annotate TODO @ 12090:34390fe6eced

[gaim-migrate @ 14387] Yes, rlaager, this change should be in ChangeLog.API committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 14 Nov 2005 22:49:30 +0000
parents 99548d90257e
children 134e570b3688
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1 * conversation api {{{
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2 * need to handle: {{{
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3 * unnamed chats
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4 * chats with the same name as a buddy
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5 * this should be working now, but it needs to be kept in mind when (re-)designing
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6 * jabber Messages (one off messages vrs a conversation with a backlog)
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7 * multiple conversations with a single buddy (jabber, with thread tag)
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8 * bugs
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9 }}}
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10 * notes: {{{
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11 * (12:58:39) Robot101: user list always|auto|never
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12 * topic only where supported by the protocol
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13 * how do we log this? {{{
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14 * rlaager's (NEW) proposal: {{{
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15 * each conversation has 1 or more logs associated with it.
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16 * when someone joins, a new log is opened
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17 * file based loggers should try to use hard-links in a smart way
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18 to avoid duplicating data on disk as much as possible...
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19 * this needs to be designed in such a way that a database logger
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20 can handle it w/o duplication...
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21 * TO SOLVE THESE CONCERNS, a link and/or copy function callback
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22 will likely need to be added
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23 }}}
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24 }}}
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25 }}}
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26 }}}
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27 * buddy list {{{
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28 * we have not committed any gobjectification, so this is not a blocker for 2.0.0 until we do.
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29 * if we do, it is only a blocker to the extent that gaim needs to run. That is, we do not
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30 *necessarily* have to gobjectifiy everything as long as we preserve functionality.
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31 * That being said, my understanding of the signals mess says that it is probly more work to
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32 try to do this in stages than to start it or not start it.
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33 * This would require some sort of signal aggregation, as gobject signals are unique to the instance.
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34 * one way to do this would be to emit the signals from a non-descript buddy object. this would
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35 most closely mimic the current functionality
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36 * a second way would be to actually try to aggregate them in some way. I really don't know how
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37 possible this is, but it would allow us to do things like set a pounce on everyone in a group
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38 or define sounds on a per-group basis.
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39 * we could look at replacing the UI ops with signals/call backs
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40 * bugs
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41 * buddy shows as group on add until gaim restart
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42 * buddy shows as online when offline
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43 * buddy shows as offline when online
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44 * wrong buddy given priority
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45 * so on and so forth
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46 }}}
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47 * build targets {{{
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48 * this is not a blocker
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49 * we need build targets for libgaim, we need to test them, and make sure they work.
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50 * we ought to use our own build targets to build the executable itself.
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51 * due to the limitations of cvs, this cannot accompany moving files to other directories at this time.
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52 }}}
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53 * status {{{
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54 * Sean's segment of the UI needs to be finished. We need to have support for the (new) default case
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55 of one global status at all times. we currently do not, unless that happens to be "online/present"
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56 * Tim's modifications to Sean's ui should be included to allow exceptions. refer to gaim-devel
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57 archives for this.
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58 }}}
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59 * account editor {{{
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60 * this is not a blocker for 2.0.0
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61 * account editor is not intuitive, users do not find it.
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62 * Luke: my temptation is to get rid of this entirely, in favor of deryni's account menu. {{{
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63 * at this point, tools->accounts is only used for add/delete account, modify account, and
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64 enable account.
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65 * most users do not have the 15+ accounts that some gaim developers do. a menu scales well for
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66 anything from 2 to n, n "small" accounts.
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67 * this would allow ready access to the buddy icon stuff, and account actions could go here
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68 * status is handled as per the new api, status stuff need not go here beyond enabled.
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69 * the account modify dialog is already too big. this would let us split it, for instance
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70 buddy icon need not be in it this way. Similarly, alias need not be in it.
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71 * splitting the account modify dialog to tabs seems to work nicely. Still, I think
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72 that the menu would be nicer.
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73 }}}
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74 }}}
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75 * Privacy {{{
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76 * this is not a blocker for 2.0.0
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77 * Privacy sucks. it doesn't handle many of the protocols in a way that users understand. notably
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78 msn, but also yahoo, jabber, and icq.
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79 * We want to sync to the server as much as possible, entirely local-only privacy is not an option
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80 except on protocols like irc that have no server-side.
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81 * We want to be as consistent across protocols as possible. this will require renaming things on
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82 some protocols.
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83 * Bleeter suggests that we create a privacy.xml, remove privacy from blist.xml. He suggests
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84 that each protocol define certain capabilities & defaults, with accounts.xml holding exceptions
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85 to the defaults.
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86 }}}
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87 * Perl {{{
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88 * Block for 2.0.0 or remove perl:
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89 * Summer of Code seems to have largely solved this.
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90 * Extended testing and resolving the inevitable bugs remains.
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91 * Test each call to make sure it actually works
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92 * Make it work with G_MODULE_BIND_LOCAL
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93 }}}
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94 * Prefs {{{
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95 * this blocks for 2.0.0
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96 * Prefs cannot stay as-is. the dialog is far too wide and not at all usable.
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97 * The biggest problem is that each new plugin creates horizontal space. {{{
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98 * I do not see it as a solution to remove the posability of plugin preferences.
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99 * In the past, we had a separate plugin management dialog. People never found it,
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100 and were often surprised to learn that gaim had plugins at all. I am unsure that
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101 people find the current plugin page of preferences any more frequently, but I
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102 *suspect* that it is the case. This leads to a conundrum, how do plugins
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103 display preferences?
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104 }}}
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105 * Currently the window is, at my font size, 1129x505 (or should that be 505x1129?). It *should* fit
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106 in 800x600 at worst, I'm unsure that 480x640 is a reasonable goal. still, this leaves us with
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107 something either considerably wider or considerably taller than we are currently using (on any
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108 given pane, the tabs force the width, not the contents). Further, taking "Message Text" as an
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109 example, it has 3 preferences and a text area, each in its own category (the text area sharing a
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110 category with 1 preference). obvious waste of space here. All 3 could clearly be uncategorised
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111 without loss of meaning, categories only make sense for groups of preferences. It may even be
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112 possible to combine this with "Conversations" entirely.
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113 }}}
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114