14192
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1 /**
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2 * @file status.c Status API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #include "internal.h"
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26
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27 #include "blist.h"
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28 #include "core.h"
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29 #include "dbus-maybe.h"
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30 #include "debug.h"
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31 #include "notify.h"
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32 #include "prefs.h"
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33 #include "status.h"
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34
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35 /**
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36 * A type of status.
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37 */
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38 struct _GaimStatusType
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39 {
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40 GaimStatusPrimitive primitive;
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41
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42 char *id;
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43 char *name;
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44 char *primary_attr_id;
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45
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46 gboolean saveable;
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47 gboolean user_settable;
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48 gboolean independent;
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49
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50 GList *attrs;
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51 };
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52
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53 /**
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54 * A status attribute.
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55 */
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56 struct _GaimStatusAttr
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57 {
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58 char *id;
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59 char *name;
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60 GaimValue *value_type;
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61 };
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62
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63 /**
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64 * A list of statuses.
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65 */
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66 struct _GaimPresence
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67 {
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68 GaimPresenceContext context;
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69
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70 gboolean idle;
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71 time_t idle_time;
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72 time_t login_time;
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73
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74 GList *statuses;
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75 GHashTable *status_table;
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76
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77 GaimStatus *active_status;
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78
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79 union
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80 {
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81 GaimAccount *account;
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82
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83 struct
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84 {
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85 GaimConversation *conv;
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86 char *user;
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87
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88 } chat;
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89
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90 struct
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91 {
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92 GaimAccount *account;
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93 char *name;
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94 size_t ref_count;
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95 GList *buddies;
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96
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97 } buddy;
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98
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99 } u;
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100 };
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101
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102 /**
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103 * An active status.
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104 */
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105 struct _GaimStatus
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106 {
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107 GaimStatusType *type;
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108 GaimPresence *presence;
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109
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110 const char *title;
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111
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112 gboolean active;
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113
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114 GHashTable *attr_values;
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115 };
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116
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117 typedef struct
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118 {
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119 GaimAccount *account;
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120 char *name;
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121 } GaimStatusBuddyKey;
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122
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123 static int primitive_scores[] =
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124 {
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125 0, /* unset */
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126 -500, /* offline */
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127 100, /* available */
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128 -75, /* unavailable */
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129 -50, /* invisible */
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130 -100, /* away */
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131 -200, /* extended away */
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132 -400, /* mobile */
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133 -10, /* idle, special case. */
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134 -5 /* idle time, special case. */
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135 };
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136
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137 static GHashTable *buddy_presences = NULL;
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138
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139 #define SCORE_IDLE 8
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140 #define SCORE_IDLE_TIME 9
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141
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142 /**************************************************************************
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143 * GaimStatusPrimitive API
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144 **************************************************************************/
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145 static struct GaimStatusPrimitiveMap
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146 {
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147 GaimStatusPrimitive type;
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148 const char *id;
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149 const char *name;
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150
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151 } const status_primitive_map[] =
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152 {
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153 { GAIM_STATUS_UNSET, "unset", N_("Unset") },
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154 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") },
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155 { GAIM_STATUS_AVAILABLE, "available", N_("Available") },
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156 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") },
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157 { GAIM_STATUS_INVISIBLE, "invisible", N_("Invisible") },
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158 { GAIM_STATUS_AWAY, "away", N_("Away") },
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159 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") },
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160 { GAIM_STATUS_MOBILE, "mobile", N_("Mobile") }
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161 };
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162
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163 const char *
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164 gaim_primitive_get_id_from_type(GaimStatusPrimitive type)
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165 {
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166 int i;
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167
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168 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++)
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169 {
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170 if (type == status_primitive_map[i].type)
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171 return status_primitive_map[i].id;
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172 }
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173
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174 return status_primitive_map[0].id;
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175 }
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176
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177 const char *
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178 gaim_primitive_get_name_from_type(GaimStatusPrimitive type)
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179 {
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180 int i;
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181
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182 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++)
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183 {
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184 if (type == status_primitive_map[i].type)
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185 return _(status_primitive_map[i].name);
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186 }
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187
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188 return _(status_primitive_map[0].name);
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189 }
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190
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191 GaimStatusPrimitive
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192 gaim_primitive_get_type_from_id(const char *id)
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193 {
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194 int i;
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195
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196 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET);
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197
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198 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++)
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199 {
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200 if (!strcmp(id, status_primitive_map[i].id))
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201 return status_primitive_map[i].type;
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202 }
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203
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204 return status_primitive_map[0].type;
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205 }
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206
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207
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208 /**************************************************************************
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209 * GaimStatusType API
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210 **************************************************************************/
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211 GaimStatusType *
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212 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id,
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213 const char *name, gboolean saveable,
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214 gboolean user_settable, gboolean independent)
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215 {
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216 GaimStatusType *status_type;
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217
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218 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL);
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219
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220 status_type = g_new0(GaimStatusType, 1);
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221 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType);
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222
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223 status_type->primitive = primitive;
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224 status_type->saveable = saveable;
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225 status_type->user_settable = user_settable;
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226 status_type->independent = independent;
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227
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228 if (id != NULL)
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229 status_type->id = g_strdup(id);
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230 else
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231 status_type->id = g_strdup(gaim_primitive_get_id_from_type(primitive));
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232
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233 if (name != NULL)
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234 status_type->name = g_strdup(name);
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235 else
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236 status_type->name = g_strdup(gaim_primitive_get_name_from_type(primitive));
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237
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238 return status_type;
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239 }
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240
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241 GaimStatusType *
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242 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id,
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243 const char *name, gboolean user_settable)
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244 {
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245 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL);
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246
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247 return gaim_status_type_new_full(primitive, id, name, FALSE,
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248 user_settable, FALSE);
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249 }
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250
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251 GaimStatusType *
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252 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive,
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253 const char *id, const char *name,
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254 gboolean saveable, gboolean user_settable,
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255 gboolean independent, const char *attr_id,
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256 const char *attr_name, GaimValue *attr_value,
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257 ...)
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258 {
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259 GaimStatusType *status_type;
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260 va_list args;
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261
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262 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL);
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263 g_return_val_if_fail(attr_id != NULL, NULL);
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264 g_return_val_if_fail(attr_name != NULL, NULL);
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265 g_return_val_if_fail(attr_value != NULL, NULL);
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266
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267 status_type = gaim_status_type_new_full(primitive, id, name, saveable,
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268 user_settable, independent);
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269
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270 /* Add the first attribute */
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271 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value);
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272
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273 va_start(args, attr_value);
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274 gaim_status_type_add_attrs_vargs(status_type, args);
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275 va_end(args);
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276
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277 return status_type;
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278 }
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279
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280 void
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281 gaim_status_type_destroy(GaimStatusType *status_type)
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282 {
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283 g_return_if_fail(status_type != NULL);
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284
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285 g_free(status_type->id);
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286 g_free(status_type->name);
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287 g_free(status_type->primary_attr_id);
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288
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289 g_list_foreach(status_type->attrs, (GFunc)gaim_status_attr_destroy, NULL);
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290 g_list_free(status_type->attrs);
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291
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292 GAIM_DBUS_UNREGISTER_POINTER(status_type);
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293 g_free(status_type);
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294 }
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295
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296 void
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297 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id)
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298 {
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299 g_return_if_fail(status_type != NULL);
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300
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301 g_free(status_type->primary_attr_id);
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302 status_type->primary_attr_id = g_strdup(id);
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303 }
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304
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305 void
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306 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id,
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307 const char *name, GaimValue *value)
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308 {
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309 GaimStatusAttr *attr;
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310
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311 g_return_if_fail(status_type != NULL);
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312 g_return_if_fail(id != NULL);
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313 g_return_if_fail(name != NULL);
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314 g_return_if_fail(value != NULL);
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315
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316 attr = gaim_status_attr_new(id, name, value);
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317
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318 status_type->attrs = g_list_append(status_type->attrs, attr);
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319 }
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320
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321 void
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322 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args)
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323 {
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324 const char *id, *name;
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325 GaimValue *value;
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326
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327 g_return_if_fail(status_type != NULL);
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328
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329 while ((id = va_arg(args, const char *)) != NULL)
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330 {
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331 name = va_arg(args, const char *);
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332 g_return_if_fail(name != NULL);
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333
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334 value = va_arg(args, GaimValue *);
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335 g_return_if_fail(value != NULL);
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336
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337 gaim_status_type_add_attr(status_type, id, name, value);
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338 }
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339 }
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340
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341 void
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342 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id,
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343 const char *name, GaimValue *value, ...)
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344 {
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345 va_list args;
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346
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347 g_return_if_fail(status_type != NULL);
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348 g_return_if_fail(id != NULL);
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349 g_return_if_fail(name != NULL);
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350 g_return_if_fail(value != NULL);
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351
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352 /* Add the first attribute */
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353 gaim_status_type_add_attr(status_type, id, name, value);
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354
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355 va_start(args, value);
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356 gaim_status_type_add_attrs_vargs(status_type, args);
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357 va_end(args);
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358 }
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359
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360 GaimStatusPrimitive
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361 gaim_status_type_get_primitive(const GaimStatusType *status_type)
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362 {
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363 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET);
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364
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365 return status_type->primitive;
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366 }
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367
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368 const char *
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369 gaim_status_type_get_id(const GaimStatusType *status_type)
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370 {
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371 g_return_val_if_fail(status_type != NULL, NULL);
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372
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373 return status_type->id;
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374 }
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375
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376 const char *
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377 gaim_status_type_get_name(const GaimStatusType *status_type)
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378 {
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379 g_return_val_if_fail(status_type != NULL, NULL);
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380
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381 return status_type->name;
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382 }
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383
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384 gboolean
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385 gaim_status_type_is_saveable(const GaimStatusType *status_type)
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386 {
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387 g_return_val_if_fail(status_type != NULL, FALSE);
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388
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389 return status_type->saveable;
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390 }
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391
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392 gboolean
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393 gaim_status_type_is_user_settable(const GaimStatusType *status_type)
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394 {
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395 g_return_val_if_fail(status_type != NULL, FALSE);
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396
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397 return status_type->user_settable;
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398 }
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399
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400 gboolean
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401 gaim_status_type_is_independent(const GaimStatusType *status_type)
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402 {
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403 g_return_val_if_fail(status_type != NULL, FALSE);
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404
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405 return status_type->independent;
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406 }
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407
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408 gboolean
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409 gaim_status_type_is_exclusive(const GaimStatusType *status_type)
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410 {
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411 g_return_val_if_fail(status_type != NULL, FALSE);
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412
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413 return !status_type->independent;
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414 }
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415
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416 gboolean
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417 gaim_status_type_is_available(const GaimStatusType *status_type)
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418 {
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419 GaimStatusPrimitive primitive;
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420
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421 g_return_val_if_fail(status_type != NULL, FALSE);
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422
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423 primitive = gaim_status_type_get_primitive(status_type);
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424
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425 return (primitive == GAIM_STATUS_AVAILABLE);
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426 }
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427
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428 const char *
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429 gaim_status_type_get_primary_attr(const GaimStatusType *status_type)
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430 {
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431 g_return_val_if_fail(status_type != NULL, NULL);
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432
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433 return status_type->primary_attr_id;
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434 }
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435
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436 GaimStatusAttr *
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437 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id)
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438 {
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439 GList *l;
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440
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441 g_return_val_if_fail(status_type != NULL, NULL);
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442 g_return_val_if_fail(id != NULL, NULL);
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443
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444 for (l = status_type->attrs; l != NULL; l = l->next)
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445 {
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446 GaimStatusAttr *attr = (GaimStatusAttr *)l->data;
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447
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448 if (!strcmp(gaim_status_attr_get_id(attr), id))
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449 return attr;
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450 }
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451
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452 return NULL;
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453 }
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454
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455 const GList *
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456 gaim_status_type_get_attrs(const GaimStatusType *status_type)
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457 {
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458 g_return_val_if_fail(status_type != NULL, NULL);
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459
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460 return status_type->attrs;
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461 }
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462
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463 const GaimStatusType *
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464 gaim_status_type_find_with_id(GList *status_types, const char *id)
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465 {
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466 GaimStatusType *status_type;
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467
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468 g_return_val_if_fail(id != NULL, NULL);
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469
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470 while (status_types != NULL)
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471 {
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472 status_type = status_types->data;
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473
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474 if (!strcmp(id, status_type->id))
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475 return status_type;
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476
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477 status_types = status_types->next;
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478 }
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479
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480 return NULL;
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481 }
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482
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483
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484 /**************************************************************************
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485 * GaimStatusAttr API
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486 **************************************************************************/
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487 GaimStatusAttr *
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488 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type)
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489 {
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490 GaimStatusAttr *attr;
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491
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492 g_return_val_if_fail(id != NULL, NULL);
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493 g_return_val_if_fail(name != NULL, NULL);
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494 g_return_val_if_fail(value_type != NULL, NULL);
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495
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496 attr = g_new0(GaimStatusAttr, 1);
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497 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr);
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498
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499 attr->id = g_strdup(id);
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500 attr->name = g_strdup(name);
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501 attr->value_type = value_type;
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502
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503 return attr;
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504 }
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505
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506 void
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507 gaim_status_attr_destroy(GaimStatusAttr *attr)
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508 {
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509 g_return_if_fail(attr != NULL);
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510
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511 g_free(attr->id);
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512 g_free(attr->name);
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513
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514 gaim_value_destroy(attr->value_type);
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515
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516 GAIM_DBUS_UNREGISTER_POINTER(attr);
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517 g_free(attr);
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518 }
|
|
519
|
|
520 const char *
|
|
521 gaim_status_attr_get_id(const GaimStatusAttr *attr)
|
|
522 {
|
|
523 g_return_val_if_fail(attr != NULL, NULL);
|
|
524
|
|
525 return attr->id;
|
|
526 }
|
|
527
|
|
528 const char *
|
|
529 gaim_status_attr_get_name(const GaimStatusAttr *attr)
|
|
530 {
|
|
531 g_return_val_if_fail(attr != NULL, NULL);
|
|
532
|
|
533 return attr->name;
|
|
534 }
|
|
535
|
|
536 GaimValue *
|
|
537 gaim_status_attr_get_value(const GaimStatusAttr *attr)
|
|
538 {
|
|
539 g_return_val_if_fail(attr != NULL, NULL);
|
|
540
|
|
541 return attr->value_type;
|
|
542 }
|
|
543
|
|
544
|
|
545 /**************************************************************************
|
|
546 * GaimStatus API
|
|
547 **************************************************************************/
|
|
548 GaimStatus *
|
|
549 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence)
|
|
550 {
|
|
551 GaimStatus *status;
|
|
552 const GList *l;
|
|
553
|
|
554 g_return_val_if_fail(status_type != NULL, NULL);
|
|
555 g_return_val_if_fail(presence != NULL, NULL);
|
|
556
|
|
557 status = g_new0(GaimStatus, 1);
|
|
558 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus);
|
|
559
|
|
560 status->type = status_type;
|
|
561 status->presence = presence;
|
|
562
|
|
563 status->attr_values =
|
|
564 g_hash_table_new_full(g_str_hash, g_str_equal, g_free,
|
|
565 (GDestroyNotify)gaim_value_destroy);
|
|
566
|
|
567 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next)
|
|
568 {
|
|
569 GaimStatusAttr *attr = (GaimStatusAttr *)l->data;
|
|
570 GaimValue *value = gaim_status_attr_get_value(attr);
|
|
571 GaimValue *new_value = gaim_value_dup(value);
|
|
572
|
|
573 g_hash_table_insert(status->attr_values,
|
|
574 g_strdup(gaim_status_attr_get_id(attr)),
|
|
575 new_value);
|
|
576 }
|
|
577
|
|
578 return status;
|
|
579 }
|
|
580
|
|
581 /*
|
|
582 * TODO: If the GaimStatus is in a GaimPresence, then
|
|
583 * remove it from the GaimPresence?
|
|
584 */
|
|
585 void
|
|
586 gaim_status_destroy(GaimStatus *status)
|
|
587 {
|
|
588 g_return_if_fail(status != NULL);
|
|
589
|
|
590 g_hash_table_destroy(status->attr_values);
|
|
591
|
|
592 GAIM_DBUS_UNREGISTER_POINTER(status);
|
|
593 g_free(status);
|
|
594 }
|
|
595
|
|
596 static void
|
|
597 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence,
|
|
598 GaimStatus *old_status, GaimStatus *new_status)
|
|
599 {
|
|
600 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
601
|
|
602 if (gaim_prefs_get_bool("/core/logging/log_system"))
|
|
603 {
|
|
604 time_t current_time = time(NULL);
|
|
605 const char *buddy_alias = gaim_buddy_get_alias(buddy);
|
|
606 char *tmp;
|
|
607 GaimLog *log;
|
|
608
|
|
609 if (old_status != NULL)
|
|
610 {
|
|
611 tmp = g_strdup_printf(_("%s changed status from %s to %s"), buddy_alias,
|
|
612 gaim_status_get_name(old_status),
|
|
613 gaim_status_get_name(new_status));
|
|
614 }
|
|
615 else
|
|
616 {
|
|
617 /* old_status == NULL when an independent status is toggled. */
|
|
618
|
|
619 if (gaim_status_is_active(new_status))
|
|
620 {
|
|
621 tmp = g_strdup_printf(_("%s is now %s"), buddy_alias,
|
|
622 gaim_status_get_name(new_status));
|
|
623 }
|
|
624 else
|
|
625 {
|
|
626 tmp = g_strdup_printf(_("%s is no longer %s"), buddy_alias,
|
|
627 gaim_status_get_name(new_status));
|
|
628 }
|
|
629 }
|
|
630
|
|
631 log = gaim_account_get_log(buddy->account, FALSE);
|
|
632 if (log != NULL)
|
|
633 {
|
|
634 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias,
|
|
635 current_time, tmp);
|
|
636 }
|
|
637
|
|
638 g_free(tmp);
|
|
639 }
|
|
640
|
|
641 if (ops != NULL && ops->update != NULL)
|
|
642 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy);
|
|
643 }
|
|
644
|
|
645 static void
|
|
646 notify_status_update(GaimPresence *presence, GaimStatus *old_status,
|
|
647 GaimStatus *new_status)
|
|
648 {
|
|
649 GaimPresenceContext context = gaim_presence_get_context(presence);
|
|
650
|
|
651 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT)
|
|
652 {
|
|
653 GaimAccount *account = gaim_presence_get_account(presence);
|
|
654 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops();
|
|
655
|
|
656 if (gaim_account_get_enabled(account, gaim_core_get_ui()))
|
|
657 gaim_prpl_change_account_status(account, old_status, new_status);
|
|
658
|
|
659 if (ops != NULL && ops->status_changed != NULL)
|
|
660 {
|
|
661 ops->status_changed(account, new_status);
|
|
662 }
|
|
663 }
|
|
664 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY)
|
|
665 {
|
|
666 const GList *l;
|
|
667
|
|
668 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next)
|
|
669 {
|
|
670 notify_buddy_status_update((GaimBuddy *)l->data, presence,
|
|
671 old_status, new_status);
|
|
672 }
|
|
673 }
|
|
674 }
|
|
675
|
|
676 static void
|
|
677 status_has_changed(GaimStatus *status)
|
|
678 {
|
|
679 GaimPresence *presence;
|
|
680 GaimStatus *old_status;
|
|
681
|
|
682 presence = gaim_status_get_presence(status);
|
|
683
|
|
684 /*
|
|
685 * If this status is exclusive, then we must be setting it to "active."
|
|
686 * Since we are setting it to active, we want to set the currently
|
|
687 * active status to "inactive."
|
|
688 */
|
|
689 if (gaim_status_is_exclusive(status))
|
|
690 {
|
|
691 old_status = gaim_presence_get_active_status(presence);
|
|
692 if (old_status != NULL && (old_status != status))
|
|
693 old_status->active = FALSE;
|
|
694 presence->active_status = status;
|
|
695 }
|
|
696 else
|
|
697 old_status = NULL;
|
|
698
|
|
699 notify_status_update(presence, old_status, status);
|
|
700 }
|
|
701
|
|
702 void
|
|
703 gaim_status_set_active(GaimStatus *status, gboolean active)
|
|
704 {
|
|
705 gaim_status_set_active_with_attrs_list(status, active, NULL);
|
|
706 }
|
|
707
|
|
708 /*
|
|
709 * This used to parse the va_list directly, but now it creates a GList
|
|
710 * and passes it to gaim_status_set_active_with_attrs_list(). That
|
|
711 * function was created because accounts.c needs to pass a GList of
|
|
712 * attributes to the status API.
|
|
713 */
|
|
714 void
|
|
715 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args)
|
|
716 {
|
|
717 GList *attrs = NULL;
|
|
718 const gchar *id;
|
|
719 gpointer data;
|
|
720
|
14643
|
721 while ((id = va_arg(args, const char *)) != NULL)
|
14192
|
722 {
|
14643
|
723 attrs = g_list_append(attrs, (char *)id);
|
|
724 data = va_arg(args, void *);
|
|
725 attrs = g_list_append(attrs, data);
|
14192
|
726 }
|
|
727 gaim_status_set_active_with_attrs_list(status, active, attrs);
|
|
728 g_list_free(attrs);
|
|
729 }
|
|
730
|
|
731 void
|
|
732 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active,
|
|
733 const GList *attrs)
|
|
734 {
|
|
735 gboolean changed = FALSE;
|
|
736 const GList *l;
|
|
737 GList *specified_attr_ids = NULL;
|
|
738 GaimStatusType *status_type;
|
|
739
|
|
740 g_return_if_fail(status != NULL);
|
|
741
|
|
742 if (!active && gaim_status_is_exclusive(status))
|
|
743 {
|
|
744 gaim_debug_error("status",
|
|
745 "Cannot deactivate an exclusive status (%s).\n",
|
|
746 gaim_status_get_id(status));
|
|
747 return;
|
|
748 }
|
|
749
|
|
750 if (status->active != active)
|
|
751 {
|
|
752 changed = TRUE;
|
|
753 }
|
|
754
|
|
755 status->active = active;
|
|
756
|
|
757 /* Set any attributes */
|
|
758 l = attrs;
|
|
759 while (l != NULL)
|
|
760 {
|
|
761 const gchar *id;
|
|
762 GaimValue *value;
|
|
763
|
|
764 id = l->data;
|
|
765 l = l->next;
|
|
766 value = gaim_status_get_attr_value(status, id);
|
|
767 if (value == NULL)
|
|
768 {
|
|
769 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is "
|
|
770 "not supported.\n", id, status->type->name);
|
|
771 /* Skip over the data and move on to the next attribute */
|
|
772 l = l->next;
|
|
773 continue;
|
|
774 }
|
|
775
|
|
776 specified_attr_ids = g_list_prepend(specified_attr_ids, (gpointer)id);
|
|
777
|
|
778 if (value->type == GAIM_TYPE_STRING)
|
|
779 {
|
|
780 const gchar *string_data = l->data;
|
|
781 l = l->next;
|
|
782 if (((string_data == NULL) && (value->data.string_data == NULL)) ||
|
|
783 ((string_data != NULL) && (value->data.string_data != NULL) &&
|
|
784 !strcmp(string_data, value->data.string_data)))
|
|
785 {
|
|
786 continue;
|
|
787 }
|
|
788 gaim_status_set_attr_string(status, id, string_data);
|
|
789 changed = TRUE;
|
|
790 }
|
|
791 else if (value->type == GAIM_TYPE_INT)
|
|
792 {
|
|
793 int int_data = GPOINTER_TO_INT(l->data);
|
|
794 l = l->next;
|
|
795 if (int_data == value->data.int_data)
|
|
796 continue;
|
|
797 gaim_status_set_attr_int(status, id, int_data);
|
|
798 changed = TRUE;
|
|
799 }
|
|
800 else if (value->type == GAIM_TYPE_BOOLEAN)
|
|
801 {
|
|
802 gboolean boolean_data = GPOINTER_TO_INT(l->data);
|
|
803 l = l->next;
|
|
804 if (boolean_data == value->data.boolean_data)
|
|
805 continue;
|
|
806 gaim_status_set_attr_boolean(status, id, boolean_data);
|
|
807 changed = TRUE;
|
|
808 }
|
|
809 else
|
|
810 {
|
|
811 /* We don't know what the data is--skip over it */
|
|
812 l = l->next;
|
|
813 }
|
|
814 }
|
|
815
|
|
816 /* Reset any unspecified attributes to their default value */
|
|
817 status_type = gaim_status_get_type(status);
|
|
818 l = gaim_status_type_get_attrs(status_type);
|
|
819 while (l != NULL)
|
|
820 {
|
|
821 GaimStatusAttr *attr;
|
|
822
|
|
823 attr = l->data;
|
|
824 if (!g_list_find_custom(specified_attr_ids, attr->id, (GCompareFunc)strcmp))
|
|
825 {
|
|
826 GaimValue *default_value;
|
|
827 default_value = gaim_status_attr_get_value(attr);
|
|
828 if (default_value->type == GAIM_TYPE_STRING)
|
|
829 gaim_status_set_attr_string(status, attr->id,
|
|
830 gaim_value_get_string(default_value));
|
|
831 else if (default_value->type == GAIM_TYPE_INT)
|
|
832 gaim_status_set_attr_int(status, attr->id,
|
|
833 gaim_value_get_int(default_value));
|
|
834 else if (default_value->type == GAIM_TYPE_BOOLEAN)
|
|
835 gaim_status_set_attr_boolean(status, attr->id,
|
|
836 gaim_value_get_boolean(default_value));
|
|
837 changed = TRUE;
|
|
838 }
|
|
839
|
|
840 l = l->next;
|
|
841 }
|
|
842 g_list_free(specified_attr_ids);
|
|
843
|
|
844 if (!changed)
|
|
845 return;
|
|
846 status_has_changed(status);
|
|
847 }
|
|
848
|
|
849 void
|
|
850 gaim_status_set_attr_boolean(GaimStatus *status, const char *id,
|
|
851 gboolean value)
|
|
852 {
|
|
853 GaimValue *attr_value;
|
|
854
|
|
855 g_return_if_fail(status != NULL);
|
|
856 g_return_if_fail(id != NULL);
|
|
857
|
|
858 /* Make sure this attribute exists and is the correct type. */
|
|
859 attr_value = gaim_status_get_attr_value(status, id);
|
|
860 g_return_if_fail(attr_value != NULL);
|
|
861 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN);
|
|
862
|
|
863 gaim_value_set_boolean(attr_value, value);
|
|
864 }
|
|
865
|
|
866 void
|
|
867 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value)
|
|
868 {
|
|
869 GaimValue *attr_value;
|
|
870
|
|
871 g_return_if_fail(status != NULL);
|
|
872 g_return_if_fail(id != NULL);
|
|
873
|
|
874 /* Make sure this attribute exists and is the correct type. */
|
|
875 attr_value = gaim_status_get_attr_value(status, id);
|
|
876 g_return_if_fail(attr_value != NULL);
|
|
877 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT);
|
|
878
|
|
879 gaim_value_set_int(attr_value, value);
|
|
880 }
|
|
881
|
|
882 void
|
|
883 gaim_status_set_attr_string(GaimStatus *status, const char *id,
|
|
884 const char *value)
|
|
885 {
|
|
886 GaimValue *attr_value;
|
|
887
|
|
888 g_return_if_fail(status != NULL);
|
|
889 g_return_if_fail(id != NULL);
|
|
890
|
|
891 /* Make sure this attribute exists and is the correct type. */
|
|
892 attr_value = gaim_status_get_attr_value(status, id);
|
|
893 /* This used to be g_return_if_fail, but it's failing a LOT, so
|
|
894 * let's generate a log error for now. */
|
|
895 /* g_return_if_fail(attr_value != NULL); */
|
|
896 if (attr_value == NULL) {
|
|
897 gaim_debug_error("status",
|
|
898 "Attempted to set status attribute '%s' for "
|
|
899 "status '%s', which is not legal. Fix "
|
|
900 "this!\n", id,
|
|
901 gaim_status_type_get_name(gaim_status_get_type(status)));
|
|
902 return;
|
|
903 }
|
|
904 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING);
|
|
905
|
|
906 gaim_value_set_string(attr_value, value);
|
|
907 }
|
|
908
|
|
909 GaimStatusType *
|
|
910 gaim_status_get_type(const GaimStatus *status)
|
|
911 {
|
|
912 g_return_val_if_fail(status != NULL, NULL);
|
|
913
|
|
914 return status->type;
|
|
915 }
|
|
916
|
|
917 GaimPresence *
|
|
918 gaim_status_get_presence(const GaimStatus *status)
|
|
919 {
|
|
920 g_return_val_if_fail(status != NULL, NULL);
|
|
921
|
|
922 return status->presence;
|
|
923 }
|
|
924
|
|
925 const char *
|
|
926 gaim_status_get_id(const GaimStatus *status)
|
|
927 {
|
|
928 g_return_val_if_fail(status != NULL, NULL);
|
|
929
|
|
930 return gaim_status_type_get_id(gaim_status_get_type(status));
|
|
931 }
|
|
932
|
|
933 const char *
|
|
934 gaim_status_get_name(const GaimStatus *status)
|
|
935 {
|
|
936 g_return_val_if_fail(status != NULL, NULL);
|
|
937
|
|
938 return gaim_status_type_get_name(gaim_status_get_type(status));
|
|
939 }
|
|
940
|
|
941 gboolean
|
|
942 gaim_status_is_independent(const GaimStatus *status)
|
|
943 {
|
|
944 g_return_val_if_fail(status != NULL, FALSE);
|
|
945
|
|
946 return gaim_status_type_is_independent(gaim_status_get_type(status));
|
|
947 }
|
|
948
|
|
949 gboolean
|
|
950 gaim_status_is_exclusive(const GaimStatus *status)
|
|
951 {
|
|
952 g_return_val_if_fail(status != NULL, FALSE);
|
|
953
|
|
954 return gaim_status_type_is_exclusive(gaim_status_get_type(status));
|
|
955 }
|
|
956
|
|
957 gboolean
|
|
958 gaim_status_is_available(const GaimStatus *status)
|
|
959 {
|
|
960 g_return_val_if_fail(status != NULL, FALSE);
|
|
961
|
|
962 return gaim_status_type_is_available(gaim_status_get_type(status));
|
|
963 }
|
|
964
|
|
965 gboolean
|
|
966 gaim_status_is_active(const GaimStatus *status)
|
|
967 {
|
|
968 g_return_val_if_fail(status != NULL, FALSE);
|
|
969
|
|
970 return status->active;
|
|
971 }
|
|
972
|
|
973 gboolean
|
|
974 gaim_status_is_online(const GaimStatus *status)
|
|
975 {
|
|
976 GaimStatusPrimitive primitive;
|
|
977
|
|
978 g_return_val_if_fail( status != NULL, FALSE);
|
|
979
|
|
980 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status));
|
|
981
|
|
982 return (primitive != GAIM_STATUS_UNSET &&
|
|
983 primitive != GAIM_STATUS_OFFLINE);
|
|
984 }
|
|
985
|
|
986 GaimValue *
|
|
987 gaim_status_get_attr_value(const GaimStatus *status, const char *id)
|
|
988 {
|
|
989 g_return_val_if_fail(status != NULL, NULL);
|
|
990 g_return_val_if_fail(id != NULL, NULL);
|
|
991
|
|
992 return (GaimValue *)g_hash_table_lookup(status->attr_values, id);
|
|
993 }
|
|
994
|
|
995 gboolean
|
|
996 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id)
|
|
997 {
|
|
998 const GaimValue *value;
|
|
999
|
|
1000 g_return_val_if_fail(status != NULL, FALSE);
|
|
1001 g_return_val_if_fail(id != NULL, FALSE);
|
|
1002
|
|
1003 if ((value = gaim_status_get_attr_value(status, id)) == NULL)
|
|
1004 return FALSE;
|
|
1005
|
|
1006 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE);
|
|
1007
|
|
1008 return gaim_value_get_boolean(value);
|
|
1009 }
|
|
1010
|
|
1011 int
|
|
1012 gaim_status_get_attr_int(const GaimStatus *status, const char *id)
|
|
1013 {
|
|
1014 const GaimValue *value;
|
|
1015
|
|
1016 g_return_val_if_fail(status != NULL, 0);
|
|
1017 g_return_val_if_fail(id != NULL, 0);
|
|
1018
|
|
1019 if ((value = gaim_status_get_attr_value(status, id)) == NULL)
|
|
1020 return 0;
|
|
1021
|
|
1022 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0);
|
|
1023
|
|
1024 return gaim_value_get_int(value);
|
|
1025 }
|
|
1026
|
|
1027 const char *
|
|
1028 gaim_status_get_attr_string(const GaimStatus *status, const char *id)
|
|
1029 {
|
|
1030 const GaimValue *value;
|
|
1031
|
|
1032 g_return_val_if_fail(status != NULL, NULL);
|
|
1033 g_return_val_if_fail(id != NULL, NULL);
|
|
1034
|
|
1035 if ((value = gaim_status_get_attr_value(status, id)) == NULL)
|
|
1036 return NULL;
|
|
1037
|
|
1038 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL);
|
|
1039
|
|
1040 return gaim_value_get_string(value);
|
|
1041 }
|
|
1042
|
|
1043 gint
|
|
1044 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2)
|
|
1045 {
|
|
1046 GaimStatusType *type1, *type2;
|
|
1047 int score1 = 0, score2 = 0;
|
|
1048
|
|
1049 if ((status1 == NULL && status2 == NULL) ||
|
|
1050 (status1 == status2))
|
|
1051 {
|
|
1052 return 0;
|
|
1053 }
|
|
1054 else if (status1 == NULL)
|
|
1055 return 1;
|
|
1056 else if (status2 == NULL)
|
|
1057 return -1;
|
|
1058
|
|
1059 type1 = gaim_status_get_type(status1);
|
|
1060 type2 = gaim_status_get_type(status2);
|
|
1061
|
|
1062 if (gaim_status_is_active(status1))
|
|
1063 score1 = primitive_scores[gaim_status_type_get_primitive(type1)];
|
|
1064
|
|
1065 if (gaim_status_is_active(status2))
|
|
1066 score2 = primitive_scores[gaim_status_type_get_primitive(type2)];
|
|
1067
|
|
1068 if (score1 > score2)
|
|
1069 return -1;
|
|
1070 else if (score1 < score2)
|
|
1071 return 1;
|
|
1072
|
|
1073 return 0;
|
|
1074 }
|
|
1075
|
|
1076
|
|
1077 /**************************************************************************
|
|
1078 * GaimPresence API
|
|
1079 **************************************************************************/
|
|
1080 GaimPresence *
|
|
1081 gaim_presence_new(GaimPresenceContext context)
|
|
1082 {
|
|
1083 GaimPresence *presence;
|
|
1084
|
|
1085 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL);
|
|
1086
|
|
1087 presence = g_new0(GaimPresence, 1);
|
|
1088 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence);
|
|
1089
|
|
1090 presence->context = context;
|
|
1091
|
|
1092 presence->status_table =
|
|
1093 g_hash_table_new_full(g_str_hash, g_str_equal,
|
|
1094 g_free, NULL);
|
|
1095
|
|
1096 return presence;
|
|
1097 }
|
|
1098
|
|
1099 GaimPresence *
|
|
1100 gaim_presence_new_for_account(GaimAccount *account)
|
|
1101 {
|
|
1102 GaimPresence *presence = NULL;
|
|
1103 g_return_val_if_fail(account != NULL, NULL);
|
|
1104
|
|
1105 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT);
|
|
1106 presence->u.account = account;
|
|
1107 presence->statuses = gaim_prpl_get_statuses(account, presence);
|
|
1108
|
|
1109 return presence;
|
|
1110 }
|
|
1111
|
|
1112 GaimPresence *
|
|
1113 gaim_presence_new_for_conv(GaimConversation *conv)
|
|
1114 {
|
|
1115 GaimPresence *presence;
|
|
1116
|
|
1117 g_return_val_if_fail(conv != NULL, NULL);
|
|
1118
|
|
1119 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV);
|
|
1120 presence->u.chat.conv = conv;
|
|
1121 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */
|
|
1122
|
|
1123 return presence;
|
|
1124 }
|
|
1125
|
|
1126 GaimPresence *
|
|
1127 gaim_presence_new_for_buddy(GaimBuddy *buddy)
|
|
1128 {
|
|
1129 GaimPresence *presence;
|
|
1130 GaimStatusBuddyKey *key;
|
|
1131 GaimAccount *account;
|
|
1132
|
|
1133 g_return_val_if_fail(buddy != NULL, NULL);
|
|
1134 account = buddy->account;
|
|
1135
|
|
1136 key = g_new0(GaimStatusBuddyKey, 1);
|
|
1137 key->account = buddy->account;
|
|
1138 key->name = g_strdup(buddy->name);
|
|
1139
|
|
1140 presence = g_hash_table_lookup(buddy_presences, key);
|
|
1141 if (presence == NULL)
|
|
1142 {
|
|
1143 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY);
|
|
1144
|
|
1145 presence->u.buddy.name = g_strdup(buddy->name);
|
|
1146 presence->u.buddy.account = buddy->account;
|
|
1147 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence);
|
|
1148
|
|
1149 g_hash_table_insert(buddy_presences, key, presence);
|
|
1150 }
|
|
1151 else
|
|
1152 {
|
|
1153 g_free(key->name);
|
|
1154 g_free(key);
|
|
1155 }
|
|
1156
|
|
1157 presence->u.buddy.ref_count++;
|
|
1158 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies,
|
|
1159 buddy);
|
|
1160
|
|
1161 return presence;
|
|
1162 }
|
|
1163
|
|
1164 void
|
|
1165 gaim_presence_destroy(GaimPresence *presence)
|
|
1166 {
|
|
1167 g_return_if_fail(presence != NULL);
|
|
1168
|
|
1169 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY)
|
|
1170 {
|
|
1171 GaimStatusBuddyKey key;
|
|
1172
|
|
1173 if(presence->u.buddy.ref_count != 0)
|
|
1174 return;
|
|
1175
|
|
1176 key.account = presence->u.buddy.account;
|
|
1177 key.name = presence->u.buddy.name;
|
|
1178
|
|
1179 g_hash_table_remove(buddy_presences, &key);
|
|
1180
|
|
1181 g_free(presence->u.buddy.name);
|
|
1182 }
|
|
1183 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV)
|
|
1184 {
|
|
1185 g_free(presence->u.chat.user);
|
|
1186 }
|
|
1187
|
|
1188 g_list_foreach(presence->statuses, (GFunc)gaim_status_destroy, NULL);
|
|
1189 g_list_free(presence->statuses);
|
|
1190
|
|
1191 g_hash_table_destroy(presence->status_table);
|
|
1192
|
|
1193 GAIM_DBUS_UNREGISTER_POINTER(presence);
|
|
1194 g_free(presence);
|
|
1195 }
|
|
1196
|
|
1197 /*
|
|
1198 * TODO: Maybe we should cal gaim_presence_destroy() after we
|
|
1199 * decrement the ref count? I don't see why we should
|
|
1200 * make other places do it manually when we can do it here.
|
|
1201 */
|
|
1202 void
|
|
1203 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy)
|
|
1204 {
|
|
1205 g_return_if_fail(presence != NULL);
|
|
1206 g_return_if_fail(buddy != NULL);
|
|
1207 g_return_if_fail(gaim_presence_get_context(presence) ==
|
|
1208 GAIM_PRESENCE_CONTEXT_BUDDY);
|
|
1209
|
|
1210 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL)
|
|
1211 {
|
|
1212 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies,
|
|
1213 buddy);
|
|
1214 presence->u.buddy.ref_count--;
|
|
1215 }
|
|
1216 }
|
|
1217
|
|
1218 void
|
|
1219 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status)
|
|
1220 {
|
|
1221 g_return_if_fail(presence != NULL);
|
|
1222 g_return_if_fail(status != NULL);
|
|
1223
|
|
1224 presence->statuses = g_list_append(presence->statuses, status);
|
|
1225
|
|
1226 g_hash_table_insert(presence->status_table,
|
|
1227 g_strdup(gaim_status_get_id(status)), status);
|
|
1228 }
|
|
1229
|
|
1230 void
|
|
1231 gaim_presence_add_list(GaimPresence *presence, const GList *source_list)
|
|
1232 {
|
|
1233 const GList *l;
|
|
1234
|
|
1235 g_return_if_fail(presence != NULL);
|
|
1236 g_return_if_fail(source_list != NULL);
|
|
1237
|
|
1238 for (l = source_list; l != NULL; l = l->next)
|
|
1239 gaim_presence_add_status(presence, (GaimStatus *)l->data);
|
|
1240 }
|
|
1241
|
|
1242 void
|
|
1243 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id,
|
|
1244 gboolean active)
|
|
1245 {
|
|
1246 GaimStatus *status;
|
|
1247
|
|
1248 g_return_if_fail(presence != NULL);
|
|
1249 g_return_if_fail(status_id != NULL);
|
|
1250
|
|
1251 status = gaim_presence_get_status(presence, status_id);
|
|
1252
|
|
1253 g_return_if_fail(status != NULL);
|
|
1254 /* TODO: Should we do the following? */
|
|
1255 /* g_return_if_fail(active == status->active); */
|
|
1256
|
|
1257 if (gaim_status_is_exclusive(status))
|
|
1258 {
|
|
1259 if (!active)
|
|
1260 {
|
|
1261 gaim_debug_warning("status",
|
|
1262 "Attempted to set a non-independent status "
|
|
1263 "(%s) inactive. Only independent statuses "
|
|
1264 "can be specifically marked inactive.",
|
|
1265 status_id);
|
|
1266 return;
|
|
1267 }
|
|
1268 }
|
|
1269
|
|
1270 gaim_status_set_active(status, active);
|
|
1271 }
|
|
1272
|
|
1273 void
|
|
1274 gaim_presence_switch_status(GaimPresence *presence, const char *status_id)
|
|
1275 {
|
|
1276 gaim_presence_set_status_active(presence, status_id, TRUE);
|
|
1277 }
|
|
1278
|
|
1279 static void
|
|
1280 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence,
|
|
1281 time_t current_time, gboolean old_idle, gboolean idle)
|
|
1282 {
|
|
1283 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
1284
|
|
1285 if (!old_idle && idle)
|
|
1286 {
|
|
1287 if (gaim_prefs_get_bool("/core/logging/log_system"))
|
|
1288 {
|
|
1289 GaimLog *log = gaim_account_get_log(buddy->account, FALSE);
|
|
1290
|
|
1291 if (log != NULL)
|
|
1292 {
|
|
1293 char *tmp = g_strdup_printf(_("%s became idle"),
|
|
1294 gaim_buddy_get_alias(buddy));
|
|
1295
|
|
1296 gaim_log_write(log, GAIM_MESSAGE_SYSTEM,
|
|
1297 gaim_buddy_get_alias(buddy), current_time, tmp);
|
|
1298 g_free(tmp);
|
|
1299 }
|
|
1300 }
|
|
1301 }
|
|
1302 else if (old_idle && !idle)
|
|
1303 {
|
|
1304 if (gaim_prefs_get_bool("/core/logging/log_system"))
|
|
1305 {
|
|
1306 GaimLog *log = gaim_account_get_log(buddy->account, FALSE);
|
|
1307
|
|
1308 if (log != NULL)
|
|
1309 {
|
|
1310 char *tmp = g_strdup_printf(_("%s became unidle"),
|
|
1311 gaim_buddy_get_alias(buddy));
|
|
1312
|
|
1313 gaim_log_write(log, GAIM_MESSAGE_SYSTEM,
|
|
1314 gaim_buddy_get_alias(buddy), current_time, tmp);
|
|
1315 g_free(tmp);
|
|
1316 }
|
|
1317 }
|
|
1318 }
|
|
1319
|
|
1320 if (old_idle != idle)
|
|
1321 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle-changed", buddy,
|
|
1322 old_idle, idle);
|
|
1323
|
|
1324 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy));
|
|
1325
|
|
1326 /* Should this be done here? It'd perhaps make more sense to
|
|
1327 * connect to buddy-[un]idle signals and update from there
|
|
1328 */
|
|
1329
|
|
1330 if (ops != NULL && ops->update != NULL)
|
|
1331 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy);
|
|
1332 }
|
|
1333
|
|
1334 void
|
|
1335 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time)
|
|
1336 {
|
|
1337 gboolean old_idle;
|
|
1338
|
|
1339 g_return_if_fail(presence != NULL);
|
|
1340
|
|
1341 if (presence->idle == idle && presence->idle_time == idle_time)
|
|
1342 return;
|
|
1343
|
|
1344 old_idle = presence->idle;
|
|
1345 presence->idle = idle;
|
|
1346 presence->idle_time = (idle ? idle_time : 0);
|
|
1347
|
|
1348 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY)
|
|
1349 {
|
|
1350 const GList *l;
|
|
1351 time_t current_time = time(NULL);
|
|
1352
|
|
1353 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next)
|
|
1354 {
|
|
1355 update_buddy_idle((GaimBuddy *)l->data, presence, current_time,
|
|
1356 old_idle, idle);
|
|
1357 }
|
|
1358 }
|
|
1359 else if(gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_ACCOUNT)
|
|
1360 {
|
|
1361 GaimAccount *account;
|
|
1362 GaimConnection *gc;
|
|
1363 GaimPluginProtocolInfo *prpl_info = NULL;
|
|
1364
|
|
1365 account = gaim_presence_get_account(presence);
|
|
1366
|
|
1367 if (gaim_prefs_get_bool("/core/logging/log_system"))
|
|
1368 {
|
|
1369 GaimLog *log = gaim_account_get_log(account, FALSE);
|
|
1370
|
|
1371 if (log != NULL)
|
|
1372 {
|
|
1373 char *msg;
|
|
1374
|
|
1375 if (idle)
|
|
1376 msg = g_strdup_printf(_("+++ %s became idle"), gaim_account_get_username(account));
|
|
1377 else
|
|
1378 msg = g_strdup_printf(_("+++ %s became unidle"), gaim_account_get_username(account));
|
|
1379 gaim_log_write(log, GAIM_MESSAGE_SYSTEM,
|
|
1380 gaim_account_get_username(account),
|
|
1381 idle_time, msg);
|
|
1382 g_free(msg);
|
|
1383 }
|
|
1384 }
|
|
1385
|
|
1386 gc = gaim_account_get_connection(account);
|
|
1387
|
14391
|
1388 if (gc != NULL && GAIM_CONNECTION_IS_CONNECTED(gc) &&
|
|
1389 gc->prpl != NULL)
|
14192
|
1390 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
|
|
1391
|
14391
|
1392 if (prpl_info && prpl_info->set_idle)
|
14192
|
1393 prpl_info->set_idle(gc, (idle ? (time(NULL) - idle_time) : 0));
|
|
1394 }
|
|
1395 }
|
|
1396
|
|
1397 void
|
|
1398 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time)
|
|
1399 {
|
|
1400 g_return_if_fail(presence != NULL);
|
|
1401
|
|
1402 if (presence->login_time == login_time)
|
|
1403 return;
|
|
1404
|
|
1405 presence->login_time = login_time;
|
|
1406 }
|
|
1407
|
|
1408 GaimPresenceContext
|
|
1409 gaim_presence_get_context(const GaimPresence *presence)
|
|
1410 {
|
|
1411 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET);
|
|
1412
|
|
1413 return presence->context;
|
|
1414 }
|
|
1415
|
|
1416 GaimAccount *
|
|
1417 gaim_presence_get_account(const GaimPresence *presence)
|
|
1418 {
|
|
1419 GaimPresenceContext context;
|
|
1420
|
|
1421 g_return_val_if_fail(presence != NULL, NULL);
|
|
1422
|
|
1423 context = gaim_presence_get_context(presence);
|
|
1424
|
|
1425 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT ||
|
|
1426 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL);
|
|
1427
|
|
1428 return presence->u.account;
|
|
1429 }
|
|
1430
|
|
1431 GaimConversation *
|
|
1432 gaim_presence_get_conversation(const GaimPresence *presence)
|
|
1433 {
|
|
1434 g_return_val_if_fail(presence != NULL, NULL);
|
|
1435 g_return_val_if_fail(gaim_presence_get_context(presence) ==
|
|
1436 GAIM_PRESENCE_CONTEXT_CONV, NULL);
|
|
1437
|
|
1438 return presence->u.chat.conv;
|
|
1439 }
|
|
1440
|
|
1441 const char *
|
|
1442 gaim_presence_get_chat_user(const GaimPresence *presence)
|
|
1443 {
|
|
1444 g_return_val_if_fail(presence != NULL, NULL);
|
|
1445 g_return_val_if_fail(gaim_presence_get_context(presence) ==
|
|
1446 GAIM_PRESENCE_CONTEXT_CONV, NULL);
|
|
1447
|
|
1448 return presence->u.chat.user;
|
|
1449 }
|
|
1450
|
|
1451 const GList *
|
|
1452 gaim_presence_get_buddies(const GaimPresence *presence)
|
|
1453 {
|
|
1454 g_return_val_if_fail(presence != NULL, NULL);
|
|
1455 g_return_val_if_fail(gaim_presence_get_context(presence) ==
|
|
1456 GAIM_PRESENCE_CONTEXT_BUDDY, NULL);
|
|
1457
|
|
1458 return presence->u.buddy.buddies;
|
|
1459 }
|
|
1460
|
|
1461 const GList *
|
|
1462 gaim_presence_get_statuses(const GaimPresence *presence)
|
|
1463 {
|
|
1464 g_return_val_if_fail(presence != NULL, NULL);
|
|
1465
|
|
1466 return presence->statuses;
|
|
1467 }
|
|
1468
|
|
1469 GaimStatus *
|
|
1470 gaim_presence_get_status(const GaimPresence *presence, const char *status_id)
|
|
1471 {
|
|
1472 GaimStatus *status;
|
|
1473 const GList *l = NULL;
|
|
1474
|
|
1475 g_return_val_if_fail(presence != NULL, NULL);
|
|
1476 g_return_val_if_fail(status_id != NULL, NULL);
|
|
1477
|
|
1478 /* What's the purpose of this hash table? */
|
|
1479 status = (GaimStatus *)g_hash_table_lookup(presence->status_table,
|
|
1480 status_id);
|
|
1481
|
|
1482 if (status == NULL) {
|
|
1483 for (l = gaim_presence_get_statuses(presence);
|
|
1484 l != NULL && status == NULL; l = l->next)
|
|
1485 {
|
|
1486 GaimStatus *temp_status = l->data;
|
|
1487
|
|
1488 if (!strcmp(status_id, gaim_status_get_id(temp_status)))
|
|
1489 status = temp_status;
|
|
1490 }
|
|
1491
|
|
1492 if (status != NULL)
|
|
1493 g_hash_table_insert(presence->status_table,
|
|
1494 g_strdup(gaim_status_get_id(status)), status);
|
|
1495 }
|
|
1496
|
|
1497 return status;
|
|
1498 }
|
|
1499
|
|
1500 GaimStatus *
|
|
1501 gaim_presence_get_active_status(const GaimPresence *presence)
|
|
1502 {
|
|
1503 g_return_val_if_fail(presence != NULL, NULL);
|
|
1504
|
|
1505 return presence->active_status;
|
|
1506 }
|
|
1507
|
|
1508 gboolean
|
|
1509 gaim_presence_is_available(const GaimPresence *presence)
|
|
1510 {
|
|
1511 GaimStatus *status;
|
|
1512
|
|
1513 g_return_val_if_fail(presence != NULL, FALSE);
|
|
1514
|
|
1515 status = gaim_presence_get_active_status(presence);
|
|
1516
|
|
1517 return ((status != NULL && gaim_status_is_available(status)) &&
|
|
1518 !gaim_presence_is_idle(presence));
|
|
1519 }
|
|
1520
|
|
1521 gboolean
|
|
1522 gaim_presence_is_online(const GaimPresence *presence)
|
|
1523 {
|
|
1524 GaimStatus *status;
|
|
1525
|
|
1526 g_return_val_if_fail(presence != NULL, FALSE);
|
|
1527
|
|
1528 if ((status = gaim_presence_get_active_status(presence)) == NULL)
|
|
1529 return FALSE;
|
|
1530
|
|
1531 return gaim_status_is_online(status);
|
|
1532 }
|
|
1533
|
|
1534 gboolean
|
|
1535 gaim_presence_is_status_active(const GaimPresence *presence,
|
|
1536 const char *status_id)
|
|
1537 {
|
|
1538 GaimStatus *status;
|
|
1539
|
|
1540 g_return_val_if_fail(presence != NULL, FALSE);
|
|
1541 g_return_val_if_fail(status_id != NULL, FALSE);
|
|
1542
|
|
1543 status = gaim_presence_get_status(presence, status_id);
|
|
1544
|
|
1545 return (status != NULL && gaim_status_is_active(status));
|
|
1546 }
|
|
1547
|
|
1548 gboolean
|
|
1549 gaim_presence_is_status_primitive_active(const GaimPresence *presence,
|
|
1550 GaimStatusPrimitive primitive)
|
|
1551 {
|
|
1552 GaimStatus *status;
|
|
1553 GaimStatusType *status_type;
|
|
1554
|
|
1555 g_return_val_if_fail(presence != NULL, FALSE);
|
|
1556 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE);
|
|
1557
|
|
1558 status = gaim_presence_get_active_status(presence);
|
|
1559 status_type = gaim_status_get_type(status);
|
|
1560
|
|
1561 if (gaim_status_type_get_primitive(status_type) == primitive)
|
|
1562 return TRUE;
|
|
1563
|
|
1564 return FALSE;
|
|
1565 }
|
|
1566
|
|
1567 gboolean
|
|
1568 gaim_presence_is_idle(const GaimPresence *presence)
|
|
1569 {
|
|
1570 g_return_val_if_fail(presence != NULL, FALSE);
|
|
1571
|
|
1572 return gaim_presence_is_online(presence) && presence->idle;
|
|
1573 }
|
|
1574
|
|
1575 time_t
|
|
1576 gaim_presence_get_idle_time(const GaimPresence *presence)
|
|
1577 {
|
|
1578 g_return_val_if_fail(presence != NULL, 0);
|
|
1579
|
|
1580 return presence->idle_time;
|
|
1581 }
|
|
1582
|
|
1583 time_t
|
|
1584 gaim_presence_get_login_time(const GaimPresence *presence)
|
|
1585 {
|
|
1586 g_return_val_if_fail(presence != NULL, 0);
|
|
1587
|
|
1588 return gaim_presence_is_online(presence) ? presence->login_time : 0;
|
|
1589 }
|
|
1590
|
|
1591 gint
|
|
1592 gaim_presence_compare(const GaimPresence *presence1,
|
|
1593 const GaimPresence *presence2)
|
|
1594 {
|
|
1595 gboolean idle1, idle2;
|
|
1596 time_t idle_time_1, idle_time_2;
|
|
1597 int score1 = 0, score2 = 0;
|
|
1598 const GList *l;
|
|
1599
|
|
1600 if (presence1 == presence2)
|
|
1601 return 0;
|
|
1602 else if (presence1 == NULL)
|
|
1603 return 1;
|
|
1604 else if (presence2 == NULL)
|
|
1605 return -1;
|
|
1606
|
|
1607 /* Compute the score of the first set of statuses. */
|
|
1608 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next)
|
|
1609 {
|
|
1610 GaimStatus *status = (GaimStatus *)l->data;
|
|
1611 GaimStatusType *type = gaim_status_get_type(status);
|
|
1612
|
|
1613 if (gaim_status_is_active(status))
|
|
1614 score1 += primitive_scores[gaim_status_type_get_primitive(type)];
|
|
1615 }
|
|
1616 score1 += gaim_account_get_int(gaim_presence_get_account(presence1), "score", 0);
|
|
1617
|
|
1618 /* Compute the score of the second set of statuses. */
|
|
1619 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next)
|
|
1620 {
|
|
1621 GaimStatus *status = (GaimStatus *)l->data;
|
|
1622 GaimStatusType *type = gaim_status_get_type(status);
|
|
1623
|
|
1624 if (gaim_status_is_active(status))
|
|
1625 score2 += primitive_scores[gaim_status_type_get_primitive(type)];
|
|
1626 }
|
|
1627 score2 += gaim_account_get_int(gaim_presence_get_account(presence2), "score", 0);
|
|
1628
|
|
1629 idle1 = gaim_presence_is_idle(presence1);
|
|
1630 idle2 = gaim_presence_is_idle(presence2);
|
|
1631
|
|
1632 if (idle1)
|
|
1633 score1 += primitive_scores[SCORE_IDLE];
|
|
1634
|
|
1635 if (idle2)
|
|
1636 score2 += primitive_scores[SCORE_IDLE];
|
|
1637
|
|
1638 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1);
|
|
1639 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2);
|
|
1640
|
|
1641 if (idle_time_1 > idle_time_2)
|
|
1642 score1 += primitive_scores[SCORE_IDLE_TIME];
|
|
1643 else if (idle_time_1 < idle_time_2)
|
|
1644 score2 += primitive_scores[SCORE_IDLE_TIME];
|
|
1645
|
|
1646 if (score1 < score2)
|
|
1647 return 1;
|
|
1648 else if (score1 > score2)
|
|
1649 return -1;
|
|
1650
|
|
1651 return 0;
|
|
1652 }
|
|
1653
|
|
1654
|
|
1655 /**************************************************************************
|
|
1656 * Status subsystem
|
|
1657 **************************************************************************/
|
|
1658 static void
|
|
1659 score_pref_changed_cb(const char *name, GaimPrefType type,
|
|
1660 gconstpointer value, gpointer data)
|
|
1661 {
|
|
1662 int index = GPOINTER_TO_INT(data);
|
|
1663
|
|
1664 primitive_scores[index] = GPOINTER_TO_INT(value);
|
|
1665 }
|
|
1666
|
|
1667 static guint
|
|
1668 gaim_buddy_presences_hash(gconstpointer key)
|
|
1669 {
|
|
1670 const GaimStatusBuddyKey *me = key;
|
|
1671 guint ret;
|
|
1672 char *str;
|
|
1673
|
|
1674 str = g_strdup_printf("%p%s", me->account, me->name);
|
|
1675 ret = g_str_hash(str);
|
|
1676 g_free(str);
|
|
1677
|
|
1678 return ret;
|
|
1679 }
|
|
1680
|
|
1681 static gboolean
|
|
1682 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b)
|
|
1683 {
|
|
1684 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a;
|
|
1685 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b;
|
|
1686
|
|
1687 if(key_a->account == key_b->account &&
|
|
1688 !strcmp(key_a->name, key_b->name))
|
|
1689 return TRUE;
|
|
1690 else
|
|
1691 return FALSE;
|
|
1692 }
|
|
1693
|
|
1694 static void
|
|
1695 gaim_buddy_presences_key_free(gpointer a)
|
|
1696 {
|
|
1697 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a;
|
|
1698 g_free(key->name);
|
|
1699 g_free(key);
|
|
1700 }
|
|
1701
|
|
1702 void *
|
|
1703 gaim_status_get_handle(void) {
|
|
1704 static int handle;
|
|
1705
|
|
1706 return &handle;
|
|
1707 }
|
|
1708
|
|
1709 void
|
|
1710 gaim_status_init(void)
|
|
1711 {
|
|
1712 void *handle = gaim_status_get_handle;
|
|
1713
|
|
1714 gaim_prefs_add_none("/core/status");
|
|
1715 gaim_prefs_add_none("/core/status/scores");
|
|
1716
|
|
1717 gaim_prefs_add_int("/core/status/scores/offline",
|
|
1718 primitive_scores[GAIM_STATUS_OFFLINE]);
|
|
1719 gaim_prefs_add_int("/core/status/scores/available",
|
|
1720 primitive_scores[GAIM_STATUS_AVAILABLE]);
|
|
1721 gaim_prefs_add_int("/core/status/scores/invisible",
|
|
1722 primitive_scores[GAIM_STATUS_INVISIBLE]);
|
|
1723 gaim_prefs_add_int("/core/status/scores/away",
|
|
1724 primitive_scores[GAIM_STATUS_AWAY]);
|
|
1725 gaim_prefs_add_int("/core/status/scores/extended_away",
|
|
1726 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]);
|
|
1727 gaim_prefs_add_int("/core/status/scores/idle",
|
|
1728 primitive_scores[SCORE_IDLE]);
|
|
1729
|
|
1730 gaim_prefs_connect_callback(handle, "/core/status/scores/offline",
|
|
1731 score_pref_changed_cb,
|
|
1732 GINT_TO_POINTER(GAIM_STATUS_OFFLINE));
|
|
1733 gaim_prefs_connect_callback(handle, "/core/status/scores/available",
|
|
1734 score_pref_changed_cb,
|
|
1735 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE));
|
|
1736 gaim_prefs_connect_callback(handle, "/core/status/scores/invisible",
|
|
1737 score_pref_changed_cb,
|
|
1738 GINT_TO_POINTER(GAIM_STATUS_INVISIBLE));
|
|
1739 gaim_prefs_connect_callback(handle, "/core/status/scores/away",
|
|
1740 score_pref_changed_cb,
|
|
1741 GINT_TO_POINTER(GAIM_STATUS_AWAY));
|
|
1742 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away",
|
|
1743 score_pref_changed_cb,
|
|
1744 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY));
|
|
1745 gaim_prefs_connect_callback(handle, "/core/status/scores/idle",
|
|
1746 score_pref_changed_cb,
|
|
1747 GINT_TO_POINTER(SCORE_IDLE));
|
|
1748
|
|
1749 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash,
|
|
1750 gaim_buddy_presences_equal,
|
|
1751 gaim_buddy_presences_key_free, NULL);
|
|
1752 }
|
|
1753
|
|
1754 void
|
|
1755 gaim_status_uninit(void)
|
|
1756 {
|
|
1757 if (buddy_presences != NULL)
|
|
1758 {
|
|
1759 g_hash_table_destroy(buddy_presences);
|
|
1760
|
|
1761 buddy_presences = NULL;
|
|
1762 }
|
|
1763 }
|