annotate src/debug.c @ 9476:4d39f4d1034b

[gaim-migrate @ 10301] This changes Oscar to use g_utf8_validate for UTF-8 validation, rather than attempting a conversion from UTF-8 to UTF-8, as the latter appears to be problematic with some iconvs. This causes Oscar to print a conversion failure message (ala IRC) if we receive non-ASCII marked as such -- I don't think this is a problem, as I believe the ICQ funkiness is marked as ISO-8859-1, but if you get the message let me know. committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Wed, 07 Jul 2004 17:56:59 +0000
parents fa6395637e2c
children 2ac21bf20e04
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rev   line source
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1 /**
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2 * @file debug.c Debug API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #include "debug.h"
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26 #include <stdio.h>
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27 #include <stdlib.h>
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28 #include <glib.h>
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29
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30 static GaimDebugUiOps *debug_ui_ops = NULL;
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31
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32 void
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33 gaim_debug_vargs(GaimDebugLevel level, const char *category,
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34 const char *format, va_list args)
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35 {
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36 GaimDebugUiOps *ops;
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37
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38 g_return_if_fail(level != GAIM_DEBUG_ALL);
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39 g_return_if_fail(format != NULL);
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40
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41 ops = gaim_debug_get_ui_ops();
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42
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43 if (ops != NULL && ops->print != NULL)
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44 ops->print(level, category, format, args);
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45 }
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47 void
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48 gaim_debug(GaimDebugLevel level, const char *category,
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49 const char *format, ...)
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50 {
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51 va_list args;
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52
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53 g_return_if_fail(level != GAIM_DEBUG_ALL);
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54 g_return_if_fail(format != NULL);
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55
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56 va_start(args, format);
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57 gaim_debug_vargs(level, category, format, args);
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58 va_end(args);
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59 }
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60
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61 void
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62 gaim_debug_misc(const char *category, const char *format, ...)
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63 {
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64 va_list args;
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65
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66 g_return_if_fail(format != NULL);
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67
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68 va_start(args, format);
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69 gaim_debug_vargs(GAIM_DEBUG_MISC, category, format, args);
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70 va_end(args);
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71 }
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72
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73 void
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74 gaim_debug_info(const char *category, const char *format, ...)
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75 {
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76 va_list args;
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77
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78 g_return_if_fail(format != NULL);
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79
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80 va_start(args, format);
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81 gaim_debug_vargs(GAIM_DEBUG_INFO, category, format, args);
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82 va_end(args);
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83 }
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84
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85 void
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86 gaim_debug_warning(const char *category, const char *format, ...)
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87 {
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88 va_list args;
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89
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90 g_return_if_fail(format != NULL);
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91
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92 va_start(args, format);
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93 gaim_debug_vargs(GAIM_DEBUG_WARNING, category, format, args);
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94 va_end(args);
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95 }
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96
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97 void
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98 gaim_debug_error(const char *category, const char *format, ...)
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99 {
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100 va_list args;
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101
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102 g_return_if_fail(format != NULL);
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103
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104 va_start(args, format);
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105 gaim_debug_vargs(GAIM_DEBUG_ERROR, category, format, args);
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106 va_end(args);
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107 }
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108
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109 void
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110 gaim_debug_fatal(const char *category, const char *format, ...)
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111 {
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112 va_list args;
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113
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114 g_return_if_fail(format != NULL);
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115
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116 va_start(args, format);
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117 gaim_debug_vargs(GAIM_DEBUG_FATAL, category, format, args);
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118 va_end(args);
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119 }
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120
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121 void
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122 gaim_debug_set_ui_ops(GaimDebugUiOps *ops)
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123 {
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124 debug_ui_ops = ops;
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125 }
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126
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127 GaimDebugUiOps *
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128 gaim_debug_get_ui_ops(void)
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129 {
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130 return debug_ui_ops;
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131 }