Mercurial > pidgin
annotate src/sound.h @ 8157:657b5acaec48
[gaim-migrate @ 8869]
Gary Kramlich has mnemonicated the buddy pounce dialog for you all
committer: Tailor Script <tailor@pidgin.im>
author | Ethan Blanton <elb@pidgin.im> |
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date | Wed, 21 Jan 2004 04:51:29 +0000 |
parents | fa6395637e2c |
children | db62420a53a2 |
rev | line source |
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4561 | 1 /** |
2 * @file sound.h Sound API | |
3 * | |
4 * gaim | |
5 * | |
8046 | 6 * Gaim is the legal property of its developers, whose names are too numerous |
7 * to list here. Please refer to the COPYRIGHT file distributed with this | |
8 * source distribution. | |
4561 | 9 * |
10 * This program is free software; you can redistribute it and/or modify | |
11 * it under the terms of the GNU General Public License as published by | |
12 * the Free Software Foundation; either version 2 of the License, or | |
13 * (at your option) any later version. | |
14 * | |
15 * This program is distributed in the hope that it will be useful, | |
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
18 * GNU General Public License for more details. | |
19 * | |
20 * You should have received a copy of the GNU General Public License | |
21 * along with this program; if not, write to the Free Software | |
22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
23 */ | |
24 | |
4581 | 25 #ifndef _GAIM_SOUND_H_ |
26 #define _GAIM_SOUND_H_ | |
4561 | 27 |
28 /**************************************************************************/ | |
29 /** Data Structures */ | |
30 /**************************************************************************/ | |
31 | |
32 | |
33 /** | |
5684 | 34 * A type of sound. |
4561 | 35 */ |
36 | |
37 typedef enum _GaimSoundEventID | |
38 { | |
39 GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ | |
40 GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */ | |
41 GAIM_SOUND_RECEIVE, /**< Receive an IM. */ | |
42 GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */ | |
43 GAIM_SOUND_SEND, /**< Send an IM. */ | |
44 GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */ | |
45 GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */ | |
46 GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */ | |
47 GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */ | |
48 GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ | |
49 GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ | |
50 GAIM_NUM_SOUNDS /**< Total number of sounds. */ | |
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51 |
4561 | 52 } GaimSoundEventID; |
53 | |
5684 | 54 typedef struct _GaimSoundUiOps |
55 { | |
56 void (*init)(void); | |
57 void (*shutdown)(void); | |
58 void (*play_file)(const char *filename); | |
59 void (*play_event)(GaimSoundEventID event); | |
60 | |
61 } GaimSoundUiOps; | |
62 | |
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63 #ifdef __cplusplus |
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64 extern "C" { |
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65 #endif |
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66 |
4561 | 67 /**************************************************************************/ |
68 /** @name Sound API */ | |
69 /**************************************************************************/ | |
70 /*@{*/ | |
71 | |
72 /** | |
5684 | 73 * Sets the UI sound operations |
74 * | |
75 * @param ops The UI sound operations structure. | |
4561 | 76 */ |
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77 void gaim_sound_set_ui_ops(GaimSoundUiOps *ops); |
4561 | 78 |
79 /** | |
5684 | 80 * Gets the UI sound operations |
81 * | |
82 * @return The UI sound operations structure. | |
4561 | 83 */ |
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84 GaimSoundUiOps *gaim_sound_get_ui_ops(void); |
5684 | 85 |
86 /** | |
87 * Initializes the sound subsystem | |
88 */ | |
89 void gaim_sound_init(void); | |
90 | |
91 /** | |
92 * Shuts down the sound subsystem | |
93 */ | |
94 void gaim_sound_shutdown(void); | |
4561 | 95 |
96 /** | |
97 * Plays the specified sound file. | |
98 * | |
99 * @param filename The file to play. | |
100 */ | |
5684 | 101 void gaim_sound_play_file(const char *filename); |
4561 | 102 |
103 /** | |
104 * Plays the sound associated with the specified event. | |
105 * | |
106 * @param event The event. | |
107 */ | |
108 void gaim_sound_play_event(GaimSoundEventID event); | |
109 | |
110 /*@}*/ | |
111 | |
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112 #ifdef __cplusplus |
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113 } |
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114 #endif |
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115 |
4581 | 116 #endif /* _GAIM_SOUND_H_ */ |