Mercurial > pidgin
annotate src/status.h @ 11651:723487d07aa0
[gaim-migrate @ 13935]
Getting some stuff out of my tree.
I think I mostly just added a "transient" boolean to savedstatuses.
If a savedstatus is transient, it means it was created on the fly
by Gaim when the user set himself to "away." Transient statuses
will hang around for a few days in case the user wants to use it
again, but eventually it'll disappear. They should also not appear
in the saved status editor.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 13 Oct 2005 01:29:43 +0000 |
parents | 24169af08585 |
children | 8094a66d574b |
rev | line source |
---|---|
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1 /* |
6065 | 2 * gaim |
3 * | |
8046 | 4 * Gaim is the legal property of its developers, whose names are too numerous |
5 * to list here. Please refer to the COPYRIGHT file distributed with this | |
6 * source distribution. | |
9944 | 7 * |
6065 | 8 * This program is free software; you can redistribute it and/or modify |
9 * it under the terms of the GNU General Public License as published by | |
10 * the Free Software Foundation; either version 2 of the License, or | |
11 * (at your option) any later version. | |
12 * | |
13 * This program is distributed in the hope that it will be useful, | |
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 * GNU General Public License for more details. | |
17 * | |
18 * You should have received a copy of the GNU General Public License | |
19 * along with this program; if not, write to the Free Software | |
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
21 */ | |
9944 | 22 #ifndef _GAIM_STATUS_H_ |
23 #define _GAIM_STATUS_H_ | |
6065 | 24 |
10737 | 25 /** |
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26 * @file status.h Status API |
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27 * @ingroup core |
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28 * |
10737 | 29 * A brief explanation of the status API: |
30 * | |
31 * GaimStatusType's are created by each PRPL. They outline the | |
32 * available statuses of the protocol. AIM, for example, supports | |
11491 | 33 * an available state with an optional available message, an away |
10737 | 34 * state with a mandatory message, and an invisible state (which is |
10754 | 35 * technically "independent" of the other two, but we'll get into |
10737 | 36 * that later). GaimStatusTypes are very permanent. They are |
37 * hardcoded in each PRPL and will not change often. And because | |
38 * they are hardcoded, they do not need to be saved to any XML file. | |
39 * | |
40 * A GaimStatus can be thought of as an "instance" of a GaimStatusType. | |
41 * If you've familiar with object-oriented programming languages | |
42 * then this should be immediately clear. Say, for example, that | |
43 * one of your AIM buddies has set himself as "away." You have a | |
44 * GaimBuddy node for this person in your buddy list. Gaim wants | |
45 * to mark this buddy as "away," so it creates a new GaimStatus. | |
46 * The GaimStatus has its GaimStatusType set to the "away" state | |
47 * for the oscar PRPL. The GaimStatus also contains the buddy's | |
48 * away message. GaimStatuses are sometimes saved, depending on | |
49 * the context. The current GaimStatuses associated with each of | |
50 * your accounts is saved so that the next time you start Gaim, | |
51 * your accounts will be set to their last know statuses. There | |
52 * is also a list of saved statuses that are written to the | |
10740 | 53 * status.xml file. Also, each GaimStatus has a "savable" boolean. |
54 * If "savable" is set to FALSE then the status is NEVER saved. | |
10754 | 55 * All GaimStatuses should be inside a GaimPresence. |
56 * | |
57 * | |
58 * A GaimStatus is either "indepedent" or "exclusive." | |
59 * Independent statuses can be active or inactive and it doesn't | |
60 * affect anything else. However, you can only have one exclusive | |
61 * status per GaimPresence. If you active one exlusive status, | |
62 * then the previous exclusive status is automatically deactivated. | |
10737 | 63 * |
64 * A GaimPresence is like a collection of GaimStatuses (plus some | |
65 * other random info). For any buddy, or for any one of your accounts, | |
66 * or for any person you're chatting with, you may know various | |
67 * amounts of information. This information is all contained in | |
68 * one GaimPresence. If one of your buddies is away and idle, | |
69 * then the presence contains the GaimStatus for their awayness, | |
70 * and it contains their current idle time. GaimPresences are | |
71 * never saved to disk. The information they contain is only relevent | |
72 * for the current GaimSession. | |
73 */ | |
74 | |
10337 | 75 typedef struct _GaimStatusType GaimStatusType; |
76 typedef struct _GaimStatusAttr GaimStatusAttr; | |
77 typedef struct _GaimPresence GaimPresence; | |
78 typedef struct _GaimStatus GaimStatus; | |
9944 | 79 |
80 /** | |
81 * A context for a presence. | |
82 * | |
83 * The context indicates what the presence applies to. | |
84 */ | |
85 typedef enum | |
86 { | |
87 GAIM_PRESENCE_CONTEXT_UNSET = 0, | |
88 GAIM_PRESENCE_CONTEXT_ACCOUNT, | |
89 GAIM_PRESENCE_CONTEXT_CONV, | |
90 GAIM_PRESENCE_CONTEXT_BUDDY | |
91 | |
92 } GaimPresenceContext; | |
93 | |
94 /** | |
95 * A primitive defining the basic structure of a status type. | |
96 */ | |
97 typedef enum | |
98 { | |
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99 GAIM_STATUS_UNSET = 0, |
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100 GAIM_STATUS_OFFLINE, |
9944 | 101 GAIM_STATUS_AVAILABLE, |
102 GAIM_STATUS_UNAVAILABLE, | |
103 GAIM_STATUS_HIDDEN, | |
104 GAIM_STATUS_AWAY, | |
10348 | 105 GAIM_STATUS_EXTENDED_AWAY, |
106 GAIM_STATUS_NUM_PRIMITIVES | |
9944 | 107 |
108 } GaimStatusPrimitive; | |
109 | |
110 #include "account.h" | |
111 #include "blist.h" | |
112 #include "conversation.h" | |
113 #include "value.h" | |
114 | |
115 /**************************************************************************/ | |
10419 | 116 /** @name GaimStatusPrimtive API */ |
117 /**************************************************************************/ | |
118 /*@{*/ | |
119 | |
120 /** | |
121 * Lookup the id of a primitive status type based on the type. This | |
122 * ID is a unique plain-text name of the status, without spaces. | |
123 * | |
124 * @param type A primitive status type. | |
125 * | |
126 * @return The unique ID for this type. | |
127 */ | |
128 const char *gaim_primitive_get_id_from_type(GaimStatusPrimitive type); | |
129 | |
130 /** | |
131 * Lookup the name of a primitive status type based on the type. This | |
132 * name is the plain-English name of the status type. It is usually one | |
133 * or two works. | |
134 * | |
135 * @param type A primitive status type. | |
136 * | |
137 * @return The name of this type, suitable for users to see. | |
138 */ | |
139 const char *gaim_primitive_get_name_from_type(GaimStatusPrimitive type); | |
140 | |
141 /** | |
142 * Lookup the value of a primitive status type based on the id. The | |
143 * ID is a unique plain-text name of the status, without spaces. | |
144 * | |
10469 | 145 * @param id The unique ID of a primitive status type. |
10419 | 146 * |
147 * @return The GaimStatusPrimitive value. | |
148 */ | |
149 GaimStatusPrimitive gaim_primitive_get_type_from_id(const char *id); | |
150 | |
151 /*@}*/ | |
152 | |
153 /**************************************************************************/ | |
9944 | 154 /** @name GaimStatusType API */ |
155 /**************************************************************************/ | |
156 /*@{*/ | |
157 | |
158 /** | |
159 * Creates a new status type. | |
160 * | |
161 * @param primitive The primitive status type. | |
162 * @param id The ID of the status type. | |
163 * @param name The name presented to the user. | |
164 * @param saveable TRUE if the information set for this status by the | |
165 * user can be saved for future sessions. | |
166 * @param user_settable TRUE if this is a status the user can manually set. | |
167 * @param independent TRUE if this is an independent (non-exclusive) | |
168 * status type. | |
169 * | |
170 * @return A new status type. | |
171 */ | |
172 GaimStatusType *gaim_status_type_new_full(GaimStatusPrimitive primitive, | |
173 const char *id, const char *name, | |
174 gboolean saveable, | |
175 gboolean user_settable, | |
176 gboolean independent); | |
177 | |
178 /** | |
179 * Creates a new status type with some default values. | |
180 * | |
181 * @param primitive The primitive status type. | |
182 * @param id The ID of the status type. | |
183 * @param name The name presented to the user. | |
184 * @param user_settable TRUE if this is a status the user can manually set. | |
185 * | |
186 * @return A new status type. | |
187 */ | |
188 GaimStatusType *gaim_status_type_new(GaimStatusPrimitive primitive, | |
189 const char *id, const char *name, | |
190 gboolean user_settable); | |
191 | |
192 /** | |
193 * Creates a new status type with attributes. | |
194 * | |
195 * @param primitive The primitive status type. | |
196 * @param id The ID of the status type. | |
197 * @param name The name presented to the user. | |
198 * @param saveable TRUE if the information set for this status by the | |
199 * user can be saved for future sessions. | |
200 * @param user_settable TRUE if this is a status the user can manually set. | |
201 * @param independent TRUE if this is an independent (non-exclusive) | |
202 * status type. | |
203 * @param attr_id The ID of the first attribute. | |
204 * @param attr_name The name of the first attribute. | |
205 * @param attr_value The value type of the first attribute attribute. | |
206 * @param ... Additional attribute information. | |
207 * | |
208 * @return A new status type. | |
209 */ | |
210 GaimStatusType *gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
211 const char *id, | |
212 const char *name, | |
213 gboolean saveable, | |
214 gboolean user_settable, | |
215 gboolean independent, | |
216 const char *attr_id, | |
217 const char *attr_name, | |
218 GaimValue *attr_value, ...); | |
219 | |
220 /** | |
221 * Destroys a status type. | |
222 * | |
223 * @param status_type The status type to destroy. | |
224 */ | |
225 void gaim_status_type_destroy(GaimStatusType *status_type); | |
226 | |
227 /** | |
228 * Sets a status type's primary attribute. | |
229 * | |
230 * The value for the primary attribute is used as the description for | |
231 * the particular status type. An example is an away message. The message | |
232 * would be the primary attribute. | |
233 * | |
234 * @param status_type The status type. | |
235 * @param attr_id The ID of the primary attribute. | |
236 */ | |
237 void gaim_status_type_set_primary_attr(GaimStatusType *status_type, | |
238 const char *attr_id); | |
239 | |
240 /** | |
241 * Adds an attribute to a status type. | |
242 * | |
243 * @param status_type The status type to add the attribute to. | |
244 * @param id The ID of the attribute. | |
245 * @param name The name presented to the user. | |
246 * @param value The value type of this attribute. | |
247 */ | |
248 void gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, | |
249 const char *name, GaimValue *value); | |
250 | |
251 /** | |
252 * Adds multiple attributes to a status type. | |
253 * | |
254 * @param status_type The status type to add the attribute to. | |
255 * @param id The ID of the first attribute. | |
256 * @param name The description of the first attribute. | |
257 * @param value The value type of the first attribute attribute. | |
258 * @param ... Additional attribute information. | |
259 */ | |
260 void gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
261 const char *name, GaimValue *value, ...); | |
262 | |
263 /** | |
264 * Adds multiple attributes to a status type using a va_list. | |
265 * | |
266 * @param status_type The status type to add the attribute to. | |
267 * @param args The va_list of attributes. | |
268 */ | |
269 void gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, | |
270 va_list args); | |
271 | |
272 /** | |
273 * Returns the primitive type of a status type. | |
274 * | |
275 * @param status_type The status type. | |
276 * | |
277 * @return The primitive type of the status type. | |
278 */ | |
279 GaimStatusPrimitive gaim_status_type_get_primitive( | |
280 const GaimStatusType *status_type); | |
281 | |
282 /** | |
283 * Returns the ID of a status type. | |
284 * | |
285 * @param status_type The status type. | |
286 * | |
287 * @return The ID of the status type. | |
288 */ | |
289 const char *gaim_status_type_get_id(const GaimStatusType *status_type); | |
290 | |
291 /** | |
292 * Returns the name of a status type. | |
293 * | |
294 * @param status_type The status type. | |
295 * | |
296 * @return The name of the status type. | |
297 */ | |
298 const char *gaim_status_type_get_name(const GaimStatusType *status_type); | |
299 | |
300 /** | |
301 * Returns whether or not the status type is saveable. | |
302 * | |
303 * @param status_type The status type. | |
304 * | |
305 * @return TRUE if user-defined statuses based off this type are saveable. | |
306 * FALSE otherwise. | |
307 */ | |
308 gboolean gaim_status_type_is_saveable(const GaimStatusType *status_type); | |
309 | |
310 /** | |
311 * Returns whether or not the status type can be set or modified by the | |
312 * user. | |
313 * | |
314 * @param status_type The status type. | |
315 * | |
316 * @return TRUE if the status type can be set or modified by the user. | |
317 * FALSE if it's a protocol-set setting. | |
318 */ | |
319 gboolean gaim_status_type_is_user_settable(const GaimStatusType *status_type); | |
320 | |
321 /** | |
322 * Returns whether or not the status type is independent. | |
323 * | |
324 * Independent status types are non-exclusive. If other status types on | |
325 * the same hierarchy level are set, this one will not be affected. | |
326 * | |
327 * @param status_type The status type. | |
328 * | |
329 * @return TRUE if the status type is independent, or FALSE otherwise. | |
330 */ | |
331 gboolean gaim_status_type_is_independent(const GaimStatusType *status_type); | |
332 | |
333 /** | |
10071 | 334 * Returns whether the status type is exclusive. |
10067 | 335 * |
336 * @param status_type The status type. | |
337 * | |
338 * @return TRUE if the status type is exclusive, FALSE otherwise. | |
339 */ | |
340 gboolean gaim_status_type_is_exclusive(const GaimStatusType *status_type); | |
341 | |
342 /** | |
9944 | 343 * Returns whether or not a status type is available. |
344 * | |
345 * Available status types are online and possibly hidden, but not away. | |
346 * | |
347 * @param status_type The status type. | |
348 * | |
349 * @return TRUE if the status is available, or FALSE otherwise. | |
350 */ | |
351 gboolean gaim_status_type_is_available(const GaimStatusType *status_type); | |
352 | |
353 /** | |
354 * Returns a status type's primary attribute ID. | |
355 * | |
356 * @param type The status type. | |
357 * | |
358 * @return The primary attribute's ID. | |
359 */ | |
360 const char *gaim_status_type_get_primary_attr(const GaimStatusType *type); | |
361 | |
362 /** | |
363 * Returns the attribute with the specified ID. | |
364 * | |
365 * @param status_type The status type containing the attribute. | |
366 * @param id The ID of the desired attribute. | |
367 * | |
368 * @return The attribute, if found. NULL otherwise. | |
369 */ | |
370 GaimStatusAttr *gaim_status_type_get_attr(const GaimStatusType *status_type, | |
371 const char *id); | |
372 | |
373 /** | |
374 * Returns a list of all attributes in a status type. | |
375 * | |
376 * @param status_type The status type. | |
377 * | |
378 * @return The list of attributes. | |
379 */ | |
380 const GList *gaim_status_type_get_attrs(const GaimStatusType *status_type); | |
381 | |
10348 | 382 /** |
383 * Find the GaimStatusType with the given id. | |
384 * | |
385 * @param status_types A list of status types. Often account->status_types. | |
386 * @param id The unique ID of the status type you wish to find. | |
387 * | |
388 * @return The status type with the given ID, or NULL if one could | |
389 * not be found. | |
390 */ | |
391 const GaimStatusType *gaim_status_type_find_with_id(GList *status_types, | |
392 const char *id); | |
393 | |
9944 | 394 /*@}*/ |
395 | |
396 /**************************************************************************/ | |
397 /** @name GaimStatusAttr API */ | |
398 /**************************************************************************/ | |
399 /*@{*/ | |
400 | |
401 /** | |
402 * Creates a new status attribute. | |
403 * | |
404 * @param id The ID of the attribute. | |
405 * @param name The name presented to the user. | |
406 * @param value_type The type of data contained in the attribute. | |
407 * | |
408 * @return A new status attribute. | |
409 */ | |
410 GaimStatusAttr *gaim_status_attr_new(const char *id, const char *name, | |
411 GaimValue *value_type); | |
412 | |
413 /** | |
414 * Destroys a status attribute. | |
415 * | |
416 * @param attr The status attribute to destroy. | |
417 */ | |
418 void gaim_status_attr_destroy(GaimStatusAttr *attr); | |
419 | |
420 /** | |
421 * Returns the ID of a status attribute. | |
422 * | |
423 * @param attr The status attribute. | |
424 * | |
425 * @return The status attribute's ID. | |
426 */ | |
427 const char *gaim_status_attr_get_id(const GaimStatusAttr *attr); | |
428 | |
429 /** | |
430 * Returns the name of a status attribute. | |
431 * | |
432 * @param attr The status attribute. | |
433 * | |
434 * @return The status attribute's name. | |
435 */ | |
436 const char *gaim_status_attr_get_name(const GaimStatusAttr *attr); | |
437 | |
438 /** | |
11249 | 439 * Returns the value of a status attribute. |
9944 | 440 * |
441 * @param attr The status attribute. | |
442 * | |
11249 | 443 * @return The status attribute's value. |
9944 | 444 */ |
11249 | 445 GaimValue *gaim_status_attr_get_value(const GaimStatusAttr *attr); |
9944 | 446 |
447 /*@}*/ | |
448 | |
449 /**************************************************************************/ | |
450 /** @name GaimStatus API */ | |
451 /**************************************************************************/ | |
452 /*@{*/ | |
453 | |
454 /** | |
455 * Creates a new status. | |
456 * | |
457 * @param status_type The type of status. | |
458 * @param presence The parent presence. | |
459 * | |
460 * @return The new status. | |
461 */ | |
462 GaimStatus *gaim_status_new(GaimStatusType *status_type, | |
463 GaimPresence *presence); | |
464 | |
465 /** | |
466 * Destroys a status. | |
467 * | |
468 * @param status The status to destroy. | |
469 */ | |
470 void gaim_status_destroy(GaimStatus *status); | |
471 | |
472 /** | |
473 * Sets whether or not a status is active. | |
474 * | |
475 * This should only be called by the account, conversation, and buddy APIs. | |
476 * | |
10204 | 477 * @param status The status. |
9944 | 478 * @param active The active state. |
479 */ | |
480 void gaim_status_set_active(GaimStatus *status, gboolean active); | |
481 | |
482 /** | |
10204 | 483 * Sets whether or not a status is active. |
484 * | |
485 * This should only be called by the account, conversation, and buddy APIs. | |
486 * | |
487 * @param status The status. | |
488 * @param active The active state. | |
489 * @param args A list of attributes to set on the status. This list is | |
490 * composed of key/value pairs, where each key is a valid | |
491 * attribute name for this GaimStatusType. The list should | |
492 * be NULL terminated. | |
493 */ | |
494 void gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, | |
495 va_list args); | |
496 | |
497 /** | |
11249 | 498 * Sets whether or not a status is active. |
499 * | |
500 * This should only be called by the account, conversation, and buddy APIs. | |
501 * | |
502 * @param status The status. | |
503 * @param active The active state. | |
11580 | 504 * @param attrs A list of attributes to set on the status. This list is |
11249 | 505 * composed of key/value pairs, where each key is a valid |
506 * attribute name for this GaimStatusType. | |
507 */ | |
508 void gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
509 const GList *attrs); | |
510 | |
511 /** | |
9944 | 512 * Sets the boolean value of an attribute in a status with the specified ID. |
513 * | |
514 * @param status The status. | |
515 * @param id The attribute ID. | |
516 * @param value The boolean value. | |
517 */ | |
518 void gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
519 gboolean value); | |
520 | |
521 /** | |
522 * Sets the integer value of an attribute in a status with the specified ID. | |
523 * | |
524 * @param status The status. | |
525 * @param id The attribute ID. | |
526 * @param value The integer value. | |
527 */ | |
528 void gaim_status_set_attr_int(GaimStatus *status, const char *id, | |
529 int value); | |
530 | |
531 /** | |
532 * Sets the string value of an attribute in a status with the specified ID. | |
533 * | |
534 * @param status The status. | |
535 * @param id The attribute ID. | |
536 * @param value The string value. | |
537 */ | |
538 void gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
539 const char *value); | |
540 | |
541 /** | |
542 * Returns the status's type. | |
543 * | |
544 * @param status The status. | |
545 * | |
546 * @return The status's type. | |
547 */ | |
548 GaimStatusType *gaim_status_get_type(const GaimStatus *status); | |
549 | |
550 /** | |
551 * Returns the status's presence. | |
552 * | |
553 * @param status The status. | |
554 * | |
555 * @return The status's presence. | |
556 */ | |
557 GaimPresence *gaim_status_get_presence(const GaimStatus *status); | |
558 | |
559 /** | |
560 * Returns the status's type ID. | |
561 * | |
562 * This is a convenience method for | |
563 * gaim_status_type_get_id(gaim_status_get_type(status)). | |
564 * | |
565 * @param status The status. | |
566 * | |
567 * @return The status's ID. | |
568 */ | |
569 const char *gaim_status_get_id(const GaimStatus *status); | |
570 | |
571 /** | |
572 * Returns the status's name. | |
573 * | |
574 * This is a convenience method for | |
575 * gaim_status_type_get_name(gaim_status_get_type(status)). | |
576 * | |
577 * @param status The status. | |
578 * | |
579 * @return The status's name. | |
580 */ | |
581 const char *gaim_status_get_name(const GaimStatus *status); | |
582 | |
583 /** | |
584 * Returns whether or not a status is independent. | |
585 * | |
586 * This is a convenience method for | |
587 * gaim_status_type_is_independent(gaim_status_get_type(status)). | |
588 * | |
589 * @param status The status. | |
590 * | |
591 * @return TRUE if the status is independent, or FALSE otherwise. | |
592 */ | |
593 gboolean gaim_status_is_independent(const GaimStatus *status); | |
594 | |
595 /** | |
10067 | 596 * Returns whether or not a status is exclusive. |
597 * | |
598 * This is a convenience method for | |
599 * gaim_status_type_is_exclusive(gaim_status_get_type(status)). | |
600 * | |
601 * @param status The status. | |
602 * | |
603 * @return TRUE if the status is exclusive, FALSE otherwise. | |
604 */ | |
605 gboolean gaim_status_is_exclusive(const GaimStatus *status); | |
606 | |
607 /** | |
9944 | 608 * Returns whether or not a status is available. |
609 * | |
610 * Available statuses are online and possibly hidden, but not away or idle. | |
611 * | |
612 * This is a convenience method for | |
613 * gaim_status_type_is_available(gaim_status_get_type(status)). | |
614 * | |
615 * @param status The status. | |
616 * | |
617 * @return TRUE if the status is available, or FALSE otherwise. | |
618 */ | |
619 gboolean gaim_status_is_available(const GaimStatus *status); | |
620 | |
621 /** | |
622 * Returns the active state of a status. | |
623 * | |
624 * @param status The status. | |
625 * | |
626 * @return The active state of the status. | |
627 */ | |
628 gboolean gaim_status_is_active(const GaimStatus *status); | |
629 | |
630 /** | |
10040
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631 * Returns whether or not a status is considered 'online' |
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632 * |
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633 * @param status The status. |
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634 * |
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635 * @return TRUE if the status is considered online, FALSE otherwise |
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636 */ |
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637 gboolean gaim_status_is_online(const GaimStatus *status); |
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638 |
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639 /** |
9944 | 640 * Returns the value of an attribute in a status with the specified ID. |
641 * | |
642 * @param status The status. | |
643 * @param id The attribute ID. | |
644 * | |
645 * @return The value of the attribute. | |
646 */ | |
647 GaimValue *gaim_status_get_attr_value(const GaimStatus *status, | |
648 const char *id); | |
649 | |
650 /** | |
651 * Returns the boolean value of an attribute in a status with the specified ID. | |
652 * | |
653 * @param status The status. | |
654 * @param id The attribute ID. | |
655 * | |
656 * @return The boolean value of the attribute. | |
657 */ | |
658 gboolean gaim_status_get_attr_boolean(const GaimStatus *status, | |
659 const char *id); | |
660 | |
661 /** | |
662 * Returns the integer value of an attribute in a status with the specified ID. | |
663 * | |
664 * @param status The status. | |
665 * @param id The attribute ID. | |
666 * | |
667 * @return The integer value of the attribute. | |
668 */ | |
669 int gaim_status_get_attr_int(const GaimStatus *status, const char *id); | |
670 | |
671 /** | |
672 * Returns the string value of an attribute in a status with the specified ID. | |
673 * | |
674 * @param status The status. | |
675 * @param id The attribute ID. | |
676 * | |
677 * @return The string value of the attribute. | |
678 */ | |
679 const char *gaim_status_get_attr_string(const GaimStatus *status, | |
680 const char *id); | |
681 | |
682 /** | |
683 * Compares two statuses for availability. | |
684 * | |
685 * @param status1 The first status. | |
686 * @param status2 The second status. | |
687 * | |
688 * @return -1 if @a status1 is more available than @a status2. | |
689 * 0 if @a status1 is equal to @a status2. | |
690 * 1 if @a status2 is more available than @a status1. | |
691 */ | |
692 gint gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2); | |
693 | |
694 /*@}*/ | |
695 | |
696 /**************************************************************************/ | |
697 /** @name GaimPresence API */ | |
698 /**************************************************************************/ | |
699 /*@{*/ | |
700 | |
701 /** | |
702 * Creates a new presence. | |
703 * | |
704 * @param context The presence context. | |
705 * | |
706 * @return A new presence. | |
707 */ | |
708 GaimPresence *gaim_presence_new(GaimPresenceContext context); | |
709 | |
710 /** | |
711 * Creates a presence for an account. | |
712 * | |
713 * @param account The account. | |
714 * | |
715 * @return The new presence. | |
716 */ | |
717 GaimPresence *gaim_presence_new_for_account(GaimAccount *account); | |
718 | |
719 /** | |
720 * Creates a presence for a conversation. | |
721 * | |
722 * @param conv The conversation. | |
723 * | |
724 * @return The new presence. | |
725 */ | |
726 GaimPresence *gaim_presence_new_for_conv(GaimConversation *conv); | |
727 | |
728 /** | |
729 * Creates a presence for a buddy. | |
730 * | |
731 * @param buddy The buddy. | |
732 * | |
733 * @return The new presence. | |
734 */ | |
735 GaimPresence *gaim_presence_new_for_buddy(GaimBuddy *buddy); | |
736 | |
737 /** | |
738 * Destroys a presence. | |
739 * | |
740 * All statuses added to this list will be destroyed along with | |
741 * the presence. | |
742 * | |
743 * If this presence belongs to a buddy, you must call | |
744 * gaim_presence_remove_buddy() first. | |
745 * | |
746 * @param presence The presence to destroy. | |
747 */ | |
748 void gaim_presence_destroy(GaimPresence *presence); | |
749 | |
750 /** | |
751 * Removes a buddy from a presence. | |
752 * | |
753 * This must be done before destroying a buddy in a presence. | |
754 * | |
755 * @param presence The presence. | |
756 * @param buddy The buddy. | |
757 */ | |
758 void gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy); | |
759 | |
760 /** | |
761 * Adds a status to a presence. | |
762 * | |
763 * @param presence The presence. | |
764 * @param status The status to add. | |
765 */ | |
766 void gaim_presence_add_status(GaimPresence *presence, GaimStatus *status); | |
767 | |
768 /** | |
769 * Adds a list of statuses to the presence. | |
770 * | |
771 * @param presence The presence. | |
772 * @param source_list The source list of statuses to add. | |
773 */ | |
774 void gaim_presence_add_list(GaimPresence *presence, const GList *source_list); | |
775 | |
776 /** | |
777 * Sets the active state of a status in a presence. | |
778 * | |
779 * Only independent statuses can be set unactive. Normal statuses can only | |
780 * be set active, so if you wish to disable a status, set another | |
781 * non-independent status to active, or use gaim_presence_switch_status(). | |
782 * | |
783 * @param presence The presence. | |
784 * @param status_id The ID of the status. | |
785 * @param active The active state. | |
786 */ | |
787 void gaim_presence_set_status_active(GaimPresence *presence, | |
788 const char *status_id, gboolean active); | |
789 | |
790 /** | |
791 * Switches the active status in a presence. | |
792 * | |
793 * This is similar to gaim_presence_set_status_active(), except it won't | |
794 * activate independent statuses. | |
795 * | |
796 * @param presence The presence. | |
797 * @param status_id The status ID to switch to. | |
798 */ | |
799 void gaim_presence_switch_status(GaimPresence *presence, | |
800 const char *status_id); | |
801 | |
802 /** | |
803 * Sets the idle state and time on a presence. | |
804 * | |
805 * @param presence The presence. | |
806 * @param idle The idle state. | |
10860 | 807 * @param idle_time The idle time, if @a idle is TRUE. This |
808 * is the time at which the user became idle, | |
809 * in seconds since the epoch. | |
9944 | 810 */ |
811 void gaim_presence_set_idle(GaimPresence *presence, gboolean idle, | |
812 time_t idle_time); | |
813 | |
814 /** | |
10006 | 815 * Sets the login time on a presence. |
816 * | |
10071 | 817 * @param presence The presence. |
818 * @param login_time The login time. | |
10006 | 819 */ |
820 void gaim_presence_set_login_time(GaimPresence *presence, time_t login_time); | |
821 | |
9944 | 822 |
823 /** | |
824 * Returns the presence's context. | |
825 * | |
826 * @param presence The presence. | |
827 * | |
828 * @return The presence's context. | |
829 */ | |
830 GaimPresenceContext gaim_presence_get_context(const GaimPresence *presence); | |
831 | |
832 /** | |
833 * Returns a presence's account. | |
834 * | |
835 * @param presence The presence. | |
836 * | |
837 * @return The presence's account. | |
838 */ | |
839 GaimAccount *gaim_presence_get_account(const GaimPresence *presence); | |
840 | |
841 /** | |
842 * Returns a presence's conversation. | |
843 * | |
844 * @param presence The presence. | |
845 * | |
846 * @return The presence's conversation. | |
847 */ | |
848 GaimConversation *gaim_presence_get_conversation(const GaimPresence *presence); | |
849 | |
850 /** | |
851 * Returns a presence's chat user. | |
852 * | |
853 * @param presence The presence. | |
854 * | |
855 * @return The chat's user. | |
856 */ | |
857 const char *gaim_presence_get_chat_user(const GaimPresence *presence); | |
858 | |
859 /** | |
860 * Returns a presence's list of buddies. | |
861 * | |
862 * @param presence The presence. | |
863 * | |
864 * @return The presence's list of buddies. | |
865 */ | |
866 const GList *gaim_presence_get_buddies(const GaimPresence *presence); | |
867 | |
868 /** | |
869 * Returns all the statuses in a presence. | |
870 * | |
871 * @param presence The presence. | |
872 * | |
873 * @return The statuses. | |
874 */ | |
875 const GList *gaim_presence_get_statuses(const GaimPresence *presence); | |
876 | |
877 /** | |
878 * Returns the status with the specified ID from a presence. | |
879 * | |
880 * @param presence The presence. | |
881 * @param status_id The ID of the status. | |
882 * | |
883 * @return The status if found, or NULL. | |
884 */ | |
885 GaimStatus *gaim_presence_get_status(const GaimPresence *presence, | |
886 const char *status_id); | |
887 | |
888 /** | |
889 * Returns the active exclusive status from a presence. | |
890 * | |
891 * @param presence The presence. | |
892 * | |
893 * @return The active exclusive status. | |
894 */ | |
895 GaimStatus *gaim_presence_get_active_status(const GaimPresence *presence); | |
896 | |
897 /** | |
898 * Returns whether or not a presence is available. | |
899 * | |
900 * Available presences are online and possibly hidden, but not away or idle. | |
901 * | |
902 * @param presence The presence. | |
903 * | |
904 * @return TRUE if the presence is available, or FALSE otherwise. | |
905 */ | |
906 gboolean gaim_presence_is_available(const GaimPresence *presence); | |
907 | |
908 /** | |
909 * Returns whether or not a presence is online. | |
910 * | |
911 * @param presence The presence. | |
912 * | |
913 * @return TRUE if the presence is online, or FALSE otherwise. | |
914 */ | |
915 gboolean gaim_presence_is_online(const GaimPresence *presence); | |
916 | |
917 /** | |
918 * Returns whether or not a status in a presence is active. | |
919 * | |
920 * A status is active if itself or any of its sub-statuses are active. | |
921 * | |
922 * @param presence The presence. | |
923 * @param status_id The ID of the status. | |
924 * | |
925 * @return TRUE if the status is active, or FALSE. | |
926 */ | |
927 gboolean gaim_presence_is_status_active(const GaimPresence *presence, | |
928 const char *status_id); | |
929 | |
930 /** | |
931 * Returns whether or not a status with the specified primitive type | |
932 * in a presence is active. | |
933 * | |
934 * A status is active if itself or any of its sub-statuses are active. | |
935 * | |
936 * @param presence The presence. | |
937 * @param primitive The status primitive. | |
938 * | |
939 * @return TRUE if the status is active, or FALSE. | |
940 */ | |
941 gboolean gaim_presence_is_status_primitive_active( | |
942 const GaimPresence *presence, GaimStatusPrimitive primitive); | |
943 | |
944 /** | |
945 * Returns whether or not a presence is idle. | |
946 * | |
947 * @param presence The presence. | |
948 * | |
949 * @return TRUE if the presence is idle, or FALSE otherwise. | |
11651 | 950 * If the presence is offline (gaim_presence_is_online() |
951 * returns FALSE) then FALSE is returned. | |
9944 | 952 */ |
953 gboolean gaim_presence_is_idle(const GaimPresence *presence); | |
954 | |
955 /** | |
956 * Returns the presence's idle time. | |
957 * | |
958 * @param presence The presence. | |
959 * | |
960 * @return The presence's idle time. | |
961 */ | |
962 time_t gaim_presence_get_idle_time(const GaimPresence *presence); | |
963 | |
964 /** | |
10567 | 965 * Returns the presence's login time. |
966 * | |
967 * @param presence The presence. | |
968 * | |
969 * @return The presence's login time. | |
970 */ | |
971 time_t gaim_presence_get_login_time(const GaimPresence *presence); | |
972 | |
973 /** | |
9944 | 974 * Compares two presences for availability. |
975 * | |
976 * @param presence1 The first presence. | |
977 * @param presence2 The second presence. | |
978 * | |
10860 | 979 * @return -1 if @a presence1 is more available than @a presence2. |
9944 | 980 * 0 if @a presence1 is equal to @a presence2. |
10860 | 981 * 1 if @a presence1 is less available than @a presence2. |
9944 | 982 */ |
983 gint gaim_presence_compare(const GaimPresence *presence1, | |
984 const GaimPresence *presence2); | |
985 | |
986 /*@}*/ | |
987 | |
988 /**************************************************************************/ | |
989 /** @name Status subsystem */ | |
990 /**************************************************************************/ | |
991 /*@{*/ | |
992 | |
993 /** | |
10087 | 994 * Get the handle for the status subsystem. |
995 * | |
996 * @return the handle to the status subsystem | |
997 */ | |
10418 | 998 void *gaim_status_get_handle(); |
10087 | 999 |
1000 /** | |
9944 | 1001 * Initializes the status subsystem. |
1002 */ | |
10418 | 1003 void gaim_status_init(void); |
9944 | 1004 |
1005 /** | |
1006 * Uninitializes the status subsystem. | |
1007 */ | |
10418 | 1008 void gaim_status_uninit(void); |
9944 | 1009 |
1010 /*@}*/ | |
1011 | |
1012 #endif /* _GAIM_STATUS_H_ */ |