annotate src/savedstatuses.h @ 11281:920a37a4c1be

[gaim-migrate @ 13478] Patch from Sadrul Habib Chowdhury, with a bit of hacking from me, to add file transfer signals committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Tue, 16 Aug 2005 20:44:27 +0000
parents 6feef0a9098a
children 723487d07aa0
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1 /**
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2 * @file savedstatuses.h Saved Status API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #ifndef _GAIM_SAVEDSTATUSES_H_
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26 #define _GAIM_SAVEDSTATUSES_H_
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27
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28 /**
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29 * Saved statuses don't really interact much with the rest of Gaim. It
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30 * could really be a plugin. It's just a list of away states. When
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31 * a user chooses one of the saved states, their Gaim accounts are set
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32 * to the settings of that state.
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33 */
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34
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35 typedef struct _GaimSavedStatus GaimSavedStatus;
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36 typedef struct _GaimSavedStatusSub GaimSavedStatusSub;
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37
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38 #include "status.h"
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39
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40 /**************************************************************************/
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41 /** @name Saved status subsystem */
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42 /**************************************************************************/
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43 /*@{*/
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44
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45 /**
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46 * Create a new saved status. This will add the saved status to the
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47 * list of saved statuses and writes the revised list to status.xml.
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48 *
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49 * @param title The title of the saved status. This must be unique.
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50 * @param type The type of saved status.
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51 *
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52 * @return The newly created saved status, or NULL if the title you
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53 * used was already taken.
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54 */
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55 GaimSavedStatus *gaim_savedstatus_new(const char *title,
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56 GaimStatusPrimitive type);
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57
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58 /**
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59 * Set the message for the given saved status.
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60 *
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61 * @param status The saved status.
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62 * @param message The message, or NULL if you want to unset the
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63 * message for this status.
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64 */
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65 void gaim_savedstatus_set_message(GaimSavedStatus *status,
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66 const char *message);
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67
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68 /**
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69 * Delete a saved status. This removes the saved status from the list
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70 * of saved statuses, and writes the revised list to status.xml.
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71 *
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72 * @param title The title of the saved status.
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73 *
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74 * @return TRUE if the status was successfully deleted. FALSE if the
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75 * status could not be deleted because no saved status exists
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76 * with the given title.
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77 */
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78 gboolean gaim_savedstatus_delete(const char *title);
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79
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80 /**
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81 * Returns all saved statuses.
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82 *
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83 * @return A list of saved statuses.
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84 */
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85 const GList *gaim_savedstatuses_get_all(void);
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86
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87 /**
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88 * Finds a saved status with the specified title.
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89 *
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90 * @param title The name of the saved status.
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91 *
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92 * @return The saved status if found, or NULL.
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93 */
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94 GaimSavedStatus *gaim_savedstatus_find(const char *title);
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95
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96 /**
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97 * Return the name of a given saved status.
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98 *
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99 * @param saved_status The saved status.
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100 *
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101 * @return The title.
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102 */
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103 const char *gaim_savedstatus_get_title(const GaimSavedStatus *saved_status);
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104
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105 /**
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106 * Return the name of a given saved status.
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107 *
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108 * @param saved_status The saved status.
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109 *
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110 * @return The name.
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111 */
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112 GaimStatusPrimitive gaim_savedstatus_get_type(const GaimSavedStatus *saved_status);
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113
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114 /**
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115 * Return the name of a given saved status.
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116 *
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117 * @param saved_status The saved status.
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118 *
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119 * @return The name.
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120 */
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121 const char *gaim_savedstatus_get_message(const GaimSavedStatus *saved_status);
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122
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123 /**
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124 * Get the handle for the status subsystem.
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125 *
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126 * @return the handle to the status subsystem
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127 */
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128 void *gaim_savedstatuses_get_handle();
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129
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130 /**
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131 * Initializes the status subsystem.
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132 */
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133 void gaim_savedstatuses_init(void);
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134
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135 /**
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136 * Uninitializes the status subsystem.
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137 */
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138 void gaim_savedstatuses_uninit(void);
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139
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140 /*@}*/
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141
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142 #endif /* _GAIM_SAVEDSTATUSES_H_ */