annotate src/media.c @ 12319:7630a95f3b8b

[gaim-migrate @ 14623] Improve Handling of Aliasing with respect to Contacts Basically, if you choose "Alias", your changes will be saved to whichever text field you saw. This makes sense, given we're doing inline editing. Also, because we're doing inline editing, I think it's weird to have Alias offered in a buddy submenu (as choosing it causes the text to change pre-edit and post-edit, making you feel like your changes weren't saved). I've removed it. If you need to alias a buddy that's not currently online, you can always expand the contact. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 04 Dec 2005 17:54:43 +0000
parents 31b91bfab029
children b81a7d1422d8
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1 /**
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2 * @file media.c Voice and Video API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25
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26 #include "internal.h"
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27
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28 #ifdef HAVE_VV
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29
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30 #include "media.h"
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31 #include "mediastream.h"
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32 #ifdef HAVE_ILBC
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33 #include "msilbcdec.h"
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34 #endif
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35
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36
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37 /* msrtpsend.o and msrtprecv.o aren't used within the core, so
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38 * the linker chooses not to link them. I want plugins to be able
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39 * to depend on them, so I reference symbols from them here. */
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40 static void * dummy1 = ms_rtp_send_new;
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41 static void * dummy2 = ms_rtp_recv_new;
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42
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43 struct _GaimVoiceChat {
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44 GaimConnection *gc;
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45 char *name;
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46
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47 GaimMediaState state;
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48
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49 void *proto_data;
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50 void *ui_data;
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51
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52 MSFilter *speaker;
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53 MSFilter *microphone;
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54 MSSync *timer;
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55 };
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56
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57 static GaimMediaUiOps *media_ui_ops = NULL;
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58
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59 void gaim_media_init()
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60 {
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61 ms_init();
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62 #ifdef HAVE_ILBC
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63 ms_ilbc_codec_init();
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64 #endif
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65 ms_speex_codec_init();
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66 ortp_init();
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67 }
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68
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69 GaimVoiceChat *gaim_voice_chat_new(GaimConnection *gc, const char *name)
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70 {
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71 GaimVoiceChat *vc = g_new0(GaimVoiceChat, 1);
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72 SndCard *card;
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73
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74 vc->gc = gc;
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75 vc->name = g_strdup(name);
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76
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77 card = snd_card_manager_get_card(snd_card_manager,0);
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78 vc->speaker = snd_card_create_write_filter(card);
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79 vc->microphone = snd_card_create_read_filter(card);
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80 vc->timer = ms_timer_new();
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81 ms_sync_attach(vc->timer, vc->microphone);
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82 if (media_ui_ops)
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83 media_ui_ops->new_voice_chat(vc);
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84 return vc;
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85 }
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86
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87
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88
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89 void gaim_voice_chat_destroy(GaimVoiceChat *vc)
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90 {
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91 if (media_ui_ops)
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92 media_ui_ops->destroy(vc);
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93 g_free(vc);
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94 }
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95
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96 const char *gaim_voice_chat_get_name(GaimVoiceChat *vc)
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97 {
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98 return vc->name;
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99 }
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100
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101 void gaim_voice_chat_set_name(GaimVoiceChat *vc, const char *name)
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102 {
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103 g_free(vc->name);
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104 vc->name = g_strdup(name);
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105 }
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106
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107 GaimConnection *gaim_voice_chat_get_connection(GaimVoiceChat *vc)
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108 {
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109 return vc->gc;
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110 }
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111
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112 void *gaim_voice_chat_get_ui_data(GaimVoiceChat *vc)
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113 {
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114 return vc->ui_data;
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115 }
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116
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117 void gaim_voice_chat_set_ui_data(GaimVoiceChat *vc, void *data)
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118 {
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119 vc->ui_data = data;
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120 }
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121
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122 void *gaim_voice_chat_get_proto_data(GaimVoiceChat *vc)
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123 {
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124 return vc->proto_data;
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125 }
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126
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127 void gaim_voice_chat_set_proto_data(GaimVoiceChat *vc, void *data)
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128 {
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129 vc->proto_data = data;
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130 }
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131
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132 void gaim_media_set_ui_ops(GaimMediaUiOps *ops)
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133 {
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134 media_ui_ops = ops;
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135 }
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136
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137 GaimMediaUiOps *gaim_media_get_ui_ops(void)
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138 {
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139 return media_ui_ops;
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140 }
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141
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142
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143 GaimMediaState gaim_voice_chat_get_state(GaimVoiceChat *vc)
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144 {
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145 return vc->state;
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146 }
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147
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148 void gaim_voice_chat_accept(GaimVoiceChat *vc)
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149 {
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150 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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151 GaimPluginProtocolInfo *prpl_info = NULL;
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152
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153 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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154
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155 if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->accept)
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156 return;
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157 prpl_info->media_prpl_ops->accept(vc);
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158 }
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159
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160 void gaim_voice_chat_reject(GaimVoiceChat *vc)
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161 {
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162 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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163 GaimPluginProtocolInfo *prpl_info = NULL;
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164
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165 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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166
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167 if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->reject)
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168 return;
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169 prpl_info->media_prpl_ops->reject(vc);
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170 }
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171
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172
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173 void gaim_voice_chat_terminate(GaimVoiceChat *vc)
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174 {
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175 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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176 GaimPluginProtocolInfo *prpl_info = NULL;
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177
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178 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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179
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180 if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->terminate)
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181 return;
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182 prpl_info->media_prpl_ops->terminate(vc);
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183 }
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184
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185
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186 void gaim_voice_chat_set_state(GaimVoiceChat *vc, GaimMediaState state)
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187 {
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188 vc->state = state;
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189 printf("State: %d\n",state);
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190 if (media_ui_ops)
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191 media_ui_ops->state_change(vc, state);
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192 }
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193
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194 void gaim_voice_chat_get_filters(GaimVoiceChat *vc, MSFilter **microphone, MSFilter **speaker)
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195 {
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196 if (microphone) *microphone = vc->microphone;
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197 if (speaker) *speaker = vc->speaker;
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198 }
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199
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200 MSSync *gaim_voice_chat_get_timer(GaimVoiceChat *vc)
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201 {
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202 return vc->timer;
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203 }
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204
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205 void gaim_voice_chat_start_streams(GaimVoiceChat *vc)
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206 {
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207 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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208 GaimPluginProtocolInfo *prpl_info = NULL;
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209
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210 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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211
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212 if (prpl_info->media_prpl_ops && prpl_info->media_prpl_ops->init_filters)
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213 prpl_info->media_prpl_ops->init_filters(vc);
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214
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215 ms_start(vc->timer);
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216 }
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217
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218 #endif /* HAVE_VV */