14192
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1 /*
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2 * gaim
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3 *
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4 * Gaim is the legal property of its developers, whose names are too numerous
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5 * to list here. Please refer to the COPYRIGHT file distributed with this
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6 * source distribution.
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 *
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22 */
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23 #include "internal.h"
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24 #include "blist.h"
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25 #include "conversation.h"
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26 #include "dbus-maybe.h"
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27 #include "debug.h"
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28 #include "notify.h"
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29 #include "prefs.h"
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30 #include "privacy.h"
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31 #include "prpl.h"
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32 #include "server.h"
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33 #include "signals.h"
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34 #include "util.h"
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35 #include "value.h"
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36 #include "xmlnode.h"
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37
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38 #define PATHSIZE 1024
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39
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40 static GaimBlistUiOps *blist_ui_ops = NULL;
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41
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42 static GaimBuddyList *gaimbuddylist = NULL;
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43 static guint save_timer = 0;
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44 static gboolean blist_loaded = FALSE;
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45
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46
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47 /*********************************************************************
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48 * Private utility functions *
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49 *********************************************************************/
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50
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51 static GaimBlistNode *gaim_blist_get_last_sibling(GaimBlistNode *node)
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52 {
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53 GaimBlistNode *n = node;
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54 if (!n)
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55 return NULL;
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56 while (n->next)
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57 n = n->next;
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58 return n;
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59 }
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60
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61 static GaimBlistNode *gaim_blist_get_last_child(GaimBlistNode *node)
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62 {
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63 if (!node)
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64 return NULL;
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65 return gaim_blist_get_last_sibling(node->child);
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66 }
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67
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68 struct _gaim_hbuddy {
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69 char *name;
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70 GaimAccount *account;
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71 GaimBlistNode *group;
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72 };
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73
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74 static guint _gaim_blist_hbuddy_hash(struct _gaim_hbuddy *hb)
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75 {
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76 return g_str_hash(hb->name);
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77 }
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78
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79 static guint _gaim_blist_hbuddy_equal(struct _gaim_hbuddy *hb1, struct _gaim_hbuddy *hb2)
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80 {
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81 return ((!strcmp(hb1->name, hb2->name)) && hb1->account == hb2->account && hb1->group == hb2->group);
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82 }
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83
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84 static void _gaim_blist_hbuddy_free_key(struct _gaim_hbuddy *hb)
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85 {
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86 g_free(hb->name);
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87 g_free(hb);
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88 }
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89
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90
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91 /*********************************************************************
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92 * Writing to disk *
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93 *********************************************************************/
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94
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95 static void
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96 value_to_xmlnode(gpointer key, gpointer hvalue, gpointer user_data)
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97 {
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98 const char *name;
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99 GaimValue *value;
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100 xmlnode *node, *child;
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101 char buf[20];
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102
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103 name = (const char *)key;
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104 value = (GaimValue *)hvalue;
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105 node = (xmlnode *)user_data;
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106
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107 g_return_if_fail(value != NULL);
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108
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109 child = xmlnode_new_child(node, "setting");
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110 xmlnode_set_attrib(child, "name", name);
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111
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112 if (gaim_value_get_type(value) == GAIM_TYPE_INT) {
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113 xmlnode_set_attrib(child, "type", "int");
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114 snprintf(buf, sizeof(buf), "%d", gaim_value_get_int(value));
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115 xmlnode_insert_data(child, buf, -1);
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116 }
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117 else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) {
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118 xmlnode_set_attrib(child, "type", "string");
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119 xmlnode_insert_data(child, gaim_value_get_string(value), -1);
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120 }
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121 else if (gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN) {
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122 xmlnode_set_attrib(child, "type", "bool");
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123 snprintf(buf, sizeof(buf), "%d", gaim_value_get_boolean(value));
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124 xmlnode_insert_data(child, buf, -1);
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125 }
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126 }
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127
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128 static void
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129 chat_component_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
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130 {
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131 const char *name;
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132 const char *data;
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133 xmlnode *node, *child;
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134
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135 name = (const char *)key;
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136 data = (const char *)value;
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137 node = (xmlnode *)user_data;
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138
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139 g_return_if_fail(data != NULL);
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140
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141 child = xmlnode_new_child(node, "component");
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142 xmlnode_set_attrib(child, "name", name);
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143 xmlnode_insert_data(child, data, -1);
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144 }
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145
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146 static xmlnode *
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147 buddy_to_xmlnode(GaimBlistNode *bnode)
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148 {
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149 xmlnode *node, *child;
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150 GaimBuddy *buddy;
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151
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152 buddy = (GaimBuddy *)bnode;
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153
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154 node = xmlnode_new("buddy");
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155 xmlnode_set_attrib(node, "account", gaim_account_get_username(buddy->account));
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156 xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(buddy->account));
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157
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158 child = xmlnode_new_child(node, "name");
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159 xmlnode_insert_data(child, buddy->name, -1);
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160
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161 if (buddy->alias != NULL)
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162 {
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163 child = xmlnode_new_child(node, "alias");
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164 xmlnode_insert_data(child, buddy->alias, -1);
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165 }
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166
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167 /* Write buddy settings */
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168 g_hash_table_foreach(buddy->node.settings, value_to_xmlnode, node);
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169
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170 return node;
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171 }
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172
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173 static xmlnode *
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174 contact_to_xmlnode(GaimBlistNode *cnode)
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175 {
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176 xmlnode *node, *child;
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177 GaimContact *contact;
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178 GaimBlistNode *bnode;
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179
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180 contact = (GaimContact *)cnode;
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181
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182 node = xmlnode_new("contact");
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183
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184 if (contact->alias != NULL)
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185 {
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186 xmlnode_set_attrib(node, "alias", contact->alias);
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187 }
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188
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189 /* Write buddies */
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190 for (bnode = cnode->child; bnode != NULL; bnode = bnode->next)
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191 {
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192 if (!GAIM_BLIST_NODE_SHOULD_SAVE(bnode))
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193 continue;
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194 if (GAIM_BLIST_NODE_IS_BUDDY(bnode))
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195 {
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196 child = buddy_to_xmlnode(bnode);
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197 xmlnode_insert_child(node, child);
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198 }
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199 }
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200
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201 /* Write contact settings */
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202 g_hash_table_foreach(cnode->settings, value_to_xmlnode, node);
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203
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204 return node;
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205 }
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206
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207 static xmlnode *
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208 chat_to_xmlnode(GaimBlistNode *cnode)
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209 {
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210 xmlnode *node, *child;
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211 GaimChat *chat;
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212
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213 chat = (GaimChat *)cnode;
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214
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215 node = xmlnode_new("chat");
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216 xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(chat->account));
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217 xmlnode_set_attrib(node, "account", gaim_account_get_username(chat->account));
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218
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219 if (chat->alias != NULL)
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220 {
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221 child = xmlnode_new_child(node, "alias");
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222 xmlnode_insert_data(child, chat->alias, -1);
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223 }
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224
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225 /* Write chat components */
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226 g_hash_table_foreach(chat->components, chat_component_to_xmlnode, node);
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227
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228 /* Write chat settings */
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229 g_hash_table_foreach(chat->node.settings, value_to_xmlnode, node);
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230
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231 return node;
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232 }
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233
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234 static xmlnode *
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235 group_to_xmlnode(GaimBlistNode *gnode)
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236 {
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237 xmlnode *node, *child;
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238 GaimGroup *group;
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239 GaimBlistNode *cnode;
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240
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241 group = (GaimGroup *)gnode;
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242
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243 node = xmlnode_new("group");
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244 xmlnode_set_attrib(node, "name", group->name);
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245
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246 /* Write settings */
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247 g_hash_table_foreach(group->node.settings, value_to_xmlnode, node);
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248
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249 /* Write contacts and chats */
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250 for (cnode = gnode->child; cnode != NULL; cnode = cnode->next)
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251 {
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252 if (!GAIM_BLIST_NODE_SHOULD_SAVE(cnode))
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253 continue;
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254 if (GAIM_BLIST_NODE_IS_CONTACT(cnode))
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255 {
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256 child = contact_to_xmlnode(cnode);
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257 xmlnode_insert_child(node, child);
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258 }
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259 else if (GAIM_BLIST_NODE_IS_CHAT(cnode))
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260 {
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261 child = chat_to_xmlnode(cnode);
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262 xmlnode_insert_child(node, child);
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263 }
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264 }
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265
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266 return node;
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267 }
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268
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269 static xmlnode *
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270 accountprivacy_to_xmlnode(GaimAccount *account)
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271 {
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272 xmlnode *node, *child;
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273 GSList *cur;
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274 char buf[10];
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275
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276 node = xmlnode_new("account");
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277 xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(account));
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278 xmlnode_set_attrib(node, "name", gaim_account_get_username(account));
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279 snprintf(buf, sizeof(buf), "%d", account->perm_deny);
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280 xmlnode_set_attrib(node, "mode", buf);
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281
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282 for (cur = account->permit; cur; cur = cur->next)
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283 {
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284 child = xmlnode_new_child(node, "permit");
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285 xmlnode_insert_data(child, cur->data, -1);
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286 }
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287
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288 for (cur = account->deny; cur; cur = cur->next)
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289 {
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290 child = xmlnode_new_child(node, "block");
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291 xmlnode_insert_data(child, cur->data, -1);
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292 }
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293
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294 return node;
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295 }
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296
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297 static xmlnode *
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298 blist_to_xmlnode()
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299 {
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300 xmlnode *node, *child, *grandchild;
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301 GaimBlistNode *gnode;
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302 GList *cur;
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303
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304 node = xmlnode_new("gaim");
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305 xmlnode_set_attrib(node, "version", "1.0");
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306
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307 /* Write groups */
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308 child = xmlnode_new_child(node, "blist");
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309 for (gnode = gaimbuddylist->root; gnode != NULL; gnode = gnode->next)
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310 {
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311 if (!GAIM_BLIST_NODE_SHOULD_SAVE(gnode))
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312 continue;
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313 if (GAIM_BLIST_NODE_IS_GROUP(gnode))
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314 {
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315 grandchild = group_to_xmlnode(gnode);
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316 xmlnode_insert_child(child, grandchild);
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317 }
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318 }
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319
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320 /* Write privacy settings */
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321 child = xmlnode_new_child(node, "privacy");
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322 for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next)
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323 {
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324 grandchild = accountprivacy_to_xmlnode(cur->data);
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325 xmlnode_insert_child(child, grandchild);
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326 }
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327
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328 return node;
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329 }
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330
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331 static void
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332 gaim_blist_sync()
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333 {
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334 xmlnode *node;
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335 char *data;
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336
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337 if (!blist_loaded)
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338 {
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339 gaim_debug_error("blist", "Attempted to save buddy list before it "
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340 "was read!\n");
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341 return;
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342 }
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343
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344 node = blist_to_xmlnode();
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345 data = xmlnode_to_formatted_str(node, NULL);
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346 gaim_util_write_data_to_file("blist.xml", data, -1);
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347 g_free(data);
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348 xmlnode_free(node);
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349 }
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350
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351 static gboolean
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352 save_cb(gpointer data)
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353 {
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354 gaim_blist_sync();
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355 save_timer = 0;
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356 return FALSE;
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357 }
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358
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359 void
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360 gaim_blist_schedule_save()
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361 {
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362 if (save_timer == 0)
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363 save_timer = gaim_timeout_add(5000, save_cb, NULL);
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364 }
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365
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366
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367 /*********************************************************************
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368 * Reading from disk *
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369 *********************************************************************/
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370
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371 static void
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372 parse_setting(GaimBlistNode *node, xmlnode *setting)
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373 {
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374 const char *name = xmlnode_get_attrib(setting, "name");
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375 const char *type = xmlnode_get_attrib(setting, "type");
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376 char *value = xmlnode_get_data(setting);
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377
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378 if (!value)
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379 return;
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380
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381 if (!type || !strcmp(type, "string"))
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382 gaim_blist_node_set_string(node, name, value);
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383 else if (!strcmp(type, "bool"))
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384 gaim_blist_node_set_bool(node, name, atoi(value));
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385 else if (!strcmp(type, "int"))
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386 gaim_blist_node_set_int(node, name, atoi(value));
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387
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388 g_free(value);
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389 }
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390
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391 static void
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392 parse_buddy(GaimGroup *group, GaimContact *contact, xmlnode *bnode)
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393 {
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394 GaimAccount *account;
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395 GaimBuddy *buddy;
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396 char *name = NULL, *alias = NULL;
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397 const char *acct_name, *proto, *protocol;
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398 xmlnode *x;
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399
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400 acct_name = xmlnode_get_attrib(bnode, "account");
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401 protocol = xmlnode_get_attrib(bnode, "protocol");
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402 proto = xmlnode_get_attrib(bnode, "proto");
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403
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404 if (!acct_name || (!proto && !protocol))
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405 return;
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406
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407 account = gaim_accounts_find(acct_name, proto ? proto : protocol);
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408
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409 if (!account)
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410 return;
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411
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412 if ((x = xmlnode_get_child(bnode, "name")))
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413 name = xmlnode_get_data(x);
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414
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415 if (!name)
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416 return;
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417
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418 if ((x = xmlnode_get_child(bnode, "alias")))
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419 alias = xmlnode_get_data(x);
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420
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421 buddy = gaim_buddy_new(account, name, alias);
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422 gaim_blist_add_buddy(buddy, contact, group,
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423 gaim_blist_get_last_child((GaimBlistNode*)contact));
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424
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425 for (x = xmlnode_get_child(bnode, "setting"); x; x = xmlnode_get_next_twin(x)) {
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426 parse_setting((GaimBlistNode*)buddy, x);
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427 }
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428
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429 g_free(name);
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430 g_free(alias);
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431 }
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432
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433 static void
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434 parse_contact(GaimGroup *group, xmlnode *cnode)
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435 {
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436 GaimContact *contact = gaim_contact_new();
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437 xmlnode *x;
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438 const char *alias;
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439
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440 gaim_blist_add_contact(contact, group,
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441 gaim_blist_get_last_child((GaimBlistNode*)group));
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442
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443 if ((alias = xmlnode_get_attrib(cnode, "alias"))) {
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444 gaim_contact_set_alias(contact, alias);
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445 }
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446
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447 for (x = cnode->child; x; x = x->next) {
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448 if (x->type != XMLNODE_TYPE_TAG)
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449 continue;
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450 if (!strcmp(x->name, "buddy"))
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451 parse_buddy(group, contact, x);
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452 else if (!strcmp(x->name, "setting"))
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453 parse_setting((GaimBlistNode*)contact, x);
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454 }
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455
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456 /* if the contact is empty, don't keep it around. it causes problems */
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457 if (!((GaimBlistNode*)contact)->child)
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458 gaim_blist_remove_contact(contact);
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459 }
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460
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461 static void
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462 parse_chat(GaimGroup *group, xmlnode *cnode)
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463 {
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464 GaimChat *chat;
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465 GaimAccount *account;
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466 const char *acct_name, *proto, *protocol;
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467 xmlnode *x;
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468 char *alias = NULL;
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469 GHashTable *components;
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470
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471 acct_name = xmlnode_get_attrib(cnode, "account");
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472 protocol = xmlnode_get_attrib(cnode, "protocol");
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473 proto = xmlnode_get_attrib(cnode, "proto");
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474
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475 if (!acct_name || (!proto && !protocol))
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476 return;
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477
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478 account = gaim_accounts_find(acct_name, proto ? proto : protocol);
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479
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480 if (!account)
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481 return;
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482
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483 if ((x = xmlnode_get_child(cnode, "alias")))
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484 alias = xmlnode_get_data(x);
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485
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486 components = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);
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487
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488 for (x = xmlnode_get_child(cnode, "component"); x; x = xmlnode_get_next_twin(x)) {
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489 const char *name;
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490 char *value;
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491
|
|
492 name = xmlnode_get_attrib(x, "name");
|
|
493 value = xmlnode_get_data(x);
|
|
494 g_hash_table_replace(components, g_strdup(name), value);
|
|
495 }
|
|
496
|
|
497 chat = gaim_chat_new(account, alias, components);
|
|
498 gaim_blist_add_chat(chat, group,
|
|
499 gaim_blist_get_last_child((GaimBlistNode*)group));
|
|
500
|
|
501 for (x = xmlnode_get_child(cnode, "setting"); x; x = xmlnode_get_next_twin(x)) {
|
|
502 parse_setting((GaimBlistNode*)chat, x);
|
|
503 }
|
|
504
|
|
505 g_free(alias);
|
|
506 }
|
|
507
|
|
508 static void
|
|
509 parse_group(xmlnode *groupnode)
|
|
510 {
|
|
511 const char *name = xmlnode_get_attrib(groupnode, "name");
|
|
512 GaimGroup *group;
|
|
513 xmlnode *cnode;
|
|
514
|
|
515 if (!name)
|
|
516 name = _("Buddies");
|
|
517
|
|
518 group = gaim_group_new(name);
|
|
519 gaim_blist_add_group(group,
|
|
520 gaim_blist_get_last_sibling(gaimbuddylist->root));
|
|
521
|
|
522 for (cnode = groupnode->child; cnode; cnode = cnode->next) {
|
|
523 if (cnode->type != XMLNODE_TYPE_TAG)
|
|
524 continue;
|
|
525 if (!strcmp(cnode->name, "setting"))
|
|
526 parse_setting((GaimBlistNode*)group, cnode);
|
|
527 else if (!strcmp(cnode->name, "contact") ||
|
|
528 !strcmp(cnode->name, "person"))
|
|
529 parse_contact(group, cnode);
|
|
530 else if (!strcmp(cnode->name, "chat"))
|
|
531 parse_chat(group, cnode);
|
|
532 }
|
|
533 }
|
|
534
|
|
535 /* TODO: Make static and rename to load_blist */
|
|
536 void
|
|
537 gaim_blist_load()
|
|
538 {
|
|
539 xmlnode *gaim, *blist, *privacy;
|
|
540
|
|
541 blist_loaded = TRUE;
|
|
542
|
|
543 gaim = gaim_util_read_xml_from_file("blist.xml", _("buddy list"));
|
|
544
|
|
545 if (gaim == NULL)
|
|
546 return;
|
|
547
|
|
548 blist = xmlnode_get_child(gaim, "blist");
|
|
549 if (blist) {
|
|
550 xmlnode *groupnode;
|
|
551 for (groupnode = xmlnode_get_child(blist, "group"); groupnode != NULL;
|
|
552 groupnode = xmlnode_get_next_twin(groupnode)) {
|
|
553 parse_group(groupnode);
|
|
554 }
|
|
555 }
|
|
556
|
|
557 privacy = xmlnode_get_child(gaim, "privacy");
|
|
558 if (privacy) {
|
|
559 xmlnode *anode;
|
|
560 for (anode = privacy->child; anode; anode = anode->next) {
|
|
561 xmlnode *x;
|
|
562 GaimAccount *account;
|
|
563 int imode;
|
|
564 const char *acct_name, *proto, *mode, *protocol;
|
|
565
|
|
566 acct_name = xmlnode_get_attrib(anode, "name");
|
|
567 protocol = xmlnode_get_attrib(anode, "protocol");
|
|
568 proto = xmlnode_get_attrib(anode, "proto");
|
|
569 mode = xmlnode_get_attrib(anode, "mode");
|
|
570
|
|
571 if (!acct_name || (!proto && !protocol) || !mode)
|
|
572 continue;
|
|
573
|
|
574 account = gaim_accounts_find(acct_name, proto ? proto : protocol);
|
|
575
|
|
576 if (!account)
|
|
577 continue;
|
|
578
|
|
579 imode = atoi(mode);
|
|
580 account->perm_deny = (imode != 0 ? imode : GAIM_PRIVACY_ALLOW_ALL);
|
|
581
|
|
582 for (x = anode->child; x; x = x->next) {
|
|
583 char *name;
|
|
584 if (x->type != XMLNODE_TYPE_TAG)
|
|
585 continue;
|
|
586
|
|
587 if (!strcmp(x->name, "permit")) {
|
|
588 name = xmlnode_get_data(x);
|
|
589 gaim_privacy_permit_add(account, name, TRUE);
|
|
590 g_free(name);
|
|
591 } else if (!strcmp(x->name, "block")) {
|
|
592 name = xmlnode_get_data(x);
|
|
593 gaim_privacy_deny_add(account, name, TRUE);
|
|
594 g_free(name);
|
|
595 }
|
|
596 }
|
|
597 }
|
|
598 }
|
|
599
|
|
600 xmlnode_free(gaim);
|
|
601 }
|
|
602
|
|
603
|
|
604 /*********************************************************************
|
|
605 * Stuff *
|
|
606 *********************************************************************/
|
|
607
|
|
608 static void
|
|
609 gaim_contact_compute_priority_buddy(GaimContact *contact)
|
|
610 {
|
|
611 GaimBlistNode *bnode;
|
|
612 GaimBuddy *new_priority = NULL;
|
|
613
|
|
614 g_return_if_fail(contact != NULL);
|
|
615
|
|
616 contact->priority = NULL;
|
|
617 for (bnode = ((GaimBlistNode*)contact)->child;
|
|
618 bnode != NULL;
|
|
619 bnode = bnode->next)
|
|
620 {
|
|
621 GaimBuddy *buddy;
|
|
622
|
|
623 if (!GAIM_BLIST_NODE_IS_BUDDY(bnode))
|
|
624 continue;
|
|
625
|
|
626 buddy = (GaimBuddy*)bnode;
|
|
627
|
|
628 if (!gaim_account_is_connected(buddy->account))
|
|
629 continue;
|
|
630 if (new_priority == NULL)
|
|
631 new_priority = buddy;
|
|
632 else
|
|
633 {
|
|
634 int cmp;
|
|
635
|
|
636 cmp = gaim_presence_compare(gaim_buddy_get_presence(new_priority),
|
|
637 gaim_buddy_get_presence(buddy));
|
|
638
|
|
639 if (cmp > 0 || (cmp == 0 &&
|
|
640 gaim_prefs_get_bool("/core/contact/last_match")))
|
|
641 {
|
|
642 new_priority = buddy;
|
|
643 }
|
|
644 }
|
|
645 }
|
|
646
|
|
647 contact->priority = new_priority;
|
|
648 contact->priority_valid = TRUE;
|
|
649 }
|
|
650
|
|
651
|
|
652 /*****************************************************************************
|
|
653 * Public API functions *
|
|
654 *****************************************************************************/
|
|
655
|
|
656 GaimBuddyList *gaim_blist_new()
|
|
657 {
|
|
658 GaimBlistUiOps *ui_ops;
|
|
659 GaimBuddyList *gbl = g_new0(GaimBuddyList, 1);
|
|
660 GAIM_DBUS_REGISTER_POINTER(gbl, GaimBuddyList);
|
|
661
|
|
662 ui_ops = gaim_blist_get_ui_ops();
|
|
663
|
|
664 gbl->buddies = g_hash_table_new_full((GHashFunc)_gaim_blist_hbuddy_hash,
|
|
665 (GEqualFunc)_gaim_blist_hbuddy_equal,
|
|
666 (GDestroyNotify)_gaim_blist_hbuddy_free_key, NULL);
|
|
667
|
|
668 if (ui_ops != NULL && ui_ops->new_list != NULL)
|
|
669 ui_ops->new_list(gbl);
|
|
670
|
|
671 return gbl;
|
|
672 }
|
|
673
|
|
674 void
|
|
675 gaim_set_blist(GaimBuddyList *list)
|
|
676 {
|
|
677 gaimbuddylist = list;
|
|
678 }
|
|
679
|
|
680 GaimBuddyList *
|
|
681 gaim_get_blist()
|
|
682 {
|
|
683 return gaimbuddylist;
|
|
684 }
|
|
685
|
|
686 GaimBlistNode *
|
|
687 gaim_blist_get_root()
|
|
688 {
|
|
689 return gaimbuddylist ? gaimbuddylist->root : NULL;
|
|
690 }
|
|
691
|
|
692 void gaim_blist_show()
|
|
693 {
|
|
694 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
695
|
|
696 if (ops && ops->show)
|
|
697 ops->show(gaimbuddylist);
|
|
698 }
|
|
699
|
|
700 void gaim_blist_destroy()
|
|
701 {
|
|
702 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
703
|
|
704 gaim_debug(GAIM_DEBUG_INFO, "blist", "Destroying\n");
|
|
705
|
|
706 if (ops && ops->destroy)
|
|
707 ops->destroy(gaimbuddylist);
|
|
708 }
|
|
709
|
|
710 void gaim_blist_set_visible(gboolean show)
|
|
711 {
|
|
712 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
713
|
|
714 if (ops && ops->set_visible)
|
|
715 ops->set_visible(gaimbuddylist, show);
|
|
716 }
|
|
717
|
|
718 static GaimBlistNode *get_next_node(GaimBlistNode *node, gboolean godeep)
|
|
719 {
|
|
720 if (node == NULL)
|
|
721 return NULL;
|
|
722
|
|
723 if (godeep && node->child)
|
|
724 return node->child;
|
|
725
|
|
726 if (node->next)
|
|
727 return node->next;
|
|
728
|
|
729 return get_next_node(node->parent, FALSE);
|
|
730 }
|
|
731
|
|
732 GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline)
|
|
733 {
|
|
734 GaimBlistNode *ret = node;
|
|
735
|
|
736 if (offline)
|
|
737 return get_next_node(ret, TRUE);
|
|
738 do
|
|
739 {
|
|
740 ret = get_next_node(ret, TRUE);
|
|
741 } while (ret && GAIM_BLIST_NODE_IS_BUDDY(ret) &&
|
|
742 !gaim_account_is_connected(gaim_buddy_get_account((GaimBuddy *)ret)));
|
|
743
|
|
744 return ret;
|
|
745 }
|
|
746
|
|
747 void
|
|
748 gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status)
|
|
749 {
|
|
750 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
751 GaimPresence *presence;
|
|
752 GaimStatus *status;
|
|
753
|
|
754 g_return_if_fail(buddy != NULL);
|
|
755
|
|
756 presence = gaim_buddy_get_presence(buddy);
|
|
757 status = gaim_presence_get_active_status(presence);
|
|
758
|
|
759 gaim_debug_info("blist", "Updating buddy status for %s (%s)\n",
|
|
760 buddy->name, gaim_account_get_protocol_name(buddy->account));
|
|
761
|
|
762 if (gaim_status_is_online(status) &&
|
|
763 !gaim_status_is_online(old_status)) {
|
|
764
|
|
765 gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-on", buddy);
|
|
766
|
|
767 ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online++;
|
|
768 if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 1)
|
|
769 ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online++;
|
|
770 } else if (!gaim_status_is_online(status) &&
|
|
771 gaim_status_is_online(old_status)) {
|
|
772 gaim_blist_node_set_int(&buddy->node, "last_seen", time(NULL));
|
|
773 gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-off", buddy);
|
|
774 ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online--;
|
|
775 if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 0)
|
|
776 ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online--;
|
|
777 } else {
|
|
778 gaim_signal_emit(gaim_blist_get_handle(),
|
|
779 "buddy-status-changed", buddy, old_status,
|
|
780 status);
|
|
781 }
|
|
782
|
|
783 /*
|
|
784 * This function used to only call the following two functions if one of
|
|
785 * the above signals had been triggered, but that's not good, because
|
|
786 * if someone's away message changes and they don't go from away to back
|
|
787 * to away then no signal is triggered.
|
|
788 *
|
|
789 * It's a safe assumption that SOMETHING called this function. PROBABLY
|
|
790 * because something, somewhere changed. Calling the stuff below
|
|
791 * certainly won't hurt anything. Unless you're on a K6-2 300.
|
|
792 */
|
|
793 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy));
|
|
794 if (ops && ops->update)
|
|
795 ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
|
|
796 }
|
|
797
|
|
798 void gaim_blist_update_buddy_icon(GaimBuddy *buddy)
|
|
799 {
|
|
800 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
801
|
|
802 g_return_if_fail(buddy != NULL);
|
|
803
|
|
804 if (ops && ops->update)
|
|
805 ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
|
|
806 }
|
|
807
|
|
808 /*
|
|
809 * TODO: Maybe remove the call to this from server.c and call it
|
|
810 * from oscar.c and toc.c instead?
|
|
811 */
|
|
812 void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name)
|
|
813 {
|
|
814 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
815 struct _gaim_hbuddy *hb;
|
|
816
|
|
817 g_return_if_fail(buddy != NULL);
|
|
818
|
|
819 hb = g_new(struct _gaim_hbuddy, 1);
|
|
820 hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
|
|
821 hb->account = buddy->account;
|
|
822 hb->group = ((GaimBlistNode *)buddy)->parent->parent;
|
|
823 g_hash_table_remove(gaimbuddylist->buddies, hb);
|
|
824
|
|
825 g_free(hb->name);
|
|
826 hb->name = g_strdup(gaim_normalize(buddy->account, name));
|
|
827 g_hash_table_replace(gaimbuddylist->buddies, hb, buddy);
|
|
828
|
|
829 g_free(buddy->name);
|
|
830 buddy->name = g_strdup(name);
|
|
831
|
|
832 gaim_blist_schedule_save();
|
|
833
|
|
834 if (ops && ops->update)
|
|
835 ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
|
|
836 }
|
|
837
|
|
838 void gaim_blist_alias_contact(GaimContact *contact, const char *alias)
|
|
839 {
|
|
840 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
841 GaimConversation *conv;
|
|
842 char *old_alias = contact->alias;
|
|
843 GaimBlistNode *bnode;
|
|
844
|
|
845 g_return_if_fail(contact != NULL);
|
|
846
|
|
847 if ((alias != NULL) && (*alias != '\0'))
|
|
848 contact->alias = g_strdup(alias);
|
|
849 else
|
|
850 contact->alias = NULL;
|
|
851
|
|
852 gaim_blist_schedule_save();
|
|
853
|
|
854 if (ops && ops->update)
|
|
855 ops->update(gaimbuddylist, (GaimBlistNode *)contact);
|
|
856
|
|
857 for(bnode = ((GaimBlistNode *)contact)->child; bnode != NULL; bnode = bnode->next)
|
|
858 {
|
|
859 GaimBuddy *buddy = (GaimBuddy *)bnode;
|
|
860
|
|
861 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name,
|
|
862 buddy->account);
|
|
863 if (conv)
|
|
864 gaim_conversation_autoset_title(conv);
|
|
865 }
|
|
866
|
|
867 gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
|
|
868 contact, old_alias);
|
|
869 g_free(old_alias);
|
|
870 }
|
|
871
|
|
872 void gaim_blist_alias_chat(GaimChat *chat, const char *alias)
|
|
873 {
|
|
874 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
875 char *old_alias = chat->alias;
|
|
876
|
|
877 g_return_if_fail(chat != NULL);
|
|
878
|
|
879 if ((alias != NULL) && (*alias != '\0'))
|
|
880 chat->alias = g_strdup(alias);
|
|
881 else
|
|
882 chat->alias = NULL;
|
|
883
|
|
884 gaim_blist_schedule_save();
|
|
885
|
|
886 if (ops && ops->update)
|
|
887 ops->update(gaimbuddylist, (GaimBlistNode *)chat);
|
|
888
|
|
889 gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
|
|
890 chat, old_alias);
|
|
891 g_free(old_alias);
|
|
892 }
|
|
893
|
|
894 void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias)
|
|
895 {
|
|
896 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
897 GaimConversation *conv;
|
|
898 char *old_alias = buddy->alias;
|
|
899
|
|
900 g_return_if_fail(buddy != NULL);
|
|
901
|
|
902 if ((alias != NULL) && (*alias != '\0'))
|
|
903 buddy->alias = g_strdup(alias);
|
|
904 else
|
|
905 buddy->alias = NULL;
|
|
906
|
|
907 gaim_blist_schedule_save();
|
|
908
|
|
909 if (ops && ops->update)
|
|
910 ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
|
|
911
|
|
912 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name,
|
|
913 buddy->account);
|
|
914 if (conv)
|
|
915 gaim_conversation_autoset_title(conv);
|
|
916
|
|
917 gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
|
|
918 buddy, old_alias);
|
|
919 g_free(old_alias);
|
|
920 }
|
|
921
|
|
922 void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias)
|
|
923 {
|
|
924 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
925 GaimConversation *conv;
|
|
926 char *old_alias = buddy->server_alias;
|
|
927
|
|
928 g_return_if_fail(buddy != NULL);
|
|
929
|
|
930 if ((alias != NULL) && (*alias != '\0') && g_utf8_validate(alias, -1, NULL))
|
|
931 buddy->server_alias = g_strdup(alias);
|
|
932 else
|
|
933 buddy->server_alias = NULL;
|
|
934
|
|
935 gaim_blist_schedule_save();
|
|
936
|
|
937 if (ops && ops->update)
|
|
938 ops->update(gaimbuddylist, (GaimBlistNode *)buddy);
|
|
939
|
|
940 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name,
|
|
941 buddy->account);
|
|
942 if (conv)
|
|
943 gaim_conversation_autoset_title(conv);
|
|
944
|
|
945 gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
|
|
946 buddy, old_alias);
|
|
947 g_free(old_alias);
|
|
948 }
|
|
949
|
|
950 /*
|
|
951 * TODO: If merging, prompt the user if they want to merge.
|
|
952 */
|
|
953 void gaim_blist_rename_group(GaimGroup *source, const char *new_name)
|
|
954 {
|
|
955 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
956 GaimGroup *dest;
|
|
957 gchar *old_name;
|
|
958 GList *moved_buddies = NULL;
|
|
959 GSList *accts;
|
|
960
|
|
961 g_return_if_fail(source != NULL);
|
|
962 g_return_if_fail(new_name != NULL);
|
|
963
|
|
964 if (*new_name == '\0' || !strcmp(new_name, source->name))
|
|
965 return;
|
|
966
|
|
967 dest = gaim_find_group(new_name);
|
|
968 if (dest != NULL) {
|
|
969 /* We're merging two groups */
|
|
970 GaimBlistNode *prev, *child, *next;
|
|
971
|
|
972 prev = gaim_blist_get_last_child((GaimBlistNode*)dest);
|
|
973 child = ((GaimBlistNode*)source)->child;
|
|
974
|
|
975 /*
|
|
976 * TODO: This seems like a dumb way to do this... why not just
|
|
977 * append all children from the old group to the end of the new
|
|
978 * one? PRPLs might be expecting to receive an add_buddy() for
|
|
979 * each moved buddy...
|
|
980 */
|
|
981 while (child)
|
|
982 {
|
|
983 next = child->next;
|
|
984 if (GAIM_BLIST_NODE_IS_CONTACT(child)) {
|
|
985 GaimBlistNode *bnode;
|
|
986 gaim_blist_add_contact((GaimContact *)child, dest, prev);
|
|
987 for (bnode = child->child; bnode != NULL; bnode = bnode->next) {
|
|
988 gaim_blist_add_buddy((GaimBuddy *)bnode, (GaimContact *)child,
|
|
989 NULL, bnode->prev);
|
|
990 moved_buddies = g_list_append(moved_buddies, bnode);
|
|
991 }
|
|
992 prev = child;
|
|
993 } else if (GAIM_BLIST_NODE_IS_CHAT(child)) {
|
|
994 gaim_blist_add_chat((GaimChat *)child, dest, prev);
|
|
995 prev = child;
|
|
996 } else {
|
|
997 gaim_debug(GAIM_DEBUG_ERROR, "blist",
|
|
998 "Unknown child type in group %s\n", source->name);
|
|
999 }
|
|
1000 child = next;
|
|
1001 }
|
|
1002
|
|
1003 /* Make a copy of the old group name and then delete the old group */
|
|
1004 old_name = g_strdup(source->name);
|
|
1005 gaim_blist_remove_group(source);
|
|
1006 source = dest;
|
|
1007 } else {
|
|
1008 /* A simple rename */
|
|
1009 GaimBlistNode *cnode, *bnode;
|
|
1010
|
|
1011 /* Build a GList of all buddies in this group */
|
|
1012 for (cnode = ((GaimBlistNode *)source)->child; cnode != NULL; cnode = cnode->next) {
|
|
1013 if (GAIM_BLIST_NODE_IS_CONTACT(cnode))
|
|
1014 for (bnode = cnode->child; bnode != NULL; bnode = bnode->next)
|
|
1015 moved_buddies = g_list_append(moved_buddies, bnode);
|
|
1016 }
|
|
1017
|
|
1018 old_name = source->name;
|
|
1019 source->name = g_strdup(new_name);
|
|
1020 }
|
|
1021
|
|
1022 /* Save our changes */
|
|
1023 gaim_blist_schedule_save();
|
|
1024
|
|
1025 /* Update the UI */
|
|
1026 if (ops && ops->update)
|
|
1027 ops->update(gaimbuddylist, (GaimBlistNode*)source);
|
|
1028
|
|
1029 /* Notify all PRPLs */
|
|
1030 /* TODO: Is this condition needed? Seems like it would always be TRUE */
|
|
1031 if(old_name && source && strcmp(source->name, old_name)) {
|
|
1032 for (accts = gaim_group_get_accounts(source); accts; accts = g_slist_remove(accts, accts->data)) {
|
|
1033 GaimAccount *account = accts->data;
|
|
1034 GaimPluginProtocolInfo *prpl_info = NULL;
|
|
1035 GList *l = NULL, *buddies = NULL;
|
|
1036
|
|
1037 if(account->gc && account->gc->prpl)
|
|
1038 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(account->gc->prpl);
|
|
1039
|
|
1040 if(!prpl_info)
|
|
1041 continue;
|
|
1042
|
|
1043 for(l = moved_buddies; l; l = l->next) {
|
|
1044 GaimBuddy *buddy = (GaimBuddy *)l->data;
|
|
1045
|
|
1046 if(buddy && buddy->account == account)
|
|
1047 buddies = g_list_append(buddies, (GaimBlistNode *)buddy);
|
|
1048 }
|
|
1049
|
|
1050 if(prpl_info->rename_group) {
|
|
1051 prpl_info->rename_group(account->gc, old_name, source, buddies);
|
|
1052 } else {
|
|
1053 GList *cur, *groups = NULL;
|
|
1054
|
|
1055 /* Make a list of what the groups each buddy is in */
|
|
1056 for(cur = buddies; cur; cur = cur->next) {
|
|
1057 GaimBlistNode *node = (GaimBlistNode *)cur->data;
|
|
1058 groups = g_list_prepend(groups, node->parent->parent);
|
|
1059 }
|
|
1060
|
|
1061 gaim_account_remove_buddies(account, buddies, groups);
|
|
1062 g_list_free(groups);
|
|
1063 gaim_account_add_buddies(account, buddies);
|
|
1064 }
|
|
1065
|
|
1066 g_list_free(buddies);
|
|
1067 }
|
|
1068 }
|
|
1069 g_list_free(moved_buddies);
|
|
1070 g_free(old_name);
|
|
1071 }
|
|
1072
|
|
1073 static void gaim_blist_node_initialize_settings(GaimBlistNode *node);
|
|
1074
|
|
1075 GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components)
|
|
1076 {
|
|
1077 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
1078 GaimChat *chat;
|
|
1079
|
|
1080 g_return_val_if_fail(account != NULL, FALSE);
|
|
1081 g_return_val_if_fail(components != NULL, FALSE);
|
|
1082
|
|
1083 chat = g_new0(GaimChat, 1);
|
|
1084 chat->account = account;
|
|
1085 if ((alias != NULL) && (*alias != '\0'))
|
|
1086 chat->alias = g_strdup(alias);
|
|
1087 chat->components = components;
|
|
1088 gaim_blist_node_initialize_settings((GaimBlistNode *)chat);
|
|
1089 ((GaimBlistNode *)chat)->type = GAIM_BLIST_CHAT_NODE;
|
|
1090
|
|
1091 if (ops != NULL && ops->new_node != NULL)
|
|
1092 ops->new_node((GaimBlistNode *)chat);
|
|
1093
|
|
1094 GAIM_DBUS_REGISTER_POINTER(chat, GaimChat);
|
|
1095 return chat;
|
|
1096 }
|
|
1097
|
|
1098 GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias)
|
|
1099 {
|
|
1100 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
1101 GaimBuddy *buddy;
|
|
1102
|
|
1103 g_return_val_if_fail(account != NULL, FALSE);
|
|
1104 g_return_val_if_fail(screenname != NULL, FALSE);
|
|
1105
|
|
1106 buddy = g_new0(GaimBuddy, 1);
|
|
1107 buddy->account = account;
|
|
1108 buddy->name = g_strdup(screenname);
|
|
1109 buddy->alias = g_strdup(alias);
|
|
1110 buddy->presence = gaim_presence_new_for_buddy(buddy);
|
|
1111 ((GaimBlistNode *)buddy)->type = GAIM_BLIST_BUDDY_NODE;
|
|
1112
|
|
1113 gaim_presence_set_status_active(buddy->presence, "offline", TRUE);
|
|
1114
|
|
1115 gaim_blist_node_initialize_settings((GaimBlistNode *)buddy);
|
|
1116
|
|
1117 if (ops && ops->new_node)
|
|
1118 ops->new_node((GaimBlistNode *)buddy);
|
|
1119
|
|
1120 GAIM_DBUS_REGISTER_POINTER(buddy, GaimBuddy);
|
|
1121 return buddy;
|
|
1122 }
|
|
1123
|
|
1124 void
|
|
1125 gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon)
|
|
1126 {
|
|
1127 g_return_if_fail(buddy != NULL);
|
|
1128
|
|
1129 if (buddy->icon != icon) {
|
|
1130 if (buddy->icon != NULL)
|
|
1131 gaim_buddy_icon_unref(buddy->icon);
|
|
1132
|
|
1133 buddy->icon = (icon != NULL ? gaim_buddy_icon_ref(icon) : NULL);
|
|
1134 }
|
|
1135
|
|
1136 if (buddy->icon)
|
|
1137 gaim_buddy_icon_cache(icon, buddy);
|
|
1138 else
|
|
1139 gaim_buddy_icon_uncache(buddy);
|
|
1140
|
|
1141 gaim_blist_schedule_save();
|
|
1142
|
|
1143 gaim_signal_emit(gaim_blist_get_handle(), "buddy-icon-changed", buddy);
|
|
1144
|
|
1145 gaim_blist_update_buddy_icon(buddy);
|
|
1146 }
|
|
1147
|
|
1148 GaimAccount *
|
|
1149 gaim_buddy_get_account(const GaimBuddy *buddy)
|
|
1150 {
|
|
1151 g_return_val_if_fail(buddy != NULL, NULL);
|
|
1152
|
|
1153 return buddy->account;
|
|
1154 }
|
|
1155
|
|
1156 const char *
|
|
1157 gaim_buddy_get_name(const GaimBuddy *buddy)
|
|
1158 {
|
|
1159 g_return_val_if_fail(buddy != NULL, NULL);
|
|
1160
|
|
1161 return buddy->name;
|
|
1162 }
|
|
1163
|
|
1164 GaimBuddyIcon *
|
|
1165 gaim_buddy_get_icon(const GaimBuddy *buddy)
|
|
1166 {
|
|
1167 g_return_val_if_fail(buddy != NULL, NULL);
|
|
1168
|
|
1169 return buddy->icon;
|
|
1170 }
|
|
1171
|
|
1172 void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node)
|
|
1173 {
|
|
1174 GaimBlistNode *cnode = (GaimBlistNode*)chat;
|
|
1175 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
1176
|
|
1177 g_return_if_fail(chat != NULL);
|
|
1178 g_return_if_fail(GAIM_BLIST_NODE_IS_CHAT((GaimBlistNode *)chat));
|
|
1179
|
|
1180 if (node == NULL) {
|
|
1181 if (group == NULL) {
|
|
1182 group = gaim_group_new(_("Chats"));
|
|
1183 gaim_blist_add_group(group,
|
|
1184 gaim_blist_get_last_sibling(gaimbuddylist->root));
|
|
1185 }
|
|
1186 } else {
|
|
1187 group = (GaimGroup*)node->parent;
|
|
1188 }
|
|
1189
|
|
1190 /* if we're moving to overtop of ourselves, do nothing */
|
|
1191 if (cnode == node)
|
|
1192 return;
|
|
1193
|
|
1194 if (cnode->parent) {
|
|
1195 /* This chat was already in the list and is
|
|
1196 * being moved.
|
|
1197 */
|
|
1198 ((GaimGroup *)cnode->parent)->totalsize--;
|
|
1199 if (gaim_account_is_connected(chat->account)) {
|
|
1200 ((GaimGroup *)cnode->parent)->online--;
|
|
1201 ((GaimGroup *)cnode->parent)->currentsize--;
|
|
1202 }
|
|
1203 if (cnode->next)
|
|
1204 cnode->next->prev = cnode->prev;
|
|
1205 if (cnode->prev)
|
|
1206 cnode->prev->next = cnode->next;
|
|
1207 if (cnode->parent->child == cnode)
|
|
1208 cnode->parent->child = cnode->next;
|
|
1209
|
|
1210 if (ops && ops->remove)
|
|
1211 ops->remove(gaimbuddylist, cnode);
|
|
1212 /* ops->remove() cleaned up the cnode's ui_data, so we need to
|
|
1213 * reinitialize it */
|
|
1214 if (ops && ops->new_node)
|
|
1215 ops->new_node(cnode);
|
|
1216
|
|
1217 gaim_blist_schedule_save();
|
|
1218 }
|
|
1219
|
|
1220 if (node != NULL) {
|
|
1221 if (node->next)
|
|
1222 node->next->prev = cnode;
|
|
1223 cnode->next = node->next;
|
|
1224 cnode->prev = node;
|
|
1225 cnode->parent = node->parent;
|
|
1226 node->next = cnode;
|
|
1227 ((GaimGroup *)node->parent)->totalsize++;
|
|
1228 if (gaim_account_is_connected(chat->account)) {
|
|
1229 ((GaimGroup *)node->parent)->online++;
|
|
1230 ((GaimGroup *)node->parent)->currentsize++;
|
|
1231 }
|
|
1232 } else {
|
|
1233 if (((GaimBlistNode *)group)->child)
|
|
1234 ((GaimBlistNode *)group)->child->prev = cnode;
|
|
1235 cnode->next = ((GaimBlistNode *)group)->child;
|
|
1236 cnode->prev = NULL;
|
|
1237 ((GaimBlistNode *)group)->child = cnode;
|
|
1238 cnode->parent = (GaimBlistNode *)group;
|
|
1239 group->totalsize++;
|
|
1240 if (gaim_account_is_connected(chat->account)) {
|
|
1241 group->online++;
|
|
1242 group->currentsize++;
|
|
1243 }
|
|
1244 }
|
|
1245
|
|
1246 gaim_blist_schedule_save();
|
|
1247
|
|
1248 if (ops && ops->update)
|
|
1249 ops->update(gaimbuddylist, (GaimBlistNode *)cnode);
|
|
1250 }
|
|
1251
|
|
1252 void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node)
|
|
1253 {
|
|
1254 GaimBlistNode *cnode, *bnode;
|
|
1255 GaimGroup *g;
|
|
1256 GaimContact *c;
|
|
1257 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
1258 struct _gaim_hbuddy *hb;
|
|
1259
|
|
1260 g_return_if_fail(buddy != NULL);
|
|
1261 g_return_if_fail(GAIM_BLIST_NODE_IS_BUDDY((GaimBlistNode*)buddy));
|
|
1262
|
|
1263 bnode = (GaimBlistNode *)buddy;
|
|
1264
|
|
1265 /* if we're moving to overtop of ourselves, do nothing */
|
|
1266 if (bnode == node || (!node && bnode->parent &&
|
|
1267 contact && bnode->parent == (GaimBlistNode*)contact
|
|
1268 && bnode == bnode->parent->child))
|
|
1269 return;
|
|
1270
|
|
1271 if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) {
|
|
1272 c = (GaimContact*)node->parent;
|
|
1273 g = (GaimGroup*)node->parent->parent;
|
|
1274 } else if (contact) {
|
|
1275 c = contact;
|
|
1276 g = (GaimGroup *)((GaimBlistNode *)c)->parent;
|
|
1277 } else {
|
|
1278 if (group) {
|
|
1279 g = group;
|
|
1280 } else {
|
|
1281 g = gaim_group_new(_("Buddies"));
|
|
1282 gaim_blist_add_group(g,
|
|
1283 gaim_blist_get_last_sibling(gaimbuddylist->root));
|
|
1284 }
|
|
1285 c = gaim_contact_new();
|
|
1286 gaim_blist_add_contact(c, g,
|
|
1287 gaim_blist_get_last_child((GaimBlistNode*)g));
|
|
1288 }
|
|
1289
|
|
1290 cnode = (GaimBlistNode *)c;
|
|
1291
|
|
1292 if (bnode->parent) {
|
|
1293 if (GAIM_BUDDY_IS_ONLINE(buddy)) {
|
|
1294 ((GaimContact*)bnode->parent)->online--;
|
|
1295 if (((GaimContact*)bnode->parent)->online == 0)
|
|
1296 ((GaimGroup*)bnode->parent->parent)->online--;
|
|
1297 }
|
|
1298 if (gaim_account_is_connected(buddy->account)) {
|
|
1299 ((GaimContact*)bnode->parent)->currentsize--;
|
|
1300 if (((GaimContact*)bnode->parent)->currentsize == 0)
|
|
1301 ((GaimGroup*)bnode->parent->parent)->currentsize--;
|
|
1302 }
|
|
1303 ((GaimContact*)bnode->parent)->totalsize--;
|
|
1304 /* the group totalsize will be taken care of by remove_contact below */
|
|
1305
|
|
1306 if (bnode->parent->parent != (GaimBlistNode*)g)
|
|
1307 serv_move_buddy(buddy, (GaimGroup *)bnode->parent->parent, g);
|
|
1308
|
|
1309 if (bnode->next)
|
|
1310 bnode->next->prev = bnode->prev;
|
|
1311 if (bnode->prev)
|
|
1312 bnode->prev->next = bnode->next;
|
|
1313 if (bnode->parent->child == bnode)
|
|
1314 bnode->parent->child = bnode->next;
|
|
1315
|
|
1316 if (ops && ops->remove)
|
|
1317 ops->remove(gaimbuddylist, bnode);
|
|
1318
|
|
1319 gaim_blist_schedule_save();
|
|
1320
|
|
1321 if (bnode->parent->parent != (GaimBlistNode*)g) {
|
|
1322 hb = g_new(struct _gaim_hbuddy, 1);
|
|
1323 hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
|
|
1324 hb->account = buddy->account;
|
|
1325 hb->group = bnode->parent->parent;
|
|
1326 g_hash_table_remove(gaimbuddylist->buddies, hb);
|
|
1327 g_free(hb->name);
|
|
1328 g_free(hb);
|
|
1329 }
|
|
1330
|
|
1331 if (!bnode->parent->child) {
|
|
1332 gaim_blist_remove_contact((GaimContact*)bnode->parent);
|
|
1333 } else {
|
|
1334 gaim_contact_invalidate_priority_buddy((GaimContact*)bnode->parent);
|
|
1335 if (ops && ops->update)
|
|
1336 ops->update(gaimbuddylist, bnode->parent);
|
|
1337 }
|
|
1338 }
|
|
1339
|
|
1340 if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) {
|
|
1341 if (node->next)
|
|
1342 node->next->prev = bnode;
|
|
1343 bnode->next = node->next;
|
|
1344 bnode->prev = node;
|
|
1345 bnode->parent = node->parent;
|
|
1346 node->next = bnode;
|
|
1347 } else {
|
|
1348 if (cnode->child)
|
|
1349 cnode->child->prev = bnode;
|
|
1350 bnode->prev = NULL;
|
|
1351 bnode->next = cnode->child;
|
|
1352 cnode->child = bnode;
|
|
1353 bnode->parent = cnode;
|
|
1354 }
|
|
1355
|
|
1356 if (GAIM_BUDDY_IS_ONLINE(buddy)) {
|
|
1357 ((GaimContact*)bnode->parent)->online++;
|
|
1358 if (((GaimContact*)bnode->parent)->online == 1)
|
|
1359 ((GaimGroup*)bnode->parent->parent)->online++;
|
|
1360 }
|
|
1361 if (gaim_account_is_connected(buddy->account)) {
|
|
1362 ((GaimContact*)bnode->parent)->currentsize++;
|
|
1363 if (((GaimContact*)bnode->parent)->currentsize == 1)
|
|
1364 ((GaimGroup*)bnode->parent->parent)->currentsize++;
|
|
1365 }
|
|
1366 ((GaimContact*)bnode->parent)->totalsize++;
|
|
1367
|
|
1368 hb = g_new(struct _gaim_hbuddy, 1);
|
|
1369 hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name));
|
|
1370 hb->account = buddy->account;
|
|
1371 hb->group = ((GaimBlistNode*)buddy)->parent->parent;
|
|
1372
|
|
1373 g_hash_table_replace(gaimbuddylist->buddies, hb, buddy);
|
|
1374
|
|
1375 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy));
|
|
1376
|
|
1377 gaim_blist_schedule_save();
|
|
1378
|
|
1379 if (ops && ops->update)
|
|
1380 ops->update(gaimbuddylist, (GaimBlistNode*)buddy);
|
|
1381
|
|
1382 /* Signal that the buddy has been added */
|
|
1383 gaim_signal_emit(gaim_blist_get_handle(), "buddy-added", buddy);
|
|
1384 }
|
|
1385
|
|
1386 GaimContact *gaim_contact_new()
|
|
1387 {
|
|
1388 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
1389
|
|
1390 GaimContact *contact = g_new0(GaimContact, 1);
|
|
1391 contact->totalsize = 0;
|
|
1392 contact->currentsize = 0;
|
|
1393 contact->online = 0;
|
|
1394 gaim_blist_node_initialize_settings((GaimBlistNode *)contact);
|
|
1395 ((GaimBlistNode *)contact)->type = GAIM_BLIST_CONTACT_NODE;
|
|
1396
|
|
1397 if (ops && ops->new_node)
|
|
1398 ops->new_node((GaimBlistNode *)contact);
|
|
1399
|
|
1400 GAIM_DBUS_REGISTER_POINTER(contact, GaimContact);
|
|
1401 return contact;
|
|
1402 }
|
|
1403
|
|
1404 void gaim_contact_set_alias(GaimContact *contact, const char *alias)
|
|
1405 {
|
|
1406 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
1407 char *old_alias = contact->alias;
|
|
1408
|
|
1409 g_return_if_fail(contact != NULL);
|
|
1410
|
|
1411 if ((alias != NULL) && (*alias != '\0'))
|
|
1412 contact->alias = g_strdup(alias);
|
|
1413 else
|
|
1414 contact->alias = NULL;
|
|
1415
|
|
1416 gaim_blist_schedule_save();
|
|
1417
|
|
1418 if (ops && ops->update)
|
|
1419 ops->update(gaimbuddylist, (GaimBlistNode*)contact);
|
|
1420
|
|
1421 gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased",
|
|
1422 contact, old_alias);
|
|
1423 g_free(old_alias);
|
|
1424 }
|
|
1425
|
|
1426 const char *gaim_contact_get_alias(GaimContact* contact)
|
|
1427 {
|
|
1428 g_return_val_if_fail(contact != NULL, NULL);
|
|
1429
|
|
1430 if (contact->alias)
|
|
1431 return contact->alias;
|
|
1432
|
|
1433 return gaim_buddy_get_alias(gaim_contact_get_priority_buddy(contact));
|
|
1434 }
|
|
1435
|
|
1436 gboolean gaim_contact_on_account(GaimContact *c, GaimAccount *account)
|
|
1437 {
|
|
1438 GaimBlistNode *bnode, *cnode = (GaimBlistNode *) c;
|
|
1439
|
|
1440 g_return_val_if_fail(c != NULL, FALSE);
|
|
1441 g_return_val_if_fail(account != NULL, FALSE);
|
|
1442
|
|
1443 for (bnode = cnode->child; bnode; bnode = bnode->next) {
|
|
1444 GaimBuddy *buddy;
|
|
1445
|
|
1446 if (! GAIM_BLIST_NODE_IS_BUDDY(bnode))
|
|
1447 continue;
|
|
1448
|
|
1449 buddy = (GaimBuddy *)bnode;
|
|
1450 if (buddy->account == account)
|
|
1451 return TRUE;
|
|
1452 }
|
|
1453 return FALSE;
|
|
1454 }
|
|
1455
|
|
1456 void gaim_contact_invalidate_priority_buddy(GaimContact *contact)
|
|
1457 {
|
|
1458 g_return_if_fail(contact != NULL);
|
|
1459
|
|
1460 contact->priority_valid = FALSE;
|
|
1461 }
|
|
1462
|
|
1463 GaimGroup *gaim_group_new(const char *name)
|
|
1464 {
|
|
1465 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
1466 GaimGroup *group;
|
|
1467
|
|
1468 g_return_val_if_fail(name != NULL, NULL);
|
|
1469 g_return_val_if_fail(*name != '\0', NULL);
|
|
1470
|
|
1471 group = gaim_find_group(name);
|
|
1472 if (group != NULL)
|
|
1473 return group;
|
|
1474
|
|
1475 group = g_new0(GaimGroup, 1);
|
|
1476 group->name = g_strdup(name);
|
|
1477 group->totalsize = 0;
|
|
1478 group->currentsize = 0;
|
|
1479 group->online = 0;
|
|
1480 gaim_blist_node_initialize_settings((GaimBlistNode *)group);
|
|
1481 ((GaimBlistNode *)group)->type = GAIM_BLIST_GROUP_NODE;
|
|
1482
|
|
1483 if (ops && ops->new_node)
|
|
1484 ops->new_node((GaimBlistNode *)group);
|
|
1485
|
|
1486 GAIM_DBUS_REGISTER_POINTER(group, GaimGroup);
|
|
1487 return group;
|
|
1488 }
|
|
1489
|
|
1490 void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node)
|
|
1491 {
|
|
1492 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
1493 GaimGroup *g;
|
|
1494 GaimBlistNode *gnode, *cnode, *bnode;
|
|
1495
|
|
1496 g_return_if_fail(contact != NULL);
|
|
1497 g_return_if_fail(GAIM_BLIST_NODE_IS_CONTACT((GaimBlistNode*)contact));
|
|
1498
|
|
1499 if ((GaimBlistNode*)contact == node)
|
|
1500 return;
|
|
1501
|
|
1502 if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) ||
|
|
1503 GAIM_BLIST_NODE_IS_CHAT(node)))
|
|
1504 g = (GaimGroup*)node->parent;
|
|
1505 else if (group)
|
|
1506 g = group;
|
|
1507 else {
|
|
1508 g = gaim_group_new(_("Buddies"));
|
|
1509 gaim_blist_add_group(g,
|
|
1510 gaim_blist_get_last_sibling(gaimbuddylist->root));
|
|
1511 }
|
|
1512
|
|
1513 gnode = (GaimBlistNode*)g;
|
|
1514 cnode = (GaimBlistNode*)contact;
|
|
1515
|
|
1516 if (cnode->parent) {
|
|
1517 if (cnode->parent->child == cnode)
|
|
1518 cnode->parent->child = cnode->next;
|
|
1519 if (cnode->prev)
|
|
1520 cnode->prev->next = cnode->next;
|
|
1521 if (cnode->next)
|
|
1522 cnode->next->prev = cnode->prev;
|
|
1523
|
|
1524 if (cnode->parent != gnode) {
|
|
1525 bnode = cnode->child;
|
|
1526 while (bnode) {
|
|
1527 GaimBlistNode *next_bnode = bnode->next;
|
|
1528 GaimBuddy *b = (GaimBuddy*)bnode;
|
|
1529
|
|
1530 struct _gaim_hbuddy *hb = g_new(struct _gaim_hbuddy, 1);
|
|
1531 hb->name = g_strdup(gaim_normalize(b->account, b->name));
|
|
1532 hb->account = b->account;
|
|
1533 hb->group = cnode->parent;
|
|
1534
|
|
1535 g_hash_table_remove(gaimbuddylist->buddies, hb);
|
|
1536
|
|
1537 if (!gaim_find_buddy_in_group(b->account, b->name, g)) {
|
|
1538 hb->group = gnode;
|
|
1539 g_hash_table_replace(gaimbuddylist->buddies, hb, b);
|
|
1540
|
|
1541 if (b->account->gc)
|
|
1542 serv_move_buddy(b, (GaimGroup *)cnode->parent, g);
|
|
1543 } else {
|
|
1544 gboolean empty_contact = FALSE;
|
|
1545
|
|
1546 /* this buddy already exists in the group, so we're
|
|
1547 * gonna delete it instead */
|
|
1548 g_free(hb->name);
|
|
1549 g_free(hb);
|
|
1550 if (b->account->gc)
|
|
1551 gaim_account_remove_buddy(b->account, b, (GaimGroup *)cnode->parent);
|
|
1552
|
|
1553 if (!cnode->child->next)
|
|
1554 empty_contact = TRUE;
|
|
1555 gaim_blist_remove_buddy(b);
|
|
1556
|
|
1557 /** in gaim_blist_remove_buddy(), if the last buddy in a
|
|
1558 * contact is removed, the contact is cleaned up and
|
|
1559 * g_free'd, so we mustn't try to reference bnode->next */
|
|
1560 if (empty_contact)
|
|
1561 return;
|
|
1562 }
|
|
1563 bnode = next_bnode;
|
|
1564 }
|
|
1565 }
|
|
1566
|
|
1567 if (contact->online > 0)
|
|
1568 ((GaimGroup*)cnode->parent)->online--;
|
|
1569 if (contact->currentsize > 0)
|
|
1570 ((GaimGroup*)cnode->parent)->currentsize--;
|
|
1571 ((GaimGroup*)cnode->parent)->totalsize--;
|
|
1572
|
|
1573 if (ops && ops->remove)
|
|
1574 ops->remove(gaimbuddylist, cnode);
|
|
1575
|
|
1576 gaim_blist_schedule_save();
|
|
1577 }
|
|
1578
|
|
1579 if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) ||
|
|
1580 GAIM_BLIST_NODE_IS_CHAT(node))) {
|
|
1581 if (node->next)
|
|
1582 node->next->prev = cnode;
|
|
1583 cnode->next = node->next;
|
|
1584 cnode->prev = node;
|
|
1585 cnode->parent = node->parent;
|
|
1586 node->next = cnode;
|
|
1587 } else {
|
|
1588 if (gnode->child)
|
|
1589 gnode->child->prev = cnode;
|
|
1590 cnode->prev = NULL;
|
|
1591 cnode->next = gnode->child;
|
|
1592 gnode->child = cnode;
|
|
1593 cnode->parent = gnode;
|
|
1594 }
|
|
1595
|
|
1596 if (contact->online > 0)
|
|
1597 g->online++;
|
|
1598 if (contact->currentsize > 0)
|
|
1599 g->currentsize++;
|
|
1600 g->totalsize++;
|
|
1601
|
|
1602 gaim_blist_schedule_save();
|
|
1603
|
|
1604 if (ops && ops->update)
|
|
1605 {
|
|
1606 if (cnode->child)
|
|
1607 ops->update(gaimbuddylist, cnode);
|
|
1608
|
|
1609 for (bnode = cnode->child; bnode; bnode = bnode->next)
|
|
1610 ops->update(gaimbuddylist, bnode);
|
|
1611 }
|
|
1612 }
|
|
1613
|
|
1614 void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node)
|
|
1615 {
|
|
1616 GaimBlistNode *sourcenode = (GaimBlistNode*)source;
|
|
1617 GaimBlistNode *targetnode;
|
|
1618 GaimBlistNode *prev, *cur, *next;
|
|
1619 GaimContact *target;
|
|
1620
|
|
1621 g_return_if_fail(source != NULL);
|
|
1622 g_return_if_fail(node != NULL);
|
|
1623
|
|
1624 if (GAIM_BLIST_NODE_IS_CONTACT(node)) {
|
|
1625 target = (GaimContact *)node;
|
|
1626 prev = gaim_blist_get_last_child(node);
|
|
1627 } else if (GAIM_BLIST_NODE_IS_BUDDY(node)) {
|
|
1628 target = (GaimContact *)node->parent;
|
|
1629 prev = node;
|
|
1630 } else {
|
|
1631 return;
|
|
1632 }
|
|
1633
|
|
1634 if (source == target || !target)
|
|
1635 return;
|
|
1636
|
|
1637 targetnode = (GaimBlistNode *)target;
|
|
1638 next = sourcenode->child;
|
|
1639
|
|
1640 while (next) {
|
|
1641 cur = next;
|
|
1642 next = cur->next;
|
|
1643 if (GAIM_BLIST_NODE_IS_BUDDY(cur)) {
|
|
1644 gaim_blist_add_buddy((GaimBuddy *)cur, target, NULL, prev);
|
|
1645 prev = cur;
|
|
1646 }
|
|
1647 }
|
|
1648 }
|
|
1649
|
|
1650 void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node)
|
|
1651 {
|
|
1652 GaimBlistUiOps *ops;
|
|
1653 GaimBlistNode *gnode = (GaimBlistNode*)group;
|
|
1654
|
|
1655 g_return_if_fail(group != NULL);
|
|
1656 g_return_if_fail(GAIM_BLIST_NODE_IS_GROUP((GaimBlistNode *)group));
|
|
1657
|
|
1658 ops = gaim_blist_get_ui_ops();
|
|
1659
|
|
1660 if (!gaimbuddylist->root) {
|
|
1661 gaimbuddylist->root = gnode;
|
|
1662 return;
|
|
1663 }
|
|
1664
|
|
1665 /* if we're moving to overtop of ourselves, do nothing */
|
|
1666 if (gnode == node)
|
|
1667 return;
|
|
1668
|
|
1669 if (gaim_find_group(group->name)) {
|
|
1670 /* This is just being moved */
|
|
1671
|
|
1672 if (ops && ops->remove)
|
|
1673 ops->remove(gaimbuddylist, (GaimBlistNode *)group);
|
|
1674
|
|
1675 if (gnode == gaimbuddylist->root)
|
|
1676 gaimbuddylist->root = gnode->next;
|
|
1677 if (gnode->prev)
|
|
1678 gnode->prev->next = gnode->next;
|
|
1679 if (gnode->next)
|
|
1680 gnode->next->prev = gnode->prev;
|
|
1681 }
|
|
1682
|
|
1683 if (node && GAIM_BLIST_NODE_IS_GROUP(node)) {
|
|
1684 gnode->next = node->next;
|
|
1685 gnode->prev = node;
|
|
1686 if (node->next)
|
|
1687 node->next->prev = gnode;
|
|
1688 node->next = gnode;
|
|
1689 } else {
|
|
1690 if (gaimbuddylist->root)
|
|
1691 gaimbuddylist->root->prev = gnode;
|
|
1692 gnode->next = gaimbuddylist->root;
|
|
1693 gnode->prev = NULL;
|
|
1694 gaimbuddylist->root = gnode;
|
|
1695 }
|
|
1696
|
|
1697 gaim_blist_schedule_save();
|
|
1698
|
|
1699 if (ops && ops->update) {
|
|
1700 ops->update(gaimbuddylist, gnode);
|
|
1701 for (node = gnode->child; node; node = node->next)
|
|
1702 ops->update(gaimbuddylist, node);
|
|
1703 }
|
|
1704 }
|
|
1705
|
|
1706 void gaim_blist_remove_contact(GaimContact *contact)
|
|
1707 {
|
|
1708 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
1709 GaimBlistNode *node, *gnode;
|
|
1710
|
|
1711 g_return_if_fail(contact != NULL);
|
|
1712
|
|
1713 node = (GaimBlistNode *)contact;
|
|
1714 gnode = node->parent;
|
|
1715
|
|
1716 if (node->child) {
|
|
1717 /*
|
|
1718 * If this contact has children then remove them. When the last
|
|
1719 * buddy is removed from the contact, the contact is automatically
|
|
1720 * deleted.
|
|
1721 */
|
|
1722 while (node->child->next) {
|
|
1723 gaim_blist_remove_buddy((GaimBuddy*)node->child);
|
|
1724 }
|
|
1725 /*
|
|
1726 * Remove the last buddy and trigger the deletion of the contact.
|
|
1727 * It would probably be cleaner if contact-deletion was done after
|
|
1728 * a timeout? Or if it had to be done manually, like below?
|
|
1729 */
|
|
1730 gaim_blist_remove_buddy((GaimBuddy*)node->child);
|
|
1731 } else {
|
|
1732 /* Remove the node from its parent */
|
|
1733 if (gnode->child == node)
|
|
1734 gnode->child = node->next;
|
|
1735 if (node->prev)
|
|
1736 node->prev->next = node->next;
|
|
1737 if (node->next)
|
|
1738 node->next->prev = node->prev;
|
|
1739
|
|
1740 gaim_blist_schedule_save();
|
|
1741
|
|
1742 /* Update the UI */
|
|
1743 if (ops && ops->remove)
|
|
1744 ops->remove(gaimbuddylist, node);
|
|
1745
|
|
1746 /* Delete the node */
|
|
1747 g_hash_table_destroy(contact->node.settings);
|
|
1748 GAIM_DBUS_UNREGISTER_POINTER(contact);
|
|
1749 g_free(contact);
|
|
1750 }
|
|
1751 }
|
|
1752
|
|
1753 void gaim_blist_remove_buddy(GaimBuddy *buddy)
|
|
1754 {
|
|
1755 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
1756 GaimBlistNode *node, *cnode, *gnode;
|
|
1757 GaimContact *contact;
|
|
1758 GaimGroup *group;
|
|
1759 struct _gaim_hbuddy hb;
|
|
1760
|
|
1761 g_return_if_fail(buddy != NULL);
|
|
1762
|
|
1763 node = (GaimBlistNode *)buddy;
|
|
1764 cnode = node->parent;
|
|
1765 gnode = cnode->parent;
|
|
1766 contact = (GaimContact *)cnode;
|
|
1767 group = (GaimGroup *)gnode;
|
|
1768
|
|
1769 /* Delete any buddy icon. */
|
|
1770 gaim_buddy_icon_uncache(buddy);
|
|
1771
|
|
1772 /* Remove the node from its parent */
|
|
1773 if (node->prev)
|
|
1774 node->prev->next = node->next;
|
|
1775 if (node->next)
|
|
1776 node->next->prev = node->prev;
|
|
1777 if (cnode->child == node)
|
|
1778 cnode->child = node->next;
|
|
1779
|
|
1780 /* Adjust size counts */
|
|
1781 if (GAIM_BUDDY_IS_ONLINE(buddy)) {
|
|
1782 contact->online--;
|
|
1783 if (contact->online == 0)
|
|
1784 group->online--;
|
|
1785 }
|
|
1786 if (gaim_account_is_connected(buddy->account)) {
|
|
1787 contact->currentsize--;
|
|
1788 if (contact->currentsize == 0)
|
|
1789 group->currentsize--;
|
|
1790 }
|
|
1791 contact->totalsize--;
|
|
1792
|
|
1793 gaim_blist_schedule_save();
|
|
1794
|
|
1795 /* Re-sort the contact */
|
|
1796 if (contact->priority == buddy) {
|
|
1797 gaim_contact_invalidate_priority_buddy(contact);
|
|
1798 if (ops && ops->update)
|
|
1799 ops->update(gaimbuddylist, cnode);
|
|
1800 }
|
|
1801
|
|
1802 /* Remove this buddy from the buddies hash table */
|
|
1803 hb.name = g_strdup(gaim_normalize(buddy->account, buddy->name));
|
|
1804 hb.account = buddy->account;
|
|
1805 hb.group = ((GaimBlistNode*)buddy)->parent->parent;
|
|
1806 g_hash_table_remove(gaimbuddylist->buddies, &hb);
|
|
1807 g_free(hb.name);
|
|
1808
|
|
1809 /* Update the UI */
|
|
1810 if (ops && ops->remove)
|
|
1811 ops->remove(gaimbuddylist, node);
|
|
1812
|
|
1813 /* Signal that the buddy has been removed before freeing the memory for it */
|
|
1814 gaim_signal_emit(gaim_blist_get_handle(), "buddy-removed", buddy);
|
|
1815
|
|
1816 /* Delete the node */
|
|
1817 if (buddy->icon != NULL)
|
|
1818 gaim_buddy_icon_unref(buddy->icon);
|
|
1819 g_hash_table_destroy(buddy->node.settings);
|
|
1820 gaim_presence_remove_buddy(buddy->presence, buddy);
|
|
1821 gaim_presence_destroy(buddy->presence);
|
|
1822 g_free(buddy->name);
|
|
1823 g_free(buddy->alias);
|
|
1824 g_free(buddy->server_alias);
|
|
1825
|
|
1826 GAIM_DBUS_UNREGISTER_POINTER(buddy);
|
|
1827 g_free(buddy);
|
|
1828
|
|
1829 /* FIXME: Once GaimBuddy is a GObject, timeout callbacks can
|
|
1830 * g_object_ref() it when connecting the callback and
|
|
1831 * g_object_unref() it in the handler. That way, it won't
|
|
1832 * get freed while the timeout is pending and this line can
|
|
1833 * be removed. */
|
|
1834 while (g_source_remove_by_user_data((gpointer *)buddy));
|
|
1835
|
|
1836 /* If the contact is empty then remove it */
|
|
1837 if (!cnode->child)
|
|
1838 gaim_blist_remove_contact(contact);
|
|
1839 }
|
|
1840
|
|
1841 void gaim_blist_remove_chat(GaimChat *chat)
|
|
1842 {
|
|
1843 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
1844 GaimBlistNode *node, *gnode;
|
|
1845 GaimGroup *group;
|
|
1846
|
|
1847 g_return_if_fail(chat != NULL);
|
|
1848
|
|
1849 node = (GaimBlistNode *)chat;
|
|
1850 gnode = node->parent;
|
|
1851 group = (GaimGroup *)gnode;
|
|
1852
|
|
1853 if (gnode != NULL)
|
|
1854 {
|
|
1855 /* Remove the node from its parent */
|
|
1856 if (gnode->child == node)
|
|
1857 gnode->child = node->next;
|
|
1858 if (node->prev)
|
|
1859 node->prev->next = node->next;
|
|
1860 if (node->next)
|
|
1861 node->next->prev = node->prev;
|
|
1862
|
|
1863 /* Adjust size counts */
|
|
1864 if (gaim_account_is_connected(chat->account)) {
|
|
1865 group->online--;
|
|
1866 group->currentsize--;
|
|
1867 }
|
|
1868 group->totalsize--;
|
|
1869
|
|
1870 gaim_blist_schedule_save();
|
|
1871 }
|
|
1872
|
|
1873 /* Update the UI */
|
|
1874 if (ops && ops->remove)
|
|
1875 ops->remove(gaimbuddylist, node);
|
|
1876
|
|
1877 /* Delete the node */
|
|
1878 g_hash_table_destroy(chat->components);
|
|
1879 g_hash_table_destroy(chat->node.settings);
|
|
1880 g_free(chat->alias);
|
|
1881 GAIM_DBUS_UNREGISTER_POINTER(chat);
|
|
1882 g_free(chat);
|
|
1883 }
|
|
1884
|
|
1885 void gaim_blist_remove_group(GaimGroup *group)
|
|
1886 {
|
|
1887 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
1888 GaimBlistNode *node;
|
|
1889 GList *l;
|
|
1890
|
|
1891 g_return_if_fail(group != NULL);
|
|
1892
|
|
1893 node = (GaimBlistNode *)group;
|
|
1894
|
|
1895 /* Make sure the group is empty */
|
|
1896 if (node->child) {
|
|
1897 char *buf;
|
|
1898 int count = 0;
|
|
1899 GaimBlistNode *child;
|
|
1900
|
|
1901 for (child = node->child; child != NULL; child = child->next)
|
|
1902 count++;
|
|
1903
|
|
1904 buf = g_strdup_printf(ngettext("%d buddy from group %s was not removed "
|
|
1905 "because it belongs to an account which is "
|
|
1906 "disabled or offline. This buddy and the "
|
|
1907 "group were not removed.\n",
|
|
1908 "%d buddies from group %s were not "
|
|
1909 "removed because they belong to accounts "
|
|
1910 "which are currently disabled or offline. "
|
|
1911 "These buddies and the group were not "
|
|
1912 "removed.\n", count),
|
|
1913 count, group->name);
|
|
1914 gaim_notify_error(NULL, NULL, _("Group not removed"), buf);
|
|
1915 g_free(buf);
|
|
1916 return;
|
|
1917 }
|
|
1918
|
|
1919 /* Remove the node from its parent */
|
|
1920 if (gaimbuddylist->root == node)
|
|
1921 gaimbuddylist->root = node->next;
|
|
1922 if (node->prev)
|
|
1923 node->prev->next = node->next;
|
|
1924 if (node->next)
|
|
1925 node->next->prev = node->prev;
|
|
1926
|
|
1927 gaim_blist_schedule_save();
|
|
1928
|
|
1929 /* Update the UI */
|
|
1930 if (ops && ops->remove)
|
|
1931 ops->remove(gaimbuddylist, node);
|
|
1932
|
|
1933 /* Remove the group from all accounts that are online */
|
|
1934 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
|
|
1935 {
|
|
1936 GaimConnection *gc = (GaimConnection *)l->data;
|
|
1937
|
|
1938 if (gaim_connection_get_state(gc) == GAIM_CONNECTED)
|
|
1939 gaim_account_remove_group(gaim_connection_get_account(gc), group);
|
|
1940 }
|
|
1941
|
|
1942 /* Delete the node */
|
|
1943 g_hash_table_destroy(group->node.settings);
|
|
1944 g_free(group->name);
|
|
1945 GAIM_DBUS_UNREGISTER_POINTER(group);
|
|
1946 g_free(group);
|
|
1947 }
|
|
1948
|
|
1949 GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact)
|
|
1950 {
|
|
1951 g_return_val_if_fail(contact != NULL, NULL);
|
|
1952
|
|
1953 if (!contact->priority_valid)
|
|
1954 gaim_contact_compute_priority_buddy(contact);
|
|
1955
|
|
1956 return contact->priority;
|
|
1957 }
|
|
1958
|
|
1959 const char *gaim_buddy_get_alias_only(GaimBuddy *buddy)
|
|
1960 {
|
|
1961 g_return_val_if_fail(buddy != NULL, NULL);
|
|
1962
|
|
1963 if ((buddy->alias != NULL) && (*buddy->alias != '\0')) {
|
|
1964 return buddy->alias;
|
|
1965 } else if ((buddy->server_alias != NULL) &&
|
|
1966 (*buddy->server_alias != '\0')) {
|
|
1967
|
|
1968 return buddy->server_alias;
|
|
1969 }
|
|
1970
|
|
1971 return NULL;
|
|
1972 }
|
|
1973
|
|
1974
|
|
1975 const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy)
|
|
1976 {
|
|
1977 GaimContact *c;
|
|
1978
|
|
1979 g_return_val_if_fail(buddy != NULL, NULL);
|
|
1980
|
|
1981 /* Search for an alias for the buddy. In order of precedence: */
|
|
1982 /* The buddy alias */
|
|
1983 if (buddy->alias != NULL)
|
|
1984 return buddy->alias;
|
|
1985
|
|
1986 /* The contact alias */
|
|
1987 c = gaim_buddy_get_contact(buddy);
|
|
1988 if ((c != NULL) && (c->alias != NULL))
|
|
1989 return c->alias;
|
|
1990
|
|
1991 /* The server alias */
|
|
1992 if ((buddy->server_alias) && (*buddy->server_alias))
|
|
1993 return buddy->server_alias;
|
|
1994
|
|
1995 /* The buddy's user name (i.e. no alias) */
|
|
1996 return buddy->name;
|
|
1997 }
|
|
1998
|
|
1999
|
|
2000 const char *gaim_buddy_get_alias(GaimBuddy *buddy)
|
|
2001 {
|
|
2002 g_return_val_if_fail(buddy != NULL, NULL);
|
|
2003
|
|
2004 /* Search for an alias for the buddy. In order of precedence: */
|
|
2005 /* The buddy alias */
|
|
2006 if (buddy->alias != NULL)
|
|
2007 return buddy->alias;
|
|
2008
|
|
2009 /* The server alias */
|
|
2010 if ((buddy->server_alias) && (*buddy->server_alias))
|
|
2011 return buddy->server_alias;
|
|
2012
|
|
2013 /* The buddy's user name (i.e. no alias) */
|
|
2014 return buddy->name;
|
|
2015 }
|
|
2016
|
|
2017 const char *gaim_buddy_get_local_alias(GaimBuddy *buddy)
|
|
2018 {
|
|
2019 GaimContact *c;
|
|
2020
|
|
2021 g_return_val_if_fail(buddy != NULL, NULL);
|
|
2022
|
|
2023 /* Search for an alias for the buddy. In order of precedence: */
|
|
2024 /* The buddy alias */
|
|
2025 if (buddy->alias != NULL)
|
|
2026 return buddy->alias;
|
|
2027
|
|
2028 /* The contact alias */
|
|
2029 c = gaim_buddy_get_contact(buddy);
|
|
2030 if ((c != NULL) && (c->alias != NULL))
|
|
2031 return c->alias;
|
|
2032
|
|
2033 /* The buddy's user name (i.e. no alias) */
|
|
2034 return buddy->name;
|
|
2035 }
|
|
2036
|
|
2037 const char *gaim_chat_get_name(GaimChat *chat)
|
|
2038 {
|
|
2039 struct proto_chat_entry *pce;
|
|
2040 GList *parts;
|
|
2041 char *ret;
|
|
2042
|
|
2043 g_return_val_if_fail(chat != NULL, NULL);
|
|
2044
|
|
2045 if ((chat->alias != NULL) && (*chat->alias != '\0'))
|
|
2046 return chat->alias;
|
|
2047
|
|
2048 parts = GAIM_PLUGIN_PROTOCOL_INFO(chat->account->gc->prpl)->chat_info(chat->account->gc);
|
|
2049 pce = parts->data;
|
|
2050 ret = g_hash_table_lookup(chat->components, pce->identifier);
|
|
2051 g_list_foreach(parts, (GFunc)g_free, NULL);
|
|
2052 g_list_free(parts);
|
|
2053
|
|
2054 return ret;
|
|
2055 }
|
|
2056
|
|
2057 GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name)
|
|
2058 {
|
|
2059 GaimBuddy *buddy;
|
|
2060 struct _gaim_hbuddy hb;
|
|
2061 GaimBlistNode *group;
|
|
2062
|
|
2063 g_return_val_if_fail(gaimbuddylist != NULL, NULL);
|
|
2064 g_return_val_if_fail(account != NULL, NULL);
|
|
2065 g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
|
|
2066
|
|
2067 hb.account = account;
|
|
2068 hb.name = g_strdup(gaim_normalize(account, name));
|
|
2069
|
|
2070 for (group = gaimbuddylist->root; group; group = group->next) {
|
|
2071 hb.group = group;
|
|
2072 if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb))) {
|
|
2073 g_free(hb.name);
|
|
2074 return buddy;
|
|
2075 }
|
|
2076 }
|
|
2077 g_free(hb.name);
|
|
2078
|
|
2079 return NULL;
|
|
2080 }
|
|
2081
|
|
2082 GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name,
|
|
2083 GaimGroup *group)
|
|
2084 {
|
|
2085 struct _gaim_hbuddy hb;
|
|
2086 GaimBuddy *ret;
|
|
2087
|
|
2088 g_return_val_if_fail(gaimbuddylist != NULL, NULL);
|
|
2089 g_return_val_if_fail(account != NULL, NULL);
|
|
2090 g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
|
|
2091
|
|
2092 hb.name = g_strdup(gaim_normalize(account, name));
|
|
2093 hb.account = account;
|
|
2094 hb.group = (GaimBlistNode*)group;
|
|
2095
|
|
2096 ret = g_hash_table_lookup(gaimbuddylist->buddies, &hb);
|
|
2097 g_free(hb.name);
|
|
2098
|
|
2099 return ret;
|
|
2100 }
|
|
2101
|
|
2102 GSList *gaim_find_buddies(GaimAccount *account, const char *name)
|
|
2103 {
|
|
2104 struct buddy *buddy;
|
|
2105 struct _gaim_hbuddy hb;
|
|
2106 GaimBlistNode *node;
|
|
2107 GSList *ret = NULL;
|
|
2108
|
|
2109 g_return_val_if_fail(gaimbuddylist != NULL, NULL);
|
|
2110 g_return_val_if_fail(account != NULL, NULL);
|
|
2111 g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
|
|
2112
|
|
2113 hb.name = g_strdup(gaim_normalize(account, name));
|
|
2114 hb.account = account;
|
|
2115
|
|
2116 for (node = gaimbuddylist->root; node != NULL; node = node->next) {
|
|
2117 hb.group = node;
|
|
2118 if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb)) != NULL)
|
|
2119 ret = g_slist_append(ret, buddy);
|
|
2120 }
|
|
2121 g_free(hb.name);
|
|
2122
|
|
2123 return ret;
|
|
2124 }
|
|
2125
|
|
2126 GaimGroup *gaim_find_group(const char *name)
|
|
2127 {
|
|
2128 GaimBlistNode *node;
|
|
2129
|
|
2130 g_return_val_if_fail(gaimbuddylist != NULL, NULL);
|
|
2131 g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
|
|
2132
|
|
2133 for (node = gaimbuddylist->root; node != NULL; node = node->next) {
|
|
2134 if (!strcmp(((GaimGroup *)node)->name, name))
|
|
2135 return (GaimGroup *)node;
|
|
2136 }
|
|
2137
|
|
2138 return NULL;
|
|
2139 }
|
|
2140
|
|
2141 GaimChat *
|
|
2142 gaim_blist_find_chat(GaimAccount *account, const char *name)
|
|
2143 {
|
|
2144 char *chat_name;
|
|
2145 GaimChat *chat;
|
|
2146 GaimPlugin *prpl;
|
|
2147 GaimPluginProtocolInfo *prpl_info = NULL;
|
|
2148 struct proto_chat_entry *pce;
|
|
2149 GaimBlistNode *node, *group;
|
|
2150 GList *parts;
|
|
2151
|
|
2152 g_return_val_if_fail(gaimbuddylist != NULL, NULL);
|
|
2153 g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL);
|
|
2154
|
|
2155 if (!gaim_account_is_connected(account))
|
|
2156 return NULL;
|
|
2157
|
|
2158 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
|
|
2159 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
|
|
2160
|
|
2161 if (prpl_info->find_blist_chat != NULL)
|
|
2162 return prpl_info->find_blist_chat(account, name);
|
|
2163
|
|
2164 for (group = gaimbuddylist->root; group != NULL; group = group->next) {
|
|
2165 for (node = group->child; node != NULL; node = node->next) {
|
|
2166 if (GAIM_BLIST_NODE_IS_CHAT(node)) {
|
|
2167
|
|
2168 chat = (GaimChat*)node;
|
|
2169
|
|
2170 if (account != chat->account)
|
|
2171 continue;
|
|
2172
|
|
2173 parts = prpl_info->chat_info(
|
|
2174 gaim_account_get_connection(chat->account));
|
|
2175
|
|
2176 pce = parts->data;
|
|
2177 chat_name = g_hash_table_lookup(chat->components,
|
|
2178 pce->identifier);
|
|
2179
|
|
2180 if (chat->account == account && chat_name != NULL &&
|
|
2181 name != NULL && !strcmp(chat_name, name)) {
|
|
2182
|
|
2183 return chat;
|
|
2184 }
|
|
2185 }
|
|
2186 }
|
|
2187 }
|
|
2188
|
|
2189 return NULL;
|
|
2190 }
|
|
2191
|
|
2192 GaimGroup *
|
|
2193 gaim_chat_get_group(GaimChat *chat)
|
|
2194 {
|
|
2195 g_return_val_if_fail(chat != NULL, NULL);
|
|
2196
|
|
2197 return (GaimGroup *)(((GaimBlistNode *)chat)->parent);
|
|
2198 }
|
|
2199
|
|
2200 GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy)
|
|
2201 {
|
|
2202 g_return_val_if_fail(buddy != NULL, NULL);
|
|
2203
|
|
2204 return (GaimContact*)((GaimBlistNode*)buddy)->parent;
|
|
2205 }
|
|
2206
|
|
2207 GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy)
|
|
2208 {
|
|
2209 g_return_val_if_fail(buddy != NULL, NULL);
|
|
2210 return buddy->presence;
|
|
2211 }
|
|
2212
|
|
2213 GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy)
|
|
2214 {
|
|
2215 g_return_val_if_fail(buddy != NULL, NULL);
|
|
2216
|
|
2217 if (((GaimBlistNode *)buddy)->parent == NULL)
|
|
2218 return NULL;
|
|
2219
|
|
2220 return (GaimGroup *)(((GaimBlistNode*)buddy)->parent->parent);
|
|
2221 }
|
|
2222
|
|
2223 GSList *gaim_group_get_accounts(GaimGroup *group)
|
|
2224 {
|
|
2225 GSList *l = NULL;
|
|
2226 GaimBlistNode *gnode, *cnode, *bnode;
|
|
2227
|
|
2228 gnode = (GaimBlistNode *)group;
|
|
2229
|
|
2230 for (cnode = gnode->child; cnode; cnode = cnode->next) {
|
|
2231 if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
|
|
2232 if (!g_slist_find(l, ((GaimChat *)cnode)->account))
|
|
2233 l = g_slist_append(l, ((GaimChat *)cnode)->account);
|
|
2234 } else if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
|
|
2235 for (bnode = cnode->child; bnode; bnode = bnode->next) {
|
|
2236 if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
|
|
2237 if (!g_slist_find(l, ((GaimBuddy *)bnode)->account))
|
|
2238 l = g_slist_append(l, ((GaimBuddy *)bnode)->account);
|
|
2239 }
|
|
2240 }
|
|
2241 }
|
|
2242 }
|
|
2243
|
|
2244 return l;
|
|
2245 }
|
|
2246
|
|
2247 void gaim_blist_add_account(GaimAccount *account)
|
|
2248 {
|
|
2249 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
2250 GaimBlistNode *gnode, *cnode, *bnode;
|
|
2251
|
|
2252 g_return_if_fail(gaimbuddylist != NULL);
|
|
2253
|
|
2254 if (!ops || !ops->update)
|
|
2255 return;
|
|
2256
|
|
2257 for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
|
|
2258 if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
|
|
2259 continue;
|
|
2260 for (cnode = gnode->child; cnode; cnode = cnode->next) {
|
|
2261 if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
|
|
2262 gboolean recompute = FALSE;
|
|
2263 for (bnode = cnode->child; bnode; bnode = bnode->next) {
|
|
2264 if (GAIM_BLIST_NODE_IS_BUDDY(bnode) &&
|
|
2265 ((GaimBuddy*)bnode)->account == account) {
|
|
2266 recompute = TRUE;
|
|
2267 ((GaimContact*)cnode)->currentsize++;
|
|
2268 if (((GaimContact*)cnode)->currentsize == 1)
|
|
2269 ((GaimGroup*)gnode)->currentsize++;
|
|
2270 ops->update(gaimbuddylist, bnode);
|
|
2271 }
|
|
2272 }
|
|
2273 if (recompute ||
|
|
2274 gaim_blist_node_get_bool(cnode, "show_offline")) {
|
|
2275 gaim_contact_invalidate_priority_buddy((GaimContact*)cnode);
|
|
2276 ops->update(gaimbuddylist, cnode);
|
|
2277 }
|
|
2278 } else if (GAIM_BLIST_NODE_IS_CHAT(cnode) &&
|
|
2279 ((GaimChat*)cnode)->account == account) {
|
|
2280 ((GaimGroup *)gnode)->online++;
|
|
2281 ((GaimGroup *)gnode)->currentsize++;
|
|
2282 ops->update(gaimbuddylist, cnode);
|
|
2283 }
|
|
2284 }
|
|
2285 ops->update(gaimbuddylist, gnode);
|
|
2286 }
|
|
2287 }
|
|
2288
|
|
2289 void gaim_blist_remove_account(GaimAccount *account)
|
|
2290 {
|
|
2291 GaimBlistUiOps *ops = gaim_blist_get_ui_ops();
|
|
2292 GaimBlistNode *gnode, *cnode, *bnode;
|
|
2293 GaimBuddy *buddy;
|
|
2294 GaimChat *chat;
|
|
2295 GaimContact *contact;
|
|
2296 GaimGroup *group;
|
|
2297 GList *list = NULL, *iter = NULL;
|
|
2298
|
|
2299 g_return_if_fail(gaimbuddylist != NULL);
|
|
2300
|
|
2301 for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) {
|
|
2302 if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
|
|
2303 continue;
|
|
2304
|
|
2305 group = (GaimGroup *)gnode;
|
|
2306
|
|
2307 for (cnode = gnode->child; cnode; cnode = cnode->next) {
|
|
2308 if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
|
|
2309 gboolean recompute = FALSE;
|
|
2310 contact = (GaimContact *)cnode;
|
|
2311
|
|
2312 for (bnode = cnode->child; bnode; bnode = bnode->next) {
|
|
2313 if (!GAIM_BLIST_NODE_IS_BUDDY(bnode))
|
|
2314 continue;
|
|
2315
|
|
2316 buddy = (GaimBuddy *)bnode;
|
|
2317 if (account == buddy->account) {
|
|
2318 GaimPresence *presence;
|
|
2319 recompute = TRUE;
|
|
2320
|
|
2321 presence = gaim_buddy_get_presence(buddy);
|
|
2322
|
|
2323 if(gaim_presence_is_online(presence)) {
|
|
2324 contact->online--;
|
|
2325 if (contact->online == 0)
|
|
2326 group->online--;
|
|
2327
|
|
2328 gaim_blist_node_set_int(&buddy->node,
|
|
2329 "last_seen", time(NULL));
|
|
2330 }
|
|
2331
|
|
2332 contact->currentsize--;
|
|
2333 if (contact->currentsize == 0)
|
|
2334 group->currentsize--;
|
|
2335
|
|
2336 if (!g_list_find(list, presence))
|
|
2337 list = g_list_prepend(list, presence);
|
|
2338
|
|
2339 if (ops && ops->remove)
|
|
2340 ops->remove(gaimbuddylist, bnode);
|
|
2341 }
|
|
2342 }
|
|
2343 if (recompute) {
|
|
2344 gaim_contact_invalidate_priority_buddy(contact);
|
|
2345 if (ops && ops->update)
|
|
2346 ops->update(gaimbuddylist, cnode);
|
|
2347 }
|
|
2348 } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
|
|
2349 chat = (GaimChat *)cnode;
|
|
2350
|
|
2351 if(chat->account == account) {
|
|
2352 group->currentsize--;
|
|
2353 group->online--;
|
|
2354
|
|
2355 if (ops && ops->remove)
|
|
2356 ops->remove(gaimbuddylist, cnode);
|
|
2357 }
|
|
2358 }
|
|
2359 }
|
|
2360 }
|
|
2361
|
|
2362 for (iter = list; iter; iter = iter->next)
|
|
2363 {
|
|
2364 gaim_presence_set_status_active(iter->data, "offline", TRUE);
|
|
2365 }
|
|
2366 g_list_free(list);
|
|
2367 }
|
|
2368
|
|
2369 gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account)
|
|
2370 {
|
|
2371 GaimBlistNode *cnode;
|
|
2372 for (cnode = ((GaimBlistNode *)g)->child; cnode; cnode = cnode->next) {
|
|
2373 if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
|
|
2374 if(gaim_contact_on_account((GaimContact *) cnode, account))
|
|
2375 return TRUE;
|
|
2376 } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
|
|
2377 GaimChat *chat = (GaimChat *)cnode;
|
|
2378 if ((!account && gaim_account_is_connected(chat->account))
|
|
2379 || chat->account == account)
|
|
2380 return TRUE;
|
|
2381 }
|
|
2382 }
|
|
2383 return FALSE;
|
|
2384 }
|
|
2385
|
|
2386 void
|
|
2387 gaim_blist_request_add_buddy(GaimAccount *account, const char *username,
|
|
2388 const char *group, const char *alias)
|
|
2389 {
|
|
2390 GaimBlistUiOps *ui_ops;
|
|
2391
|
|
2392 ui_ops = gaim_blist_get_ui_ops();
|
|
2393
|
|
2394 if (ui_ops != NULL && ui_ops->request_add_buddy != NULL)
|
|
2395 ui_ops->request_add_buddy(account, username, group, alias);
|
|
2396 }
|
|
2397
|
|
2398 void
|
|
2399 gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group,
|
|
2400 const char *alias, const char *name)
|
|
2401 {
|
|
2402 GaimBlistUiOps *ui_ops;
|
|
2403
|
|
2404 ui_ops = gaim_blist_get_ui_ops();
|
|
2405
|
|
2406 if (ui_ops != NULL && ui_ops->request_add_chat != NULL)
|
|
2407 ui_ops->request_add_chat(account, group, alias, name);
|
|
2408 }
|
|
2409
|
|
2410 void
|
|
2411 gaim_blist_request_add_group(void)
|
|
2412 {
|
|
2413 GaimBlistUiOps *ui_ops;
|
|
2414
|
|
2415 ui_ops = gaim_blist_get_ui_ops();
|
|
2416
|
|
2417 if (ui_ops != NULL && ui_ops->request_add_group != NULL)
|
|
2418 ui_ops->request_add_group();
|
|
2419 }
|
|
2420
|
|
2421 static void
|
|
2422 gaim_blist_node_setting_free(gpointer data)
|
|
2423 {
|
|
2424 GaimValue *value;
|
|
2425
|
|
2426 value = (GaimValue *)data;
|
|
2427
|
|
2428 gaim_value_destroy(value);
|
|
2429 }
|
|
2430
|
|
2431 static void gaim_blist_node_initialize_settings(GaimBlistNode *node)
|
|
2432 {
|
|
2433 if (node->settings)
|
|
2434 return;
|
|
2435
|
|
2436 node->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free,
|
|
2437 (GDestroyNotify)gaim_blist_node_setting_free);
|
|
2438 }
|
|
2439
|
|
2440 void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key)
|
|
2441 {
|
|
2442 g_return_if_fail(node != NULL);
|
|
2443 g_return_if_fail(node->settings != NULL);
|
|
2444 g_return_if_fail(key != NULL);
|
|
2445
|
|
2446 g_hash_table_remove(node->settings, key);
|
|
2447
|
|
2448 gaim_blist_schedule_save();
|
|
2449 }
|
|
2450
|
|
2451 void
|
|
2452 gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags)
|
|
2453 {
|
|
2454 g_return_if_fail(node != NULL);
|
|
2455
|
|
2456 node->flags = flags;
|
|
2457 }
|
|
2458
|
|
2459 GaimBlistNodeFlags
|
|
2460 gaim_blist_node_get_flags(GaimBlistNode *node)
|
|
2461 {
|
|
2462 g_return_val_if_fail(node != NULL, 0);
|
|
2463
|
|
2464 return node->flags;
|
|
2465 }
|
|
2466
|
|
2467 void
|
|
2468 gaim_blist_node_set_bool(GaimBlistNode* node, const char *key, gboolean data)
|
|
2469 {
|
|
2470 GaimValue *value;
|
|
2471
|
|
2472 g_return_if_fail(node != NULL);
|
|
2473 g_return_if_fail(node->settings != NULL);
|
|
2474 g_return_if_fail(key != NULL);
|
|
2475
|
|
2476 value = gaim_value_new(GAIM_TYPE_BOOLEAN);
|
|
2477 gaim_value_set_boolean(value, data);
|
|
2478
|
|
2479 g_hash_table_replace(node->settings, g_strdup(key), value);
|
|
2480
|
|
2481 gaim_blist_schedule_save();
|
|
2482 }
|
|
2483
|
|
2484 gboolean
|
|
2485 gaim_blist_node_get_bool(GaimBlistNode* node, const char *key)
|
|
2486 {
|
|
2487 GaimValue *value;
|
|
2488
|
|
2489 g_return_val_if_fail(node != NULL, FALSE);
|
|
2490 g_return_val_if_fail(node->settings != NULL, FALSE);
|
|
2491 g_return_val_if_fail(key != NULL, FALSE);
|
|
2492
|
|
2493 value = g_hash_table_lookup(node->settings, key);
|
|
2494
|
|
2495 if (value == NULL)
|
|
2496 return FALSE;
|
|
2497
|
|
2498 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE);
|
|
2499
|
|
2500 return gaim_value_get_boolean(value);
|
|
2501 }
|
|
2502
|
|
2503 void
|
|
2504 gaim_blist_node_set_int(GaimBlistNode* node, const char *key, int data)
|
|
2505 {
|
|
2506 GaimValue *value;
|
|
2507
|
|
2508 g_return_if_fail(node != NULL);
|
|
2509 g_return_if_fail(node->settings != NULL);
|
|
2510 g_return_if_fail(key != NULL);
|
|
2511
|
|
2512 value = gaim_value_new(GAIM_TYPE_INT);
|
|
2513 gaim_value_set_int(value, data);
|
|
2514
|
|
2515 g_hash_table_replace(node->settings, g_strdup(key), value);
|
|
2516
|
|
2517 gaim_blist_schedule_save();
|
|
2518 }
|
|
2519
|
|
2520 int
|
|
2521 gaim_blist_node_get_int(GaimBlistNode* node, const char *key)
|
|
2522 {
|
|
2523 GaimValue *value;
|
|
2524
|
|
2525 g_return_val_if_fail(node != NULL, 0);
|
|
2526 g_return_val_if_fail(node->settings != NULL, 0);
|
|
2527 g_return_val_if_fail(key != NULL, 0);
|
|
2528
|
|
2529 value = g_hash_table_lookup(node->settings, key);
|
|
2530
|
|
2531 if (value == NULL)
|
|
2532 return 0;
|
|
2533
|
|
2534 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0);
|
|
2535
|
|
2536 return gaim_value_get_int(value);
|
|
2537 }
|
|
2538
|
|
2539 void
|
|
2540 gaim_blist_node_set_string(GaimBlistNode* node, const char *key, const char *data)
|
|
2541 {
|
|
2542 GaimValue *value;
|
|
2543
|
|
2544 g_return_if_fail(node != NULL);
|
|
2545 g_return_if_fail(node->settings != NULL);
|
|
2546 g_return_if_fail(key != NULL);
|
|
2547
|
|
2548 value = gaim_value_new(GAIM_TYPE_STRING);
|
|
2549 gaim_value_set_string(value, data);
|
|
2550
|
|
2551 g_hash_table_replace(node->settings, g_strdup(key), value);
|
|
2552
|
|
2553 gaim_blist_schedule_save();
|
|
2554 }
|
|
2555
|
|
2556 const char *
|
|
2557 gaim_blist_node_get_string(GaimBlistNode* node, const char *key)
|
|
2558 {
|
|
2559 GaimValue *value;
|
|
2560
|
|
2561 g_return_val_if_fail(node != NULL, NULL);
|
|
2562 g_return_val_if_fail(node->settings != NULL, NULL);
|
|
2563 g_return_val_if_fail(key != NULL, NULL);
|
|
2564
|
|
2565 value = g_hash_table_lookup(node->settings, key);
|
|
2566
|
|
2567 if (value == NULL)
|
|
2568 return NULL;
|
|
2569
|
|
2570 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL);
|
|
2571
|
|
2572 return gaim_value_get_string(value);
|
|
2573 }
|
|
2574
|
|
2575 GList *
|
|
2576 gaim_blist_node_get_extended_menu(GaimBlistNode *n)
|
|
2577 {
|
|
2578 GList *menu = NULL;
|
|
2579
|
|
2580 g_return_val_if_fail(n != NULL, NULL);
|
|
2581
|
|
2582 gaim_signal_emit(gaim_blist_get_handle(),
|
|
2583 "blist-node-extended-menu",
|
|
2584 n, &menu);
|
|
2585 return menu;
|
|
2586 }
|
|
2587
|
|
2588 int gaim_blist_get_group_size(GaimGroup *group, gboolean offline)
|
|
2589 {
|
|
2590 if (!group)
|
|
2591 return 0;
|
|
2592
|
|
2593 return offline ? group->totalsize : group->currentsize;
|
|
2594 }
|
|
2595
|
|
2596 int gaim_blist_get_group_online_count(GaimGroup *group)
|
|
2597 {
|
|
2598 if (!group)
|
|
2599 return 0;
|
|
2600
|
|
2601 return group->online;
|
|
2602 }
|
|
2603
|
|
2604 void
|
|
2605 gaim_blist_set_ui_ops(GaimBlistUiOps *ops)
|
|
2606 {
|
|
2607 blist_ui_ops = ops;
|
|
2608 }
|
|
2609
|
|
2610 GaimBlistUiOps *
|
|
2611 gaim_blist_get_ui_ops(void)
|
|
2612 {
|
|
2613 return blist_ui_ops;
|
|
2614 }
|
|
2615
|
|
2616
|
|
2617 void *
|
|
2618 gaim_blist_get_handle(void)
|
|
2619 {
|
|
2620 static int handle;
|
|
2621
|
|
2622 return &handle;
|
|
2623 }
|
|
2624
|
|
2625 void
|
|
2626 gaim_blist_init(void)
|
|
2627 {
|
|
2628 void *handle = gaim_blist_get_handle();
|
|
2629
|
|
2630 gaim_signal_register(handle, "buddy-status-changed",
|
|
2631 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL,
|
|
2632 3,
|
|
2633 gaim_value_new(GAIM_TYPE_SUBTYPE,
|
|
2634 GAIM_SUBTYPE_BLIST_BUDDY),
|
|
2635 gaim_value_new(GAIM_TYPE_SUBTYPE,
|
|
2636 GAIM_SUBTYPE_STATUS),
|
|
2637 gaim_value_new(GAIM_TYPE_SUBTYPE,
|
|
2638 GAIM_SUBTYPE_STATUS));
|
|
2639 gaim_signal_register(handle, "buddy-privacy-changed",
|
|
2640 gaim_marshal_VOID__POINTER, NULL,
|
|
2641 1,
|
|
2642 gaim_value_new(GAIM_TYPE_SUBTYPE,
|
|
2643 GAIM_SUBTYPE_BLIST_BUDDY));
|
|
2644
|
|
2645 gaim_signal_register(handle, "buddy-idle-changed",
|
|
2646 gaim_marshal_VOID__POINTER_INT_INT, NULL,
|
|
2647 3,
|
|
2648 gaim_value_new(GAIM_TYPE_SUBTYPE,
|
|
2649 GAIM_SUBTYPE_BLIST_BUDDY),
|
|
2650 gaim_value_new(GAIM_TYPE_INT),
|
|
2651 gaim_value_new(GAIM_TYPE_INT));
|
|
2652
|
|
2653
|
|
2654 gaim_signal_register(handle, "buddy-signed-on",
|
|
2655 gaim_marshal_VOID__POINTER, NULL, 1,
|
|
2656 gaim_value_new(GAIM_TYPE_SUBTYPE,
|
|
2657 GAIM_SUBTYPE_BLIST_BUDDY));
|
|
2658
|
|
2659 gaim_signal_register(handle, "buddy-signed-off",
|
|
2660 gaim_marshal_VOID__POINTER, NULL, 1,
|
|
2661 gaim_value_new(GAIM_TYPE_SUBTYPE,
|
|
2662 GAIM_SUBTYPE_BLIST_BUDDY));
|
|
2663
|
|
2664 gaim_signal_register(handle, "buddy-added",
|
|
2665 gaim_marshal_VOID__POINTER, NULL, 1,
|
|
2666 gaim_value_new(GAIM_TYPE_SUBTYPE,
|
|
2667 GAIM_SUBTYPE_BLIST_BUDDY));
|
|
2668
|
|
2669 gaim_signal_register(handle, "buddy-removed",
|
|
2670 gaim_marshal_VOID__POINTER, NULL, 1,
|
|
2671 gaim_value_new(GAIM_TYPE_SUBTYPE,
|
|
2672 GAIM_SUBTYPE_BLIST_BUDDY));
|
|
2673
|
|
2674 gaim_signal_register(handle, "buddy-icon-changed",
|
|
2675 gaim_marshal_VOID__POINTER, NULL, 1,
|
|
2676 gaim_value_new(GAIM_TYPE_SUBTYPE,
|
|
2677 GAIM_SUBTYPE_BLIST_BUDDY));
|
|
2678
|
|
2679 gaim_signal_register(handle, "update-idle", gaim_marshal_VOID, NULL, 0);
|
|
2680
|
|
2681 gaim_signal_register(handle, "blist-node-extended-menu",
|
|
2682 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
|
|
2683 gaim_value_new(GAIM_TYPE_SUBTYPE,
|
|
2684 GAIM_SUBTYPE_BLIST_NODE),
|
|
2685 gaim_value_new(GAIM_TYPE_BOXED, "GList **"));
|
|
2686
|
|
2687 gaim_signal_register(handle, "blist-node-aliased",
|
|
2688 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
|
|
2689 gaim_value_new(GAIM_TYPE_SUBTYPE,
|
|
2690 GAIM_SUBTYPE_BLIST_NODE),
|
|
2691 gaim_value_new(GAIM_TYPE_STRING));
|
|
2692 }
|
|
2693
|
|
2694 void
|
|
2695 gaim_blist_uninit(void)
|
|
2696 {
|
|
2697 if (save_timer != 0)
|
|
2698 {
|
|
2699 gaim_timeout_remove(save_timer);
|
|
2700 save_timer = 0;
|
|
2701 gaim_blist_sync();
|
|
2702 }
|
|
2703
|
|
2704 gaim_signals_unregister_by_instance(gaim_blist_get_handle());
|
|
2705 }
|