annotate plugins/dbus-example.c @ 11995:969fd533bd5d

[gaim-migrate @ 14288] SF Patch #1348790 from Richard Gobeille "This patch simply doesn't add the separator to the bottom of the buddy pounce menu if you haven't set any pounces up. It looked kind of funny having a lone separator at the bottom that wasn't actually separating anything." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 06 Nov 2005 23:02:39 +0000
parents 4295083cf489
children a7b24ba66570
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1 /*
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2 This is an example of a gaim dbus plugin. After enabling this
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3 plugin, the following commands should work from the command line:
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4
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5 prompt$ gaim-send DbusExampleGetHelloObject
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6
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7 returns, say: int32 74
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8
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9 prompt$ gaim-send DbusExampleGetText int32:74
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10
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11 returns: string "Hello."
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12
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13 prompt$ gaim-send DbusExampleSetText int32:74 string:Bye!
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14
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15 prompt$ gaim-send DbusExampleGetText int32:74
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16
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17 returns: string "Bye!"
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18
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19 */
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20
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21 #include "internal.h"
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22
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23 #include "plugin.h"
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24 #include "blist.h"
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25 #include "version.h"
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26
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27 #include <stdio.h>
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28 #include <stdlib.h>
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29 #include <string.h>
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30
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31 #define DBUS_API_SUBJECT_TO_CHANGE
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32 #include "dbus-maybe.h"
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33 #include "dbus-bindings.h"
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34
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35 typedef struct {
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36 char *text;
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37 } GaimText;
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38
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39 /* This makes the structure GaimText visible to the gaim-dbus type
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40 system. It defines GaimText as a type with no parent. From now
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41 on, we will be able to register pointers to structures of this
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42 type. You to dbus-define types you want to be directly accessible
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43 by external applications. */
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44 GAIM_DBUS_DEFINE_TYPE(GaimText)
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45
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46 /* Here we make four functions accessible to other applications by
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47 DBus. These functions can access types defined in gaim proper
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48 (GaimBuddy) as well as the types defined in the plugin (GaimText). */
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49 DBUS_EXPORT GaimText* dbus_example_get_hello_object(void);
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50 DBUS_EXPORT void dbus_example_set_text(GaimText *obj, const char *text);
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51 DBUS_EXPORT const char *dbus_example_get_text(GaimText *obj);
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52 DBUS_EXPORT const char *dbus_example_get_buddy_name(GaimBuddy *buddy);
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53
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54 /* This file has been generated by the #dbus-analize-functions.py
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55 script. It contains dbus wrappers for the four functions declared
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56 above. */
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57 #include "dbus-example-bindings.c"
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58
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59 /* This is the GaimText object we want to make publicly visible. */
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60 static GaimText hello;
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61
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62 /* Here come the definitions of the four exported functions. */
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63 GaimText* dbus_example_get_hello_object(void)
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64 {
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65 return &hello;
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66 }
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67
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68 void dbus_example_set_text(GaimText *obj, const char *text)
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69 {
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70 if (obj != NULL) {
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71 g_free(obj->text);
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72 obj->text = g_strdup(text);
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73 }
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74 }
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75
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76 const char *dbus_example_get_text(GaimText *obj)
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77 {
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78 if (obj != NULL)
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79 return obj->text;
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80 else
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81 return NULL;
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82 }
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83
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84 const char *dbus_example_get_buddy_name(GaimBuddy *buddy)
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85 {
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86 return gaim_buddy_get_name(buddy);
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87 }
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88
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89 /* And now standard plugin stuff */
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90
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91 static gboolean
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92 plugin_load(GaimPlugin *plugin)
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93 {
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94 /* First, we have to register our four exported functions with the
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95 main gaim dbus loop. Without this statement, the gaim dbus
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96 code wouldn't know about our functions. */
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97 GAIM_DBUS_REGISTER_BINDINGS(plugin);
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98
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99 /* Then, we register the hello object of type GaimText. Note that
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100 pointer registrations / unregistrations are completely dynamic;
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101 they don't have to be made when the plugin is loaded /
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102 unloaded. Without this statement the dbus gaim code wouldn't
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103 know about the hello object. */
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104 GAIM_DBUS_REGISTER_POINTER(&hello, GaimText);
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105
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106 hello.text = g_strdup("Hello.");
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107
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108 return TRUE;
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109 }
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110
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111
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112 static gboolean
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113 plugin_unload(GaimPlugin *plugin)
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114 {
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115 g_free(hello.text);
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116
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117 /* It is necessary to unregister all pointers registered by the module. */
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118 GAIM_DBUS_UNREGISTER_POINTER(&hello);
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119
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120 return TRUE;
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121 }
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122
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123 static GaimPluginInfo info =
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124 {
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125 GAIM_PLUGIN_MAGIC,
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126 GAIM_MAJOR_VERSION,
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127 GAIM_MINOR_VERSION,
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128 GAIM_PLUGIN_STANDARD, /**< type */
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129 NULL, /**< ui_requirement */
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130 0, /**< flags */
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131 NULL, /**< dependencies */
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132 GAIM_PRIORITY_DEFAULT, /**< priority */
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133
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134 "dbus-example", /**< id */
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135 N_("DBus"), /**< name */
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136 VERSION, /**< version */
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137 /** summary */
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138 N_("DBus Plugin Example"),
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139 /** description */
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140 N_("DBus Plugin Example"),
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141 "Piotr Zielinski (http://cl.cam.ac.uk/~pz215)", /**< author */
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142 GAIM_WEBSITE, /**< homepage */
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143
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144 plugin_load, /**< load */
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145 plugin_unload, /**< unload */
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146 NULL, /**< destroy */
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147
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148 NULL, /**< ui_info */
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149 NULL, /**< extra_info */
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150 NULL, /**< prefs_info */
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151 NULL
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152 };
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153
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154 static void init_plugin(GaimPlugin *plugin)
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155 {
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156 }
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diff changeset
157
91ca67258564 [gaim-migrate @ 13278]
Piotr Zielinski <zielaj>
parents:
diff changeset
158 GAIM_INIT_PLUGIN(dbus_example, init_plugin, info)