annotate libgaim/gaim-notifications-example @ 14950:8f27e3e5d2a2

[gaim-migrate @ 17723] This fixes by console Gaim compile errors: gntwm.c: In function 'reverse_char': gntwm.c:574: error: implicit declaration of function 'mvwin_wch' gntwm.c:578: error: implicit declaration of function 'mvwadd_wch' What was happening was, gntwm.h #includes <panel.h> before <ncurses.h> gets #included. And on my system /usr/ncursesw/panel.h #includes <ncurses/curses.h>, which doesn't have mvwin_wch or wvmadd_wch. So basically ncurses.h needs to be the first ncurses include. Otherwise we might get the wrong ncurses.h committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 10 Nov 2006 07:01:13 +0000
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children
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1 #!/usr/bin/env python
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2
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3 # This is a simple gaim notification server.
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4 # It shows notifications when your buddy signs on or you get an IM message.
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5 #
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6 # This script requires Python 2.4 and PyGTK bindings
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7 #
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8 # Note that all function names are resolved dynamically, no
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9 # gaim-specific library is needed.
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10
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11 import dbus
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12 import dbus.glib
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13 import dbus.decorators
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14 import gobject
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15 import os
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16
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17 def ensureimconversation(conversation, account, name):
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18 if conversation != 0:
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19 return conversation
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20 else:
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21 # 1 = GAIM_CONV_IM
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22 return gaim.GaimConversationNew(1, account, name)
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23
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24 def receivedimmsg(account, name, message, conversation, flags):
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25 buddy = gaim.GaimFindBuddy(account, name)
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26 if buddy != 0:
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27 alias = gaim.GaimBuddyGetAlias(buddy)
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28 else:
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29 alias = name
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30
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31 text = "%s says %s" % (alias, message)
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32 code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons",
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33 "'So what?','Show me',Close,Abuse", text)
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34
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35 if code == 101: # so what?
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36 pass
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37 else:
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38 conversation = ensureimconversation(conversation, account, name)
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39
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40 if code == 102: # show me
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41 window = gaim.GaimConversationGetWindow(conversation)
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42 gaim.GaimConvWindowRaise(window)
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43
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44 if code == 103: # close
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45 gaim.GaimConversationDestroy(conversation)
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46
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47 if code == 104: # abuse
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48 im = gaim.GaimConversationGetImData(conversation)
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49 gaim.GaimConvImSend(im, "Go away you f...")
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50
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51
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52 def buddysignedon(buddyid):
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53 alias = gaim.GaimBuddyGetAlias(buddyid)
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54 text = "%s is online" % alias
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55
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56 code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons",
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57 "'So what?','Let's talk'", text)
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58
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59 if code == 101: # so what?
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60 pass
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61
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62 if code == 102: # talk
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63 name = gaim.GaimBuddyGetName(buddyid)
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64 account = gaim.GaimBuddyGetAccount(buddyid)
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65 gaim.GaimConversationNew(1, account, name)
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66
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67
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68 bus = dbus.SessionBus()
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69 obj = bus.get_object("net.sf.gaim.GaimService", "/net/sf/gaim/GaimObject")
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70 gaim = dbus.Interface(obj, "net.sf.gaim.GaimInterface")
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71
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72 bus.add_signal_receiver(receivedimmsg,
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73 dbus_interface = "net.sf.gaim.GaimInterface",
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74 signal_name = "ReceivedImMsg")
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75
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76 bus.add_signal_receiver(buddysignedon,
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77 dbus_interface = "net.sf.gaim.GaimInterface",
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78 signal_name = "BuddySignedOn")
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79
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80 print "This is a simple gaim notification server."
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81 print "It shows notifications when your buddy signs on or you get an IM message."
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82
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83 loop = gobject.MainLoop()
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84 loop.run()
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85
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86