
9949 | 1551 g_return_val_if_fail(presence != NULL, FALSE); |
1552 | |
11634 | 1553 return gaim_presence_is_online(presence) && presence->idle; |
6065 | 1554 } |
1555 | |
9949 | 1556 time_t |
1557 gaim_presence_get_idle_time(const GaimPresence *presence) | |
6065 | 1558 { |
9949 | 1559 g_return_val_if_fail(presence != NULL, 0); |
6065 | 1560 |
9949 | 1561 return presence->idle_time; |
1562 } | |
6065 | 1563 |
10567 | 1564 time_t |
1565 gaim_presence_get_login_time(const GaimPresence *presence) | |
1566 { | |
1567 g_return_val_if_fail(presence != NULL, 0); | |
1568 | |
1569 return presence->login_time; | |
1570 } | |
1571 | |
9949 | 1572 gint |
1573 gaim_presence_compare(const GaimPresence *presence1, | |
1574 const GaimPresence *presence2) | |
6065 | 1575 { |
9949 | 1576 gboolean idle1, idle2; |
10860 | 1577 time_t idle_time_1, idle_time_2; |
9949 | 1578 int score1 = 0, score2 = 0; |
1579 const GList *l; | |
6065 | 1580 |
9949 | 1581 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
1582 return 0; | |
1583 else if (presence1 == NULL) | |
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1584 return 1; |
9949 | 1585 else if (presence2 == NULL) |
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1586 return -1; |
6065 | 1587 |
9949 | 1588 /* Compute the score of the first set of statuses. */ |
1589 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1590 { | |
1591 GaimStatus *status = (GaimStatus *)l->data; | |
1592 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1593 |
9949 | 1594 if (gaim_status_is_active(status)) |
1595 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1596 } |
1597 | |
9949 | 1598 /* Compute the score of the second set of statuses. */ |
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1599 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
9949 | 1600 { |
1601 GaimStatus *status = (GaimStatus *)l->data; | |
1602 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1603 |
9949 | 1604 if (gaim_status_is_active(status)) |
1605 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1606 } |
1607 | |
9949 | 1608 idle1 = gaim_presence_is_idle(presence1); |
1609 idle2 = gaim_presence_is_idle(presence2); | |
6065 | 1610 |
9949 | 1611 if (idle1) |
1612 score1 += primitive_scores[SCORE_IDLE]; | |
6065 | 1613 |
9949 | 1614 if (idle2) |
1615 score2 += primitive_scores[SCORE_IDLE]; | |
6065 | 1616 |
10860 | 1617 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
1618 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
6065 | 1619 |
9949 | 1620 if (idle_time_1 > idle_time_2) |
1621 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
1622 else if (idle_time_1 < idle_time_2) | |
1623 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
6065 | 1624 |
9949 | 1625 if (score1 < score2) |
1626 return 1; | |
1627 else if (score1 > score2) | |
1628 return -1; | |
1629 | |
1630 return 0; | |
1631 } | |
1632 | |
6065 | 1633 |
9949 | 1634 /************************************************************************** |
1635 * Status subsystem | |
1636 **************************************************************************/ | |
1637 static void | |
1638 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
1639 gpointer data) | |
1640 { | |
1641 int index = GPOINTER_TO_INT(data); | |
6065 | 1642 |
9949 | 1643 primitive_scores[index] = GPOINTER_TO_INT(value); |
6065 | 1644 } |
1645 | |
10519 | 1646 static guint |
10006 | 1647 gaim_buddy_presences_hash(gconstpointer key) |
1648 { | |
10012 | 1649 const GaimStatusBuddyKey *me = key; |
1650 guint ret; | |
1651 char *str; | |
1652 | |
1653 str = g_strdup_printf("%p%s", me->account, me->name); | |
1654 ret = g_str_hash(str); | |
1655 g_free(str); | |
1656 | |
1657 return ret; | |
10006 | 1658 } |
1659 | |
10519 | 1660 static gboolean |
10006 | 1661 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
1662 { | |
1663 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
1664 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
1665 | |
10012 | 1666 if(key_a->account == key_b->account && |
1667 !strcmp(key_a->name, key_b->name)) | |
10006 | 1668 return TRUE; |
1669 else | |
1670 return FALSE; | |
1671 } | |
1672 | |
10519 | 1673 static void |
1674 gaim_buddy_presences_key_free(gpointer a) | |
1675 { | |
1676 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
1677 g_free(key->name); | |
1678 g_free(key); | |
1679 } | |
1680 | |
10087 | 1681 void * |
10418 | 1682 gaim_status_get_handle(void) { |
10087 | 1683 static int handle; |
1684 | |
1685 return &handle; | |
1686 } | |
1687 | |
9949 | 1688 void |
10418 | 1689 gaim_status_init(void) |
6065 | 1690 { |
10418 | 1691 void *handle = gaim_status_get_handle; |
10087 | 1692 |
9949 | 1693 gaim_prefs_add_none("/core/status"); |
1694 gaim_prefs_add_none("/core/status/scores"); | |
6065 | 1695 |
11654 | 1696 gaim_prefs_add_string("/core/status/current", _("Default")); |
1697 gaim_prefs_add_string("/core/status/idleaway", _("Default auto-away")); | |
1698 | |
9949 | 1699 gaim_prefs_add_int("/core/status/scores/offline", |
1700 primitive_scores[GAIM_STATUS_OFFLINE]); | |
1701 gaim_prefs_add_int("/core/status/scores/available", | |
1702 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
1703 gaim_prefs_add_int("/core/status/scores/hidden", | |
1704 primitive_scores[GAIM_STATUS_HIDDEN]); | |
1705 gaim_prefs_add_int("/core/status/scores/away", | |
1706 primitive_scores[GAIM_STATUS_AWAY]); | |
1707 gaim_prefs_add_int("/core/status/scores/extended_away", | |
1708 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
1709 gaim_prefs_add_int("/core/status/scores/idle", | |
1710 primitive_scores[SCORE_IDLE]); | |
6065 | 1711 |
10087 | 1712 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
9949 | 1713 score_pref_changed_cb, |
1714 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
10087 | 1715 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
9949 | 1716 score_pref_changed_cb, |
1717 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
10087 | 1718 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
9949 | 1719 score_pref_changed_cb, |
1720 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
10087 | 1721 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
9949 | 1722 score_pref_changed_cb, |
1723 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
10087 | 1724 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
9949 | 1725 score_pref_changed_cb, |
1726 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
10087 | 1727 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
9949 | 1728 score_pref_changed_cb, |
1729 GINT_TO_POINTER(SCORE_IDLE)); | |
10006 | 1730 |
10519 | 1731 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
1732 gaim_buddy_presences_equal, | |
1733 gaim_buddy_presences_key_free, NULL); | |
9949 | 1734 } |
6065 | 1735 |
9949 | 1736 void |
10418 | 1737 gaim_status_uninit(void) |
9949 | 1738 { |
10176
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1739 if (buddy_presences != NULL) |
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|
1740 { |
10077 | 1741 g_hash_table_destroy(buddy_presences); |
10176
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1742 |
0109f3a518d2
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1743 buddy_presences = NULL; |
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1744 } |
9949 | 1745 } |