annotate PRPL @ 2563:29d09f9ce85f

[gaim-migrate @ 2576] Fixed an unused variable warning. committer: Tailor Script <tailor@pidgin.im>
author Rob Flynn <gaim@robflynn.com>
date Sun, 21 Oct 2001 00:14:41 +0000
parents a7bfb5dfab25
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 Protocol Plugins. What EveryBuddy should have been.
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2
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3 Each PRPL needs to have a unique identifier. In the pre-PRPL system TOC
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4 was 0 and Oscar was 1. This identifier can be found in prpl.h. They
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5 are pre-assigned. PROTO_TOC is still 0, PROTO_OSCAR is still 1. The
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6 protocol_init function is expected to set the struct's protocol member to
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7 the appropriate value. If you want to write a new PRPL for gaim, please
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8 email one of the maintainers with the name of the protocol. We'll then
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9 reserve a number for it. Please do not use a number that has not been
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10 assigned to your protocol.
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12 The addition of PRPL to gaim means that gaim now supports multiple
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13 connections and multiple (and dynamically loadable) protocols.
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15 ======
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17 I guess I should document how to write a PRPL.
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19 The first thing to do is to write your init function. It should be
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20 delcared
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21
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22 void my_proto_init(struct prpl *p);
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23
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24 You then fill in the members of the struct. See prpl.h for what they are.
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26 If you're going to load your protocol dynamically, put the function
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27 gaim_plugin_init(void *) in the file, and have it call
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29 load_protocol(my_proto_init);
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31 and return NULL. Then compile as a plugin, load the .so file, and you're
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32 set. If you're going to load it statically, extern the my_proto_init
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33 function, and in prpl.c, call load_protocol.
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34
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35 Your PRPL needs to have a login function, which ideally should set up a
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36 gdk_input watcher. When you want to indicate that the account is online,
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37 simply call account_online(struct gaim_connection *). When there is
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38 information from the server, you should call the appropriate serv_got
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39 function (see gaim.h for a (partial?) list).
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41 When the UI wants to send something via the server, it will call the
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42 appropriate function that you set in your PRPL, if it's non-NULL. The
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43 only function that is absolutely critical is name. Without name gaim
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44 will probably crash. You don't even need login, just name. (You need
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45 login to do anything useful though.)
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46
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47 ======
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48
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49 Erg. Now the fun part. The part that you would have never guessed if you
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50 weren't me. (I know that you wouldn't have guessed this stuff because
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51 it isn't painfully obvious to me. Use the Source, Luke.)
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53 Let's start with the basics. PRPLs shouldn't use GTK at all. If you use
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54 GTK I will hunt you down like the dog you are and kill you.
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56 You're probably wondering how you can do certain things without GTK. Well,
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57 you're just going to have to make do. Rely on the UI, that's why it's
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58 there. A PRPL should have absolutely ZERO interaction with the user,
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59 it should all be handled by the UI.
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61 So let's talk about what that means in a practical way. Have a socket that
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62 you want notification on? Use gaim_input functions; they work just like
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63 the gdk_input functions. Want to add a timeout? g_timeout_add and
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64 g_source_remove. Want to ask a question? do_ask_dialog. Etc.
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66 Don't use the _options variables at all. The core should take care of all
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67 of that.
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68
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69 Um. I'm sure there's more.