annotate src/away.h @ 9190:9e3289499977

[gaim-migrate @ 9985] Patch by Evan Schoenberg. The disconnected UI op was called twice on connection errors. Now it is only called once. He describes it as follows: "Currently, the UI's disconnected callback is called twice when there is a connection error. First, it is called by gaim_connection_error(). Then, gaim_connection_disconnect_cb is called, leading to a call to gaim_connection_set_state() at which point the gc's state is set to GAIM_DISCONNECTED. Finally, the UI's disconnected callback is called once the state is set to GAIM_DISCONNECTED. The call in gaim_connection_error() is incorrect; there is no need to manually call the UI's disconnected callback. It causes really nasty problems for smart reconnection handling and is wasteful. :)" committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sun, 06 Jun 2004 02:07:59 +0000
parents e8aa46291f64
children db62420a53a2
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1 #ifndef _GAIM_AWAY_H_
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2 #define _GAIM_AWAY_H_
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3
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4 #define GtkWidget int
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5
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6 int this_file;
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7
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8 #define A_BIG_HACK this_file;
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9
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10 extern void do_im_back(GtkWidget *, GtkWidget *);
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11
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12 #endif /* _GAIM_AWAY_H_ */