Mercurial > pidgin
annotate src/connection.c @ 5864:417b1001d2b1
[gaim-migrate @ 6295]
Rewrote the pounce API again. Now it's even MORE core/UI-split, and will
allow for loading/saving.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sat, 14 Jun 2003 11:14:49 +0000 |
parents | 022786c7ab53 |
children | 059d95c67cda |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
5631 | 8 * |
5563 | 9 * This program is free software; you can redistribute it and/or modify |
10 * it under the terms of the GNU General Public License as published by | |
11 * the Free Software Foundation; either version 2 of the License, or | |
12 * (at your option) any later version. | |
13 * | |
14 * This program is distributed in the hope that it will be useful, | |
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
17 * GNU General Public License for more details. | |
18 * | |
19 * You should have received a copy of the GNU General Public License | |
20 * along with this program; if not, write to the Free Software | |
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
22 */ | |
5717 | 23 |
5563 | 24 #include "connection.h" |
5717 | 25 #include "debug.h" |
26 #include "gaim.h" | |
5563 | 27 |
28 static GList *connections = NULL; | |
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29 static GList *connections_connecting = NULL; |
5563 | 30 static GaimConnectionUiOps *connection_ui_ops = NULL; |
31 | |
32 GaimConnection * | |
33 gaim_connection_new(GaimAccount *account) | |
34 { | |
35 GaimConnection *gc; | |
36 | |
37 g_return_val_if_fail(account != NULL, NULL); | |
38 | |
39 gc = g_new0(GaimConnection, 1); | |
40 | |
41 gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
42 | |
43 gaim_connection_set_account(gc, account); | |
44 gaim_account_set_connection(account, gc); | |
45 | |
46 return gc; | |
47 } | |
48 | |
49 void | |
50 gaim_connection_destroy(GaimConnection *gc) | |
51 { | |
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52 GaimAccount *account; |
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53 |
5563 | 54 g_return_if_fail(gc != NULL); |
55 | |
56 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
57 gaim_connection_disconnect(gc); | |
58 | |
59 return; | |
60 } | |
61 | |
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62 account = gaim_connection_get_account(gc); |
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63 gaim_account_set_connection(account, NULL); |
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64 |
5563 | 65 if (gc->display_name != NULL) |
66 g_free(gc->display_name); | |
67 | |
68 if (gc->away != NULL) | |
69 g_free(gc->away); | |
70 | |
71 if (gc->away_state != NULL) | |
72 g_free(gc->away_state); | |
73 | |
74 g_free(gc); | |
75 } | |
76 | |
77 void | |
78 gaim_connection_connect(GaimConnection *gc) | |
79 { | |
80 GaimAccount *account; | |
81 GaimConnectionUiOps *ops; | |
82 GaimPluginProtocolInfo *prpl_info = NULL; | |
83 | |
84 g_return_if_fail(gc != NULL); | |
85 | |
86 ops = gaim_get_connection_ui_ops(); | |
87 | |
88 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
89 | |
90 account = gaim_connection_get_account(gc); | |
91 | |
92 if ((prpl_info->options & OPT_PROTO_NO_PASSWORD) && | |
93 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && | |
94 gaim_account_get_password(account) == NULL) { | |
95 | |
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96 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requestin password\n"); |
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97 |
5563 | 98 if (ops != NULL && ops->request_pass != NULL) |
99 ops->request_pass(gc); | |
100 | |
101 return; | |
102 } | |
103 | |
104 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
105 | |
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106 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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107 |
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108 connections = g_list_append(connections, gc); |
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109 |
5563 | 110 serv_login(account); |
111 } | |
112 | |
113 void | |
114 gaim_connection_disconnect(GaimConnection *gc) | |
115 { | |
116 GList *wins; | |
117 | |
118 g_return_if_fail(gc != NULL); | |
119 | |
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120 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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121 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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122 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 123 |
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124 serv_close(gc); |
5563 | 125 |
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126 connections = g_list_remove(connections, gc); |
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127 |
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128 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 129 |
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130 gaim_event_broadcast(event_signoff, gc); |
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131 system_log(log_signoff, gc, NULL, |
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132 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); |
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133 |
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134 /* |
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135 * XXX This is a hack! Remove this and replace it with a better event |
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136 * notification system. |
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137 */ |
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138 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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139 GaimWindow *win = (GaimWindow *)wins->data; |
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140 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
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141 GAIM_CONV_ACCOUNT_OFFLINE); |
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142 } |
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143 |
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144 gaim_request_close_with_handle(gc); |
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145 gaim_notify_close_with_handle(gc); |
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146 |
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147 update_privacy_connections(); |
5563 | 148 } |
149 | |
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150 gaim_connection_destroy(gc); |
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151 |
5563 | 152 /* XXX More UI stuff! */ |
153 if (connections != NULL) | |
154 return; | |
155 | |
156 destroy_all_dialogs(); | |
157 gaim_blist_destroy(); | |
158 | |
159 show_login(); | |
160 } | |
161 | |
162 /* | |
163 * d:)->-< | |
164 * | |
165 * d:O-\-< | |
166 * | |
167 * d:D-/-< | |
168 * | |
169 * d8D->-< DANCE! | |
170 */ | |
171 | |
172 void | |
173 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
174 { | |
175 g_return_if_fail(gc != NULL); | |
176 | |
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177 if (gc->state == state) |
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178 return; |
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179 |
5563 | 180 gc->state = state; |
181 | |
182 if (gc->state == GAIM_CONNECTED) { | |
183 GaimConnectionUiOps *ops = gaim_get_connection_ui_ops(); | |
184 GaimBlistNode *gnode,*bnode; | |
185 GList *wins; | |
186 GList *add_buds=NULL; | |
187 | |
188 /* Set the time the account came online */ | |
189 time(&gc->login_time); | |
190 | |
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191 connections_connecting = g_list_append(connections_connecting, gc); |
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192 |
5563 | 193 if (ops != NULL && ops->connected != NULL) |
194 ops->connected(gc); | |
195 | |
196 gaim_blist_show(); | |
197 gaim_blist_add_account(gc->account); | |
198 | |
199 /* I hate this. -- ChipX86 */ | |
200 gaim_setup(gc); | |
201 | |
202 /* | |
203 * XXX This is a hack! Remove this and replace it with a better event | |
204 * notification system. | |
205 */ | |
206 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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207 GaimWindow *win = (GaimWindow *)wins->data; |
5563 | 208 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
209 GAIM_CONV_ACCOUNT_ONLINE); | |
210 } | |
211 | |
212 gaim_event_broadcast(event_signon, gc); | |
213 system_log(log_signon, gc, NULL, | |
214 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); | |
215 | |
216 #if 0 | |
217 /* away option given? */ | |
218 if (opt_away) { | |
219 away_on_login(opt_away_arg); | |
220 /* don't do it again */ | |
221 opt_away = 0; | |
222 } else if (awaymessage) { | |
223 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
224 } | |
225 if (opt_away_arg != NULL) { | |
226 g_free(opt_away_arg); | |
227 opt_away_arg = NULL; | |
228 } | |
229 #endif | |
230 | |
231 /* let the prpl know what buddies we pulled out of the local list */ | |
232 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
233 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
234 continue; | |
235 for(bnode = gnode->child; bnode; bnode = bnode->next) { | |
236 if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { | |
237 struct buddy *b = (struct buddy *)bnode; | |
238 if(b->account == gc->account) { | |
239 add_buds = g_list_append(add_buds, b->name); | |
240 } | |
241 } | |
242 } | |
243 } | |
244 | |
245 if(add_buds) { | |
246 serv_add_buddies(gc, add_buds); | |
247 g_list_free(add_buds); | |
248 } | |
249 | |
250 serv_set_permit_deny(gc); | |
251 } | |
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252 else { |
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253 connections_connecting = g_list_remove(connections_connecting, gc); |
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254 } |
5563 | 255 } |
256 | |
257 void | |
258 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
259 { | |
260 g_return_if_fail(gc != NULL); | |
261 g_return_if_fail(account != NULL); | |
262 | |
263 gc->account = account; | |
264 } | |
265 | |
266 void | |
267 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
268 { | |
269 g_return_if_fail(gc != NULL); | |
270 | |
271 if (gc->display_name != NULL) | |
272 g_free(gc->display_name); | |
273 | |
274 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
275 } | |
276 | |
277 GaimConnectionState | |
278 gaim_connection_get_state(const GaimConnection *gc) | |
279 { | |
280 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
281 | |
282 return gc->state; | |
283 } | |
284 | |
285 GaimAccount * | |
286 gaim_connection_get_account(const GaimConnection *gc) | |
287 { | |
288 g_return_val_if_fail(gc != NULL, NULL); | |
289 | |
290 return gc->account; | |
291 } | |
292 | |
293 const char * | |
294 gaim_connection_get_display_name(const GaimConnection *gc) | |
295 { | |
296 g_return_val_if_fail(gc != NULL, NULL); | |
297 | |
298 return gc->display_name; | |
299 } | |
300 | |
301 void | |
302 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
303 size_t step, size_t count) | |
304 { | |
305 GaimConnectionUiOps *ops; | |
306 | |
307 g_return_if_fail(gc != NULL); | |
308 g_return_if_fail(text != NULL); | |
309 g_return_if_fail(step < count); | |
310 g_return_if_fail(count > 1); | |
311 | |
312 ops = gaim_get_connection_ui_ops(); | |
313 | |
314 if (ops != NULL && ops->connect_progress != NULL) | |
315 ops->connect_progress(gc, text, step, count); | |
316 } | |
317 | |
318 void | |
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319 gaim_connection_notice(GaimConnection *gc, const char *text) |
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320 { |
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321 GaimConnectionUiOps *ops; |
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322 |
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323 g_return_if_fail(gc != NULL); |
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324 g_return_if_fail(text != NULL); |
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325 |
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326 ops = gaim_get_connection_ui_ops(); |
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327 |
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328 if (ops != NULL && ops->notice != NULL) |
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329 ops->notice(gc, text); |
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330 } |
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331 |
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332 void |
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333 gaim_connection_error(GaimConnection *gc, const char *text) |
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334 { |
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335 GaimConnectionUiOps *ops; |
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336 |
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337 g_return_if_fail(gc != NULL); |
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338 g_return_if_fail(text != NULL); |
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339 |
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340 ops = gaim_get_connection_ui_ops(); |
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341 |
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342 if (ops != NULL && ops->disconnected != NULL) |
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343 ops->disconnected(gc, text); |
5727 | 344 |
345 gaim_connection_disconnect(gc); | |
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346 } |
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347 |
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348 void |
5563 | 349 gaim_connections_disconnect_all(void) |
350 { | |
351 GList *l; | |
352 | |
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353 while ((l = gaim_connections_get_all()) != NULL) |
5563 | 354 gaim_connection_destroy(l->data); |
355 } | |
356 | |
357 GList * | |
358 gaim_connections_get_all(void) | |
359 { | |
360 return connections; | |
361 } | |
362 | |
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363 GList * |
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364 gaim_connections_get_connecting(void) |
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365 { |
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366 return connections_connecting; |
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367 } |
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368 |
5563 | 369 void |
370 gaim_set_connection_ui_ops(GaimConnectionUiOps *ops) | |
371 { | |
372 connection_ui_ops = ops; | |
373 } | |
374 | |
375 GaimConnectionUiOps * | |
376 gaim_get_connection_ui_ops(void) | |
377 { | |
378 return connection_ui_ops; | |
379 } | |
380 |