annotate plugins/perl/scripts/conversation.pl @ 12686:5f65a0cca87c

[gaim-migrate @ 15029] Clean up the STUN / SRV API a bit. I don't use this stuff, so there was no testing beyond compiling it. I think it's right, though I couldn't find where the STUN discovery status was ever set to 1 (discovering). Anyone know something about that? committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 03 Jan 2006 00:23:24 +0000
parents 6fd82071a7b8
children
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1 $MODULE_NAME = "Conversation Test";
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2
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3 use Gaim;
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4
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5 # All the information Gaim gets about our nifty plugin
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6 %PLUGIN_INFO = (
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7 perl_api_version => 2,
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8 name => "Perl: $MODULE_NAME",
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9 version => "0.1",
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10 summary => "Test plugin for the Perl interpreter.",
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11 description => "Implements a set of test proccedures to ensure all " .
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12 "functions that work in the C API still work in the " .
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13 "Perl plugin interface. As XSUBs are added, this " .
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14 "*should* be updated to test the changes. " .
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15 "Furthermore, this will function as the tutorial perl " .
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16 "plugin.",
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17 author => "John H. Kelm <johnhkelm\@gmail.com>",
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18 url => "http://sourceforge.net/users/johnhkelm/",
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19
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20 load => "plugin_load",
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21 unload => "plugin_unload"
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22 );
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23
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24
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25 # These names must already exist
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26 my $GROUP = "UIUC Buddies";
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27 my $USERNAME = "johnhkelm2";
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28
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29 # We will create these on load then destroy them on unload
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30 my $TEST_GROUP = "UConn Buddies";
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31 my $TEST_NAME = "johnhkelm";
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32 my $TEST_ALIAS = "John Kelm";
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33 my $PROTOCOL_ID = "prpl-oscar";
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34
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35
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36 sub plugin_init {
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37 return %PLUGIN_INFO;
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38 }
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39
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40
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41 # This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded
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42 # Note: The plugin has a reference to itself on top of the argument stack.
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43 sub plugin_load {
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44 my $plugin = shift;
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45 print "#" x 80 . "\n\n";
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46
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47 print "PERL: Finding account.\n";
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48 $account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID);
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49
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50 ######### TEST CODE HERE ##########
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51 # First we create two new conversations.
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52 print "Testing Gaim::Conversation::new()...";
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53 $conv1 = Gaim::Conversation->new(1, $account, "Test Conversation 1");
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54 if ($conv1) { print "ok.\n"; } else { print "fail.\n"; }
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55
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56 print "Testing Gaim::Conversation::new()...";
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57 $conv2 = Gaim::Conversation->new(1, $account, "Test Conversation 2");
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58 if ($conv2) { print "ok.\n"; } else { print "fail.\n"; }
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59
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60 # Second we create a window to display the conversations in.
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61 # Note that the package here is Gaim::Conversation::Window
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62 print "Testing Gaim::Conversation::Window::new()...\n";
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63 $win = Gaim::Conversation::Window::new();
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64
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65 # The third thing to do is to add the two conversations to the windows.
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66 # The subroutine add_conversation() returns the number of conversations
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67 # present in the window.
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68 print "Testing Gaim::Conversation::Window::add_conversation()...";
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69 $conv_count = $conv1->add_conversation();
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70 if ($conv_count) {
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71 print "ok..." . $conv_count . " conversations...\n";
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72 } else {
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73 print "fail.\n";
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74 }
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75
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76 print "Testing Gaim::Conversation::Window::add_conversation()...";
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77 $conv_count = $win->add_conversation($conv2);
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78 if ($conv_count) {
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79 print "ok..." . $conv_count . " conversations...\n";
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80 } else {
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81 print "fail.\n";
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82 }
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83
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84 # Now the window is displayed to the user.
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85 print "Testing Gaim::Conversation::Window::show()...\n";
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86 $win->show();
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87
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88 # Use get_im_data() to get a handle for the conversation
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89 print "Testing Gaim::Conversation::get_im_data()...\n";
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90 $im = $conv1->get_im_data();
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91 if ($im) { print "ok.\n"; } else { print "fail.\n"; }
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92
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93 # Here we send messages to the conversation
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94 print "Testing Gaim::Conversation::IM::send()...\n";
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95 $im->send("Message Test.");
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96
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97 print "Testing Gaim::Conversation::IM::write()...\n";
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98 $im->write("SENDER", "<b>Message</b> Test.", 0, 0);
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99
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100 print "#" x 80 . "\n\n";
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101 }
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102
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103 sub plugin_unload {
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104 my $plugin = shift;
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105
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106 print "#" x 80 . "\n\n";
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107 ######### TEST CODE HERE ##########
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108
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109 print "Testing Gaim::Conversation::Window::get_conversation_count()...\n";
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110 $conv_count = $win->get_conversation_count();
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111 print "...and it returned $conv_count.\n";
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112 if ($conv_count > 0) {
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113 print "Testing Gaim::Conversation::Window::destroy()...\n";
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114 $win->destroy();
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115 }
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116
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117 print "\n\n" . "#" x 80 . "\n\n";
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118 }
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119