annotate plugins/dbus-example.c @ 13827:6c3c8d0d389f

[gaim-migrate @ 16271] Some comment changes committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 17 Jun 2006 01:33:09 +0000
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children 2d6f7ac4b6f2
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1 /*
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2 * This is an example of a gaim dbus plugin. After enabling this
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3 * plugin, the following commands should work from the command line:
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4 *
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5 * prompt$ gaim-send DbusExampleGetHelloObject
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6 *
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7 * returns, say: int32 74
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8 *
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9 * prompt$ gaim-send DbusExampleGetText int32:74
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10 *
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11 * returns: string "Hello."
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12 *
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13 * prompt$ gaim-send DbusExampleSetText int32:74 string:Bye!
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14 *
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15 * prompt$ gaim-send DbusExampleGetText int32:74
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16 *
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17 * returns: string "Bye!"
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18 *
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19 * Gaim is the legal property of its developers, whose names are too numerous
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20 * to list here. Please refer to the COPYRIGHT file distributed with this
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21 * source distribution.
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22 *
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23 * This program is free software; you can redistribute it and/or modify
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24 * it under the terms of the GNU General Public License as published by
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25 * the Free Software Foundation; either version 2 of the License, or
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26 * (at your option) any later version.
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27 *
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28 * This program is distributed in the hope that it will be useful,
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29 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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30 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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31 * GNU General Public License for more details.
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32 *
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33 * You should have received a copy of the GNU General Public License
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34 * along with this program; if not, write to the Free Software
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35 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
11173
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36 */
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37
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38 #include "internal.h"
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39
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40 #include "plugin.h"
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41 #include "blist.h"
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42 #include "version.h"
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43
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44 #include <stdio.h>
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45 #include <stdlib.h>
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46 #include <string.h>
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47
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48 #define DBUS_API_SUBJECT_TO_CHANGE
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49 #include "dbus-maybe.h"
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50 #include "dbus-bindings.h"
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51
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52 typedef struct {
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53 char *text;
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54 } GaimText;
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55
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56 /* This makes the structure GaimText visible to the gaim-dbus type
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57 system. It defines GaimText as a type with no parent. From now
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58 on, we will be able to register pointers to structures of this
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59 type. You to dbus-define types you want to be directly accessible
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60 by external applications. */
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61 GAIM_DBUS_DEFINE_TYPE(GaimText)
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62
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63 /* Here we make four functions accessible to other applications by
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64 DBus. These functions can access types defined in gaim proper
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65 (GaimBuddy) as well as the types defined in the plugin (GaimText). */
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66 DBUS_EXPORT GaimText* dbus_example_get_hello_object(void);
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67 DBUS_EXPORT void dbus_example_set_text(GaimText *obj, const char *text);
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68 DBUS_EXPORT const char *dbus_example_get_text(GaimText *obj);
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69 DBUS_EXPORT const char *dbus_example_get_buddy_name(GaimBuddy *buddy);
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70
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71 /* This file has been generated by the #dbus-analize-functions.py
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72 script. It contains dbus wrappers for the four functions declared
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73 above. */
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74 #include "dbus-example-bindings.c"
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75
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76 /* This is the GaimText object we want to make publicly visible. */
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77 static GaimText hello;
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78
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79 /* Here come the definitions of the four exported functions. */
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80 GaimText* dbus_example_get_hello_object(void)
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81 {
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82 return &hello;
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83 }
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84
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85 void dbus_example_set_text(GaimText *obj, const char *text)
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86 {
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87 if (obj != NULL) {
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88 g_free(obj->text);
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89 obj->text = g_strdup(text);
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90 }
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91 }
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92
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93 const char *dbus_example_get_text(GaimText *obj)
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94 {
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95 if (obj != NULL)
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96 return obj->text;
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97 else
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98 return NULL;
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99 }
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100
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101 const char *dbus_example_get_buddy_name(GaimBuddy *buddy)
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102 {
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103 return gaim_buddy_get_name(buddy);
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104 }
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105
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106 /* And now standard plugin stuff */
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107
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108 static gboolean
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109 plugin_load(GaimPlugin *plugin)
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110 {
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111 /* First, we have to register our four exported functions with the
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112 main gaim dbus loop. Without this statement, the gaim dbus
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113 code wouldn't know about our functions. */
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114 GAIM_DBUS_REGISTER_BINDINGS(plugin);
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115
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116 /* Then, we register the hello object of type GaimText. Note that
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117 pointer registrations / unregistrations are completely dynamic;
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118 they don't have to be made when the plugin is loaded /
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119 unloaded. Without this statement the dbus gaim code wouldn't
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120 know about the hello object. */
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121 GAIM_DBUS_REGISTER_POINTER(&hello, GaimText);
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122
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123 hello.text = g_strdup("Hello.");
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124
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125 return TRUE;
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126 }
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127
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128
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129 static gboolean
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130 plugin_unload(GaimPlugin *plugin)
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131 {
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132 g_free(hello.text);
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133
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134 /* It is necessary to unregister all pointers registered by the module. */
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135 GAIM_DBUS_UNREGISTER_POINTER(&hello);
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136
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137 return TRUE;
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138 }
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139
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140 static GaimPluginInfo info =
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141 {
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142 GAIM_PLUGIN_MAGIC,
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143 GAIM_MAJOR_VERSION,
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144 GAIM_MINOR_VERSION,
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145 GAIM_PLUGIN_STANDARD, /**< type */
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146 NULL, /**< ui_requirement */
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147 0, /**< flags */
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148 NULL, /**< dependencies */
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149 GAIM_PRIORITY_DEFAULT, /**< priority */
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150
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151 "dbus-example", /**< id */
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152 N_("DBus"), /**< name */
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153 VERSION, /**< version */
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154 /** summary */
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155 N_("DBus Plugin Example"),
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156 /** description */
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157 N_("DBus Plugin Example"),
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158 "Piotr Zielinski (http://cl.cam.ac.uk/~pz215)", /**< author */
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159 GAIM_WEBSITE, /**< homepage */
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160
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161 plugin_load, /**< load */
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162 plugin_unload, /**< unload */
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163 NULL, /**< destroy */
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164
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165 NULL, /**< ui_info */
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166 NULL, /**< extra_info */
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167 NULL, /**< prefs_info */
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168 NULL
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169 };
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170
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171 static void init_plugin(GaimPlugin *plugin)
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172 {
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173 }
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174
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175 GAIM_INIT_PLUGIN(dbus_example, init_plugin, info)