11173
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1 /*
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2 This is an example of a gaim dbus plugin. After enabling this
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3 plugin, the following commands should work from the command line:
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4
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5 prompt$ gaim-send DbusExampleGetHelloObject
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6
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7 returns, say: int32 74
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8
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9 prompt$ gaim-send DbusExampleGetText int32:74
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10
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11 returns: string "Hello."
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12
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13 prompt$ gaim-send DbusExampleSetText int32:74 string:Bye!
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14
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15 prompt$ gaim-send DbusExampleGetText int32:74
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16
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17 returns: string "Bye!"
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18
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19 */
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20
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21 #include "internal.h"
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22
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23 #include "plugin.h"
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24 #include "blist.h"
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25 #include "version.h"
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26
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27 #include <stdio.h>
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28 #include <stdlib.h>
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29 #include <string.h>
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30
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31 #define DBUS_API_SUBJECT_TO_CHANGE
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32 #include "dbus-maybe.h"
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33 #include "dbus-bindings.h"
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34
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35 typedef struct {
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36 char *text;
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37 } GaimText;
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38
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39 /* This makes the structure GaimText visible to the gaim-dbus type
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40 system. It defines GaimText as a type with no parent. From now
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41 on, we will be able to register pointers to structures of this
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42 type. You to dbus-define types you want to be directly accessible
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43 by external applications. */
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44 GAIM_DBUS_DEFINE_TYPE(GaimText)
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45
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46 /* Here we make four functions accessible to other applications by
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47 DBus. These functions can access types defined in gaim proper
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48 (GaimBuddy) as well as the types defined in the plugin (GaimText). */
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49 DBUS_EXPORT GaimText* dbus_example_get_hello_object(void);
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50 DBUS_EXPORT void dbus_example_set_text(GaimText *obj, const char *text);
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51 DBUS_EXPORT const char *dbus_example_get_text(GaimText *obj);
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52 DBUS_EXPORT const char *dbus_example_get_buddy_name(GaimBuddy *buddy);
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53
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54 /* This file has been generated by the #dbus-analize-functions.py
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55 script. It contains dbus wrappers for the four functions declared
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56 above. */
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57 #include "dbus-example-bindings.c"
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58
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59 /* This is the GaimText object we want to make publicly visible. */
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60 static GaimText hello;
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61
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62 /* Here come the definitions of the four exported functions. */
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63 GaimText* dbus_example_get_hello_object(void)
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64 {
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65 return &hello;
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66 }
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67
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68 void dbus_example_set_text(GaimText *obj, const char *text)
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69 {
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70 if (obj != NULL) {
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71 g_free(obj->text);
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72 obj->text = g_strdup(text);
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73 }
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74 }
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75
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76 const char *dbus_example_get_text(GaimText *obj)
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77 {
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78 if (obj != NULL)
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79 return obj->text;
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80 else
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81 return NULL;
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82 }
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83
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84 const char *dbus_example_get_buddy_name(GaimBuddy *buddy)
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85 {
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86 return gaim_buddy_get_name(buddy);
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87 }
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88
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89 /* And now standard plugin stuff */
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90
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91 static gboolean
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92 plugin_load(GaimPlugin *plugin)
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93 {
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94 /* First, we have to register our four exported functions with the
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95 main gaim dbus loop. Without this statement, the gaim dbus
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96 code wouldn't know about our functions. */
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97 GAIM_DBUS_REGISTER_BINDINGS(plugin);
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98
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99 /* Then, we register the hello object of type GaimText. Note that
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100 pointer registrations / unregistrations are completely dynamic;
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101 they don't have to be made when the plugin is loaded /
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102 unloaded. Without this statement the dbus gaim code wouldn't
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103 know about the hello object. */
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104 GAIM_DBUS_REGISTER_POINTER(&hello, GaimText);
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105
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106 hello.text = g_strdup("Hello.");
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107
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108 return TRUE;
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109 }
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110
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111
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112 static gboolean
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113 plugin_unload(GaimPlugin *plugin)
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114 {
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115 g_free(hello.text);
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116
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117 /* It is necessary to unregister all pointers registered by the module. */
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118 GAIM_DBUS_UNREGISTER_POINTER(&hello);
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119
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120 return TRUE;
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121 }
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122
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123 static GaimPluginInfo info =
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124 {
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125 GAIM_PLUGIN_MAGIC,
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126 GAIM_MAJOR_VERSION,
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127 GAIM_MINOR_VERSION,
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128 GAIM_PLUGIN_STANDARD, /**< type */
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129 NULL, /**< ui_requirement */
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130 0, /**< flags */
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131 NULL, /**< dependencies */
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132 GAIM_PRIORITY_DEFAULT, /**< priority */
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133
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134 "dbus-example", /**< id */
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135 N_("DBus"), /**< name */
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136 VERSION, /**< version */
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137 /** summary */
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138 N_("DBus Plugin Example"),
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139 /** description */
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140 N_("DBus Plugin Example"),
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141 "Piotr Zielinski (http://cl.cam.ac.uk/~pz215)", /**< author */
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142 GAIM_WEBSITE, /**< homepage */
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143
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144 plugin_load, /**< load */
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145 plugin_unload, /**< unload */
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146 NULL, /**< destroy */
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147
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148 NULL, /**< ui_info */
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149 NULL, /**< extra_info */
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150 NULL, /**< prefs_info */
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151 NULL
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152 };
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153
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154 static void init_plugin(GaimPlugin *plugin)
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155 {
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156 }
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157
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158 GAIM_INIT_PLUGIN(dbus_example, init_plugin, info)
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