annotate libgaim/dbus-useful.h @ 14874:71149a751439
[gaim-migrate @ 17643]
SF Patch #1469315 from R.Ramkumar - andyetitmoves
"This is a small patch to make sounds enabled when
available an optional feature. The use case is: Sounds
being annoying, I would like them only when I am not
seeing the comp. When I am on the comp, I have
guifications/gaim-osd to inform me of whatever happens,
and that happens to be less intrusive (especially when
music is on :) )."
The patch originally used:
"Play sounds:" ("Always", "When available", "When away")
I changed them to the strings KingAnt suggested:
"Play sounds:" ("Always", "Only when available", "Only when not available")
The ones from the patch submitter are not quite as clear, but they're shorter.
What does everyone think about this?
committer: Tailor Script <tailor@pidgin.im>
author |
Richard Laager <rlaager@wiktel.com> |
date |
Wed, 01 Nov 2006 01:27:16 +0000 |
parents |
60b1bc8dbf37 |
children |
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rev |
line source |
14192
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1 #include "conversation.h"
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2
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3 GaimAccount *gaim_accounts_find_ext(const char *name, const char *protocol_id,
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4 gboolean (*account_test)(const GaimAccount *account));
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5
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6 GaimAccount *gaim_accounts_find_any(const char *name, const char *protocol);
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7
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8 GaimAccount *gaim_accounts_find_connected(const char *name, const char *protocol);
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