annotate README.plugins @ 305:77404a4692b1

[gaim-migrate @ 315] 12:10:45 EWarmenhoven: ok, the new method for chosing a font: it tries the requested font at the requested size. if it can't do that, it tries the requested font at any size. if it can't do that, it tries courier at any size, then helvetica at any size. if it can't do *that*, it tries the person's default outgoing font, if they have one. if it can't do that, it tries courier, helvetica, then times, all in their most boring form (no bold, italics, etc) at any size. if it *still* can't do that, then there's just no hope, and it segfaults. but at least there's a few more layers of protection and probability that you're going to get *something* right 12:11:43 EWarmenhoven: i don't even know that it'll segfault, but i'm pretty sure it will, since by the time you get down there, it returns NULL :-P committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Thu, 01 Jun 2000 19:13:00 +0000
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1 Note:
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2
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3 The plugins that come with GAIM are for educational purposes only.
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4 We have released them hoping to give you guys enough information to
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5 go on. We'll continue developing them in our free time but we ask you
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6 to do the same. If you have any suggestions for them, let us know.
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8 If you do not wish to enable the plugin support within GAIM, run the
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9 ./configure script with the --disable-plugins option and recompile your
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10 source code. This will prevent the ability to load plugins.
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12 'make install' puts the plugins in $PREFIX/lib/gaim (PREFIX being what you
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13 specified when you ./configure'd - it defaults to /usr/local). Gaim looks
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14 for the plugins in $HOME/.gaim/plugins/ by default, but they do not have
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15 to be there to use them. Also, plugins have a .so extension by default,
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16 though they do not have to.
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18 Enjoy and Happy Hacking!
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20 Rob Flynn
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