Mercurial > pidgin
annotate PRPL @ 1342:84aef77f0add
[gaim-migrate @ 1352]
Umm, I forgot this :-).
committer: Tailor Script <tailor@pidgin.im>
author | Rob Flynn <gaim@robflynn.com> |
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date | Thu, 21 Dec 2000 02:11:56 +0000 |
parents | b332d8f46b84 |
children | a7bfb5dfab25 |
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981 | 1 Protocol Plugins. What EveryBuddy should have been. |
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3 Each PRPL needs to have a unique identifier. In the pre-PRPL system TOC |
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4 was 0 and Oscar was 1. This identifier can be found in prpl.h. They |
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5 are pre-assigned. PROTO_TOC is still 0, PROTO_OSCAR is still 1. The |
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6 protocol_init function is expected to set the struct's protocol member to |
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7 the appropriate value. If you want to write a new PRPL for gaim, please |
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8 email one of the maintainers with the name of the protocol. We'll then |
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9 reserve a number for it. Please do not use a number that has not been |
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10 assigned to your protocol. |
981 | 11 |
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12 The addition of PRPL to gaim means that gaim now supports multiple |
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13 connections and multiple (and dynamically loadable) protocols. |
981 | 14 |
15 ====== | |
16 | |
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17 I guess I should document how to write a PRPL. |
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18 |
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19 The first thing to do is to write your init function. It should be |
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20 delcared |
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21 |
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22 void my_proto_init(struct prpl *p); |
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23 |
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24 You then fill in the members of the struct. See prpl.h for what they are. |
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25 |
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26 If you're going to load your protocol dynamically, put the function |
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27 gaim_plugin_init(void *) in the file, and have it call |
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28 |
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29 load_protocol(my_proto_init); |
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30 |
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31 and return NULL. Then compile as a plugin, load the .so file, and you're |
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32 set. If you're going to load it statically, extern the my_proto_init |
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33 function, and in prpl.c, call load_protocol. |
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34 |
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35 Your PRPL needs to have a login function, which ideally should set up a |
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36 gdk_input watcher. When you want to indicate that the account is online, |
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37 simply call account_online(struct gaim_connection *). When there is |
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38 information from the server, you should call the appropriate serv_got |
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39 function (see gaim.h for a (partial?) list). |
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40 |
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41 When the UI wants to send something via the server, it will call the |
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42 appropriate function that you set in your PRPL, if it's non-NULL. The |
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43 only function that is absolutely critical is name. Without name gaim |
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44 will probably crash. You don't even need login, just name. (You need |
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45 login to do anything useful though.) |
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46 |
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47 ====== |
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48 |
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49 Erg. Now the fun part. The part that you would have never guessed if you |
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50 weren't me. (I know that you wouldn't have guessed this stuff because |
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51 it isn't painfully obvious to me. Use the Source, Luke.) |
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52 |
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53 Let's start with the basics. PRPLs shouldn't use GTK at all. That said, |
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54 they have to in no fewer than three functions: action_menu, user_opts, and |
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55 draw_new_user (probably do_new_user too). Fortunately, all of these are |
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56 optional. Unfortunatly, all of these are so incredibly useful that they |
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57 probably aren't optional. If you use GTK (other than gdk_input_add/remove |
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58 for the connections) in any function other than these three I will hunt |
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59 you down like the dog you are and kill you. (Oscar and TOC are excused |
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60 temporarily because they existed long before all the other PRPLs.) |
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61 |
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62 You're probably wondering how you can do certain things without GTK. Well, |
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63 you're just going to have to make do. Rely on the UI, that's why it's |
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64 there. A PRPL should have absolutely ZERO interaction with the user, |
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65 it should all be handled by the UI. So far, about the only thing that's |
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66 been added to gaim to aid in this goal is do_ask_dialog. But at least |
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67 it's a start. |
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68 |
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69 do_ask_dialogs is one of the worst creations ever to come from my ass. It |
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70 must have been very late in the morning, just before I went to sleep, |
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71 when I coded it. That's my excuse. |
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72 |
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73 You pass it the question you want to ask, what to do on Yes, what to |
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74 do on No, and optional data. The logic actually isn't like that at |
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75 all. Given you call do_ask_dialog("Wanna?", mydata, yes_func, no_func), |
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76 the logic is: |
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77 |
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78 if (clicked_yes) |
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79 yes_func(); |
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80 no_func(); |
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81 |
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82 i.e. no_func() gets called regardless of what's clicked. So |
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83 it's best to use it for freeing mydata, and not freeing mydata in |
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84 yes_func. To be quite honest, I'm not sure no_func is needed. (I |
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85 also seem to think that yes_func isn't entirely necessary either, |
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86 except for the little part about it being the point of do_ask_dialog.) |
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87 |
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88 Um. So that was interesting. |