Mercurial > pidgin
annotate plugins/mono/loader/status-glue.c @ 13190:60b863ecd89b
[gaim-migrate @ 15553]
perl scripts can use signal priority now.
Also it's always bothered me that the debug and signal stuff was just stuck at
the bottom of Gaim.xs so I've moved them to their own files,
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
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date | Wed, 08 Feb 2006 23:13:56 +0000 |
parents | 8edb08af68c7 |
children |
rev | line source |
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11980 | 1 #include "status.h" |
2 #include "mono-helper.h" | |
12442 | 3 #include "mono-glue.h" |
11980 | 4 |
5 MonoObject* gaim_status_build_status_object(void* data) | |
6 { | |
7 MonoObject *obj = NULL; | |
8 GaimStatus *status = (GaimStatus*)data; | |
9 | |
11996
ecd33ffb0b0a
[gaim-migrate @ 14289]
Gary Kramlich <grim@reaperworld.com>
parents:
11980
diff
changeset
|
10 obj = ml_create_api_object("Status"); |
ecd33ffb0b0a
[gaim-migrate @ 14289]
Gary Kramlich <grim@reaperworld.com>
parents:
11980
diff
changeset
|
11 g_return_val_if_fail(obj != NULL, NULL); |
ecd33ffb0b0a
[gaim-migrate @ 14289]
Gary Kramlich <grim@reaperworld.com>
parents:
11980
diff
changeset
|
12 |
11980 | 13 ml_set_prop_string(obj, "Id", (char*)gaim_status_get_id(status)); |
14 | |
15 return obj; | |
16 } |