annotate plugins/error.c @ 1668:91cddbcfdd17

[gaim-migrate @ 1678] well, at least this should point out what the problem is. right? committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Fri, 30 Mar 2001 22:32:44 +0000
parents ece2d1543b20
children cd938f18f3f8
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1 #define GAIM_PLUGINS
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2 #include "gaim.h"
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3
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4 #include <stdlib.h>
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5 #include <time.h>
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6
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7 char *gaim_plugin_error(int);
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8
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9 char *gaim_plugin_init(GModule *handle) {
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10 int error;
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11
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12 /* so here, we load any callbacks, do the normal stuff */
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13
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14 srand(time(NULL));
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15 error = rand() % 3;
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16 error -= 2;
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17 /* there's a 1 in 3 chance there *won't* be an error :) */
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18 return gaim_plugin_error(error);
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19 }
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20
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21 void gaim_plugin_remove() {
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22 /* this only gets called if we get loaded successfully, and then
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23 * unloaded. */
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24 }
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25
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26 char *gaim_plugin_error(int error) {
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27 /* by the time we've gotten here, all our callbacks are removed.
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28 * we just have to deal with what the error was (as defined by us)
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29 * and do any other clean-up stuff we need to do. */
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30 switch (error) {
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31 case -1:
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32 return "MY BAD";
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33 case -2:
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34 return "Internal plugin error: exiting.";
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35 default:
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36 return NULL;
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37 }
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38 }
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39
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40 char *name() {
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41 return "Error Tester " VERSION ;
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42 }
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43
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44 char *description() {
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45 return "A nice little program that causes error messages";
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46 }