Mercurial > pidgin
annotate src/signals.c @ 8986:8cf32769ba1b
[gaim-migrate @ 9761]
" This patch adds a Plugin Actions menu item after the
Account Actions menu. The Plugin Actions menu is
populated from the added 'actions' slot in
GaimPluginInfo. As a demonstration, the Idle Maker
plugin has been converted to no longer require GTK code
and the Preferences interface just to perform its
actions. Instead, it uses a Plugin Action to spawn a
Fields Request.
There's also a minor fix for consistency in the menu
building for buddy actions. The pre-existing method for
instructing a menu list to display a separator was to
insert a NULL rather than a proto_buddy_menu into the
GList of actions. The code for the buddy menus was
instead checking for a proto_buddy_menu with a '-'
label. This has been fixed, and it now correctly uses
NULL to indicate a separator."
"Date: 2004-05-16 02:25
Sender: taliesein
Logged In: YES
user_id=77326
I need to add a callback to this patch to watch for
loading/unloading of plugins (to determine when to rebuild
the menu). Since the appropriate way to handle Plugin
Actions is still mildly up for debate, I'm holding of on
correcting the patch until I know for sure whether I should
fix this patch, or scrap it and write a new one using a
different method."
"Date: 2004-05-18 12:26
Sender: taliesein
Logged In: YES
user_id=77326
I've completed changes to this patch to also add plugin load
and unload signals (it looks like plugin.c actually had
pre-signal callbacks in place, but they were never used or
converted to signals)
This patch now will correctly update the Plugin Action menu
as plugins load and unload."
I'm not entirely sure i like the ui of a plugins actions menu, but i think
that having some way for plugins to add actions on an account is a good
thing, and i'm not sure that every viable action fits under the accounts
actions menu. we may want to merge the two (the existing accounts actions
and this plugins actions), but both times it came up in #gaim no one seemed
to want to comment, and on one commented to the gaim-devel post either.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 20 May 2004 05:11:44 +0000 |
parents | f2919ca98e78 |
children | f4d981c9c4ab |
rev | line source |
---|---|
6485 | 1 /** |
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2 * @file signals.c Signal API |
6485 | 3 * @ingroup core |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
6485 | 10 * |
11 * This program is free software; you can redistribute it and/or modify | |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
25 #include "internal.h" | |
26 | |
27 #include "debug.h" | |
28 #include "signals.h" | |
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29 #include "value.h" |
6485 | 30 |
31 typedef struct | |
32 { | |
33 void *instance; | |
34 | |
35 GHashTable *signals; | |
36 size_t signal_count; | |
37 | |
38 gulong next_signal_id; | |
39 | |
40 } GaimInstanceData; | |
41 | |
42 typedef struct | |
43 { | |
44 gulong id; | |
45 | |
46 GaimSignalMarshalFunc marshal; | |
47 | |
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48 int num_values; |
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49 GaimValue **values; |
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50 GaimValue *ret_value; |
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51 |
6485 | 52 GList *handlers; |
53 size_t handler_count; | |
54 | |
55 gulong next_handler_id; | |
56 | |
57 } GaimSignalData; | |
58 | |
59 typedef struct | |
60 { | |
61 gulong id; | |
62 GaimCallback cb; | |
63 void *handle; | |
64 void *data; | |
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65 gboolean use_vargs; |
6485 | 66 |
67 } GaimSignalHandlerData; | |
68 | |
69 static GHashTable *instance_table = NULL; | |
70 | |
71 static void | |
72 destroy_instance_data(GaimInstanceData *instance_data) | |
73 { | |
74 g_hash_table_destroy(instance_data->signals); | |
75 | |
76 g_free(instance_data); | |
77 } | |
78 | |
79 static void | |
80 destroy_signal_data(GaimSignalData *signal_data) | |
81 { | |
82 GaimSignalHandlerData *handler_data; | |
83 GList *l; | |
84 | |
85 for (l = signal_data->handlers; l != NULL; l = l->next) | |
86 { | |
87 handler_data = (GaimSignalHandlerData *)l->data; | |
88 | |
89 g_free(l->data); | |
90 } | |
91 | |
92 g_list_free(signal_data->handlers); | |
93 | |
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94 if (signal_data->values != NULL) |
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95 { |
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96 int i; |
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97 |
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98 for (i = 0; i < signal_data->num_values; i++) |
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99 gaim_value_destroy((GaimValue *)signal_data->values[i]); |
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100 |
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101 g_free(signal_data->values); |
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102 } |
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103 |
6485 | 104 g_free(signal_data); |
105 } | |
106 | |
107 gulong | |
108 gaim_signal_register(void *instance, const char *signal, | |
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109 GaimSignalMarshalFunc marshal, |
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110 GaimValue *ret_value, int num_values, ...) |
6485 | 111 { |
112 GaimInstanceData *instance_data; | |
113 GaimSignalData *signal_data; | |
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114 va_list args; |
6485 | 115 |
116 g_return_val_if_fail(instance != NULL, 0); | |
117 g_return_val_if_fail(signal != NULL, 0); | |
118 g_return_val_if_fail(marshal != NULL, 0); | |
119 | |
120 instance_data = | |
121 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
122 | |
123 if (instance_data == NULL) | |
124 { | |
125 instance_data = g_new0(GaimInstanceData, 1); | |
126 | |
127 instance_data->instance = instance; | |
128 instance_data->next_signal_id = 1; | |
129 | |
130 instance_data->signals = | |
131 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
132 (GDestroyNotify)destroy_signal_data); | |
133 | |
134 g_hash_table_insert(instance_table, instance, instance_data); | |
135 } | |
136 | |
137 signal_data = g_new0(GaimSignalData, 1); | |
138 signal_data->id = instance_data->next_signal_id; | |
139 signal_data->marshal = marshal; | |
140 signal_data->next_handler_id = 1; | |
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141 signal_data->ret_value = ret_value; |
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142 signal_data->num_values = num_values; |
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143 |
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144 if (num_values > 0) |
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145 { |
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146 int i; |
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147 |
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148 signal_data->values = g_new0(GaimValue *, num_values); |
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149 |
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150 va_start(args, num_values); |
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151 |
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152 for (i = 0; i < num_values; i++) |
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153 signal_data->values[i] = va_arg(args, GaimValue *); |
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154 |
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155 va_end(args); |
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156 } |
6485 | 157 |
158 g_hash_table_insert(instance_data->signals, | |
159 g_strdup(signal), signal_data); | |
160 | |
161 instance_data->next_signal_id++; | |
162 instance_data->signal_count++; | |
163 | |
164 return signal_data->id; | |
165 } | |
166 | |
167 void | |
168 gaim_signal_unregister(void *instance, const char *signal) | |
169 { | |
170 GaimInstanceData *instance_data; | |
171 | |
172 g_return_if_fail(instance != NULL); | |
173 g_return_if_fail(signal != NULL); | |
174 | |
175 instance_data = | |
176 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
177 | |
178 g_return_if_fail(instance_data != NULL); | |
179 | |
180 g_hash_table_remove(instance_data->signals, signal); | |
181 | |
182 instance_data->signal_count--; | |
183 | |
184 if (instance_data->signal_count == 0) | |
185 { | |
186 /* Unregister the instance. */ | |
187 g_hash_table_remove(instance_table, instance); | |
188 } | |
189 } | |
190 | |
191 void | |
192 gaim_signals_unregister_by_instance(void *instance) | |
193 { | |
194 gboolean found; | |
195 | |
196 g_return_if_fail(instance != NULL); | |
197 | |
198 found = g_hash_table_remove(instance_table, instance); | |
199 | |
200 /* | |
201 * Makes things easier (more annoying?) for developers who don't have | |
202 * things registering and unregistering in the right order :) | |
203 */ | |
204 g_return_if_fail(found); | |
205 } | |
206 | |
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207 void |
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208 gaim_signal_get_values(void *instance, const char *signal, |
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209 GaimValue **ret_value, |
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210 int *num_values, GaimValue ***values) |
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211 { |
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212 GaimInstanceData *instance_data; |
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213 GaimSignalData *signal_data; |
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214 |
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215 g_return_if_fail(instance != NULL); |
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216 g_return_if_fail(signal != NULL); |
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217 g_return_if_fail(num_values != NULL); |
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218 g_return_if_fail(values != NULL); |
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219 |
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220 /* Get the instance data */ |
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221 instance_data = |
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222 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); |
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223 |
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224 g_return_if_fail(instance_data != NULL); |
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225 |
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226 /* Get the signal data */ |
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227 signal_data = |
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228 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); |
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229 |
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230 g_return_if_fail(signal_data != NULL); |
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231 |
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232 *num_values = signal_data->num_values; |
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233 *values = signal_data->values; |
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234 |
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235 if (ret_value != NULL) |
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236 *ret_value = signal_data->ret_value; |
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237 } |
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238 |
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239 static gulong |
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240 signal_connect_common(void *instance, const char *signal, void *handle, |
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241 GaimCallback func, void *data, gboolean use_vargs) |
6485 | 242 { |
243 GaimInstanceData *instance_data; | |
244 GaimSignalData *signal_data; | |
245 GaimSignalHandlerData *handler_data; | |
246 | |
247 g_return_val_if_fail(instance != NULL, 0); | |
248 g_return_val_if_fail(signal != NULL, 0); | |
249 g_return_val_if_fail(handle != NULL, 0); | |
250 g_return_val_if_fail(func != NULL, 0); | |
251 | |
252 /* Get the instance data */ | |
253 instance_data = | |
254 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
255 | |
256 g_return_val_if_fail(instance_data != NULL, 0); | |
257 | |
258 /* Get the signal data */ | |
259 signal_data = | |
260 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); | |
261 | |
262 if (signal_data == NULL) | |
263 { | |
264 gaim_debug(GAIM_DEBUG_ERROR, "signals", | |
265 "Signal data for %s not found!\n", signal); | |
266 return 0; | |
267 } | |
268 | |
269 /* Create the signal handler data */ | |
270 handler_data = g_new0(GaimSignalHandlerData, 1); | |
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271 handler_data->id = signal_data->next_handler_id; |
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272 handler_data->cb = func; |
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273 handler_data->handle = handle; |
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274 handler_data->data = data; |
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275 handler_data->use_vargs = use_vargs; |
6485 | 276 |
277 signal_data->handlers = g_list_append(signal_data->handlers, handler_data); | |
278 signal_data->handler_count++; | |
279 signal_data->next_handler_id++; | |
280 | |
281 return handler_data->id; | |
282 } | |
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283 |
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284 gulong |
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285 gaim_signal_connect(void *instance, const char *signal, void *handle, |
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286 GaimCallback func, void *data) |
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287 { |
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288 return signal_connect_common(instance, signal, handle, func, data, FALSE); |
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289 } |
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290 |
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291 gulong |
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292 gaim_signal_connect_vargs(void *instance, const char *signal, void *handle, |
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293 GaimCallback func, void *data) |
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294 { |
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295 return signal_connect_common(instance, signal, handle, func, data, TRUE); |
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296 } |
6485 | 297 |
298 void | |
299 gaim_signal_disconnect(void *instance, const char *signal, | |
300 void *handle, GaimCallback func) | |
301 { | |
302 GaimInstanceData *instance_data; | |
303 GaimSignalData *signal_data; | |
304 GaimSignalHandlerData *handler_data; | |
305 GList *l; | |
306 gboolean found = FALSE; | |
307 | |
308 g_return_if_fail(instance != NULL); | |
309 g_return_if_fail(signal != NULL); | |
310 g_return_if_fail(handle != NULL); | |
311 g_return_if_fail(func != NULL); | |
312 | |
313 /* Get the instance data */ | |
314 instance_data = | |
315 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
316 | |
317 g_return_if_fail(instance_data != NULL); | |
318 | |
319 /* Get the signal data */ | |
320 signal_data = | |
321 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); | |
322 | |
323 if (signal_data == NULL) | |
324 { | |
325 gaim_debug(GAIM_DEBUG_ERROR, "signals", | |
326 "Signal data for %s not found!\n", signal); | |
327 return; | |
328 } | |
329 | |
330 /* Find the handler data. */ | |
331 for (l = signal_data->handlers; l != NULL; l = l->next) | |
332 { | |
333 handler_data = (GaimSignalHandlerData *)l->data; | |
334 | |
335 if (handler_data->handle == handle && handler_data->cb == func) | |
336 { | |
337 g_free(handler_data); | |
338 | |
339 signal_data->handlers = g_list_remove(signal_data->handlers, | |
340 handler_data); | |
341 signal_data->handler_count--; | |
342 | |
343 found = TRUE; | |
344 | |
345 break; | |
346 } | |
347 } | |
348 | |
349 /* See note somewhere about this actually helping developers.. */ | |
350 g_return_if_fail(found); | |
351 } | |
352 | |
353 /* | |
354 * TODO: Make this all more efficient by storing a list of handlers, keyed | |
355 * to a handle. | |
356 */ | |
357 static void | |
358 disconnect_handle_from_signals(const char *signal, | |
359 GaimSignalData *signal_data, void *handle) | |
360 { | |
361 GList *l, *l_next; | |
362 GaimSignalHandlerData *handler_data; | |
363 | |
364 for (l = signal_data->handlers; l != NULL; l = l_next) | |
365 { | |
366 handler_data = (GaimSignalHandlerData *)l->data; | |
367 l_next = l->next; | |
368 | |
369 if (handler_data->handle == handle) | |
370 { | |
371 g_free(handler_data); | |
372 | |
373 signal_data->handler_count--; | |
374 signal_data->handlers = g_list_remove(signal_data->handlers, | |
375 handler_data); | |
376 } | |
377 } | |
378 } | |
379 | |
380 static void | |
381 disconnect_handle_from_instance(void *instance, | |
382 GaimInstanceData *instance_data, | |
383 void *handle) | |
384 { | |
385 g_hash_table_foreach(instance_data->signals, | |
386 (GHFunc)disconnect_handle_from_signals, handle); | |
387 } | |
388 | |
389 void | |
390 gaim_signals_disconnect_by_handle(void *handle) | |
391 { | |
392 g_return_if_fail(handle != NULL); | |
393 | |
394 g_hash_table_foreach(instance_table, | |
395 (GHFunc)disconnect_handle_from_instance, handle); | |
396 } | |
397 | |
398 void | |
399 gaim_signal_emit(void *instance, const char *signal, ...) | |
400 { | |
401 va_list args; | |
402 | |
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403 g_return_if_fail(instance != NULL); |
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404 g_return_if_fail(signal != NULL); |
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405 |
6485 | 406 va_start(args, signal); |
407 gaim_signal_emit_vargs(instance, signal, args); | |
408 va_end(args); | |
409 } | |
410 | |
411 void | |
412 gaim_signal_emit_vargs(void *instance, const char *signal, va_list args) | |
413 { | |
414 GaimInstanceData *instance_data; | |
415 GaimSignalData *signal_data; | |
416 GaimSignalHandlerData *handler_data; | |
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417 GList *l, *l_next; |
8090 | 418 va_list tmp; |
6485 | 419 |
420 g_return_if_fail(instance != NULL); | |
421 g_return_if_fail(signal != NULL); | |
422 | |
423 instance_data = | |
424 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
425 | |
426 g_return_if_fail(instance_data != NULL); | |
427 | |
428 signal_data = | |
429 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); | |
430 | |
431 if (signal_data == NULL) | |
432 { | |
433 gaim_debug(GAIM_DEBUG_ERROR, "signals", | |
434 "Signal data for %s not found!\n", signal); | |
435 return; | |
436 } | |
437 | |
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438 for (l = signal_data->handlers; l != NULL; l = l_next) |
6485 | 439 { |
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440 l_next = l->next; |
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441 |
6485 | 442 handler_data = (GaimSignalHandlerData *)l->data; |
443 | |
8090 | 444 /* This is necessary because a va_list may only be |
445 * evaluated once */ | |
8142 | 446 G_VA_COPY(tmp, args); |
8090 | 447 |
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448 if (handler_data->use_vargs) |
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449 { |
8090 | 450 ((void (*)(va_list, void *))handler_data->cb)(tmp, |
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451 handler_data->data); |
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452 } |
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453 else |
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454 { |
8090 | 455 signal_data->marshal(handler_data->cb, tmp, |
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456 handler_data->data, NULL); |
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457 } |
8090 | 458 |
459 va_end(tmp); | |
6485 | 460 } |
461 } | |
462 | |
463 void * | |
464 gaim_signal_emit_return_1(void *instance, const char *signal, ...) | |
465 { | |
466 void *ret_val; | |
467 va_list args; | |
468 | |
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469 g_return_val_if_fail(instance != NULL, NULL); |
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470 g_return_val_if_fail(signal != NULL, NULL); |
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471 |
6485 | 472 va_start(args, signal); |
473 ret_val = gaim_signal_emit_vargs_return_1(instance, signal, args); | |
474 va_end(args); | |
475 | |
476 return ret_val; | |
477 } | |
478 | |
479 void * | |
480 gaim_signal_emit_vargs_return_1(void *instance, const char *signal, | |
481 va_list args) | |
482 { | |
483 GaimInstanceData *instance_data; | |
484 GaimSignalData *signal_data; | |
485 GaimSignalHandlerData *handler_data; | |
486 void *ret_val = NULL; | |
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487 GList *l, *l_next; |
8140 | 488 va_list tmp; |
6485 | 489 |
490 g_return_val_if_fail(instance != NULL, NULL); | |
491 g_return_val_if_fail(signal != NULL, NULL); | |
492 | |
493 instance_data = | |
494 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
495 | |
496 g_return_val_if_fail(instance_data != NULL, NULL); | |
497 | |
498 signal_data = | |
499 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); | |
500 | |
501 if (signal_data == NULL) | |
502 { | |
503 gaim_debug(GAIM_DEBUG_ERROR, "signals", | |
504 "Signal data for %s not found!\n", signal); | |
505 return 0; | |
506 } | |
507 | |
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508 for (l = signal_data->handlers; l != NULL; l = l_next) |
6485 | 509 { |
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510 l_next = l->next; |
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511 |
6485 | 512 handler_data = (GaimSignalHandlerData *)l->data; |
513 | |
8142 | 514 G_VA_COPY(tmp, args); |
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515 if (handler_data->use_vargs) |
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516 { |
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517 ret_val = ((void *(*)(va_list, void *))handler_data->cb)( |
8140 | 518 tmp, handler_data->data); |
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519 } |
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520 else |
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521 { |
8140 | 522 signal_data->marshal(handler_data->cb, tmp, |
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523 handler_data->data, &ret_val); |
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524 } |
8140 | 525 va_end(tmp); |
6485 | 526 } |
527 | |
528 return ret_val; | |
529 } | |
530 | |
531 void | |
532 gaim_signals_init() | |
533 { | |
534 g_return_if_fail(instance_table == NULL); | |
535 | |
536 instance_table = | |
537 g_hash_table_new_full(g_direct_hash, g_direct_equal, | |
538 NULL, (GDestroyNotify)destroy_instance_data); | |
539 } | |
540 | |
541 void | |
542 gaim_signals_uninit() | |
543 { | |
544 g_return_if_fail(instance_table != NULL); | |
545 | |
546 g_hash_table_destroy(instance_table); | |
547 instance_table = NULL; | |
548 } | |
549 | |
550 /************************************************************************** | |
551 * Marshallers | |
552 **************************************************************************/ | |
553 void | |
554 gaim_marshal_VOID(GaimCallback cb, va_list args, void *data, | |
555 void **return_val) | |
556 { | |
557 ((void (*)(void *))cb)(data); | |
558 } | |
559 | |
560 void | |
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561 gaim_marshal_VOID__INT(GaimCallback cb, va_list args, void *data, |
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562 void **return_val) |
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563 { |
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564 gint arg1 = va_arg(args, gint); |
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565 |
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566 ((void (*)(gint, void *))cb)(arg1, data); |
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567 } |
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568 |
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569 void |
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570 gaim_marshal_VOID__INT_INT(GaimCallback cb, va_list args, void *data, |
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571 void **return_val) |
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572 { |
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573 gint arg1 = va_arg(args, gint); |
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574 gint arg2 = va_arg(args, gint); |
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575 |
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576 ((void (*)(gint, gint, void *))cb)(arg1, arg2, data); |
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577 } |
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578 |
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579 void |
6485 | 580 gaim_marshal_VOID__POINTER(GaimCallback cb, va_list args, void *data, |
581 void **return_val) | |
582 { | |
6505 | 583 void *arg1 = va_arg(args, void *); |
584 | |
585 ((void (*)(void *, void *))cb)(arg1, data); | |
6485 | 586 } |
587 | |
588 void | |
589 gaim_marshal_VOID__POINTER_POINTER(GaimCallback cb, va_list args, | |
590 void *data, void **return_val) | |
591 { | |
6505 | 592 void *arg1 = va_arg(args, void *); |
593 void *arg2 = va_arg(args, void *); | |
594 | |
595 ((void (*)(void *, void *, void *))cb)(arg1, arg2, data); | |
6485 | 596 } |
597 | |
598 void | |
599 gaim_marshal_VOID__POINTER_POINTER_UINT(GaimCallback cb, va_list args, | |
600 void *data, void **return_val) | |
601 { | |
6505 | 602 void *arg1 = va_arg(args, void *); |
603 void *arg2 = va_arg(args, void *); | |
604 guint arg3 = va_arg(args, guint); | |
605 | |
606 ((void (*)(void *, void *, guint, void *))cb)(arg1, arg2, arg3, data); | |
6485 | 607 } |
608 | |
609 void | |
610 gaim_marshal_VOID__POINTER_POINTER_POINTER(GaimCallback cb, va_list args, | |
611 void *data, void **return_val) | |
612 { | |
6505 | 613 void *arg1 = va_arg(args, void *); |
614 void *arg2 = va_arg(args, void *); | |
615 void *arg3 = va_arg(args, void *); | |
616 | |
617 ((void (*)(void *, void *, void *, void *))cb)(arg1, arg2, arg3, data); | |
6485 | 618 } |
619 | |
620 void | |
621 gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER(GaimCallback cb, | |
622 va_list args, | |
623 void *data, | |
624 void **return_val) | |
625 { | |
6505 | 626 void *arg1 = va_arg(args, void *); |
627 void *arg2 = va_arg(args, void *); | |
628 void *arg3 = va_arg(args, void *); | |
629 void *arg4 = va_arg(args, void *); | |
630 | |
631 ((void (*)(void *, void *, void *, void *, void *))cb)(arg1, arg2, arg3, arg4, data); | |
6485 | 632 } |
6509 | 633 |
634 void | |
635 gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT(GaimCallback cb, | |
636 va_list args, | |
637 void *data, | |
638 void **return_val) | |
639 { | |
640 void *arg1 = va_arg(args, void *); | |
641 void *arg2 = va_arg(args, void *); | |
642 void *arg3 = va_arg(args, void *); | |
643 guint arg4 = va_arg(args, guint); | |
644 | |
645 ((void (*)(void *, void *, void *, guint, void *))cb)(arg1, arg2, arg3, arg4, data); | |
646 } | |
647 | |
6485 | 648 void |
649 gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT_UINT(GaimCallback cb, | |
650 va_list args, | |
651 void *data, | |
652 void **return_val) | |
653 { | |
6505 | 654 void *arg1 = va_arg(args, void *); |
655 void *arg2 = va_arg(args, void *); | |
656 void *arg3 = va_arg(args, void *); | |
657 guint arg4 = va_arg(args, guint); | |
658 guint arg5 = va_arg(args, guint); | |
659 | |
6485 | 660 ((void (*)(void *, void *, void *, guint, guint, void *))cb)( |
6505 | 661 arg1, arg2, arg3, arg4, arg5, data); |
6485 | 662 } |
663 | |
664 void | |
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665 gaim_marshal_INT__INT(GaimCallback cb, va_list args, void *data, |
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666 void **return_val) |
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667 { |
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668 gint ret_val; |
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669 gint arg1 = va_arg(args, gint); |
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670 |
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671 ret_val = ((gint (*)(gint, void *))cb)(arg1, data); |
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672 |
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673 if (return_val != NULL) |
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674 *return_val = GINT_TO_POINTER(ret_val); |
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675 } |
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676 |
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677 void |
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678 gaim_marshal_INT__INT_INT(GaimCallback cb, va_list args, void *data, |
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679 void **return_val) |
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680 { |
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681 gint ret_val; |
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682 gint arg1 = va_arg(args, gint); |
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683 gint arg2 = va_arg(args, gint); |
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684 |
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685 ret_val = ((gint (*)(gint, gint, void *))cb)(arg1, arg2, data); |
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686 |
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687 if (return_val != NULL) |
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688 *return_val = GINT_TO_POINTER(ret_val); |
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689 } |
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690 |
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691 void |
6485 | 692 gaim_marshal_BOOLEAN__POINTER(GaimCallback cb, va_list args, void *data, |
693 void **return_val) | |
694 { | |
695 gboolean ret_val; | |
6505 | 696 void *arg1 = va_arg(args, void *); |
6485 | 697 |
6505 | 698 ret_val = ((gboolean (*)(void *, void *))cb)(arg1, data); |
6485 | 699 |
700 if (return_val != NULL) | |
701 *return_val = GINT_TO_POINTER(ret_val); | |
702 } | |
703 | |
704 void | |
705 gaim_marshal_BOOLEAN__POINTER_POINTER(GaimCallback cb, va_list args, | |
706 void *data, void **return_val) | |
707 { | |
708 gboolean ret_val; | |
6505 | 709 void *arg1 = va_arg(args, void *); |
710 void *arg2 = va_arg(args, void *); | |
6485 | 711 |
6505 | 712 ret_val = ((gboolean (*)(void *, void *, void *))cb)(arg1, arg2, data); |
6485 | 713 |
714 if (return_val != NULL) | |
715 *return_val = GINT_TO_POINTER(ret_val); | |
716 } | |
717 | |
718 void | |
6509 | 719 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER(GaimCallback cb, va_list args, |
720 void *data, void **return_val) | |
721 { | |
722 gboolean ret_val; | |
723 void *arg1 = va_arg(args, void *); | |
724 void *arg2 = va_arg(args, void *); | |
725 void *arg3 = va_arg(args, void *); | |
726 | |
727 ret_val = ((gboolean (*)(void *, void *, void *, void *))cb)(arg1, arg2, | |
728 arg3, data); | |
729 | |
730 if (return_val != NULL) | |
731 *return_val = GINT_TO_POINTER(ret_val); | |
732 } | |
733 | |
734 void | |
735 gaim_marshal_BOOLEAN__POINTER_POINTER_UINT(GaimCallback cb, | |
736 va_list args, | |
737 void *data, | |
738 void **return_val) | |
739 { | |
740 gboolean ret_val; | |
741 void *arg1 = va_arg(args, void *); | |
742 void *arg2 = va_arg(args, void *); | |
743 guint arg3 = va_arg(args, guint); | |
744 | |
745 ret_val = ((gboolean (*)(void *, void *, guint, void *))cb)( | |
746 arg1, arg2, arg3, data); | |
747 | |
748 if (return_val != NULL) | |
749 *return_val = GINT_TO_POINTER(ret_val); | |
750 } | |
751 | |
752 void | |
6485 | 753 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_UINT(GaimCallback cb, |
754 va_list args, | |
755 void *data, | |
756 void **return_val) | |
757 { | |
758 gboolean ret_val; | |
6505 | 759 void *arg1 = va_arg(args, void *); |
760 void *arg2 = va_arg(args, void *); | |
761 void *arg3 = va_arg(args, void *); | |
762 guint arg4 = va_arg(args, guint); | |
6485 | 763 |
764 ret_val = ((gboolean (*)(void *, void *, void *, guint, void *))cb)( | |
6505 | 765 arg1, arg2, arg3, arg4, data); |
6485 | 766 |
767 if (return_val != NULL) | |
768 *return_val = GINT_TO_POINTER(ret_val); | |
769 } | |
770 | |
771 void | |
772 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER(GaimCallback cb, | |
773 va_list args, | |
774 void *data, | |
775 void **return_val) | |
776 { | |
777 gboolean ret_val; | |
6505 | 778 void *arg1 = va_arg(args, void *); |
779 void *arg2 = va_arg(args, void *); | |
780 void *arg3 = va_arg(args, void *); | |
781 void *arg4 = va_arg(args, void *); | |
6485 | 782 |
783 ret_val = ((gboolean (*)(void *, void *, void *, void *, void *))cb)( | |
6505 | 784 arg1, arg2, arg3, arg4, data); |
6485 | 785 |
786 if (return_val != NULL) | |
787 *return_val = GINT_TO_POINTER(ret_val); | |
788 } | |
789 | |
790 void | |
791 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER( | |
792 GaimCallback cb, va_list args, void *data, void **return_val) | |
793 { | |
794 gboolean ret_val; | |
6505 | 795 void *arg1 = va_arg(args, void *); |
796 void *arg2 = va_arg(args, void *); | |
797 void *arg3 = va_arg(args, void *); | |
798 void *arg4 = va_arg(args, void *); | |
799 void *arg5 = va_arg(args, void *); | |
6485 | 800 |
801 ret_val = | |
802 ((gboolean (*)(void *, void *, void *, void *, void *, void *))cb)( | |
6505 | 803 arg1, arg2, arg3, arg4, arg5, data); |
6485 | 804 |
805 if (return_val != NULL) | |
806 *return_val = GINT_TO_POINTER(ret_val); | |
807 } |