14192
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1 using Gaim;
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2
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3 public class GetBuddyBack : GaimPlugin
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4 {
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5 public void HandleSig(object[] args)
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6 {
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7 Buddy buddy = (Buddy)args[0];
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8
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9 Debug.debug(Debug.INFO, "buddyback", "buddy " + buddy.Name + " is back!\n");
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10 }
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11
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12 public override void Load()
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13 {
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14 Debug.debug(Debug.INFO, "buddyback", "loading...\n");
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15
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16 /*Signal.connect(BuddyList.GetHandle(), this, "buddy-back", new Signal.Handler(HandleSig));*/
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17 /*BuddyList.OnBuddyBack.connect(this, new Signal.Handler(HandleSig));*/
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18 }
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19
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20 public override void Unload()
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21 {
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22 }
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23
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24 public override void Destroy()
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25 {
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26 }
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27
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28 public override GaimPluginInfo Info()
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29 {
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30 return new GaimPluginInfo("C# Get Buddy Back", "0.1", "Prints when a Buddy returns", "Longer Description", "Eoin Coffey", "urled");
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31 }
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32 }
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