annotate libpurple/prpl.c @ 15739:73219517f583

gntgaim idle reporting, this fixes idle return
author Richard Nelson <wabz@pidgin.im>
date Tue, 27 Feb 2007 04:11:46 +0000
parents f485c87e6546
children 32c366eeeb99
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rev   line source
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1 /*
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2 * gaim
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3 *
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4 * Gaim is the legal property of its developers, whose names are too numerous
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5 * to list here. Please refer to the COPYRIGHT file distributed with this
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6 * source distribution.
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 *
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22 */
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23 #include "internal.h"
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24 #include "conversation.h"
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25 #include "debug.h"
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26 #include "notify.h"
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27 #include "prpl.h"
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28 #include "request.h"
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29 #include "util.h"
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30
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31 /**************************************************************************/
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32 /** @name Protocol Plugin API */
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33 /**************************************************************************/
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34 void
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35 gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle,
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36 time_t idle_time)
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37 {
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38 g_return_if_fail(account != NULL);
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39 g_return_if_fail(gaim_account_is_connected(account));
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40
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41 gaim_presence_set_idle(gaim_account_get_presence(account),
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42 idle, idle_time);
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43 }
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44
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45 void
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46 gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time)
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47 {
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48 GaimPresence *presence;
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49
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50 g_return_if_fail(account != NULL);
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51 g_return_if_fail(gaim_account_is_connected(account));
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52
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53 if (login_time == 0)
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54 login_time = time(NULL);
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55
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56 presence = gaim_account_get_presence(account);
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57
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58 gaim_presence_set_login_time(presence, login_time);
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59 }
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60
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61 void
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62 gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, ...)
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63 {
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64 GaimPresence *presence;
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65 GaimStatus *status;
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66 va_list args;
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67
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68 g_return_if_fail(account != NULL);
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69 g_return_if_fail(status_id != NULL);
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70 g_return_if_fail(gaim_account_is_connected(account));
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71
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72 presence = gaim_account_get_presence(account);
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73 status = gaim_presence_get_status(presence, status_id);
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74
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75 g_return_if_fail(status != NULL);
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76
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77 va_start(args, status_id);
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78 gaim_status_set_active_with_attrs(status, TRUE, args);
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79 va_end(args);
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80 }
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81
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82 void
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83 gaim_prpl_got_user_idle(GaimAccount *account, const char *name,
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84 gboolean idle, time_t idle_time)
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85 {
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86 GaimBuddy *buddy;
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87 GaimPresence *presence;
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88
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89 g_return_if_fail(account != NULL);
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90 g_return_if_fail(name != NULL);
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91 g_return_if_fail(gaim_account_is_connected(account));
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92
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93 if ((buddy = gaim_find_buddy(account, name)) == NULL)
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94 return;
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95
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96 presence = gaim_buddy_get_presence(buddy);
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97
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98 gaim_presence_set_idle(presence, idle, idle_time);
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99 }
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100
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101 void
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102 gaim_prpl_got_user_login_time(GaimAccount *account, const char *name,
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103 time_t login_time)
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104 {
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105 GaimBuddy *buddy;
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106 GaimPresence *presence;
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107
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108 g_return_if_fail(account != NULL);
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109 g_return_if_fail(name != NULL);
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110
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111 if ((buddy = gaim_find_buddy(account, name)) == NULL)
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112 return;
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113
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114 if (login_time == 0)
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115 login_time = time(NULL);
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116
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117 presence = gaim_buddy_get_presence(buddy);
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118
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119 if (gaim_presence_get_login_time(presence) != login_time)
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120 {
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121 gaim_presence_set_login_time(presence, login_time);
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122
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123 gaim_signal_emit(gaim_blist_get_handle(), "buddy-got-login-time", buddy);
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124 }
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125 }
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126
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127 void
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128 gaim_prpl_got_user_status(GaimAccount *account, const char *name,
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129 const char *status_id, ...)
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130 {
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131 GSList *list;
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132 GaimBuddy *buddy;
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133 GaimPresence *presence;
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134 GaimStatus *status;
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135 GaimStatus *old_status;
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136 va_list args;
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137
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138 g_return_if_fail(account != NULL);
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139 g_return_if_fail(name != NULL);
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140 g_return_if_fail(status_id != NULL);
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141 g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account));
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142
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143 if ((buddy = gaim_find_buddy(account, name)) == NULL)
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144 return;
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145
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146 presence = gaim_buddy_get_presence(buddy);
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147 status = gaim_presence_get_status(presence, status_id);
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148
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149 g_return_if_fail(status != NULL);
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150
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151 old_status = gaim_presence_get_active_status(presence);
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152
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153 va_start(args, status_id);
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154 gaim_status_set_active_with_attrs(status, TRUE, args);
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155 va_end(args);
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156
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157 list = gaim_find_buddies(account, name);
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158 g_slist_foreach(list, (GFunc)gaim_blist_update_buddy_status, old_status);
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159 g_slist_free(list);
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160
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161 if (!gaim_status_is_online(status))
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162 serv_got_typing_stopped(gaim_account_get_connection(account), name);
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163 }
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164
15523
84b3ab83df35 Use the status API to handle mobileness, and convert AIM to use it. This makes mobile buddies prioritze lower in Perons, and ensures the UI is notified of changes in mobileness. Other protocols to follow.
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165 void gaim_prpl_got_user_status_deactive(GaimAccount *account, const char *name,
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166 const char *status_id)
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167 {
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168 GaimBuddy *buddy;
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169 GaimPresence *presence;
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170 GaimStatus *status;
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171
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172 g_return_if_fail(account != NULL);
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173 g_return_if_fail(name != NULL);
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174 g_return_if_fail(status_id != NULL);
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175 g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account));
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176
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177 if ((buddy = gaim_find_buddy(account, name)) == NULL)
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178 return;
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179
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180 presence = gaim_buddy_get_presence(buddy);
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181 status = gaim_presence_get_status(presence, status_id);
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182
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183 g_return_if_fail(status != NULL);
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184 gaim_status_set_active(status, FALSE);
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185 }
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186
15373
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187 static void
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188 do_prpl_change_account_status(GaimAccount *account,
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189 GaimStatus *old_status, GaimStatus *new_status)
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190 {
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191 GaimPlugin *prpl;
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192 GaimPluginProtocolInfo *prpl_info;
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193
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194 if (gaim_status_is_online(new_status) &&
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195 gaim_account_is_disconnected(account))
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196 {
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197 gaim_account_connect(account);
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198 return;
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199 }
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200
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201 if (!gaim_status_is_online(new_status))
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202 {
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203 if (!gaim_account_is_disconnected(account))
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204 gaim_account_disconnect(account);
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205 return;
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206 }
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207
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208 if (gaim_account_is_connecting(account))
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209 /*
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210 * We don't need to call the set_status PRPL function because
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211 * the PRPL will take care of setting its status during the
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212 * connection process.
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213 */
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214 return;
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215
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216 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
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217
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218 if (prpl == NULL)
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219 return;
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220
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221 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
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222
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223 if (!gaim_account_is_disconnected(account) && prpl_info->set_status != NULL)
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224 {
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225 prpl_info->set_status(account, new_status);
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226 }
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227 }
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228
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229 void
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230 gaim_prpl_change_account_status(GaimAccount *account,
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231 GaimStatus *old_status, GaimStatus *new_status)
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232 {
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233 g_return_if_fail(account != NULL);
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234 g_return_if_fail(old_status != NULL);
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235 g_return_if_fail(new_status != NULL);
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236
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237 do_prpl_change_account_status(account, old_status, new_status);
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238
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239 gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed",
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240 account, old_status, new_status);
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241 }
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242
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243 GList *
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244 gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence)
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245 {
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246 GList *statuses = NULL;
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f485c87e6546 sf patch #1655057, from Peter Tang
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247 const GList *l;
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248 GaimStatus *status;
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249
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250 g_return_val_if_fail(account != NULL, NULL);
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251 g_return_val_if_fail(presence != NULL, NULL);
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252
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253 for (l = gaim_account_get_status_types(account); l != NULL; l = l->next)
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254 {
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255 status = gaim_status_new((GaimStatusType *)l->data, presence);
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256 statuses = g_list_prepend(statuses, status);
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257 }
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258
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259 statuses = g_list_reverse(statuses);
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260
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261 return statuses;
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262 }
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263
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264
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265 /**************************************************************************
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266 * Protocol Plugin Subsystem API
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267 **************************************************************************/
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268
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269 GaimPlugin *
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270 gaim_find_prpl(const char *id)
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271 {
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272 GList *l;
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273 GaimPlugin *plugin;
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274
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275 g_return_val_if_fail(id != NULL, NULL);
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276
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277 for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
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278 plugin = (GaimPlugin *)l->data;
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279
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280 if (!strcmp(plugin->info->id, id))
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281 return plugin;
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282 }
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283
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284 return NULL;
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285 }