Mercurial > pidgin
annotate libpurple/eventloop.c @ 15766:2d739b7a14ac
merge of '2b313747a0b3a95319fb19451b6848937518b2ad'
and '77fb229680f0342a6684d001bebbd722f3f4d194'
author | Nathan Walp <nwalp@pidgin.im> |
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date | Sat, 03 Mar 2007 19:18:47 +0000 |
parents | 562eaef05fe5 |
children | 32c366eeeb99 |
rev | line source |
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1 /** |
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2 * @file eventloop.c Gaim Event Loop API |
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3 * @ingroup core |
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4 * |
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5 * gaim |
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6 * |
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7 * Gaim is the legal property of its developers, whose names are too numerous |
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8 * to list here. Please refer to the COPYRIGHT file distributed with this |
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9 * source distribution. |
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10 * |
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11 * This program is free software; you can redistribute it and/or modify |
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12 * it under the terms of the GNU General Public License as published by |
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13 * the Free Software Foundation; either version 2 of the License, or |
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14 * (at your option) any later version. |
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15 * |
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16 * This program is distributed in the hope that it will be useful, |
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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19 * GNU General Public License for more details. |
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20 * |
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21 * You should have received a copy of the GNU General Public License |
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22 * along with this program; if not, write to the Free Software |
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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24 */ |
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25 #include "eventloop.h" |
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26 #include "internal.h" |
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27 |
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28 static GaimEventLoopUiOps *eventloop_ui_ops = NULL; |
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29 |
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30 guint |
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31 gaim_timeout_add(guint interval, GSourceFunc function, gpointer data) |
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32 { |
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33 GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); |
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34 |
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35 return ops->timeout_add(interval, function, data); |
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36 } |
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37 |
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38 gboolean |
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39 gaim_timeout_remove(guint tag) |
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40 { |
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41 GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); |
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42 |
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43 return ops->timeout_remove(tag); |
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44 } |
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45 |
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46 guint |
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47 gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data) |
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48 { |
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49 GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); |
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50 |
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51 return ops->input_add(source, condition, func, user_data); |
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52 } |
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53 |
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54 gboolean |
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55 gaim_input_remove(guint tag) |
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56 { |
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57 GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); |
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58 |
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59 return ops->input_remove(tag); |
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60 } |
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61 |
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62 int |
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63 gaim_input_get_error(int fd, int *error) |
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64 { |
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65 GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); |
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66 |
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67 if (ops->input_get_error) |
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68 { |
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69 int ret = ops->input_get_error(fd, error); |
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70 errno = *error; |
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71 return ret; |
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72 } |
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73 else |
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74 { |
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75 socklen_t len; |
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Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evan.s@dreskin.net>
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76 len = sizeof(*error); |
14d85ee22d78
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
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77 |
14d85ee22d78
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evan.s@dreskin.net>
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78 return getsockopt(fd, SOL_SOCKET, SO_ERROR, error, &len); |
14d85ee22d78
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evan.s@dreskin.net>
parents:
15667
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79 } |
14d85ee22d78
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evan.s@dreskin.net>
parents:
15667
diff
changeset
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80 } |
14d85ee22d78
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evan.s@dreskin.net>
parents:
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81 |
15373
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82 void |
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83 gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops) |
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84 { |
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85 eventloop_ui_ops = ops; |
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86 } |
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87 |
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88 GaimEventLoopUiOps * |
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89 gaim_eventloop_get_ui_ops(void) |
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90 { |
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91 g_return_val_if_fail(eventloop_ui_ops != NULL, NULL); |
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92 |
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93 return eventloop_ui_ops; |
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94 } |