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1 /**
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2 * @file dbus-server.h Gaim DBUS Server
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 *
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25 */
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26
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27 #ifndef _GAIM_DBUS_SERVER_H_
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28 #define _GAIM_DBUS_SERVER_H_
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29
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30 #include "value.h"
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31
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32
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33 G_BEGIN_DECLS
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34
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35 /**
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36 Types of pointers are identified by the ADDRESS of a GaimDbusType
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37 object. This way, plugins can easily access types defined in gaim
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38 proper as well as introduce their own types that will not conflict
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39 with those introduced by other plugins.
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40
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41 The structure GaimDbusType has only one element #parent, which
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42 contains a pointer to the parent type, or #NULL if the type has no
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43 parent. Parent means the same as the base class is object oriented
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44 programming.
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45 */
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46
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47 typedef struct _GaimDBusType GaimDBusType;
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48
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49 struct _GaimDBusType {
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50 GaimDBusType *parent;
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51 };
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52
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53 /* By convesion, the GaimDBusType variable representing each structure
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54 GaimSomeStructure has the name GAIM_DBUS_TYPE_GaimSomeStructure.
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55 The following macros facilitate defining such variables
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56
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57 #GAIM_DBUS_DECLARE_TYPE declares an extern variable representing a
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58 given type, for use in header files.
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59
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60 #GAIM_DBUS_DEFINE_TYPE defines a variable representing a given
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61 type, use in .c files. It defines a new type without a parent; for
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62 types with a parent use #GAIM_DBUS_DEFINE_INHERITING_TYPE.
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63 */
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64
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65 #define GAIM_DBUS_TYPE(type) (&GAIM_DBUS_TYPE_##type)
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66
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67
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68 #define GAIM_DBUS_DECLARE_TYPE(type) \
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69 extern GaimDBusType GAIM_DBUS_TYPE_##type;
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70
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71 #define GAIM_DBUS_DEFINE_TYPE(type) \
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72 GaimDBusType GAIM_DBUS_TYPE_##type = { NULL };
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73
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74 #define GAIM_DBUS_DEFINE_INHERITING_TYPE(type, parent) \
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75 GaimDBusType GAIM_DBUS_TYPE_##type = { GAIM_DBUS_TYPE(parent) };
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76
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77
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78 /**
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79 Initializes gaim dbus pointer registration engine.
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80
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81 Remote dbus applications need a way of addressing objects exposed
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82 by gaim to the outside world. In gaim itself, these objects (such
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83 as GaimBuddy and company) are identified by pointers. The gaim
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84 dbus pointer registration engine converts pointers to handles and
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85 back.
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86
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87 In order for an object to participate in the scheme, it must
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88 register itself and its type with the engine. This registration
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89 allocates an integer id which can be resolved to the pointer and
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90 back.
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91
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92 Handles are not persistent. They are reissued every time gaim is
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93 started. This is not good; external applications that use gaim
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94 should work even whether gaim was restarted in the middle of the
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95 interaction.
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96
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97 Pointer registration is only a temporary solution. When GaimBuddy
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98 and similar structures have been converted into gobjects, this
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99 registration will be done automatically by objects themselves.
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100
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101 By the way, this kind of object-handle translation should be so
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102 common that there must be a library (maybe even glib) that
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103 implements it. I feel a bit like reinventing the wheel here.
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104 */
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105 void gaim_dbus_init_ids(void);
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106
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107 /**
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108 Registers a typed pointer.
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109
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110 @param node The pointer to register.
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111 @param type Type of that pointer.
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112 */
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113 void gaim_dbus_register_pointer(gpointer node, GaimDBusType *type);
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114
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115 /**
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116 Unregisters a pointer previously registered with
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117 gaim_dbus_register_pointer.
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118
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119 @param node The pointer to register.
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120 */
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121 void gaim_dbus_unregister_pointer(gpointer node);
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122
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123
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124
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125 /**
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126 Emits a dbus signal.
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127
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128 @param name The name of the signal ("bla-bla-blaa")
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129 @param num_values The number of parameters.
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130 @param values Array of pointers to #GaimValue objects representing
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131 the types of the parameters.
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132 @param vargs A va_list containing the actual parameters.
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133 */
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134 void gaim_dbus_signal_emit_gaim(char *name, int num_values,
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135 GaimValue **values, va_list vargs);
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136
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137 /**
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138 * Starts the gaim DBUS server. It is responsible for handling DBUS
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139 * requests from other applications.
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140 *
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141 * @return TRUE if successful, FALSE otherwise.
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142 */
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143 gboolean gaim_dbus_init(void);
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144
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145
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146
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147 /**
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148
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149 Macro #DBUS_EXPORT expands to nothing. It is used to indicate to the
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150 #dbus-analize-functions.py script that the given function should be
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151 available to other applications through DBUS. If
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152 #dbus-analize-functions.py is run without the "--export-only" option,
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153 this prefix is ignored.
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154
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155 */
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156
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157 #define DBUS_EXPORT
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158
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159 /*
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160 Here we include the list of #GAIM_DBUS_DECLARE_TYPE statements for
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161 all structs defined in gaim. This file has been generated by the
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162 #dbus-analize-types.py script.
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163 */
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164
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165 #include "dbus-types.h"
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166
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167 G_END_DECLS
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168
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169 #endif /* _GAIM_DBUS_SERVER_H_ */
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