Mercurial > pidgin
annotate PRPL @ 2563:29d09f9ce85f
[gaim-migrate @ 2576]
Fixed an unused variable warning.
committer: Tailor Script <tailor@pidgin.im>
author | Rob Flynn <gaim@robflynn.com> |
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date | Sun, 21 Oct 2001 00:14:41 +0000 |
parents | a7bfb5dfab25 |
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rev | line source |
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981 | 1 Protocol Plugins. What EveryBuddy should have been. |
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3 Each PRPL needs to have a unique identifier. In the pre-PRPL system TOC |
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4 was 0 and Oscar was 1. This identifier can be found in prpl.h. They |
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5 are pre-assigned. PROTO_TOC is still 0, PROTO_OSCAR is still 1. The |
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6 protocol_init function is expected to set the struct's protocol member to |
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7 the appropriate value. If you want to write a new PRPL for gaim, please |
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8 email one of the maintainers with the name of the protocol. We'll then |
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9 reserve a number for it. Please do not use a number that has not been |
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10 assigned to your protocol. |
981 | 11 |
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12 The addition of PRPL to gaim means that gaim now supports multiple |
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13 connections and multiple (and dynamically loadable) protocols. |
981 | 14 |
15 ====== | |
16 | |
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17 I guess I should document how to write a PRPL. |
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18 |
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19 The first thing to do is to write your init function. It should be |
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20 delcared |
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21 |
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22 void my_proto_init(struct prpl *p); |
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23 |
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24 You then fill in the members of the struct. See prpl.h for what they are. |
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25 |
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26 If you're going to load your protocol dynamically, put the function |
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27 gaim_plugin_init(void *) in the file, and have it call |
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28 |
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29 load_protocol(my_proto_init); |
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30 |
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31 and return NULL. Then compile as a plugin, load the .so file, and you're |
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32 set. If you're going to load it statically, extern the my_proto_init |
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33 function, and in prpl.c, call load_protocol. |
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34 |
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35 Your PRPL needs to have a login function, which ideally should set up a |
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36 gdk_input watcher. When you want to indicate that the account is online, |
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37 simply call account_online(struct gaim_connection *). When there is |
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38 information from the server, you should call the appropriate serv_got |
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39 function (see gaim.h for a (partial?) list). |
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40 |
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41 When the UI wants to send something via the server, it will call the |
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42 appropriate function that you set in your PRPL, if it's non-NULL. The |
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43 only function that is absolutely critical is name. Without name gaim |
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44 will probably crash. You don't even need login, just name. (You need |
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45 login to do anything useful though.) |
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46 |
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47 ====== |
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48 |
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49 Erg. Now the fun part. The part that you would have never guessed if you |
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50 weren't me. (I know that you wouldn't have guessed this stuff because |
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51 it isn't painfully obvious to me. Use the Source, Luke.) |
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52 |
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53 Let's start with the basics. PRPLs shouldn't use GTK at all. If you use |
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54 GTK I will hunt you down like the dog you are and kill you. |
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55 |
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56 You're probably wondering how you can do certain things without GTK. Well, |
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57 you're just going to have to make do. Rely on the UI, that's why it's |
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58 there. A PRPL should have absolutely ZERO interaction with the user, |
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59 it should all be handled by the UI. |
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60 |
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61 So let's talk about what that means in a practical way. Have a socket that |
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62 you want notification on? Use gaim_input functions; they work just like |
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63 the gdk_input functions. Want to add a timeout? g_timeout_add and |
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64 g_source_remove. Want to ask a question? do_ask_dialog. Etc. |
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65 |
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66 Don't use the _options variables at all. The core should take care of all |
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67 of that. |
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68 |
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69 Um. I'm sure there's more. |