annotate src/debug.c @ 7011:4375bf2d9020

[gaim-migrate @ 7574] The user-visible changes? Gaim now shows peep's away messages in their tooltip for AIM over oscar. Things to do: -Make sure this doesn't screw up with huge buddy lists -Replace %n with your screen name, etc. in the tooltip -Leave in b, i, u tags in the tooltip -Fix the 2 8 byte memleaks in locate.c Client authors that aren't me will want to read the following pretty closely... I made some internal libfaim changes. I desire to make libfaim cleaner. I don't know if this really helps or not. Here's what I've done: Changed all the SNAC-sending functions in info.c to NOT take a conn argument. The connection is looked up from the session. I'm trying to make oscar.c less-aware of connections. Added aim_locate_finduserinfo() - Use for getting the aim_userinfo_t for the given screenname. Added aim_locate_getinfoshort() - Use this to request that the servers send you profile info, away message, caps, or a combination of the above. It's like aim_locate_getinfo() but less rate limited. Renamed aim_bos_reqlocaterights() to aim_locate_reqrights() Renamed aim_getinfo() to aim_locate_getinfo() Renamed aim_setdirectoryinfo() to aim_locate_setdirinfo() Renamed aim_0002_000b() to aim_locate_000b() Renamed aim_setuserinterests() to aim_locate_setinterests() Removed aim_userinfo_sn() Removed aim_userinfo_flags() Removed aim_userinfo_idle() Removed aim_userinfo_warnlevel() Removed aim_userinfo_createtime() Removed aim_userinfo_membersince() Removed aim_userinfo_onlinesince() Removed aim_userinfo_sessionlen() Removed aim_userinfo_hascap() Renamed info.c to locate.c Made locate.c keep a static, linked list of nodes of sn, away message, available message, user info. This list is maintained by libfaim automatically. Now clients don't have to keep track of all this stuff themselves, and users won't have to wait for away message/info retrieval if the person is in your buddy list. libfaim uses the iChat way of retrieving stuff, which is not nearly as rate limited as the old way. I actually have a feeling WinAIM uses the same SNAC now (although I didn't check), but I like pluggin iChat because it's innovative. Moved sess->emailinfo to a static variable inside email.c. Removed evilhack from oscar.c I think that's about everything... committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 29 Sep 2003 12:30:03 +0000
parents acc4376ce062
children feb3d21a7794
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rev   line source
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1 /**
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2 * @file debug.c Debug API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org>
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8 *
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9 * This program is free software; you can redistribute it and/or modify
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10 * it under the terms of the GNU General Public License as published by
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11 * the Free Software Foundation; either version 2 of the License, or
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12 * (at your option) any later version.
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13 *
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14 * This program is distributed in the hope that it will be useful,
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15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 * GNU General Public License for more details.
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18 *
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19 * You should have received a copy of the GNU General Public License
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20 * along with this program; if not, write to the Free Software
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21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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22 */
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23 #include "debug.h"
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24 #include <stdlib.h>
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25 #include <glib.h>
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26
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27 static GaimDebugUiOps *debug_ui_ops = NULL;
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28
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29 void
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30 gaim_debug_vargs(GaimDebugLevel level, const char *category,
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31 const char *format, va_list args)
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32 {
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33 GaimDebugUiOps *ops;
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34
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35 g_return_if_fail(level != GAIM_DEBUG_ALL);
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36 g_return_if_fail(format != NULL);
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37
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38 ops = gaim_get_debug_ui_ops();
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39
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40 if (ops != NULL && ops->print != NULL)
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41 ops->print(level, category, format, args);
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42 }
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43
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44 void
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45 gaim_debug(GaimDebugLevel level, const char *category,
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46 const char *format, ...)
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47 {
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48 va_list args;
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49
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50 g_return_if_fail(level != GAIM_DEBUG_ALL);
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51 g_return_if_fail(format != NULL);
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52
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53 va_start(args, format);
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54 gaim_debug_vargs(level, category, format, args);
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55 va_end(args);
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56 }
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57
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58 void
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59 gaim_debug_misc(const char *category, const char *format, ...)
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60 {
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61 va_list args;
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62
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63 g_return_if_fail(format != NULL);
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64
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65 va_start(args, format);
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66 gaim_debug_vargs(GAIM_DEBUG_MISC, category, format, args);
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67 va_end(args);
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68 }
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69
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70 void
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71 gaim_debug_info(const char *category, const char *format, ...)
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72 {
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73 va_list args;
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74
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75 g_return_if_fail(format != NULL);
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76
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77 va_start(args, format);
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78 gaim_debug_vargs(GAIM_DEBUG_INFO, category, format, args);
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79 va_end(args);
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80 }
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81
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82 void
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83 gaim_debug_warning(const char *category, const char *format, ...)
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84 {
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85 va_list args;
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86
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87 g_return_if_fail(format != NULL);
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88
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89 va_start(args, format);
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90 gaim_debug_vargs(GAIM_DEBUG_WARNING, category, format, args);
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91 va_end(args);
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92 }
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93
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94 void
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95 gaim_debug_error(const char *category, const char *format, ...)
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96 {
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97 va_list args;
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98
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99 g_return_if_fail(format != NULL);
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100
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101 va_start(args, format);
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102 gaim_debug_vargs(GAIM_DEBUG_ERROR, category, format, args);
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103 va_end(args);
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104 }
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105
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106 void
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107 gaim_debug_fatal(const char *category, const char *format, ...)
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108 {
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109 va_list args;
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110
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111 g_return_if_fail(format != NULL);
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112
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113 va_start(args, format);
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114 gaim_debug_vargs(GAIM_DEBUG_FATAL, category, format, args);
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115 va_end(args);
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116 }
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117
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118 void
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119 gaim_set_debug_ui_ops(GaimDebugUiOps *ops)
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120 {
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121 debug_ui_ops = ops;
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122 }
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123
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124 GaimDebugUiOps *
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125 gaim_get_debug_ui_ops(void)
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126 {
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127 return debug_ui_ops;
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128 }