annotate src/sound.c @ 13093:4f615c9fb63a

[gaim-migrate @ 15455] Since we try to discourage use of CVS, let's not talk about it in the segfault message. That line doesn't really provide any useful information to the average user anyway. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Thu, 02 Feb 2006 05:54:51 +0000
parents 5bc3d67ceb24
children
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1 /*
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2 * gaim
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3 *
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Sean Egan <seanegan@gmail.com>
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4 * Gaim is the legal property of its developers, whose names are too numerous
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5 * to list here. Please refer to the COPYRIGHT file distributed with this
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6 * source distribution.
1
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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Rob Flynn <gaim@robflynn.com>
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10 * the Free Software Foundation; either version 2 of the License, or
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Rob Flynn <gaim@robflynn.com>
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 *
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22 */
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23 #include "internal.h"
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24
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25 #include "blist.h"
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26 #include "prefs.h"
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27 #include "sound.h"
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29 static GaimSoundUiOps *sound_ui_ops = NULL;
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30
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31 void
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32 gaim_sound_play_file(const char *filename, const GaimAccount *account)
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33 {
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34 GaimStatus *status;
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35
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36 if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away")))
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37 {
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38 status = gaim_account_get_active_status(account);
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39 if (gaim_status_is_online(status) && !gaim_status_is_available(status))
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40 return;
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41 }
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42
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43 if(sound_ui_ops && sound_ui_ops->play_file)
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44 sound_ui_ops->play_file(filename);
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45 }
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46
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47 void
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48 gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account)
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49 {
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50 GaimStatus *status;
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51
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52 if ((account != NULL) &&
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53 (!gaim_prefs_get_bool("/core/sound/while_away")))
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54 {
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55 status = gaim_account_get_active_status(account);
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56 if (gaim_status_is_online(status) &&
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57 !gaim_status_is_available(status))
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58 return;
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59 }
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60
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61 if(sound_ui_ops && sound_ui_ops->play_event) {
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62 int plugin_return;
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63
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64 plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1(
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65 gaim_sounds_get_handle(), "playing-sound-event",
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66 event, account));
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67
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68 if (plugin_return)
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69 return;
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70 else
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71 sound_ui_ops->play_event(event);
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72 }
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73 }
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74
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75 void
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76 gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
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77 {
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78 if(sound_ui_ops && sound_ui_ops->uninit)
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79 sound_ui_ops->uninit();
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80
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81 sound_ui_ops = ops;
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82
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83 if(sound_ui_ops && sound_ui_ops->init)
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84 sound_ui_ops->init();
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85 }
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86
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87 GaimSoundUiOps *
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88 gaim_sound_get_ui_ops(void)
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89 {
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90 return sound_ui_ops;
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91 }
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92
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93 void
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94 gaim_sound_init()
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95 {
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96 void *handle = gaim_sounds_get_handle();
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97
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98 /**********************************************************************
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99 * Register signals
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100 **********************************************************************/
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101
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102 gaim_signal_register(handle, "playing-sound-event",
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103 gaim_marshal_BOOLEAN__INT_POINTER,
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104 gaim_value_new(GAIM_TYPE_BOOLEAN), 2,
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105 gaim_value_new(GAIM_TYPE_INT),
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106 gaim_value_new(GAIM_TYPE_POINTER));
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107
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108 gaim_prefs_add_none("/core/sound");
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109 gaim_prefs_add_bool("/core/sound/while_away", FALSE);
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110
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111 }
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112
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113 void
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114 gaim_sound_uninit()
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115 {
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116 if(sound_ui_ops && sound_ui_ops->uninit)
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117 sound_ui_ops->uninit();
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118
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119 gaim_signals_unregister_by_instance(gaim_sounds_get_handle());
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120 }
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121
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122 void *
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123 gaim_sounds_get_handle()
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124 {
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125 static int handle;
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126
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127 return &handle;
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128 }