annotate libpurple/eventloop.c @ 23010:2b91ea8c94d5

Rearrange some of the HTTP proxy handling to make sure that we're actually connected to the proxy server before calling the callback (in the case where we were trying to bypass CONNECT tunneling, that wasn't happening). Thanks to dasvo for tracking down what was happening. Fixes #5057.
author Daniel Atallah <daniel.atallah@gmail.com>
date Tue, 20 May 2008 19:49:26 +0000
parents 6bf32c9e15a7
children f1437342cc0e
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1 /**
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2 * @file eventloop.c Purple Event Loop API
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3 * @ingroup core
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4 */
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5
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6 /* purple
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7 *
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8 * Purple is the legal property of its developers, whose names are too numerous
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9 * to list here. Please refer to the COPYRIGHT file distributed with this
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10 * source distribution.
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11 *
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12 * This program is free software; you can redistribute it and/or modify
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13 * it under the terms of the GNU General Public License as published by
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14 * the Free Software Foundation; either version 2 of the License, or
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15 * (at your option) any later version.
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16 *
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17 * This program is distributed in the hope that it will be useful,
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18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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20 * GNU General Public License for more details.
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21 *
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22 * You should have received a copy of the GNU General Public License
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23 * along with this program; if not, write to the Free Software
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24 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA
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25 */
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26 #include "eventloop.h"
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27 #include "internal.h"
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28
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29 static PurpleEventLoopUiOps *eventloop_ui_ops = NULL;
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30
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31 guint
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32 purple_timeout_add(guint interval, GSourceFunc function, gpointer data)
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33 {
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34 PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops();
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35
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36 return ops->timeout_add(interval, function, data);
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37 }
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38
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39 guint
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40 purple_timeout_add_seconds(guint interval, GSourceFunc function, gpointer data)
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41 {
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42 PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops();
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44 if (ops->timeout_add_seconds)
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45 return ops->timeout_add_seconds(interval, function, data);
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46 else
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47 return ops->timeout_add(1000 * interval, function, data);
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48 }
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49
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50 gboolean
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51 purple_timeout_remove(guint tag)
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52 {
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53 PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops();
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54
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55 return ops->timeout_remove(tag);
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56 }
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57
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58 guint
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59 purple_input_add(int source, PurpleInputCondition condition, PurpleInputFunction func, gpointer user_data)
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60 {
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61 PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops();
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62
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63 return ops->input_add(source, condition, func, user_data);
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64 }
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65
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66 gboolean
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67 purple_input_remove(guint tag)
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68 {
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69 PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops();
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70
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71 return ops->input_remove(tag);
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72 }
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73
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74 int
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75 purple_input_get_error(int fd, int *error)
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76 {
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77 PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops();
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78
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79 if (ops->input_get_error)
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80 {
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81 int ret = ops->input_get_error(fd, error);
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82 errno = *error;
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83 return ret;
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84 }
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85 else
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86 {
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87 socklen_t len;
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Evan Schoenberg <evan.s@dreskin.net>
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88 len = sizeof(*error);
14d85ee22d78 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
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parents: 15667
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89
14d85ee22d78 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evan.s@dreskin.net>
parents: 15667
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90 return getsockopt(fd, SOL_SOCKET, SO_ERROR, error, &len);
14d85ee22d78 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evan.s@dreskin.net>
parents: 15667
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91 }
14d85ee22d78 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evan.s@dreskin.net>
parents: 15667
diff changeset
92 }
14d85ee22d78 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evan.s@dreskin.net>
parents: 15667
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93
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94 void
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95 purple_eventloop_set_ui_ops(PurpleEventLoopUiOps *ops)
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96 {
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97 eventloop_ui_ops = ops;
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98 }
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99
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100 PurpleEventLoopUiOps *
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101 purple_eventloop_get_ui_ops(void)
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102 {
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103 g_return_val_if_fail(eventloop_ui_ops != NULL, NULL);
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104
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105 return eventloop_ui_ops;
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106 }