annotate src/cmds.h @ 11759:73f58cd25951

[gaim-migrate @ 14050] Everytime I think I can make a simple commit without compiling first, I'm proved wrong. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Sun, 23 Oct 2005 20:28:13 +0000
parents 19de830330cf
children ca559e2b1d0a
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1 /**
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2 * @file cmds.h Commands API
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3 * @ingroup core
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4 *
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5 * Copyright (C) 2003 Timothy Ringenbach <omarvo@hotmail.com>
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6 *
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7 * This program is free software; you can redistribute it and/or modify
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8 * it under the terms of the GNU General Public License as published by
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9 * the Free Software Foundation; either version 2 of the License, or
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10 * (at your option) any later version.
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11 *
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12 * This program is distributed in the hope that it will be useful,
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 * GNU General Public License for more details.
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16 *
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17 * You should have received a copy of the GNU General Public License
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18 * along with this program; if not, write to the Free Software
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19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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20 *
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21 */
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22 #ifndef _GAIM_CMDS_H_
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23 #define _GAIM_CMDS_H_
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24
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25 #include "conversation.h"
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26
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27 /**************************************************************************/
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28 /** @name Structures */
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29 /**************************************************************************/
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30 /*@{*/
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31
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32 typedef enum _GaimCmdPriority GaimCmdPriority;
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33 typedef enum _GaimCmdFlag GaimCmdFlag;
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34 typedef enum _GaimCmdStatus GaimCmdStatus;
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35 typedef enum _GaimCmdRet GaimCmdRet;
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36
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37 enum _GaimCmdStatus {
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38 GAIM_CMD_STATUS_OK,
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39 GAIM_CMD_STATUS_FAILED,
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40 GAIM_CMD_STATUS_NOT_FOUND,
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41 GAIM_CMD_STATUS_WRONG_ARGS,
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42 GAIM_CMD_STATUS_WRONG_PRPL,
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43 GAIM_CMD_STATUS_WRONG_TYPE,
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44 };
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45
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46 enum _GaimCmdRet {
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47 GAIM_CMD_RET_OK, /**< Everything's okay. Don't look for another command to call. */
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48 GAIM_CMD_RET_FAILED, /**< The command failed, but stop looking.*/
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49 GAIM_CMD_RET_CONTINUE, /**< Continue, looking for other commands with the same name to call. */
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50 };
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51
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52 #define GAIM_CMD_FUNC(func) ((GaimCmdFunc)func)
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53
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54 typedef GaimCmdRet (*GaimCmdFunc)(GaimConversation *, const gchar *cmd,
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55 gchar **args, gchar **error, void *data);
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56 typedef guint GaimCmdId;
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57
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58 enum _GaimCmdPriority {
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59 GAIM_CMD_P_VERY_LOW = -1000,
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60 GAIM_CMD_P_LOW = 0,
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61 GAIM_CMD_P_DEFAULT = 1000,
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62 GAIM_CMD_P_PRPL = 2000,
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63 GAIM_CMD_P_PLUGIN = 3000,
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64 GAIM_CMD_P_ALIAS = 4000,
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65 GAIM_CMD_P_HIGH = 5000,
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66 GAIM_CMD_P_VERYHIGH = 6000,
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67 };
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68
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69 enum _GaimCmdFlag {
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70 GAIM_CMD_FLAG_IM = 0x01,
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71 GAIM_CMD_FLAG_CHAT = 0x02,
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72 GAIM_CMD_FLAG_PRPL_ONLY = 0x04,
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73 GAIM_CMD_FLAG_ALLOW_WRONG_ARGS = 0x08,
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74 };
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75
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76
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77 /*@}*/
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78
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79 #ifdef __cplusplus
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80 extern "C" {
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81 #endif
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82
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83 /**************************************************************************/
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84 /** @name Commands API */
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85 /**************************************************************************/
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86 /*@{*/
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87
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88 /**
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89 * Register a new command with the core.
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90 *
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91 * The command will only happen if commands are enabled,
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92 * which is a UI pref. UIs don't have to support commands at all.
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93 *
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94 * @param cmd The command. This should be a UTF8 (or ASCII) string, with no spaces
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95 * or other white space.
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96 * @param args This tells Gaim how to parse the arguments to the command for you.
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97 * If what the user types doesn't match, Gaim will keep looking for another
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98 * command, unless the flag @c GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed in f.
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99 * This string contains no whitespace, and uses a single character for each argument.
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100 * The recognized characters are:
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101 * 'w' Matches a single word.
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102 * 'W' Matches a single word, with formatting.
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103 * 's' Matches the rest of the arguments after this point, as a single string.
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104 * 'S' Same as 's' but with formatting.
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105 * If args is the empty string, then the command accepts no arguments.
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106 * The args passed to callback func will be a @c NULL terminated array of null
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107 * terminated strings, and will always match the number of arguments asked for,
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108 * unless GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed.
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109 * @param p This is the priority. Higher priority commands will be run first, and usually the
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110 * first command will stop any others from being called.
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111 * @param f These are the flags. You need to at least pass one of GAIM_CMD_FLAG_IM or
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112 * GAIM_CMD_FLAG_CHAT (can may pass both) in order for the command to ever actually
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113 * be called.
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114 * @param prpl_id This is the prpl's id string. This is only meaningful is the proper flag is set.
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115 * @param func This is the function to call when someone enters this command.
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116 * @param helpstr This is a whitespace sensitive, UTF-8, HTML string describing how to use the command.
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117 * The preferred format of this string shall be the commands name, followed by a space
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118 * and any arguments it accpets (if it takes any arguments, otherwise no space), follow
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119 * by a colon, two spaces, and a description of the command in sentence form. No slash
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120 * before the command name.
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121 * @param data User defined data to pass to the GaimCmdFunc
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122 * @return A GaimCmdId. This is only used for calling gaim_cmd_unregister.
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123 * Returns 0 on failure.
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124 */
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125 GaimCmdId gaim_cmd_register(const gchar *cmd, const gchar *args, GaimCmdPriority p, GaimCmdFlag f,
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126 const gchar *prpl_id, GaimCmdFunc func, const gchar *helpstr, void *data);
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127
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128 /**
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129 * Unregister a command with the core.
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130 *
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131 * All registered commands must be unregistered, if they're registered by a plugin
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132 * or something else that might go away. Normally this is called when the plugin
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133 * unloads itself.
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134 *
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135 * @param id The GaimCmdId to unregister.
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136 */
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137 void gaim_cmd_unregister(GaimCmdId id);
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138
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139 /**
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140 * Do a command.
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141 *
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142 * Normally the UI calls this to perform a command. This might also be useful
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143 * if aliases are ever implemented.
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144 *
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145 * @param conv The conversation the command was typed in.
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146 * @param cmdline The command the user typed (including all arguments) as a single string.
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147 * The caller doesn't have to do any parsing, except removing the command
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148 * prefix, which the core has no knowledge of. cmd should not contain any
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149 * formatting, and should be in plain text (no html entities).
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150 * @param markup This is the same as cmd, but is the formatted version. It should be in
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151 * HTML, with < > and &, at least, escaped to html entities, and should
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152 * include both the default formatting and any extra manual formatting.
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153 * @param errormsg If the command failed errormsg is filled in with the appropriate error
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154 * message. It must be freed by the caller with g_free().
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155 * @return A GaimCmdStatus indicated if the command succeeded or failed.
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156 */
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157 GaimCmdStatus gaim_cmd_do_command(GaimConversation *conv, const gchar *cmdline,
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158 const gchar *markup, gchar **errormsg);
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159
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160 /**
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161 * List registered commands.
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162 *
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163 * Returns a GList (which must be freed by the caller) of all commands
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164 * that are valid in the context of conv, or all commands, if conv is
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165 * @c NULL. Don't keep this list around past the main loop, or anything else
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166 * that might unregister a command, as the char*'s used get freed then.
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167 *
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168 * @param conv The conversation, or @c NULL.
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169 * @return A GList of const char*, which must be freed with g_list_free().
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170 */
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171 GList *gaim_cmd_list(GaimConversation *conv);
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172
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173 /**
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174 * Get the help string for a command.
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175 *
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176 * Returns the help strings for a given command in the form of a GList,
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177 * one node for each matching command.
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178 *
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179 * @param conv The conversation, or @c NULL for no context.
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180 * @param cmd The command. No wildcards accepted, but returns help for all
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181 * commands if @c NULL.
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182 * @return A GList of const char*s, which is the help string
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183 * for that command.
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184 */
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185 GList *gaim_cmd_help(GaimConversation *conv, const gchar *cmd);
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186
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187 /*@}*/
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188
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189 #ifdef __cplusplus
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190 }
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191 #endif
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192
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193 #endif /* _GAIM_CMDS_H_ */