Mercurial > pidgin
annotate src/sound.c @ 13623:51d436a267ac
[gaim-migrate @ 16009]
Use the GSlice allocator (for logs and log sets) when compiling with glib 2.10 or greater and eliminate some unnecessary memory zeroing. This cuts the log loading time in half for one of Luke's contacts.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
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date | Tue, 11 Apr 2006 16:06:24 +0000 |
parents | 5bc3d67ceb24 |
children |
rev | line source |
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1 | 1 /* |
2 * gaim | |
3 * | |
8046 | 4 * Gaim is the legal property of its developers, whose names are too numerous |
5 * to list here. Please refer to the COPYRIGHT file distributed with this | |
6 * source distribution. | |
1 | 7 * |
8 * This program is free software; you can redistribute it and/or modify | |
9 * it under the terms of the GNU General Public License as published by | |
10 * the Free Software Foundation; either version 2 of the License, or | |
11 * (at your option) any later version. | |
12 * | |
13 * This program is distributed in the hope that it will be useful, | |
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 * GNU General Public License for more details. | |
17 * | |
18 * You should have received a copy of the GNU General Public License | |
19 * along with this program; if not, write to the Free Software | |
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
21 * | |
22 */ | |
5872
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Christian Hammond <chipx86@chipx86.com>
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23 #include "internal.h" |
3630 | 24 |
10322 | 25 #include "blist.h" |
26 #include "prefs.h" | |
4561 | 27 #include "sound.h" |
1 | 28 |
5684 | 29 static GaimSoundUiOps *sound_ui_ops = NULL; |
3319 | 30 |
10322 | 31 void |
11642 | 32 gaim_sound_play_file(const char *filename, const GaimAccount *account) |
5684 | 33 { |
11642 | 34 GaimStatus *status; |
35 | |
11652 | 36 if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away"))) |
11642 | 37 { |
38 status = gaim_account_get_active_status(account); | |
39 if (gaim_status_is_online(status) && !gaim_status_is_available(status)) | |
40 return; | |
41 } | |
4430 | 42 |
5684 | 43 if(sound_ui_ops && sound_ui_ops->play_file) |
44 sound_ui_ops->play_file(filename); | |
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45 } |
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46 |
10322 | 47 void |
11642 | 48 gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account) |
1 | 49 { |
11642 | 50 GaimStatus *status; |
51 | |
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52 if ((account != NULL) && |
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53 (!gaim_prefs_get_bool("/core/sound/while_away"))) |
11642 | 54 { |
55 status = gaim_account_get_active_status(account); | |
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56 if (gaim_status_is_online(status) && |
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57 !gaim_status_is_available(status)) |
11642 | 58 return; |
59 } | |
4561 | 60 |
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61 if(sound_ui_ops && sound_ui_ops->play_event) { |
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62 int plugin_return; |
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63 |
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64 plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1( |
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65 gaim_sounds_get_handle(), "playing-sound-event", |
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66 event, account)); |
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67 |
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68 if (plugin_return) |
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69 return; |
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70 else |
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71 sound_ui_ops->play_event(event); |
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72 } |
4561 | 73 } |
10322 | 74 |
75 void | |
76 gaim_sound_set_ui_ops(GaimSoundUiOps *ops) | |
77 { | |
78 if(sound_ui_ops && sound_ui_ops->uninit) | |
79 sound_ui_ops->uninit(); | |
80 | |
81 sound_ui_ops = ops; | |
82 | |
83 if(sound_ui_ops && sound_ui_ops->init) | |
84 sound_ui_ops->init(); | |
85 } | |
86 | |
87 GaimSoundUiOps * | |
88 gaim_sound_get_ui_ops(void) | |
89 { | |
90 return sound_ui_ops; | |
91 } | |
92 | |
93 void | |
94 gaim_sound_init() | |
95 { | |
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96 void *handle = gaim_sounds_get_handle(); |
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97 |
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98 /********************************************************************** |
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99 * Register signals |
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100 **********************************************************************/ |
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101 |
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102 gaim_signal_register(handle, "playing-sound-event", |
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103 gaim_marshal_BOOLEAN__INT_POINTER, |
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104 gaim_value_new(GAIM_TYPE_BOOLEAN), 2, |
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105 gaim_value_new(GAIM_TYPE_INT), |
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106 gaim_value_new(GAIM_TYPE_POINTER)); |
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107 |
10322 | 108 gaim_prefs_add_none("/core/sound"); |
109 gaim_prefs_add_bool("/core/sound/while_away", FALSE); | |
110 | |
111 } | |
112 | |
113 void | |
114 gaim_sound_uninit() | |
115 { | |
116 if(sound_ui_ops && sound_ui_ops->uninit) | |
117 sound_ui_ops->uninit(); | |
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118 |
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119 gaim_signals_unregister_by_instance(gaim_sounds_get_handle()); |
10322 | 120 } |
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121 |
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122 void * |
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123 gaim_sounds_get_handle() |
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124 { |
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125 static int handle; |
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126 |
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127 return &handle; |
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128 } |