annotate plugins/PERL-HOWTO @ 2349:60c716c32c40

[gaim-migrate @ 2362] (Names changed to protect the innocent.) blue:~/gaim/app/src $ ls -l ~/.gaim/logs/mid.log -rw-r--r-- 1 eric eric 607043 Sep 20 03:28 /home/eric/.gaim/logs/mid.log Previously on my 1.4GHz Athlon, displaying this 600k log file in the Log Viewer took 42 seconds: time start: 1001157353 time end : 1001157395 Now, with the new smiley checker, it takes 23: time start: 1001157199 time end : 1001157222 That's still horrible, but it's only a little more than half the time it previously took. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Sat, 22 Sep 2001 11:22:59 +0000
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children 571971659533
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1 This is really the wrong place for a HOWTO on writing perl scripts for gaim,
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2 but there didn't seem to be a much better place.
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3
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4 If you've ever written a perl script for X-Chat then you've basically written
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5 one for gaim as well. perl.c in gaim's source is basically an exact copy of
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6 X-Chat's perl.c file, with small modifications to suit GAIM rather than IRC.
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7
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8 Basically the reason for including perl is based on the experience with the
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9 plugins. X-Chat's docs on Perl Scripting sums it up nicely:
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10 it's not quite as simple to stick a module together in C and make it
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11 stable compared to the development time of perl code
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12
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13 Plugins are more powerful as they can directly access gaim's functions and
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14 variables; as such they should be used for things like modifying the UI or
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15 when something takes quite a bit of trickery not offered by perl. But for
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16 the most part things should be written in Perl. It's more stable than
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17 plugins.
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18
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19 There's a really quick simple perl script in this directory, gaim.pl, that
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20 should show most of the functions. Most things should be self-explanatory.
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21
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22 There's one thing you need to be aware of in perl scripts for gaim. Gaim
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23 supports multiple connections, and perl deals with them by using a unique
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24 identifier for each of them (that's a fancy way of saying that perl scripts
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25 use the memory address of the connection).
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26
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27 Everything available in normal perl scripts should be available in gaim's
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28 perl interface, so I'm not going to bother describing that. The important
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29 things are the functions provided by gaim's internal GAIM module, which is
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30 what most of this document is about. So, onto the functions.
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32 GAIM::register(name, version, shutdownroutine, unused)
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33 Just like X-Chat. This is the first function your script should call.
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34 shutdownroutine is a function that will be called when the script
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35 gets unloaded (like when gaim gets closed). This function returns
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36 gaim's version number.
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37
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38 GAIM::get_info(integer, ...)
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39 This function returns different information based on the integer passed
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40 to it.
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41 0 - the version of gaim you're running ("0.10.0" for example).
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42 1 - the list of connection ids
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43 2 - given a connection index, the protocol it uses (as an int)
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44 3 - given a connection index, the screenname of the person
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45 4 - given a connection index, the index in the users list
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46 5 - the list of names of users
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47 6 - the list of protocols of the users
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48
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49 GAIM::print(title, message)
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50 This displays a nice little dialog window.
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52
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53 GAIM::buddy_list(index)
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54 This returns the buddy list (no groups, just the names of the buddies)
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55 for the specified connection.
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56
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57 GAIM::online_list(index)
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58 This returns the list of online buddies for the specified connection.
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61 GAIM::command(command, ...)
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62 This sends commands to the server, and each command takes various
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63 arguments. The command should be self-explanatory:
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64 "signon" - the second arg is the index of the user to sign on
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65 "signoff" - the optional second arg is the connection index to sign off.
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66 if no args are given, all connections are signed off.
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67 "away" - the second arg is the away message
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68 "back" - no args.
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69 "idle" - the second arg is how long (in seconds) to set the idle time
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70 (this sets the idle time for all connections)
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71 "warn" - the second arg is the name of the person to warn. this is
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72 especially evil since it warns the person from every
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73 connection. The third argument is 1 if you want to warn
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74 anonymously. If 0 or ommitted, it will warn normally.
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75 "info" - the second arg is the connection index whose info you want to set,
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76 and the third arg is what you want to set your profile to.
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77
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78 GAIM::user_info(index, nick)
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79 Returns 8 data items:
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80 the screenname of the buddy
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81 the alias of the buddy
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82 "Online" or "Offline"
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83 their warning level
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84 signon time, in seconds since the epoch
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85 idle time, in seconds (?)
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86 user class, an integer with bit values
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87 AOL 1
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88 ADMIN 2
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89 UNCONFIRMED 4
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90 NORMAL 8
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91 AWAY 16
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92 their capabilites, an integer with bit values
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93 BUDDYICON 1
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94 VOICE 2
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95 IMIMAGE 4
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96 CHAT 8
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97 GETFILE 16
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98 SENDFILE 32
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99 Since buddy lists are per-connection this goes through the connections
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100 until it finds a matching buddy name.
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101
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102 GAIM::write_to_conv(to, wflags, what, who)
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103 This displays a message into a conversation window. <wflags> is the
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104 message-style and works like that:
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105 wflags==0: display message as if received by <who>
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106 wflags==1: display message as if sent by <who>
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107 wflags==2: display system message
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108
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109 GAIM::serv_send_im(index, who, what, auto)
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110 Sends what from the connection index to who. :)
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111
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112 GAIM::print_to_conv(index, who, what, auto)
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113 Convenience function; combination of write_to_conv and serv_send_im.
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114
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115 GAIM::print_to_chat(index, room, what)
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116 Room is actually an int. Read SIGNALS to find out why.
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117
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118 GAIM::add_event_handler(event, function)
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119 This is the most important of them all. This is basically exactly like
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120 gaim_signal_connect for plugins. You pass which event you want to connect to
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121 (a string with the same name as the events for plugins, see SIGNALS), and a
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122 string with the name of the function you want called. Simple enough?
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123
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124 When this is triggered, the arguments will be passed in @_ and are not
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125 broken into a list, but left as one long string. You'll have to parse those
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126 yourself with split. (Sounding exactly like X-Chat yet?) The arguments are
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127 the exact same as those passed to the plugins, and are passed after the
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128 plugins have had their way with them. Perl scripts cannot modify the values
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129 so that gaim knows what the changes are.
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130
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131 Perl scripts can short-circuit certain events (namely event_im_send,
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132 event_im_recv, event_chat_send, and event_chat_recv). To short-circuit an
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133 event simply return a non-0 value. This will cause all subsequent scripts
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134 and the event itself to never happen (i.e. the user won't see it happen,
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135 and _send events won't actually send).
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136
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137 Names of buddies and chat rooms will be in quotes, and all other
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138 values (like text messages) will not be. (Watch the debug window to get a
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139 better feel for this, or better yet, look at the bottom of plugins.c.)
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140
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141 GAIM::add_timeout_handler(integer, function)
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142 This calls function after integer number of seconds. It only calls function
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143 once, so if you want to keep calling function, keep readding the handler.