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1 /**
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2 * @file list.h Buddy List API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Copyright (C) 2003, Sean Egan <sean.egan@binghamton.edu>
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8 *
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9 * This program is free software; you can redistribute it and/or modify
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10 * it under the terms of the GNU General Public License as published by
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11 * the Free Software Foundation; either version 2 of the License, or
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12 * (at your option) any later version.
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13 *
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14 * This program is distributed in the hope that it will be useful,
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15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 * GNU General Public License for more details.
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18 *
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19 * You should have received a copy of the GNU General Public License
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20 * along with this program; if not, write to the Free Software
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21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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22 */
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23
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24 /* I can't believe I let ChipX86 inspire me to write good code. -Sean */
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25
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26 #ifndef _LIST_H_
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27 #define _LIST_H_
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28
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29 #include <glib.h>
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30
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31 /**************************************************************************/
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32 /* Enumerations */
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33 /**************************************************************************/
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34 enum gaim_blist_node_type {
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35 GAIM_BLIST_GROUP_NODE,
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36 GAIM_BLIST_BUDDY_NODE,
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37 GAIM_BLIST_CHAT_NODE,
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38 GAIM_BLIST_OTHER_NODE,
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39 };
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40
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41 #define GAIM_BLIST_NODE_IS_CHAT(n) ((n)->type == GAIM_BLIST_CHAT_NODE)
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42 #define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE)
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43 #define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE)
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44
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45 enum gaim_buddy_presence_state {
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46 GAIM_BUDDY_SIGNING_OFF = -1,
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47 GAIM_BUDDY_OFFLINE = 0,
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48 GAIM_BUDDY_ONLINE,
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49 GAIM_BUDDY_SIGNING_ON,
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50 };
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51
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52 #define GAIM_BUDDY_IS_ONLINE(b) ((b)->present == GAIM_BUDDY_ONLINE || \
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53 (b)->present == GAIM_BUDDY_SIGNING_ON)
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54
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55
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56 /**************************************************************************/
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57 /* Data Structures */
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58 /**************************************************************************/
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59
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60 typedef struct _GaimBlistNode GaimBlistNode;
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61 /**
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62 * A Buddy list node. This can represent a group, a buddy, or anything else. This is a base class for struct buddy and
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63 * struct group and for anything else that wants to put itself in the buddy list. */
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64 struct _GaimBlistNode {
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65 enum gaim_blist_node_type type; /**< The type of node this is */
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66 GaimBlistNode *prev; /**< The sibling before this buddy. */
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67 GaimBlistNode *next; /**< The sibling after this buddy. */
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68 GaimBlistNode *parent; /**< The parent of this node */
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69 GaimBlistNode *child; /**< The child of this node */
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70 void *ui_data; /**< The UI can put data here. */
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71 };
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72
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73 /**
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74 * A buddy. This contains everything Gaim will ever need to know about someone on the buddy list. Everything.
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75 */
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76 struct buddy {
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77 GaimBlistNode node; /**< The node that this buddy inherits from */
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78 char *name; /**< The screenname of the buddy. */
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79 char *alias; /**< The user-set alias of the buddy */
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80 char *server_alias; /**< The server-specified alias of the buddy. (i.e. MSN "Friendly Names") */
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81 enum gaim_buddy_presence_state present; /**< This is 0 if the buddy appears offline, 1 if he appears online, and 2 if
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82 he has recently signed on */
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83 int evil; /**< The warning level */
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84 time_t signon; /**< The time the buddy signed on. */
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85 int idle; /**< The time the buddy has been idle in minutes. */
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86 int uc; /**< This is a cryptic bitmask that makes sense only to the prpl. This will get changed */
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87 void *proto_data; /**< This allows the prpl to associate whatever data it wants with a buddy */
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88 struct gaim_account *account; /**< the account this buddy belongs to */
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89 GHashTable *settings; /**< per-buddy settings from the XML buddy list, set by plugins and the likes. */
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90 guint timer; /**< The timer handle. */
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91 };
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92
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93 /**
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94 * A group. This contains everything Gaim will ever need to know about a group.
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95 */
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96 struct group {
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97 GaimBlistNode node; /**< The node that this group inherits from */
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98 char *name; /**< The name of this group. */
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99 GHashTable *settings; /**< per-group settings from the XML buddy list, set by plugins and the likes. */
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100 };
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101
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102 /**
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103 * A group. This contains everything Gaim needs to put a chat room in the
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104 * buddy list.
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105 */
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106 struct chat {
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107 GaimBlistNode node; /**< The node that this chat inherits from */
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108 char *alias; /**< The display name of this chat. */
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109 GHashTable *components; /**< the stuff the protocol needs to know to join the chat */
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110 struct gaim_account *account; /**< The account this chat is attached to */
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111 };
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112
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113
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114 /**
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115 * The Buddy List
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116 */
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117 struct gaim_buddy_list {
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118 GaimBlistNode *root; /**< The first node in the buddy list */
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119 GHashTable *buddies; /**< Every buddy in this list */
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120 struct gaim_blist_ui_ops *ui_ops; /**< The UI operations for the buddy list */
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121
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122 void *ui_data; /**< UI-specific data. */
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123 };
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124
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125 /**
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126 * Buddy list UI operations.
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127 *
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128 * Any UI representing a buddy list must assign a filled-out gaim_window_ops
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129 * structure to the buddy list core.
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130 */
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131 struct gaim_blist_ui_ops
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132 {
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133 void (*new_list)(struct gaim_buddy_list *list); /**< Sets UI-specific data on a buddy list. */
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134 void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */
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135 void (*show)(struct gaim_buddy_list *list); /**< The core will call this when its finished doing it's core stuff */
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136 void (*update)(struct gaim_buddy_list *list,
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137 GaimBlistNode *node); /**< This will update a node in the buddy list. */
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138 void (*remove)(struct gaim_buddy_list *list,
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139 GaimBlistNode *node); /**< This removes a node from the list */
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140 void (*destroy)(struct gaim_buddy_list *list); /**< When the list gets destroyed, this gets called to destroy the UI. */
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141 void (*set_visible)(struct gaim_buddy_list *list,
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142 gboolean show); /**< Hides or unhides the buddy list */
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143
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144 };
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145
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146 /**************************************************************************/
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147 /** @name Buddy List API */
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148 /**************************************************************************/
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149 /*@{*/
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150
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151 /**
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152 * Creates a new buddy list
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153 */
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154 struct gaim_buddy_list *gaim_blist_new();
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155
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156 /**
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157 * Sets the main buddy list.
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158 *
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159 * @return The main buddy list.
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160 */
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161 void gaim_set_blist(struct gaim_buddy_list *blist);
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162
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163 /**
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164 * Returns the main buddy list.
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165 *
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166 * @return The main buddy list.
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167 */
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168 struct gaim_buddy_list *gaim_get_blist(void);
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169
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170 /**
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171 * Shows the buddy list, creating a new one if necessary.
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172 *
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173 */
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174 void gaim_blist_show();
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175
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176
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177 /**
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178 * Destroys the buddy list window.
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179 */
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180 void gaim_blist_destroy();
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181
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182 /**
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183 * Hides or unhides the buddy list.
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184 *
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185 * @param show Whether or not to show the buddy list
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186 */
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187 void gaim_blist_set_visible(gboolean show);
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188
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189 /**
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190 * Updates a buddy's status.
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191 *
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192 * This needs to not take an int.
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193 *
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194 * @param buddy The buddy whose status has changed
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195 * @param status The new status in cryptic prpl-understood code
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196 */
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197 void gaim_blist_update_buddy_status(struct buddy *buddy, int status);
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198
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199
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200 /**
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201 * Updates a buddy's presence.
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202 *
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203 * @param buddy The buddy whose presence has changed
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204 * @param presence The new presence
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205 */
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206 void gaim_blist_update_buddy_presence(struct buddy *buddy, int presence);
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207
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208
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209 /**
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210 * Updates a buddy's idle time.
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211 *
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212 * @param buddy The buddy whose idle time has changed
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213 * @param idle The buddy's idle time in minutes.
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214 */
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215 void gaim_blist_update_buddy_idle(struct buddy *buddy, int idle);
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216
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217
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218 /**
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219 * Updates a buddy's warning level.
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220 *
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221 * @param buddy The buddy whose warning level has changed
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222 * @param evil The warning level as an int from 0 to 100 (or higher, I guess... but that'd be weird)
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223 */
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224 void gaim_blist_update_buddy_evil(struct buddy *buddy, int warning);
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225
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226 /**
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227 * Updates a buddy's icon.
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228 *
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229 * @param buddy The buddy whose buddy icon has changed
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230 */
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231 void gaim_blist_update_buddy_icon(struct buddy *buddy);
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232
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233
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234
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235 /**
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236 * Renames a buddy in the buddy list.
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237 *
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238 * @param buddy The buddy whose name will be changed.
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239 * @param name The new name of the buddy.
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240 */
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241 void gaim_blist_rename_buddy(struct buddy *buddy, const char *name);
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242
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243
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244 /**
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245 * Aliases a buddy in the buddy list.
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246 *
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247 * @param buddy The buddy whose alias will be changed.
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248 * @param alias The buddy's alias.
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249 */
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250 void gaim_blist_alias_buddy(struct buddy *buddy, const char *alias);
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251
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252 /**
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253 * Aliases a chat in the buddy list.
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254 *
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255 * @param chat The chat whose alias will be changed.
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256 * @param alias The chat's new alias.
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257 */
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258 void gaim_blist_alias_chat(struct chat *chat, const char *alias);
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259
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260 /**
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261 * Renames a group
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262 *
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263 * @param group The group to rename
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264 * @param name The new name
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265 */
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266 void gaim_blist_rename_group(struct group *group, const char *name);
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267
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268 /**
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269 * Creates a new chat for the buddy list
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270 *
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271 * @param account The account this chat will get added to
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272 * @param alias The alias of the new chat
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273 * @param components The info the prpl needs to join the chat
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274 * @return A newly allocated chat
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275 */
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276 struct chat *gaim_chat_new(struct gaim_account *account, const char *alias, GHashTable *components);
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277
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278 /**
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279 * Adds a new chat to the buddy list.
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280 *
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281 * The chat will be inserted right after node or appended to the end
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282 * of group if node is NULL. If both are NULL, the buddy will be added to
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283 * the "Chats" group.
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284 *
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285 * @param chat The new chat who gets added
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286 * @param group The group to add the new chat to.
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287 * @param node The insertion point
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288 */
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289 void gaim_blist_add_chat(struct chat *chat, struct group *group, GaimBlistNode *node);
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290
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291 /**
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292 * Creates a new buddy
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293 *
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294 * @param account The account this buddy will get added to
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295 * @param screenname The screenname of the new buddy
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296 * @param alias The alias of the new buddy (or NULL if unaliased)
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297 * @return A newly allocated buddy
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298 */
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299 struct buddy *gaim_buddy_new(struct gaim_account *account, const char *screenname, const char *alias);
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300
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301 /**
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302 * Adds a new buddy to the buddy list.
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303 *
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304 * The buddy will be inserted right after node or appended to the end
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305 * of group if node is NULL. If both are NULL, the buddy will be added to
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306 * the "Buddies" group.
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307 *
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308 * @param buddy The new buddy who gets added
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309 * @param group The group to add the new buddy to.
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310 * @param node The insertion point
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311 */
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312 void gaim_blist_add_buddy(struct buddy *buddy, struct group *group, GaimBlistNode *node);
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313
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314 /**
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315 * Creates a new group
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316 *
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317 * You can't have more than one group with the same name. Sorry. If you pass this the
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318 * name of a group that already exists, it will return that group.
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319 *
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320 * @param name The name of the new group
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321 * @return A new group struct
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322 */
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323 struct group *gaim_group_new(const char *name);
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324
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325 /**
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326 * Adds a new group to the buddy list.
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327 *
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328 * The new group will be inserted after insert or appended to the end of
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329 * the list if node is NULL.
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330 *
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331 * @param group The group to add the new buddy to.
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332 * @param node The insertion point
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333 */
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334 void gaim_blist_add_group(struct group *group, GaimBlistNode *node);
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335
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336 /**
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337 * Removes a buddy from the buddy list and frees the memory allocated to it.
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338 *
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339 * @param buddy The buddy to be removed
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340 */
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341 void gaim_blist_remove_buddy(struct buddy *buddy);
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342
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343 /**
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344 * Removes a chat from the buddy list and frees the memory allocated to it.
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345 *
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346 * @param chat The chat to be removed
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347 */
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348 void gaim_blist_remove_chat(struct chat *chat);
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349
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350 /**
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351 * Removes a group from the buddy list and frees the memory allocated to it and to
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352 * its children
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353 *
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354 * @param group The group to be removed
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355 */
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356 void gaim_blist_remove_group(struct group *group);
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357
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358 /**
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359 * Returns the alias of a buddy.
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360 *
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361 * @param buddy The buddy whose name will be returned.
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362 * @return The alias (if set), server alias (if option is set), or NULL.
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363 */
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364 char *gaim_get_buddy_alias_only(struct buddy *buddy);
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365
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366
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367 /**
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368 * Returns the correct name to display for a buddy.
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369 *
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370 * @param buddy The buddy whose name will be returned.
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371 * @return The alias (if set), server alias (if option is set), screenname, or "Unknown"
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372 */
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373 char *gaim_get_buddy_alias(struct buddy *buddy);
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374
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375 /**
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376 * Finds the buddy struct given a screenname and an account
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377 *
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378 * @param name The buddy's screenname
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379 * @param account The account this buddy belongs to
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380 * @return The buddy or NULL if the buddy does not exist
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381 */
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382 struct buddy *gaim_find_buddy(struct gaim_account *account, const char *name);
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383
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384 /**
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385 * Finds a group by name
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386 *
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387 * @param name The groups name
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388 * @return The group or NULL if the group does not exist
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389 */
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390 struct group *gaim_find_group(const char *name);
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391
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392 /**
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393 * Returns the group of which the buddy is a member.
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394 *
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395 * @param buddy The buddy
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396 * @return The group or NULL if the buddy is not in a group
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397 */
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398 struct group *gaim_find_buddys_group(struct buddy *buddy);
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399
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400
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401 /**
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402 * Returns a list of accounts that have buddies in this group
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403 *
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404 * @param group The group
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405 * @return A list of gaim_accounts
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406 */
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407 GSList *gaim_group_get_accounts(struct group *g);
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408
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409 /**
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410 * Determines whether an account owns any buddies in a given group
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411 *
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412 * @param g The group to search through.
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413 * @param account The account.
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414 */
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415 gboolean gaim_group_on_account(struct group *g, struct gaim_account *account);
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416
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417 /**
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418 * Called when an account gets signed on. Tells the UI to update all the
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419 * buddies.
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420 *
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421 * @param account The account
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422 */
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423 void gaim_blist_add_account(struct gaim_account *account);
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424
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425
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426 /**
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427 * Called when an account gets signed off. Sets the presence of all the buddies to 0
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428 * and tells the UI to update them.
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429 *
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430 * @param account The account
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431 */
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432 void gaim_blist_remove_account(struct gaim_account *account);
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433
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434
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435 /**
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436 * Determines the total size of a group
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437 *
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438 * @param group The group
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439 * @param offline Count buddies in offline accounts
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440 * @return The number of buddies in the group
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441 */
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442 int gaim_blist_get_group_size(struct group *group, gboolean offline);
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443
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444 /**
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445 * Determines the number of online buddies in a group
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446 *
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447 * @param group The group
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448 * @return The number of online buddies in the group, or 0 if the group is NULL
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449 */
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450 int gaim_blist_get_group_online_count(struct group *group);
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451
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452 /*@}*/
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453
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454 /****************************************************************************************/
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455 /** @name Buddy list file management API */
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456 /****************************************************************************************/
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457
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458 /*@{*/
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459 /**
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460 * Saves the buddy list to file
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461 */
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462 void gaim_blist_save();
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463
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464 /**
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465 * Parses the toc-style buddy list used in older versions of Gaim and for SSI in toc.c
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466 *
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467 * @param account This is the account that the buddies and groups from config will get added to
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468 * @param config This is the toc-style buddy list data
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469 */
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470 void parse_toc_buddy_list(struct gaim_account *account, char *config);
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471
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472
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473 /**
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474 * Loads the buddy list from ~/.gaim/blist.xml.
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475 */
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476 void gaim_blist_load();
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477
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478 /**
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479 * Associates some data with the group in the xml buddy list
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480 *
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481 * @param g The group the data is associated with
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482 * @param key The key used to retrieve the data
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483 * @param value The data to set
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484 */
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485 void gaim_group_set_setting(struct group *g, const char *key, const char *value);
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486
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487 /**
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488 * Retrieves data from the XML buddy list set by gaim_group_set_setting())
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489 *
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490 * @param g The group to retrieve data from
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491 * @param key The key to retrieve the data with
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492 * @return The associated data or NULL if no data is associated
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493 */
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494 char *gaim_group_get_setting(struct group *g, const char *key);
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495
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496
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497 /**
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498 * Associates some data with the buddy in the xml buddy list
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499 *
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500 * @param b The buddy the data is associated with
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501 * @param key The key used to retrieve the data
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502 * @param value The data to set
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503 */
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504 void gaim_buddy_set_setting(struct buddy *b, const char *key, const char *value);
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505
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506 /**
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507 * Retrieves data from the XML buddy list set by gaim_buddy_set_setting())
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508 *
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509 * @param b The buddy to retrieve data from
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510 * @param key The key to retrieve the data with
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511 * @return The associated data or NULL if no data is associated
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512 */
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513 char *gaim_buddy_get_setting(struct buddy *b, const char *key);
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514
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515 /*@}*/
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516
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517 /**************************************************************************/
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518 /** @name UI Registration Functions */
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519 /**************************************************************************/
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520 /*@{*/
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521
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522 /**
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523 * Sets the UI operations structure to be used for the buddy list.
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524 *
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525 * @param ops The ops struct.
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526 */
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527 void gaim_set_blist_ui_ops(struct gaim_blist_ui_ops *ops);
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528
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529 /**
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530 * Returns the UI operations structure to be used for the buddy list.
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531 *
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532 * @return The UI operations structure.
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533 */
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534 struct gaim_blist_ui_ops *gaim_get_blist_ui_ops(void);
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535
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536 /*@}*/
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537
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538 #endif /* _LIST_H_ */
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