Mercurial > pidgin
annotate console/gntgaim.c @ 13862:84f2675cf87f
[gaim-migrate @ 16324]
Handle the oscar icon retrieval timer loop in a slightly more
clear way.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
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date | Sat, 24 Jun 2006 06:47:11 +0000 |
parents | d341b5ac1a78 |
children | c7d84d4c5afa |
rev | line source |
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13850
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1 #include "account.h" |
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2 #include "conversation.h" |
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3 #include "core.h" |
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4 #include "debug.h" |
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5 #include "eventloop.h" |
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6 #include "ft.h" |
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7 #include "log.h" |
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8 #include "notify.h" |
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9 #include "prefs.h" |
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10 #include "prpl.h" |
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11 #include "pounce.h" |
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12 #include "savedstatuses.h" |
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13 #include "sound.h" |
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14 #include "status.h" |
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15 #include "util.h" |
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16 #include "whiteboard.h" |
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17 |
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18 #include "gntgaim.h" |
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19 |
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20 /* Anything IO-related is directly copied from gtkgaim's source tree */ |
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21 |
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22 static GaimCoreUiOps core_ops = |
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23 { |
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24 NULL, /*gaim_gtk_prefs_init,*/ |
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25 NULL, /*debug_init,*/ |
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26 NULL, /*gaim_gtk_ui_init,*/ |
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27 NULL, /*gaim_gtk_quit*/ |
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28 }; |
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29 |
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30 static GaimCoreUiOps * |
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31 gnt_core_get_ui_ops() |
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32 { |
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33 return &core_ops; |
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34 } |
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35 |
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36 #define GAIM_GTK_READ_COND (G_IO_IN | G_IO_HUP | G_IO_ERR) |
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37 #define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL) |
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38 |
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39 typedef struct _GaimGtkIOClosure { |
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40 GaimInputFunction function; |
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41 guint result; |
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42 gpointer data; |
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43 |
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44 } GaimGtkIOClosure; |
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45 |
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46 static void gaim_gtk_io_destroy(gpointer data) |
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47 { |
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48 g_free(data); |
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49 } |
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50 |
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51 static gboolean gaim_gtk_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data) |
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52 { |
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53 GaimGtkIOClosure *closure = data; |
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54 GaimInputCondition gaim_cond = 0; |
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55 |
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56 if (condition & GAIM_GTK_READ_COND) |
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57 gaim_cond |= GAIM_INPUT_READ; |
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58 if (condition & GAIM_GTK_WRITE_COND) |
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59 gaim_cond |= GAIM_INPUT_WRITE; |
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60 |
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61 #if 0 |
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62 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", |
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63 "CLOSURE: callback for %d, fd is %d\n", |
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64 closure->result, g_io_channel_unix_get_fd(source)); |
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65 #endif |
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66 |
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67 #ifdef _WIN32 |
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68 if(! gaim_cond) { |
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69 #if DEBUG |
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70 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", |
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71 "CLOSURE received GIOCondition of 0x%x, which does not" |
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72 " match 0x%x (READ) or 0x%x (WRITE)\n", |
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73 condition, GAIM_GTK_READ_COND, GAIM_GTK_WRITE_COND); |
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74 #endif /* DEBUG */ |
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75 |
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76 return TRUE; |
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77 } |
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78 #endif /* _WIN32 */ |
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79 |
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80 closure->function(closure->data, g_io_channel_unix_get_fd(source), |
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81 gaim_cond); |
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82 |
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83 return TRUE; |
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84 } |
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85 |
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86 static guint gnt_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function, |
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87 gpointer data) |
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88 { |
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89 GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1); |
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90 GIOChannel *channel; |
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91 GIOCondition cond = 0; |
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92 |
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93 closure->function = function; |
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94 closure->data = data; |
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95 |
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96 if (condition & GAIM_INPUT_READ) |
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97 cond |= GAIM_GTK_READ_COND; |
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98 if (condition & GAIM_INPUT_WRITE) |
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99 cond |= GAIM_GTK_WRITE_COND; |
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100 |
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101 channel = g_io_channel_unix_new(fd); |
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102 closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond, |
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103 gaim_gtk_io_invoke, closure, gaim_gtk_io_destroy); |
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104 |
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105 #if 0 |
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106 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", |
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107 "CLOSURE: adding input watcher %d for fd %d\n", |
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108 closure->result, fd); |
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109 #endif |
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110 |
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111 g_io_channel_unref(channel); |
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112 return closure->result; |
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113 } |
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114 |
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115 static GaimEventLoopUiOps eventloop_ops = |
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116 { |
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117 g_timeout_add, |
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118 (guint (*)(guint))g_source_remove, |
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119 gnt_input_add, |
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120 (guint (*)(guint))g_source_remove |
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121 }; |
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122 |
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123 GaimEventLoopUiOps * |
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124 gnt_eventloop_get_ui_ops(void) |
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125 { |
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126 return &eventloop_ops; |
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127 } |
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128 |
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129 /* This is mostly copied from gtkgaim's source tree */ |
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130 static void |
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131 init_libgaim() |
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132 { |
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133 char *path; |
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134 |
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135 gaim_debug_set_enabled(FALSE); |
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136 |
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137 gaim_core_set_ui_ops(gnt_core_get_ui_ops()); |
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138 gaim_eventloop_set_ui_ops(gnt_eventloop_get_ui_ops()); |
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139 |
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140 gaim_util_set_user_dir("/tmp/tmp/"); /* XXX: */ |
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141 |
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142 path = g_build_filename(gaim_user_dir(), "plugins", NULL); |
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143 gaim_plugins_add_search_path(path); |
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144 g_free(path); |
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145 gaim_plugins_add_search_path("/usr/local/lib/gaim"); /* XXX: */ |
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146 |
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147 if (!gaim_core_init(GAIM_GNT_UI)) |
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148 { |
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149 fprintf(stderr, "OOPSSS!!\n"); |
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150 abort(); |
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151 } |
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152 |
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153 /* TODO: Move blist loading into gaim_blist_init() */ |
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154 gaim_set_blist(gaim_blist_new()); |
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155 gaim_blist_load(); |
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156 |
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157 /* TODO: Move prefs loading into gaim_prefs_init() */ |
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158 gaim_prefs_load(); |
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159 gaim_prefs_update_old(); |
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160 |
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161 /* load plugins we had when we quit */ |
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162 gaim_plugins_load_saved("/gaim/gtk/plugins/loaded"); |
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163 |
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164 /* TODO: Move pounces loading into gaim_pounces_init() */ |
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165 gaim_pounces_load(); |
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166 |
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167 } |
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168 |
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169 int main(int argc, char **argv) |
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170 { |
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171 /* Initialize the libgaim stuff */ |
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172 init_libgaim(); |
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173 |
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174 /* Enable the accounts and restore the status */ |
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175 gaim_accounts_restore_current_statuses(); |
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176 |
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177 /* Initialize the UI */ |
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178 init_gnt_ui(); |
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179 |
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180 gaim_core_quit(); |
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181 |
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182 return 0; |
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183 } |
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184 |