Mercurial > pidgin
annotate src/connection.c @ 5878:9e54bb2ee3b5
[gaim-migrate @ 6310]
Whether or not pounces save after activation is now saved and loaded in
pounces.xml.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sun, 15 Jun 2003 03:22:55 +0000 |
parents | 059d95c67cda |
children | f5b0c6073264 |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
5631 | 8 * |
5563 | 9 * This program is free software; you can redistribute it and/or modify |
10 * it under the terms of the GNU General Public License as published by | |
11 * the Free Software Foundation; either version 2 of the License, or | |
12 * (at your option) any later version. | |
13 * | |
14 * This program is distributed in the hope that it will be useful, | |
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
17 * GNU General Public License for more details. | |
18 * | |
19 * You should have received a copy of the GNU General Public License | |
20 * along with this program; if not, write to the Free Software | |
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
22 */ | |
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23 #include "internal.h" |
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24 #include "blist.h" |
5563 | 25 #include "connection.h" |
5717 | 26 #include "debug.h" |
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27 #include "log.h" |
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28 #include "notify.h" |
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29 #include "prefs.h" |
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30 #include "request.h" |
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31 #include "server.h" |
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32 #include "sound.h" |
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33 |
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34 /* XXX UI stuff! */ |
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35 #include "ui.h" |
5563 | 36 |
37 static GList *connections = NULL; | |
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38 static GList *connections_connecting = NULL; |
5563 | 39 static GaimConnectionUiOps *connection_ui_ops = NULL; |
40 | |
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41 |
5563 | 42 GaimConnection * |
43 gaim_connection_new(GaimAccount *account) | |
44 { | |
45 GaimConnection *gc; | |
46 | |
47 g_return_val_if_fail(account != NULL, NULL); | |
48 | |
49 gc = g_new0(GaimConnection, 1); | |
50 | |
51 gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
52 | |
53 gaim_connection_set_account(gc, account); | |
54 gaim_account_set_connection(account, gc); | |
55 | |
56 return gc; | |
57 } | |
58 | |
59 void | |
60 gaim_connection_destroy(GaimConnection *gc) | |
61 { | |
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62 GaimAccount *account; |
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63 |
5563 | 64 g_return_if_fail(gc != NULL); |
65 | |
66 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
67 gaim_connection_disconnect(gc); | |
68 | |
69 return; | |
70 } | |
71 | |
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72 account = gaim_connection_get_account(gc); |
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73 gaim_account_set_connection(account, NULL); |
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74 |
5563 | 75 if (gc->display_name != NULL) |
76 g_free(gc->display_name); | |
77 | |
78 if (gc->away != NULL) | |
79 g_free(gc->away); | |
80 | |
81 if (gc->away_state != NULL) | |
82 g_free(gc->away_state); | |
83 | |
84 g_free(gc); | |
85 } | |
86 | |
87 void | |
88 gaim_connection_connect(GaimConnection *gc) | |
89 { | |
90 GaimAccount *account; | |
91 GaimConnectionUiOps *ops; | |
92 GaimPluginProtocolInfo *prpl_info = NULL; | |
93 | |
94 g_return_if_fail(gc != NULL); | |
95 | |
96 ops = gaim_get_connection_ui_ops(); | |
97 | |
98 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
99 | |
100 account = gaim_connection_get_account(gc); | |
101 | |
102 if ((prpl_info->options & OPT_PROTO_NO_PASSWORD) && | |
103 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && | |
104 gaim_account_get_password(account) == NULL) { | |
105 | |
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106 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requestin password\n"); |
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107 |
5563 | 108 if (ops != NULL && ops->request_pass != NULL) |
109 ops->request_pass(gc); | |
110 | |
111 return; | |
112 } | |
113 | |
114 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
115 | |
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116 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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117 |
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118 connections = g_list_append(connections, gc); |
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119 |
5563 | 120 serv_login(account); |
121 } | |
122 | |
123 void | |
124 gaim_connection_disconnect(GaimConnection *gc) | |
125 { | |
126 GList *wins; | |
127 | |
128 g_return_if_fail(gc != NULL); | |
129 | |
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130 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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131 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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132 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 133 |
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134 serv_close(gc); |
5563 | 135 |
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136 connections = g_list_remove(connections, gc); |
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137 |
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138 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 139 |
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140 gaim_event_broadcast(event_signoff, gc); |
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141 system_log(log_signoff, gc, NULL, |
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142 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); |
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143 |
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144 /* |
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145 * XXX This is a hack! Remove this and replace it with a better event |
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146 * notification system. |
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147 */ |
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148 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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149 GaimWindow *win = (GaimWindow *)wins->data; |
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150 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
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151 GAIM_CONV_ACCOUNT_OFFLINE); |
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152 } |
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153 |
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154 gaim_request_close_with_handle(gc); |
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155 gaim_notify_close_with_handle(gc); |
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156 |
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157 /* XXX UI stuff! */ |
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158 update_privacy_connections(); |
5563 | 159 } |
160 | |
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161 gaim_connection_destroy(gc); |
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162 |
5563 | 163 /* XXX More UI stuff! */ |
164 if (connections != NULL) | |
165 return; | |
166 | |
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167 /* XXX destroy_all_dialogs(); */ |
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168 |
5563 | 169 gaim_blist_destroy(); |
170 | |
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171 /* XXX show_login(); */ |
5563 | 172 } |
173 | |
174 /* | |
175 * d:)->-< | |
176 * | |
177 * d:O-\-< | |
178 * | |
179 * d:D-/-< | |
180 * | |
181 * d8D->-< DANCE! | |
182 */ | |
183 | |
184 void | |
185 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
186 { | |
187 g_return_if_fail(gc != NULL); | |
188 | |
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189 if (gc->state == state) |
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190 return; |
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191 |
5563 | 192 gc->state = state; |
193 | |
194 if (gc->state == GAIM_CONNECTED) { | |
195 GaimConnectionUiOps *ops = gaim_get_connection_ui_ops(); | |
196 GaimBlistNode *gnode,*bnode; | |
197 GList *wins; | |
198 GList *add_buds=NULL; | |
199 | |
200 /* Set the time the account came online */ | |
201 time(&gc->login_time); | |
202 | |
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203 connections_connecting = g_list_append(connections_connecting, gc); |
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204 |
5563 | 205 if (ops != NULL && ops->connected != NULL) |
206 ops->connected(gc); | |
207 | |
208 gaim_blist_show(); | |
209 gaim_blist_add_account(gc->account); | |
210 | |
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211 /* XXX I hate this. UI code. -- ChipX86 */ |
5563 | 212 gaim_setup(gc); |
213 | |
214 /* | |
215 * XXX This is a hack! Remove this and replace it with a better event | |
216 * notification system. | |
217 */ | |
218 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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219 GaimWindow *win = (GaimWindow *)wins->data; |
5563 | 220 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
221 GAIM_CONV_ACCOUNT_ONLINE); | |
222 } | |
223 | |
224 gaim_event_broadcast(event_signon, gc); | |
225 system_log(log_signon, gc, NULL, | |
226 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); | |
227 | |
228 #if 0 | |
229 /* away option given? */ | |
230 if (opt_away) { | |
231 away_on_login(opt_away_arg); | |
232 /* don't do it again */ | |
233 opt_away = 0; | |
234 } else if (awaymessage) { | |
235 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
236 } | |
237 if (opt_away_arg != NULL) { | |
238 g_free(opt_away_arg); | |
239 opt_away_arg = NULL; | |
240 } | |
241 #endif | |
242 | |
243 /* let the prpl know what buddies we pulled out of the local list */ | |
244 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
245 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
246 continue; | |
247 for(bnode = gnode->child; bnode; bnode = bnode->next) { | |
248 if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { | |
249 struct buddy *b = (struct buddy *)bnode; | |
250 if(b->account == gc->account) { | |
251 add_buds = g_list_append(add_buds, b->name); | |
252 } | |
253 } | |
254 } | |
255 } | |
256 | |
257 if(add_buds) { | |
258 serv_add_buddies(gc, add_buds); | |
259 g_list_free(add_buds); | |
260 } | |
261 | |
262 serv_set_permit_deny(gc); | |
263 } | |
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264 else { |
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265 connections_connecting = g_list_remove(connections_connecting, gc); |
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266 } |
5563 | 267 } |
268 | |
269 void | |
270 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
271 { | |
272 g_return_if_fail(gc != NULL); | |
273 g_return_if_fail(account != NULL); | |
274 | |
275 gc->account = account; | |
276 } | |
277 | |
278 void | |
279 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
280 { | |
281 g_return_if_fail(gc != NULL); | |
282 | |
283 if (gc->display_name != NULL) | |
284 g_free(gc->display_name); | |
285 | |
286 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
287 } | |
288 | |
289 GaimConnectionState | |
290 gaim_connection_get_state(const GaimConnection *gc) | |
291 { | |
292 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
293 | |
294 return gc->state; | |
295 } | |
296 | |
297 GaimAccount * | |
298 gaim_connection_get_account(const GaimConnection *gc) | |
299 { | |
300 g_return_val_if_fail(gc != NULL, NULL); | |
301 | |
302 return gc->account; | |
303 } | |
304 | |
305 const char * | |
306 gaim_connection_get_display_name(const GaimConnection *gc) | |
307 { | |
308 g_return_val_if_fail(gc != NULL, NULL); | |
309 | |
310 return gc->display_name; | |
311 } | |
312 | |
313 void | |
314 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
315 size_t step, size_t count) | |
316 { | |
317 GaimConnectionUiOps *ops; | |
318 | |
319 g_return_if_fail(gc != NULL); | |
320 g_return_if_fail(text != NULL); | |
321 g_return_if_fail(step < count); | |
322 g_return_if_fail(count > 1); | |
323 | |
324 ops = gaim_get_connection_ui_ops(); | |
325 | |
326 if (ops != NULL && ops->connect_progress != NULL) | |
327 ops->connect_progress(gc, text, step, count); | |
328 } | |
329 | |
330 void | |
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331 gaim_connection_notice(GaimConnection *gc, const char *text) |
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332 { |
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333 GaimConnectionUiOps *ops; |
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334 |
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335 g_return_if_fail(gc != NULL); |
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336 g_return_if_fail(text != NULL); |
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337 |
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338 ops = gaim_get_connection_ui_ops(); |
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339 |
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340 if (ops != NULL && ops->notice != NULL) |
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341 ops->notice(gc, text); |
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342 } |
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343 |
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344 void |
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345 gaim_connection_error(GaimConnection *gc, const char *text) |
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346 { |
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347 GaimConnectionUiOps *ops; |
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348 |
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349 g_return_if_fail(gc != NULL); |
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350 g_return_if_fail(text != NULL); |
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351 |
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352 ops = gaim_get_connection_ui_ops(); |
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353 |
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354 if (ops != NULL && ops->disconnected != NULL) |
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355 ops->disconnected(gc, text); |
5727 | 356 |
357 gaim_connection_disconnect(gc); | |
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358 } |
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359 |
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360 void |
5563 | 361 gaim_connections_disconnect_all(void) |
362 { | |
363 GList *l; | |
364 | |
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365 while ((l = gaim_connections_get_all()) != NULL) |
5563 | 366 gaim_connection_destroy(l->data); |
367 } | |
368 | |
369 GList * | |
370 gaim_connections_get_all(void) | |
371 { | |
372 return connections; | |
373 } | |
374 | |
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375 GList * |
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376 gaim_connections_get_connecting(void) |
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377 { |
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378 return connections_connecting; |
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379 } |
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380 |
5563 | 381 void |
382 gaim_set_connection_ui_ops(GaimConnectionUiOps *ops) | |
383 { | |
384 connection_ui_ops = ops; | |
385 } | |
386 | |
387 GaimConnectionUiOps * | |
388 gaim_get_connection_ui_ops(void) | |
389 { | |
390 return connection_ui_ops; | |
391 } | |
392 |