Mercurial > pidgin
annotate plugins/CRAZY @ 2220:8b7ba25a7ece
[gaim-migrate @ 2230]
removed the file transfer stuff. sorry rob. it's still in the cvs diff history so you can resurrect it and play with it still.
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
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date | Thu, 06 Sep 2001 02:16:05 +0000 |
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1 Figure out a user's IP address if they have the same plugin loaded |
93 | 2 |
3 This would be a really interesting and pretty useful plugin. It | |
4 could work possibly by sending 'hidden' text in the form of an | |
5 HTML tag or something, and if it receives the same hidden text, | |
6 it could then pass messages back and forth to send and receive | |
7 the IP addresses. | |
8 | |
9 Perform extra HTML-highlighting and HTML-stripping | |
10 | |
11 Ever get annoyed because gaim doesn't support some HTML markup? | |
12 Here's a work-around. (Although, if you're this determined, you | |
13 might as well just hack gaim and send us the patches ;-) .) | |
14 | |
15 Auto-reply | |
16 | |
17 If someone sends you a message, immediately send them a message | |
18 back. Add fun things to the message. Reverse their text, then | |
19 send it back to them. Play with fonts and colors and HTML tags. | |
20 Really annoy the hell out of them. :-) | |
21 | |
22 Control gaim by monitoring a file | |
23 | |
24 I have to admit, I blatently stole this idea from LICQ. But it | |
25 is a really interesting concept. What happens is it watches a | |
26 certain file to see if it's empty or not. If it's not, it reads | |
27 the contents and executes any commands stored in there (such as | |
28 send a message to someone). This can be nice for having remote | |
29 control of gaim. | |
30 | |
31 | |
32 These are just some of the ideas I came up with in about ten minutes. A | |
33 really nice thing about having plugins is as long as your code doesn't | |
34 segfault, you can keep testing and debugging without having to restart | |
35 gaim. Plus the plugins tend to be small, and quick and easy to compile, | |
36 so development should be quick. Try to have FUN with these plugins :-). | |
37 (BTW, dibs on the 'control by file' plugin. :-) .) | |
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38 |
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39 Other useful ideas I came up with later: |
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40 |
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41 -Auto-reconnect on kick |
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42 -Stock/News ticker (I don't want it, but some people do) |
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43 -Spell check |
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44 |
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45 This one watches what you're sending and replaces common misspelled |
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46 words (e.g. teh -> the, u -> you, r -> are, etc.). |
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47 |
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48 -Play games through the same gaim plugin |
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49 |
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50 This one I think is one of my crazier ideas that I would only come up |
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51 with this early in the morning. This plugin would somehow determine if |
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52 the other person is using the same plugin. If s/he is, it would allow |
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53 the people to play a game against each other, like checkers. It could |
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54 be done by watching the messages passed and intercepting ones that |
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55 relate to the game/plugin. Conversation could even continue as usual. |
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56 What gets really warped is then you could write plugins for that |
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57 plugin for various games (checkers, chess, hearts (4 people!)). I have |
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58 no desire of trying this one, help yourself. |
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59 |
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60 There's going to be a few plugins that are going to ship with gaim by default |
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61 eventually, probably. This would be a good thing to put in the PATCHES thing |
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62 over at sourceforge.net, if you write one. Most plugins are probably only going |
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63 to be one short file, which is probably how most of them should be (some short |
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64 little hack to do the auto-reconnect thing, for example. That can probably be |
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65 done in about 10-15 lines). |