Mercurial > pidgin
annotate plugins/ChangeLog @ 6294:430693544643
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this should help out those who have NULL profiles on jabber. Thanks go to
Devin Bayer (mal0rd) for catching this.
committer: Tailor Script <tailor@pidgin.im>
author | Nathan Walp <nwalp@pidgin.im> |
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date | Thu, 24 Jul 2003 05:27:29 +0000 |
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1 version 0.11.0pre5: |
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2 The build process for plugins has changed slightly. Everything still |
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3 works more or less the same from a user point of view, that is, 'make |
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4 file.so' will still turn file.c into a plugin. The build now uses |
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5 libtool in an attempt to increase portability. By using libtool the |
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6 act of compiling and linking has been divided into two steps (to be |
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7 precise it always was two but we only called gcc once; now we call |
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8 libtool twice). PLUGIN_CFLAGS has also been added. Any -D switches you |
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9 were passing in PLUGIN_LIBS should be passed in PLUGIN_CFLAGS now. |
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10 |
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11 version 0.11.0pre1: |
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12 Gaim is now multi-connection based. This represents a significant |
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13 change. Most of the code was modified, though most of the modifications |
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14 were small (referencing an int as part of a struct as opposed to as a |
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15 global int). Plugins need to be modified to match the new function |
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16 declarations and such. |
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17 |
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18 Gaim now uses GModule from the GLib library for plugins. This brings |
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19 a few changes. gaim_plugin_init is now passed a GModule *, which it |
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20 should use for all of its callbacks. gaim_plugin_init now returns |
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21 char * instead of int instead of void. If gaim_plugin_init returns |
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22 NULL then gaim assumes everything was OK and proceeds. Otherwise, it |
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23 displays the error message and unloads your plugin. There is no more |
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24 gaim_plugin_error (at least, that gaim itself will use. You may wish |
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25 to simply return gaim_plugin_error() in gaim_plugin_init). |
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26 |
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27 Because gaim now uses GModule, plugins are opened with RTLD_GLOBAL. I |
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28 had previously wanted to avoid this, but there are simply too many |
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29 benefits gained from using GModule to reject it for this reason. This |
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30 means that plugins can now call each other's functions. Beware, this |
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31 has good and bad implications. If you call a function, it will look |
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32 first in your plugin, and then in gaim's global symbol table, including |
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33 other plugins. |
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34 |
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35 The new system allows for protocol plugins. New protocols (including |
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36 Yahoo, MSN, IRC, ICQ, etc) can be loaded dynamically. However, most |
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37 of these plugins are going to be controlled by the gaim maintainers. |
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38 If you have interest in writing a protocol plugin, please talk to one |
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39 of us before you start. |
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40 |
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41 That's about all that I'm going to talk about. My SN is EWarmenhoven |
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42 if you have any questions (like what the hell struct gaim_connection is |
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43 and what its relation to struct aim_user is). |
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44 |
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45 version 0.10.0: |
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46 Rather than have a separate CFLAGS and LDFLAGS for the plugins than |
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47 for gaim, and doing all kinds of crazy things to work around the |
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48 problems that creates, the plugins now have the same CFLAGS and LIBS. |
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49 The plugins also have PLUGIN_LIBS which can be passed at make time. |
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50 This makes things like #ifdef USE_APPLET and #ifdef USE_PERL much more |
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51 reliable. (#include "config.h" in order to get all the #defines) |
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52 |
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53 The internals of gaim plugin events got modified slightly. It should |
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54 have no effect on existing plugins or the way plugins are made. The |
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55 change was to make my life easier adding perl. It should also make |
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56 adding new plugin events even easier than before (though I doubt that |
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57 any more will ever be added). Also, events are printed to the debug |
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58 window. |
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59 |
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60 event_buddy_away was being triggered every blist_update for every away |
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61 buddy. This got fixed, but now when you sign on, event_buddy_away may |
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62 be called before event_buddy_signon. Not that it should matter much. |
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63 |
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64 Just after I finish saying that no more events will be added, I go and |
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65 add one. Go figure. Anyway, it's event_new_conversation. Enough people |
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66 asked me to add it, and I found it useful enough, that I finally did |
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67 add it. It gets passed a char *, the name of the person who the |
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68 conversation is with. This gets triggered when a new conversation |
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69 window is created, in case you couldn't figure it out on your own. |
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70 |
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71 event_blist_update wasn't being called if you weren't reporting idle |
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72 time or if you were idle. This got fixed. |
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73 |
391 | 74 version 0.9.20: |
75 It's 3 am the night before finals, it's obviously a good time to hack | |
76 gaim. | |
77 | |
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78 This became quite long, and if you don't want to read it all, here's |
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79 the important stuff summed up: |
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80 - 9 new events (see SIGNALS file for more details) |
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81 - int gaim_plugin_init(void *) (no longer returns void, see error.c) |
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82 - void gaim_plugin_unload(void *) (to allow plugin to remove itself) |
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83 - can only load 1 instance of the same plugin |
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84 - PLUGIN_LIBS for extra libraries for plugin |
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85 |
391 | 86 The first thing to note is that there are about 9 new events plugins |
87 can attach to, most of them dealing with chat, since I know that was a | |
88 big thing that was missing. Please note that I was nice and decided to | |
89 tack these extra events onto the end of the enum, which means that | |
90 plugins do not have to be recompiled in order for them to still work. | |
91 | |
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92 The big change is that gaim_plugin_init no longer returns void, but |
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93 int. If it returns 0+, gaim interprets this as there being no error, |
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94 and continues with loading as normal. (This should be backwards- |
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95 compatible: returning 0/1 is the equivalent of returning void.) If it |
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96 returns a number less than 0, there was an error loading detected by |
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97 the plugin. At that point, gaim will try to clean things up by removing |
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98 any callbacks that have been added by the plugin. It will then try to |
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99 call the plugin's gaim_plugin_error function, if there is one. The |
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100 function should take an int (the int returned by gaim_plugin_init) and |
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101 return a char*. If the char* is not NULL, it is displayed by gaim as an |
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102 error message. The plugin is then unloaded and closed and life goes |
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103 back to normal. If any of that was confusing, it was confusing to me, |
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104 too. I added a plugin, error.c, which should help clear things up. |
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105 |
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106 Another big thing to note is that plugins can unload themselves. A good |
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107 example of why this is useful is a ticker plugin. If the user closes |
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108 the ticker window, they obviously want the plugin to be unloaded. Gaim |
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109 has no way of knowing that; therefore, the plugin must tell gaim that |
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110 it is to be unloaded. To have a plugin unload itself, simply call |
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111 gaim_plugin_unload(void *) (the void* is the handle passed to |
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112 gaim_plugin_init). Because you are explicitly asking to be removed, |
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113 gaim assumes that you have done any cleanup already, and so does not |
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114 call gaim_plugin_remove. Rather, it simply removes your callbacks and |
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115 unloads the plugin. (There is some trickery to this. Think about it: |
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116 your plugin calls the function, your plugin is unloaded, and execution |
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117 returns to your plugin, which no longer exists. This would cause a |
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118 segfault if it behaved exactly as described. Instead, the plugin is |
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119 removed from the list of plugins, and removed 5 seconds later. By then |
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120 the plugin should be effectively gone, though still in memory.) |
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121 |
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122 In previous versions of gaim, you could load multiple copies of the |
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123 same plugin. This is no longer the case. The reason for this was that |
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124 there were not two instances of the plugin in memory; rather, one copy |
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125 and two structures representing the same plugin. Then, the callbacks |
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126 would be called twice (since the plugin would most likely act the same |
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127 across multiple instances), and when one was unloaded, all callbacks |
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128 for both instances would be removed. Rather than deal with two copies |
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129 of the same plugin, it is easier and cleaner to only handle one. |
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130 |
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131 Sometimes it's necessary to link a plugin with libraries other than the |
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132 ones needed for GTK. Before, it was necessary to modify the Makefile to |
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133 do so (which was usually messy since it's generated by GNU automake). |
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134 Now, you can simply set the environment variable PLUGIN_LIBS to be the |
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135 extra libraries you want to link in. For example, to link plugin.c with |
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136 the math library, you can run the command |
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137 PLUGIN_LIBS=-lm make plugin.so |
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138 To link with multiple plugins, make sure to indicate spaces, e.g. |
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139 PLUGIN_LIBS='-lm -lcrypt' make encrypt.so |
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140 |
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141 There is a new event, event_quit, which signifies that gaim has exited |
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142 correctly (i.e. didn't segfault). Also, after this event is called, all |
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143 plugins are removed, and their gaim_plugin_remove function is called. |
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144 This behavior is different from previous versions; however, it is the |
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145 proper way of doing things, and should have no effect on current |
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146 plugins. The reason event_quit exists despite plugins being removed at |
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147 quit is because a plugin can be removed without gaim quitting. They are |
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148 distinctly separate events. |
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149 |
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150 The new events mean that some versions of gaim have certain events, |
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151 others don't. The thing I find fascinating though is that even if a |
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152 plugin is compiled for a later version, it will still be backwards- |
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153 compatible, even if it makes use of the newer events. The reason why |
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154 is the names of the events are stored as integers, and those integers |
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155 will never match an event in a prior version. This means you don't |
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156 have to worry about which version the person is using, only which |
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157 version the person is compiling against. For simplicity's sake, please |
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158 assume people are compiling against the latest version. For |
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159 practicality's sake, VERSION is #define'd to be the version you're |
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160 compiling against, starting with 0.9.20. Prior versions do not have |
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161 this defined in the standard plugin Makefile. |