annotate plugins/autorecon.c @ 9468:4d0b0d5485e6

[gaim-migrate @ 10293] (23:23:20) datallah: LSchiere: if you are up to it, this: http://www.butfer.com/gaim-patches/gtkconv_send_file.patch, makes it so that you can send files to people from the conversation window. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 07 Jul 2004 03:24:37 +0000
parents 294ae6548d4e
children ebbe4390f75b
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1 #include "internal.h"
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2
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3 #include "connection.h"
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4 #include "debug.h"
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5 #include "pluginpref.h"
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6 #include "prpl.h"
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7 #include "signals.h"
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8
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9
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10 #define AUTORECON_PLUGIN_ID "core-autorecon"
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11
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12 #define INITIAL 8000
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13 #define MAXTIME 2048000
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15
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16 typedef struct {
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17 int delay;
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18 guint timeout;
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19 } GaimAutoRecon;
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20
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21 static GHashTable *hash = NULL;
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23
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24 #define AUTORECON_OPT "/plugins/core/autorecon"
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25 #define OPT_HIDE_CONNECTED AUTORECON_OPT "/hide_connected_error"
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26 #define OPT_HIDE_CONNECTING AUTORECON_OPT "/hide_connecting_error"
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29 /* storage of original (old_ops) and modified (new_ops) ui ops to allow us to
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30 intercept calls to report_disconnect */
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31 static GaimConnectionUiOps *old_ops = NULL;
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32 static GaimConnectionUiOps *new_ops = NULL;
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33
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34
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35 static void report_disconnect(GaimConnection *gc, const char *text) {
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36
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37 if(old_ops == NULL || old_ops->report_disconnect == NULL) {
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38 /* there's nothing to call through to, so don't bother
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39 checking prefs */
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40 return;
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41
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42 } else if(gc->state == GAIM_CONNECTED
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43 && gaim_prefs_get_bool(OPT_HIDE_CONNECTED)) {
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44 /* this is a connected error, and we're hiding those */
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45 gaim_debug(GAIM_DEBUG_INFO, "autorecon",
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46 "hid disconnect error message\n");
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47 return;
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48
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49 } else if(gc->state == GAIM_CONNECTING
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50 && gaim_prefs_get_bool(OPT_HIDE_CONNECTING)) {
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51 /* this is a connecting error, and we're hiding those */
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52 gaim_debug(GAIM_DEBUG_INFO, "autorecon",
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53 "hid error message while connecting\n");
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54 return;
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55 }
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56
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57 /* if we haven't returned by now, then let's pass to the real
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58 function */
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59 old_ops->report_disconnect(gc, text);
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60 }
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62
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63 static gboolean do_signon(gpointer data) {
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64 GaimAccount *account = data;
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65 GaimAutoRecon *info;
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66
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67 gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n");
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68 g_return_val_if_fail(account != NULL, FALSE);
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69 info = g_hash_table_lookup(hash, account);
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70
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71 if (g_list_index(gaim_accounts_get_all(), account) < 0)
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72 return FALSE;
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73
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74 if(info)
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75 info->timeout = 0;
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76
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77 gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling gaim_account_connect\n");
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78 gaim_account_connect(account);
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79 gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling gaim_account_connect\n");
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80
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81 return FALSE;
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82 }
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84
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85 static void reconnect(GaimConnection *gc, void *m) {
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86 GaimAccount *account;
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87 GaimAutoRecon *info;
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88
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89 g_return_if_fail(gc != NULL);
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90 account = gaim_connection_get_account(gc);
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91 info = g_hash_table_lookup(hash, account);
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92
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93 if (!gc->wants_to_die) {
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94 if (info == NULL) {
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95 info = g_new0(GaimAutoRecon, 1);
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96 g_hash_table_insert(hash, account, info);
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97 info->delay = INITIAL;
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98 } else {
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99 info->delay = MIN(2 * info->delay, MAXTIME);
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100 if (info->timeout != 0)
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101 g_source_remove(info->timeout);
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102 }
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103 info->timeout = g_timeout_add(info->delay, do_signon, account);
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104 } else if (info != NULL) {
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105 g_hash_table_remove(hash, account);
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106 }
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107 }
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109
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110 static void
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111 free_auto_recon(gpointer data)
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112 {
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113 GaimAutoRecon *info = data;
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114
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115 if (info->timeout != 0)
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116 g_source_remove(info->timeout);
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117
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118 g_free(info);
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119 }
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120
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122 static gboolean
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123 plugin_load(GaimPlugin *plugin)
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124 {
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125
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126 /* this was the suggested way to override a single function of the
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127 real ui ops. However, there's a mild concern of having more than one
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128 bit of code making a new ui op call-through copy. If plugins A and B
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129 both override the ui ops (in that order), B thinks that the
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130 overridden ui ops A created was the original. If A unloads first,
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131 and swaps out and frees its overridden version, then B is calling
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132 through to a free'd ui op. There needs to be a way to "stack up"
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133 overridden ui ops or something... I have a good idea of how to write
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134 such a creature if someone wants it done. - siege 2004-04-20 */
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135
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136 /* get old ops, make a copy with a minor change */
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137 old_ops = gaim_connections_get_ui_ops();
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138 new_ops = (GaimConnectionUiOps *) g_memdup(old_ops,
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139 sizeof(GaimConnectionUiOps));
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140 new_ops->report_disconnect = report_disconnect;
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141 gaim_connections_set_ui_ops(new_ops);
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142
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143 hash = g_hash_table_new_full(g_int_hash, g_int_equal, NULL,
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144 free_auto_recon);
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145
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146 gaim_signal_connect(gaim_connections_get_handle(), "signed-off",
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147 plugin, GAIM_CALLBACK(reconnect), NULL);
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148
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149 return TRUE;
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150 }
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151
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152
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153 static gboolean
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154 plugin_unload(GaimPlugin *plugin)
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155 {
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156 gaim_signal_disconnect(gaim_connections_get_handle(), "signed-off",
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157 plugin, GAIM_CALLBACK(reconnect));
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158
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159 g_hash_table_destroy(hash);
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160 hash = NULL;
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161
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162 gaim_connections_set_ui_ops(old_ops);
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163 g_free(new_ops);
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164 old_ops = new_ops = NULL;
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165
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166 return TRUE;
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167 }
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168
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169
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170 static GaimPluginPrefFrame *get_plugin_pref_frame(GaimPlugin *plugin) {
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171 GaimPluginPrefFrame *frame = gaim_plugin_pref_frame_new();
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172 GaimPluginPref *pref;
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173
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174 pref = gaim_plugin_pref_new_with_label(_("Error Message Suppression"));
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175 gaim_plugin_pref_frame_add(frame, pref);
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176
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177 pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTED,
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178 _("Hide Disconnect Errors"));
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179 gaim_plugin_pref_frame_add(frame, pref);
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180
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181 pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTING,
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182 _("Hide Login Errors"));
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183 gaim_plugin_pref_frame_add(frame, pref);
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184
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185 return frame;
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186 }
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187
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188
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189 static GaimPluginUiInfo pref_info = {
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190 get_plugin_pref_frame
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191 };
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192
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193
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194 static GaimPluginInfo info =
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195 {
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196 GAIM_PLUGIN_API_VERSION, /**< api_version */
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197 GAIM_PLUGIN_STANDARD, /**< type */
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198 NULL, /**< ui_requirement */
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199 0, /**< flags */
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200 NULL, /**< dependencies */
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201 GAIM_PRIORITY_DEFAULT, /**< priority */
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202
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203 AUTORECON_PLUGIN_ID, /**< id */
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204 N_("Auto-Reconnect"), /**< name */
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205 VERSION, /**< version */
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206 /** summary */
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207 N_("When you are kicked offline, this reconnects you."),
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208 /** description */
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209 N_("When you are kicked offline, this reconnects you."),
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210 "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */
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211 GAIM_WEBSITE, /**< homepage */
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212
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213 plugin_load, /**< load */
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214 plugin_unload, /**< unload */
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215 NULL, /**< destroy */
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216
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217 NULL, /**< ui_info */
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218 NULL, /**< extra_info */
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219 &pref_info, /**< prefs_info */
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220 NULL
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221 };
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222
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223
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224 static void
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225 init_plugin(GaimPlugin *plugin)
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226 {
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227 gaim_prefs_add_none(AUTORECON_OPT);
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228 gaim_prefs_add_bool(OPT_HIDE_CONNECTED, FALSE);
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229 gaim_prefs_add_bool(OPT_HIDE_CONNECTING, FALSE);
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diff changeset
230 }
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diff changeset
231
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232 GAIM_INIT_PLUGIN(autorecon, init_plugin, info)
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233