annotate gaim.desktop.in @ 13905:4e44ecb866bd
[gaim-migrate @ 16394]
msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk.
The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case.
I also changed some foo->bar to gaim_foo_get_bar().
committer: Tailor Script <tailor@pidgin.im>
author |
Evan Schoenberg <evan.s@dreskin.net> |
date |
Sun, 02 Jul 2006 09:37:25 +0000 |
parents |
5adc0c9da9f3 |
children |
346faf2a5acd |
rev |
line source |
13179
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1 [Desktop Entry]
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2 Encoding=UTF-8
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3 _Name=Gaim Internet Messenger
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4 _GenericName=Internet Messenger
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5 _Comment=Send instant messages over multiple protocols
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6 Exec=gaim
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7 Icon=gaim.png
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8 StartupNotify=true
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9 Terminal=false
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10 Type=Application
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11 Categories=Application;Network;
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