Mercurial > pidgin
annotate plugins/SIGNALS @ 2935:75f29c7178a3
[gaim-migrate @ 2948]
Da da da
committer: Tailor Script <tailor@pidgin.im>
author | Rob Flynn <gaim@robflynn.com> |
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date | Thu, 24 Jan 2002 20:39:15 +0000 |
parents | ad56a93661fc |
children | 7239a392486c |
rev | line source |
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93 | 1 enum gaim_event { |
2 event_signon = 0, | |
3 event_signoff, | |
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4 event_away, |
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5 event_back, |
93 | 6 event_im_recv, |
7 event_im_send, | |
8 event_buddy_signon, | |
9 event_buddy_signoff, | |
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10 event_buddy_away, |
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11 event_buddy_back, |
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12 event_buddy_idle, |
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13 event_buddy_unidle, |
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14 event_blist_update, |
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15 event_chat_invited, |
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16 event_chat_join, |
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17 event_chat_leave, |
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18 event_chat_buddy_join, |
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19 event_chat_buddy_leave, |
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20 event_chat_recv, |
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21 event_chat_send, |
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22 event_warned, |
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23 event_quit, |
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24 event_new_conversation, |
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25 event_set_info, |
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26 event_draw_menu, |
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27 event_im_displayed_sent, |
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28 event_im_displayed_rcvd, |
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29 event_chat_send_invite |
93 | 30 }; |
31 | |
32 To add a signal handler, call the fuction gaim_signal_connect with the | |
33 following arguments: | |
34 | |
94
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35 void *, enum gaim_event, void *, void * |
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36 |
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37 The first arg is the handle that was passed to gaim_signal_init. You did |
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38 save it, right? |
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39 The second arg is hopefully obvious. |
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40 The third arg is a pointer to a function that takes various args |
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41 depending on which event you're dealing with. |
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42 The fourth arg is any data you want to send to your function, as a final |
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43 argument. |
93 | 44 |
94
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45 To remove a signal handler, call the function gaim_signal_disconnect with the |
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46 following arguments: |
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47 |
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48 void *, enum gaim_event, void * |
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49 |
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50 The first arg is the handle that was passed to gaim_signal_init. |
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51 The second arg is hopefully obvious. |
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52 The third arg is a pointer to the function you attached. |
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53 |
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54 Note that it deletes *all* functions matching the function you pass, not just |
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55 one. Sorry, that's just the way it works. |
93 | 56 |
57 So here are the args that get passed to your functions in various events: | |
58 | |
59 event_signon: | |
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60 struct gaim_connection *gc |
93 | 61 |
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62 'gc' is the new connection. |
93 | 63 |
64 event_signoff: | |
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65 struct gaim_connection *gc |
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66 |
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67 'gc' is the connection that is about to go offline. This is called before |
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68 serv_close is, so you still have a chance to get one last message out. |
93 | 69 |
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70 event_away: |
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71 struct gaim_connection *gc, char *state, char *message |
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72 |
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73 'gc' is the connection. Duh. |
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74 'state' is confusing. We'll save that for now. |
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75 'message' is the away message to be used. |
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76 |
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77 Each protocol sets up what away states it can have. These are all char *, |
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78 and when the connection goes away it uses one of those. That's what state |
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79 is. |
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80 |
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81 There's no way of telling from state and message whether you're actually |
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82 away; it only gives state information, and a possible message. |
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83 |
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84 However, the protocols also are very nice (usually) and will set gc->away |
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85 if they're in an away-like state (e.g. Away or N/A for ICQ, etc). You can |
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86 use that for a more rigid (read "boolean") way of checking away-ness. |
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87 |
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88 event_back: |
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89 (none) |
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90 |
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91 This is deprecated and will not be called again. It will probably be |
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92 removed eventually. |
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93 |
93 | 94 event_im_recv: |
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95 struct gaim_connection *gc, char **who, char **text, guint32 flags |
93 | 96 |
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97 'gc' is the connection that received the message. |
93 | 98 'who' is the username of the person who sent the message. |
99 'text' is the actual strict text (with HTML tags and all) of the | |
100 message they sent. | |
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101 'flags' is message flags. |
93 | 102 |
103 Note that you can modify these values. (You are encouraged to do so!) | |
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104 Note that *other* plugins can also modify these values, so you should |
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105 check that they are not NULL, and try not to leave them as NULL. |
93 | 106 |
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107 gc was placed as the first arg as opposed to the third for intuitiveness. |
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108 Unfortunately, it means that most plugins that use this event need to be |
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109 slightly modified and then recompiled. |
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110 |
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111 flags is actually a bit mask. AND with IM_FLAG_AWAY to see if they were |
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112 away, etc. |
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113 |
93 | 114 event_im_send: |
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115 struct gaim_connection *gc, char *who, char **text |
93 | 116 |
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117 'gc' is the connection that you are about to send the message through. |
93 | 118 'who' is the username of the person you're sending the message to. |
119 'text' is the actual strict text (with HTML tags and all) of the | |
120 message you're sending. | |
121 | |
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122 Note that you can modify outgoing text. The **text points to a g_malloc'd |
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123 data chunk that contains the text. If your plugin changes it, it should |
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124 either not add length to the string, or g_free *text and g_malloc a new |
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125 segment. Since plugins can modify this, you should not try and remember it |
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126 in your plugin. |
93 | 127 |
128 event_buddy_signon: | |
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129 struct gaim_connection *gc, char *who |
93 | 130 |
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131 'who' is who signed on. (There is currently no way to see which connection |
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132 reported that the buddy came online. Hopefully this will happen soon.) |
93 | 133 |
134 event_buddy_signoff: | |
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135 struct gaim_connection *gc, char *who |
93 | 136 |
137 'who' is who signed off. | |
116 | 138 |
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139 event_buddy_away: |
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140 struct gaim_connection *gc, char *who |
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141 |
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142 'who' is who went away. |
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143 |
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144 event_buddy_back: |
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145 struct gaim_connection *gc, char *who |
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146 |
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147 'who' is who is no longer away. |
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148 |
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149 event_buddy_idle: |
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150 struct gaim_connection *gc, char *who |
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151 |
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152 'who' is who went idle. |
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153 |
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154 event_buddy_unidle: |
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155 struct gaim_connection *gc, char *who |
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156 |
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157 'who' is who is no longer idle. |
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158 |
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159 event_blist_update: |
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160 (none) |
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161 |
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162 called when the idle times are updated in the buddy list |
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163 |
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164 event_chat_invited: |
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165 struct gaim_connection *gc, char *who, char *room, char *message |
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166 |
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167 'gc' is the connection that received the invitation. |
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168 'who' is who invited you to a chat room. |
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169 'room' is the room they invited you to. |
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170 'message' is the (optional) message they sent to invite you, and may be |
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171 an empty string. |
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172 |
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173 event_chat_join: |
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174 struct gaim_connection *gc, int id, char *room |
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175 |
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176 'gc' is the connection that joined the room. |
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177 'id' is the id of the room. See, each room is given an id unique |
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178 within the connection. The struct conversation*'s in gc->buddy_chats |
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179 have an 'id' field that's only used if it's is_chat member is TRUE. |
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180 'id' is the *only* way to detect which chat room you actually mean, |
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181 because the name of the chat room is not always unique (for example, |
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182 MSN always uses "MSN Chat" as its name, since group chats in MSN |
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183 don't actually have names). |
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184 'room' is the chat room that you have just joined. |
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185 |
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186 event_chat_leave: |
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187 struct gaim_connection *gc, int |
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188 |
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189 'gc' is the connection that joined the room. |
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190 'id' is the id of the chat room that you have just left. |
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191 |
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192 event_chat_buddy_join: |
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193 struct gaim_connection *gc, int id, char *who |
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194 |
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195 'gc' is the connection that the chat room is attached to. |
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196 'id' is the id of the room the person joined. |
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197 'who' is the screenname of the person who joined. |
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198 |
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199 This is also triggered upon entering the room for every person in the |
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200 room, including yourself. (E.g. if you join a room that already had 3 |
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201 people in it this will be called 4 times, once for each of them and |
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202 once again for you. You will not always be the last one this is called |
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203 for though.) |
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204 |
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205 event_chat_buddy_leave: |
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206 struct gaim_connection *gc, int id, char *who |
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207 |
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208 'gc' is the connection that the chat room is attached to. |
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209 'id' is the id of the room the person left. |
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210 'who' is the screenname of the person who left. |
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211 |
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212 event_chat_recv: |
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213 struct gaim_connection *gc, int id, char *who, char *text |
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214 |
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215 'gc' is the connection that received the message. |
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216 'who' should be too. |
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217 'text' is the message that got sent. |
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218 'id' is the id of the room that received the message (see |
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219 event_chat_join) |
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220 |
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221 Note that because of the bizarre way chat works, you also receive |
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222 messages that you send. I didn't design it, AOL did. |
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223 |
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224 event_chat_send: |
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225 struct gaim_connection *gc, int id, char **text |
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226 |
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227 'gc' is the connection that the message is about to be sent on. |
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228 'id' is the id of the room to which you're sending the message. |
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229 'text' is what you're about to say, linkified/HTML-ized, but not |
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230 TOC-escaped. |
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231 |
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232 Be aware that you receive messages you send (as noted above). This |
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233 event will be called before you actually send the message though. |
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234 The **text pointer behaves the same as the **text pointer for the |
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235 event_im_send event above; so read the note about it there. |
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236 |
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237 event_warned: |
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238 struct gaim_connection *gc, char *who, int level |
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239 |
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240 'gc' is the account that got warned. |
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241 'who' is who warned you. Note that this can be NULL, indicating either |
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242 an anonymous warning, or your warning level has dropped. |
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243 'level' is your new warning level. |
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244 |
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245 event_quit: |
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246 (none) |
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247 |
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248 Called when gaim quits normally. This can be called from either the |
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249 signed on state or the signed off state (from either the Cancel button |
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250 in the login window or the Quit option in the File menu on the buddy |
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251 list). If gaim dies or is murdered, this won't be called. It's not my |
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252 fault, it's Seg's. |
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253 |
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254 event_new_conversation: |
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255 char *who |
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256 |
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257 'who' is who the conversation is with. This gets called when a new |
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258 conversation window is created. You can use find_conversation(char *) |
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259 to then find the struct conversation * and modify those values. |
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260 |
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261 event_set_info: |
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262 struct gaim_connection *gc, char *info |
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263 |
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264 Called when the user sends his profile to the server. 'info' is the |
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265 profile being sent. |
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266 |
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267 event_draw_menu: |
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268 GtkWidget *menu, char *name |
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269 |
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270 Called when you right-click on a buddy. |
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271 |
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272 'menu' is the menu that is about to be displayed. |
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273 'name' is the name of the buddy that was clicked. |
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274 |
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275 event_im_displayed_sent: |
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276 struct gaim_connection *gc, char *who, char **what |
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277 |
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278 This is called after what you send is displayed but before it's |
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279 actually sent. That is, when the user clicks the "send" button |
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280 in an IM window, first it gets passed to event_im_send handlers, |
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281 then it gets displayed, then it gets passed to these handlers, and |
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282 then it gets sent over the wire. This is useful for when you want |
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283 to encrypt something on the way out. |
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284 |
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285 'gc' is the connection the message is sent on. |
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286 'who' is who the message is for. |
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287 'what' is what was sent. It's expected that you modify this. If |
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288 you set *what to NULL the message won't be sent, but the preferred |
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289 way of doing this is to attach to event_im_send so that it really |
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290 won't be displayed at all. |
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291 |
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292 event_im_displayed_rcvd: |
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293 struct gaim_connection *gc, char *who, char *what, guint32 flags |
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294 |
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295 This is called after what you receive is displayed. This is useful |
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296 for displaying an autoresponse after the message that triggered it. |
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297 There are a bunch of things that are odd about this, especially |
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298 when dealing with being away, so be careful. |
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299 |
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300 'gc' is the connection the message was received on. |
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301 'who' is who sent the message. |
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302 'what' is what was sent. |
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303 'flags' is flags on the message. |
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304 |
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305 event_chat_send_invite: |
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306 struct gaim_connection *gc, int id, char *who, char **msg |
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307 |
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308 This is called just before you're about to invite someone. It's |
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309 useful for if you want to pass someone a key so that they can |
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310 participate in a group encrypted chat (ahem). |
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311 |
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312 'gc' is the connection the invite is sent on. |
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313 'id' is the id of the room you're inviting them to. |
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314 'who' is who you're inviting. |
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315 'msg' is the message they'll receive when they're invited. It may be |
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316 NULL. Setting this to NULL won't stop the invitation from going thru. |