annotate libgaim/connection.h @ 14425:3a91ef295cbb

[gaim-migrate @ 17133] If the window-title has wide-characters, and you go in move/resize mode, then reversing the colors screws up the title. This is a fix for that. It's a bit hackish, but that's the way it's gotta be for now. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Sun, 03 Sep 2006 02:12:26 +0000
parents c590ec448bc3
children 34083fe39891
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1 /**
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2 * @file connection.h Connection API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 *
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25 * @see @ref connection-signals
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26 */
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27 #ifndef _GAIM_CONNECTION_H_
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28 #define _GAIM_CONNECTION_H_
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29
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30 typedef struct _GaimConnection GaimConnection;
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31
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32 /**
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33 * Flags to change behavior of the client for a given connection.
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34 */
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35 typedef enum
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36 {
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37 GAIM_CONNECTION_HTML = 0x0001, /**< Connection sends/receives in 'HTML'. */
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38 GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive
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39 background colors. */
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40 GAIM_CONNECTION_AUTO_RESP = 0x0004, /**< Send auto responses when away. */
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41 GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */
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42 GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */
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43 GAIM_CONNECTION_NO_FONTSIZE = 0x0020, /**< Connection does not send/receive font sizes */
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44 GAIM_CONNECTION_NO_URLDESC = 0x0040, /**< Connection does not support descriptions with links */
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45 GAIM_CONNECTION_NO_IMAGES = 0x0080, /**< Connection does not support sending of images */
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46
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47 } GaimConnectionFlags;
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48
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49 typedef enum
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50 {
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51 GAIM_DISCONNECTED = 0, /**< Disconnected. */
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52 GAIM_CONNECTED, /**< Connected. */
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53 GAIM_CONNECTING /**< Connecting. */
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54
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55 } GaimConnectionState;
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56
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57 #include <time.h>
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58
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59 #include "account.h"
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60 #include "plugin.h"
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61 #include "status.h"
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62
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63 typedef struct
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64 {
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65 void (*connect_progress)(GaimConnection *gc, const char *text,
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66 size_t step, size_t step_count);
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67 void (*connected)(GaimConnection *gc);
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68 void (*disconnected)(GaimConnection *gc);
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69 void (*notice)(GaimConnection *gc, const char *text);
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70 void (*report_disconnect)(GaimConnection *gc, const char *text);
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71
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72 } GaimConnectionUiOps;
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73
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74 struct _GaimConnection
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75 {
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76 GaimPlugin *prpl; /**< The protocol plugin. */
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77 GaimConnectionFlags flags; /**< Connection flags. */
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78
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79 GaimConnectionState state; /**< The connection state. */
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80
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81 GaimAccount *account; /**< The account being connected to. */
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82 char *password; /**< The password used. */
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83 int inpa; /**< The input watcher. */
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84
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85 GSList *buddy_chats; /**< A list of active chats. */
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86 void *proto_data; /**< Protocol-specific data. */
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87
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88 char *display_name; /**< How you appear to other people. */
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89 guint keepalive; /**< Keep-alive. */
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90
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91
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92 gboolean wants_to_die; /**< Wants to Die state. This is set
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93 when the user chooses to log out,
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94 or when the protocol is
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95 disconnected and should not be
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96 automatically reconnected
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97 (incorrect password, etc.) */
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98 guint disconnect_timeout; /**< Timer used for nasty stack tricks */
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99 };
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100
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101 #ifdef __cplusplus
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102 extern "C" {
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103 #endif
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104
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105 /**************************************************************************/
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106 /** @name Connection API */
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107 /**************************************************************************/
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108 /*@{*/
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109
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110 /**
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111 * This function should only be called by gaim_account_connect()
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112 * in account.c. If you're trying to sign on an account, use that
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113 * function instead.
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114 *
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115 * Creates a connection to the specified account and either connects
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116 * or attempts to register a new account. If you are logging in,
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117 * the connection uses the current active status for this account.
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118 * So if you want to sign on as "away," for example, you need to
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119 * have called gaim_account_set_status(account, "away").
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120 * (And this will call gaim_account_connect() automatically).
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121 *
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122 * @param account The account the connection should be connecting to.
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123 * @param regist Whether we are registering a new account or just
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124 * trying to do a normal signon.
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125 * @param password The password to use.
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126 */
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127 void gaim_connection_new(GaimAccount *account, gboolean regist,
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128 const char *password);
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129
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130 /**
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131 * Disconnects and destroys a GaimConnection.
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132 *
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133 * This function should only be called by gaim_account_disconnect()
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134 * in account.c. If you're trying to sign off an account, use that
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135 * function instead.
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136 *
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137 * @param gc The gaim connection to destroy.
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138 */
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139 void gaim_connection_destroy(GaimConnection *gc);
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140
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141 /**
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142 * Sets the connection state. PRPLs should call this and pass in
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143 * the state "GAIM_CONNECTED" when the account is completely
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144 * signed on. What does it mean to be completely signed on? If
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145 * the core can call prpl->set_status, and it successfully changes
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146 * your status, then the account is online.
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147 *
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148 * @param gc The connection.
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149 * @param state The connection state.
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150 */
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151 void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state);
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152
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153 /**
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154 * Sets the connection's account.
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155 *
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156 * @param gc The connection.
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157 * @param account The account.
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158 */
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159 void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account);
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160
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161 /**
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162 * Sets the connection's displayed name.
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163 *
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164 * @param gc The connection.
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165 * @param name The displayed name.
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166 */
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167 void gaim_connection_set_display_name(GaimConnection *gc, const char *name);
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168
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169 /**
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170 * Returns the connection state.
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171 *
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172 * @param gc The connection.
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173 *
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174 * @return The connection state.
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175 */
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176 GaimConnectionState gaim_connection_get_state(const GaimConnection *gc);
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177
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178 /**
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179 * Returns TRUE if the account is connected, otherwise returns FALSE.
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180 *
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181 * @return TRUE if the account is connected, otherwise returns FALSE.
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182 */
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183 #define GAIM_CONNECTION_IS_CONNECTED(gc) \
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184 (gc->state == GAIM_CONNECTED)
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185
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186 /**
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187 * Returns the connection's account.
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188 *
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189 * @param gc The connection.
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190 *
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191 * @return The connection's account.
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192 */
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193 GaimAccount *gaim_connection_get_account(const GaimConnection *gc);
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194
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195 /**
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196 * Returns the connection's password.
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197 *
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198 * @param gc The connection.
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199 *
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200 * @return The connection's password.
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201 */
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202 const char *gaim_connection_get_password(const GaimConnection *gc);
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203
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204 /**
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205 * Returns the connection's displayed name.
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206 *
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207 * @param gc The connection.
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208 *
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209 * @return The connection's displayed name.
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210 */
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211 const char *gaim_connection_get_display_name(const GaimConnection *gc);
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212
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213 /**
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214 * Updates the connection progress.
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215 *
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216 * @param gc The connection.
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217 * @param text Information on the current step.
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218 * @param step The current step.
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219 * @param count The total number of steps.
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220 */
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221 void gaim_connection_update_progress(GaimConnection *gc, const char *text,
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222 size_t step, size_t count);
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223
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224 /**
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225 * Displays a connection-specific notice.
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226 *
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227 * @param gc The connection.
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228 * @param text The notice text.
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229 */
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230 void gaim_connection_notice(GaimConnection *gc, const char *text);
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231
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232 /**
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233 * Closes a connection with an error.
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234 *
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235 * @param gc The connection.
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236 * @param reason The error text.
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237 */
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238 void gaim_connection_error(GaimConnection *gc, const char *reason);
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239
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240 /*@}*/
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241
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242 /**************************************************************************/
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243 /** @name Connections API */
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parents:
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244 /**************************************************************************/
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245 /*@{*/
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246
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247 /**
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248 * Disconnects from all connections.
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249 */
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250 void gaim_connections_disconnect_all(void);
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251
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252 /**
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253 * Returns a list of all active connections. This does not
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254 * include connections that are in the process of connecting.
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255 *
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256 * @return A list of all active connections.
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257 */
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258 GList *gaim_connections_get_all(void);
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259
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260 /**
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261 * Returns a list of all connections in the process of connecting.
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262 *
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263 * @return A list of connecting connections.
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parents:
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264 */
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265 GList *gaim_connections_get_connecting(void);
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266
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267 /**
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268 * Checks if gc is still a valid pointer to a gc.
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269 *
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270 * @return @c TRUE if gc is valid.
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parents:
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271 */
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parents:
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272 /*
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273 * TODO: Eventually this bad boy will be removed, because it is
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274 * a gross fix for a crashy problem.
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275 */
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276 #define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc)))
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277
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278 /*@}*/
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279
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280 /**************************************************************************/
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281 /** @name UI Registration Functions */
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282 /**************************************************************************/
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283 /*@{*/
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284
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285 /**
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286 * Sets the UI operations structure to be used for connections.
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287 *
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288 * @param ops The UI operations structure.
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289 */
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290 void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops);
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291
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292 /**
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293 * Returns the UI operations structure used for connections.
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294 *
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295 * @return The UI operations structure in use.
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296 */
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297 GaimConnectionUiOps *gaim_connections_get_ui_ops(void);
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298
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299 /*@}*/
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300
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301 /**************************************************************************/
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302 /** @name Connections Subsystem */
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303 /**************************************************************************/
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304 /*@{*/
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305
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306 /**
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307 * Initializes the connections subsystem.
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308 */
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309 void gaim_connections_init(void);
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310
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311 /**
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312 * Uninitializes the connections subsystem.
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313 */
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314 void gaim_connections_uninit(void);
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315
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316 /**
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317 * Returns the handle to the connections subsystem.
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318 *
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319 * @return The connections subsystem handle.
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320 */
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321 void *gaim_connections_get_handle(void);
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322
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323 /*@}*/
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324
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325
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326 #ifdef __cplusplus
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327 }
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328 #endif
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329
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330 #endif /* _GAIM_CONNECTION_H_ */