annotate src/sound.h @ 8157:657b5acaec48

[gaim-migrate @ 8869] Gary Kramlich has mnemonicated the buddy pounce dialog for you all committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Wed, 21 Jan 2004 04:51:29 +0000
parents fa6395637e2c
children db62420a53a2
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1 /**
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2 * @file sound.h Sound API
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3 *
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4 * gaim
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5 *
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6 * Gaim is the legal property of its developers, whose names are too numerous
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7 * to list here. Please refer to the COPYRIGHT file distributed with this
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8 * source distribution.
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9 *
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10 * This program is free software; you can redistribute it and/or modify
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11 * it under the terms of the GNU General Public License as published by
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12 * the Free Software Foundation; either version 2 of the License, or
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13 * (at your option) any later version.
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14 *
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15 * This program is distributed in the hope that it will be useful,
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16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 * GNU General Public License for more details.
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19 *
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20 * You should have received a copy of the GNU General Public License
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21 * along with this program; if not, write to the Free Software
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22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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23 */
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24
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25 #ifndef _GAIM_SOUND_H_
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26 #define _GAIM_SOUND_H_
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27
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28 /**************************************************************************/
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29 /** Data Structures */
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30 /**************************************************************************/
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31
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32
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33 /**
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34 * A type of sound.
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35 */
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36
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37 typedef enum _GaimSoundEventID
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38 {
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39 GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */
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40 GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */
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41 GAIM_SOUND_RECEIVE, /**< Receive an IM. */
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42 GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */
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43 GAIM_SOUND_SEND, /**< Send an IM. */
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44 GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */
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45 GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */
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46 GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */
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47 GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */
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48 GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */
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49 GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */
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50 GAIM_NUM_SOUNDS /**< Total number of sounds. */
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51
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52 } GaimSoundEventID;
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53
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54 typedef struct _GaimSoundUiOps
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55 {
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56 void (*init)(void);
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57 void (*shutdown)(void);
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58 void (*play_file)(const char *filename);
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59 void (*play_event)(GaimSoundEventID event);
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60
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61 } GaimSoundUiOps;
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62
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63 #ifdef __cplusplus
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64 extern "C" {
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65 #endif
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66
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67 /**************************************************************************/
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68 /** @name Sound API */
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69 /**************************************************************************/
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70 /*@{*/
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71
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72 /**
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73 * Sets the UI sound operations
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74 *
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75 * @param ops The UI sound operations structure.
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76 */
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77 void gaim_sound_set_ui_ops(GaimSoundUiOps *ops);
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78
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79 /**
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80 * Gets the UI sound operations
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81 *
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82 * @return The UI sound operations structure.
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83 */
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84 GaimSoundUiOps *gaim_sound_get_ui_ops(void);
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85
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86 /**
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87 * Initializes the sound subsystem
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88 */
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89 void gaim_sound_init(void);
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90
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91 /**
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92 * Shuts down the sound subsystem
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93 */
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94 void gaim_sound_shutdown(void);
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95
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96 /**
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97 * Plays the specified sound file.
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98 *
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99 * @param filename The file to play.
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100 */
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101 void gaim_sound_play_file(const char *filename);
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102
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103 /**
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104 * Plays the sound associated with the specified event.
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105 *
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106 * @param event The event.
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107 */
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108 void gaim_sound_play_event(GaimSoundEventID event);
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109
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110 /*@}*/
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111
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112 #ifdef __cplusplus
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113 }
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114 #endif
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115
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116 #endif /* _GAIM_SOUND_H_ */