annotate plugins/autorecon.c @ 9806:41b97d72e647

[gaim-migrate @ 10674] Clean up oscar incoming IM parsing/charset converting. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 21 Aug 2004 21:53:57 +0000
parents 14c1ffd053e5
children 24550263874d
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1 #include "internal.h"
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2
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3 #include "connection.h"
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4 #include "debug.h"
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5 #include "pluginpref.h"
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6 #include "prpl.h"
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7 #include "signals.h"
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8
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9
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10 #define AUTORECON_PLUGIN_ID "core-autorecon"
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11
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12 #define INITIAL 8000
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13 #define MAXTIME 2048000
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14
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15 typedef struct {
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16 int delay;
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17 guint timeout;
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18 } GaimAutoRecon;
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19
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20 /*
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21 I use a struct here, but the visible/invisible isn't yet supported
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22 in this plugin, so this is more for future implementation of those
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23 features
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24 */
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25 typedef struct {
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26 const char *state;
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27 const char *message;
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28 } GaimAwayState;
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29
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30 static GHashTable *hash = NULL;
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31 static GHashTable *awayStates = NULL;
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33
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34 #define AUTORECON_OPT "/plugins/core/autorecon"
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35 #define OPT_HIDE_CONNECTED AUTORECON_OPT "/hide_connected_error"
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36 #define OPT_HIDE_CONNECTING AUTORECON_OPT "/hide_connecting_error"
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37 #define OPT_RESTORE_STATE AUTORECON_OPT "/restore_state"
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38
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39
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40 /* storage of original (old_ops) and modified (new_ops) ui ops to allow us to
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41 intercept calls to report_disconnect */
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42 static GaimConnectionUiOps *old_ops = NULL;
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43 static GaimConnectionUiOps *new_ops = NULL;
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44
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45
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46 static void report_disconnect(GaimConnection *gc, const char *text) {
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47
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48 if(old_ops == NULL || old_ops->report_disconnect == NULL) {
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49 /* there's nothing to call through to, so don't bother
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50 checking prefs */
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51 return;
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52
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53 } else if(gc->state == GAIM_CONNECTED
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54 && gaim_prefs_get_bool(OPT_HIDE_CONNECTED)) {
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55 /* this is a connected error, and we're hiding those */
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56 gaim_debug(GAIM_DEBUG_INFO, "autorecon",
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57 "hid disconnect error message\n");
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58 return;
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59
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60 } else if(gc->state == GAIM_CONNECTING
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61 && gaim_prefs_get_bool(OPT_HIDE_CONNECTING)) {
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62 /* this is a connecting error, and we're hiding those */
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63 gaim_debug(GAIM_DEBUG_INFO, "autorecon",
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64 "hid error message while connecting\n");
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65 return;
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66 }
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67
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68 /* if we haven't returned by now, then let's pass to the real
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69 function */
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70 old_ops->report_disconnect(gc, text);
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71 }
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72
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73
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74 static gboolean do_signon(gpointer data) {
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75 GaimAccount *account = data;
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76 GaimAutoRecon *info;
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77
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78 gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n");
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79 g_return_val_if_fail(account != NULL, FALSE);
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80 info = g_hash_table_lookup(hash, account);
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81
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82 if (g_list_index(gaim_accounts_get_all(), account) < 0)
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83 return FALSE;
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84
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85 if(info)
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86 info->timeout = 0;
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87
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88 gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling gaim_account_connect\n");
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89 gaim_account_connect(account);
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90 gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling gaim_account_connect\n");
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91
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92 return FALSE;
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93 }
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95
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96 static void reconnect(GaimConnection *gc, void *m) {
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97 GaimAccount *account;
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98 GaimAutoRecon *info;
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99
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100 g_return_if_fail(gc != NULL);
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101 account = gaim_connection_get_account(gc);
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102 info = g_hash_table_lookup(hash, account);
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103
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104 if (!gc->wants_to_die) {
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105 if (info == NULL) {
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106 info = g_new0(GaimAutoRecon, 1);
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107 g_hash_table_insert(hash, account, info);
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108 info->delay = INITIAL;
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109 } else {
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110 info->delay = MIN(2 * info->delay, MAXTIME);
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111 if (info->timeout != 0)
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112 g_source_remove(info->timeout);
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113 }
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114 info->timeout = g_timeout_add(info->delay, do_signon, account);
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115 } else if (info != NULL) {
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116 g_hash_table_remove(hash, account);
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117 }
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118
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119 if (gc->wants_to_die)
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120 g_hash_table_remove(awayStates, account);
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121 }
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122
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123 static void save_state(GaimAccount *account, const char *state, const char *message) {
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124 /* Saves whether the account is back/away/visible/invisible */
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125
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126 GaimAwayState *info;
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127
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128 if (!strcmp(state,GAIM_AWAY_CUSTOM)) {
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129 info = g_new0(GaimAwayState, 1);
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130 info->state = state;
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131 info->message = message;
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132
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133 g_hash_table_insert(awayStates, account, info);
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134 } else if(!strcmp(state,"Back"))
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135 g_hash_table_remove(awayStates, account);
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136 }
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137
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138 static void restore_state(GaimConnection *gc, void *m) {
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139 /* Restore the state to what it was before the disconnect */
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140 GaimAwayState *info;
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141 GaimAccount *account;
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142
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143 g_return_if_fail(gc != NULL && gaim_prefs_get_bool(OPT_RESTORE_STATE));
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144 account = gaim_connection_get_account(gc);
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145
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146 info = g_hash_table_lookup(awayStates, account);
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147 if (info)
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148 serv_set_away(gc, info->state, info->message);
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149 }
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150
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151 static void
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152 free_auto_recon(gpointer data)
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153 {
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154 GaimAutoRecon *info = data;
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155
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156 if (info->timeout != 0)
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157 g_source_remove(info->timeout);
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158
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159 g_free(info);
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160 }
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161
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162
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163 static gboolean
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164 plugin_load(GaimPlugin *plugin)
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165 {
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166
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167 /* this was the suggested way to override a single function of the
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168 real ui ops. However, there's a mild concern of having more than one
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169 bit of code making a new ui op call-through copy. If plugins A and B
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170 both override the ui ops (in that order), B thinks that the
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171 overridden ui ops A created was the original. If A unloads first,
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172 and swaps out and frees its overridden version, then B is calling
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173 through to a free'd ui op. There needs to be a way to "stack up"
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174 overridden ui ops or something... I have a good idea of how to write
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175 such a creature if someone wants it done. - siege 2004-04-20 */
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176
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177 /* get old ops, make a copy with a minor change */
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178 old_ops = gaim_connections_get_ui_ops();
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179 new_ops = (GaimConnectionUiOps *) g_memdup(old_ops,
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180 sizeof(GaimConnectionUiOps));
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181 new_ops->report_disconnect = report_disconnect;
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182 gaim_connections_set_ui_ops(new_ops);
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183
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184 hash = g_hash_table_new_full(g_int_hash, g_int_equal, NULL,
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185 free_auto_recon);
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186
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187 awayStates = g_hash_table_new(g_int_hash, g_int_equal);
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188
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189 gaim_signal_connect(gaim_connections_get_handle(), "signed-off",
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190 plugin, GAIM_CALLBACK(reconnect), NULL);
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191
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192 gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
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193 plugin, GAIM_CALLBACK(restore_state), NULL);
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194
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195 gaim_signal_connect(gaim_accounts_get_handle(), "account-away",
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196 plugin, GAIM_CALLBACK(save_state), NULL);
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197
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198
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199 return TRUE;
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200 }
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201
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202
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203 static gboolean
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204 plugin_unload(GaimPlugin *plugin)
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205 {
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206 gaim_signal_disconnect(gaim_connections_get_handle(), "signed-off",
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diff changeset
207 plugin, GAIM_CALLBACK(reconnect));
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208
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209 gaim_signal_disconnect(gaim_connections_get_handle(), "signed-on",
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210 plugin, GAIM_CALLBACK(restore_state));
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211
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212 gaim_signal_disconnect(gaim_accounts_get_handle(), "account-away",
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213 plugin, GAIM_CALLBACK(save_state));
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214
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215 g_hash_table_destroy(hash);
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216 hash = NULL;
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217
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218 g_hash_table_destroy(awayStates);
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219 awayStates = NULL;
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220
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221 gaim_connections_set_ui_ops(old_ops);
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222 g_free(new_ops);
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223 old_ops = new_ops = NULL;
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224
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225 return TRUE;
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226 }
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227
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228
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229 static GaimPluginPrefFrame *get_plugin_pref_frame(GaimPlugin *plugin) {
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230 GaimPluginPrefFrame *frame = gaim_plugin_pref_frame_new();
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231 GaimPluginPref *pref;
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232
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233 pref = gaim_plugin_pref_new_with_label(_("Error Message Suppression"));
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234 gaim_plugin_pref_frame_add(frame, pref);
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235
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236 pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTED,
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237 _("Hide Disconnect Errors"));
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238 gaim_plugin_pref_frame_add(frame, pref);
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239
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240 pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTING,
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241 _("Hide Login Errors"));
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242 gaim_plugin_pref_frame_add(frame, pref);
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243
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244 pref = gaim_plugin_pref_new_with_name_and_label(OPT_RESTORE_STATE,
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245 _("Restore Away State On Reconnect"));
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diff changeset
246 gaim_plugin_pref_frame_add(frame, pref);
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247
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248 return frame;
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249 }
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diff changeset
250
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251
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252 static GaimPluginUiInfo pref_info = {
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253 get_plugin_pref_frame
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diff changeset
254 };
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255
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diff changeset
256
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257 static GaimPluginInfo info =
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diff changeset
258 {
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diff changeset
259 GAIM_PLUGIN_API_VERSION, /**< api_version */
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260 GAIM_PLUGIN_STANDARD, /**< type */
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diff changeset
261 NULL, /**< ui_requirement */
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diff changeset
262 0, /**< flags */
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diff changeset
263 NULL, /**< dependencies */
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diff changeset
264 GAIM_PRIORITY_DEFAULT, /**< priority */
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diff changeset
265
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diff changeset
266 AUTORECON_PLUGIN_ID, /**< id */
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diff changeset
267 N_("Auto-Reconnect"), /**< name */
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diff changeset
268 VERSION, /**< version */
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diff changeset
269 /** summary */
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diff changeset
270 N_("When you are kicked offline, this reconnects you."),
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diff changeset
271 /** description */
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diff changeset
272 N_("When you are kicked offline, this reconnects you."),
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diff changeset
273 "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */
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diff changeset
274 GAIM_WEBSITE, /**< homepage */
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diff changeset
275
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diff changeset
276 plugin_load, /**< load */
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277 plugin_unload, /**< unload */
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278 NULL, /**< destroy */
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279
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280 NULL, /**< ui_info */
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281 NULL, /**< extra_info */
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282 &pref_info, /**< prefs_info */
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283 NULL
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284 };
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285
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286
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287 static void
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288 init_plugin(GaimPlugin *plugin)
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289 {
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290 gaim_prefs_add_none(AUTORECON_OPT);
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291 gaim_prefs_add_bool(OPT_HIDE_CONNECTED, FALSE);
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292 gaim_prefs_add_bool(OPT_HIDE_CONNECTING, FALSE);
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293 gaim_prefs_add_bool(OPT_RESTORE_STATE, TRUE);
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294 }
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295
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296 GAIM_INIT_PLUGIN(autorecon, init_plugin, info)
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297