Mercurial > pidgin
annotate HACKING @ 15171:a00712d0522e
[gaim-migrate @ 17957]
Show 'ABC is typing...' in the conversation window for typing notification.
seanegan suggested this, and it sounded like an interesting thing to do.
The change in gnttextview.c will need some more work if it is to be used for
some other task, but its current use should be OK.
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
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date | Mon, 11 Dec 2006 06:02:15 +0000 |
parents | c4a5d8950d8c |
children | d73ee2690376 |
rev | line source |
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11326 | 1 Lots of this is pretty grossly out of date... |
2 Some of it might still be useful. For coding style, your | |
3 best bet is to browse through some of the files in src and | |
4 emulate what you see there. | |
5 --Mark | |
6 | |
7 | |
8 The majority of the below was written by Eric Warmenhoven way back in | |
6797 | 9 antiquity. I have taken the liberty of attempting to PARTIALLY update |
11326 | 10 it. I still think its helpful, but use it at your own risk. |
6797 | 11 --Luke |
12 | |
13 | |
639 | 14 A lot of people have tried to hack gaim, but haven't been able to because |
15 the code is just so horrid. Well, the code isn't getting better anytime | |
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16 soon (I hate GNU indent), so to help all you would-be hackers help out |
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17 gaim, here's a brief tutorial on how gaim works. I'll quickly describe |
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18 the logical flow of things, then what you'll find in each of the source |
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19 files. As an added bonus, I'll try and describe as best I can how multiple |
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20 connections and multiple protocols work. Depending on how much I want to |
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21 avoid my final tomorrow I may even describe other parts of gaim that I |
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22 particularly want to brag about. Hopefully that's enough to get most of |
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23 you going. |
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24 |
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25 If you don't know how event-driven programs work, stop right now. Gaim |
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26 uses GTK+'s main loop (actually GLib's but I won't talk about how GTK |
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27 works) and uses GLib functions for timeouts and socket notification. If |
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28 you don't know GTK+ you should go learn that first. |
639 | 29 |
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30 If you're going to hack gaim, PLEASE, PLEASE PLEASE PLEASE send patches |
13632 | 31 against the absolute latest SVN. I get really annoyed when I get patches |
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32 against the last released version, especially since I don't usually have |
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33 a copy of it on my computer, and gaim tends to change a lot between |
13632 | 34 versions. (I sometimes get annoyed when they're against SVN from 3 days |
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35 ago, but can't complain because it's usually my fault that I haven't |
13632 | 36 looked at the patch yet.) To get gaim from SVN (if you haven't already), |
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37 run the following commands: |
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38 |
13632 | 39 $ svn co https://svn.sourceforge.net/svnroot/gaim/trunk gaim |
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40 $ cd gaim |
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41 $ ./autogen.sh |
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42 |
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43 You'll now have your normal gaim tree with ./configure and all (which |
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44 ./autogen.sh takes the liberty of running for you). (If you want to make |
13632 | 45 your life really simple, learn how SVN works. SVN is your friend.) To make |
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46 a patch, just edit the files right there in that tree (don't bother with |
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47 two trees, or even two copies of the same file). Then when you're ready to |
13632 | 48 make your patch, simply run 'svn diff > my.patch' and post it on |
8622 | 49 sf.net/projects/gaim in the patches section. |
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50 |
6797 | 51 Some Documentation is available on the Gaim api if you run the command |
52 $make docs | |
53 after running ./configure (or ./autogen.sh). You will need doxygen and | |
54 graphiz dot to generate these docs. | |
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55 |
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56 CODING STYLE |
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57 ============ |
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58 |
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59 Coding styles are like assholes, everyone has one and no one likes anyone |
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60 elses. This is mine and if you want me to accept a patch from you without |
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61 getting annoyed you'll follow this coding style. :) |
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62 |
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63 It would probably just be easier for me to include CodingStyle from the |
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64 linux kernel source. |
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65 |
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66 Tab indents. I *HATE* 2-space indents, and I strongly dislike 8-space |
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67 indents. Use a tab character. I'm likely to refuse a patch if it has |
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68 2-space indents. |
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69 |
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70 K&R style for braces. Braces always go on the same line as the if, etc. |
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71 that they're associated with; the only exception is functions. Braces |
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72 for else statements should have both braces on the same line as the else |
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73 (i.e. "} else {"). |
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74 |
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75 No functionOrVariableNamesLikeThis. Save it for Java. Underscores are your |
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76 friend. "tmp" is an excellent variable name. Hungarian style will not be |
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77 tolerated. Go back to Microsoft. |
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78 |
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79 I have a 105-char wide Eterm. Deal with it. |
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80 |
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81 NO goto. I'm very likely to refuse a patch if it makes use of goto. If you |
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82 feel the need to use goto, you need to rethink your design and flow. |
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83 |
639 | 84 |
6797 | 85 PROGRAM FLOW (just about every function name from here on down is wrong. |
86 ============ but many of the ideas still apply under different names.) | |
639 | 87 |
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88 Before gaim does anything you can see, it initializes itself, which is |
6797 | 89 mostly just reading ~/.gaim/*.xml (handled by the functions in prefs.[ch]) |
90 and parsing command-line options. It then draws the login window by | |
91 calling show_login, and waits for input. | |
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92 |
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93 At the login window, when "Accounts" is clicked, account_editor() is |
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94 called. This then displays all of the users and various information |
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95 about them. (Don't ask about what happens when "Sign On" is called. It's |
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96 quite hackish. The only reason the login window is there anymore is to |
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97 make it more palatable to people so used to WinAIM that they can't accept |
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98 anything else.) |
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99 |
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100 When the "Sign on/off" button is clicked, serv_login is passed the |
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101 username and the password for the account. If the password length is |
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102 zero (the password field is a character array rather than pointer so it |
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103 will not be NULL) then the Signon callback will prompt for the password |
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104 before calling serv_login. serv_login then signs in the user using the |
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105 appropriate protocol. |
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106 |
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107 After you're signed in, Gaim draws the buddy list by calling |
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108 show_buddy_list. Assuming the user has a buddy list (all buddy list |
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109 functions are controlled by list.c; when you sign on do_import is called |
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110 and that loads the locally saved list), the protocol calls |
10011 | 111 gaim_prpl_got functions, which set the information in the appropriate |
112 struct buddy and then passes it off to set_buddy. | |
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113 |
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114 set_buddy is responsible for a lot of stuff, but most of it is done |
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115 implicitly. It's responsible for the sounds (which is just a call to |
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116 play_sound), but the biggest thing it does is call new_group_show and |
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117 new_buddy_show if necessary. There's only one group_show per group name, |
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118 even between connections, and only one buddy_show per group_show per |
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119 buddy name, even between connections. (If that's not confusing enough, |
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120 wait until I really start describing how the buddy list works.) |
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121 |
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122 New connections happen the exact same way as described above. Each |
4491 | 123 gaim_account can have one gaim_connection associated with it. gaim_account |
124 and gaim_connection both have a protocol field. This is kind of confusing: | |
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125 gaim, except for the account editor screen and when the user signs on, |
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126 ignores the user's protocl field, and only uses the connection's protocol |
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127 field. You can change the connection's protocol field once it's created |
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128 and been assigned a PRPL to use to change certain behavior (Oscar does |
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129 this because it handles both AIM and ICQ). I'll talk about the |
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130 gaim_connection struct more later. |
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131 |
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132 When the user opens a new conversation window, new_conversation is called. |
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133 That's easy enough. If there isn't a conversation with the person already |
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134 open (checked by calling find_conversation), show_conv is called to |
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135 create the new window. All sorts of neat things happen there, but it's |
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136 mostly drawing the window. show_conv is the best place to edit the UI. |
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137 |
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138 That's pretty much it for the quick tutorial. I know it wasn't much but |
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139 it's enough to get you started. Make sure you know GTK+ before you get too |
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140 involved. Most of the back-end stuff is pretty basic; most of gaim is GTK+. |
639 | 141 |
142 | |
6797 | 143 SOURCE FILES (this should probly be utterly removed) |
639 | 144 ============ |
145 | |
146 about.c: | |
147 Not much to say here, just a few basic functions. | |
148 | |
6809 | 149 account.[ch]: |
150 This controls the GaimAccount struct, which stores information | |
151 on each account a user registers with gaim. Usernames, pass- | |
152 words, user info, alias, user specific options, and everything | |
7531 | 153 else controlled from within the account editor (and then some) |
6809 | 154 are handled via this code. |
155 | |
156 accountopt.[ch]: | |
157 Api and implemenation for account options. I'm not precisely | |
158 sure how this meshes with account.[ch] | |
7527 | 159 |
639 | 160 away.c: |
161 This takes care of most of the away stuff: setting the away message | |
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162 (do_away_message); coming back (do_im_back); drawing the away window; |
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163 etc. Away messages work really oddly due to multiple connections and |
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164 multiple protocols; I think there are really only two or three people |
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165 who know how it works and I don't think any of us know why it works |
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166 that way. |
639 | 167 |
6809 | 168 blist.[ch]: |
6797 | 169 This takes care of the buddy list backend, the blist.xml file, |
170 importing old buddy list files, and related things like | |
6809 | 171 finding buddies and groups. buddies, contacts, and groups |
7531 | 172 are controlled from these files. |
7527 | 173 |
639 | 174 buddy_chat.c: |
175 This takes care of the buddy chat stuff. This used to be a lot bigger | |
176 until the chat and IM windows got merged in the code. Now it mostly | |
177 just takes care of chat-specific stuff, like ignoring people and | |
178 keeping track of who's in the room. This is also where the chat window | |
179 is created. | |
180 | |
181 conversation.c: | |
182 This is where most of the functions dealing with the IM and chat windows | |
183 are hidden. It tries to abstract things as much as possible, but doesn't | |
184 do a very good job. This is also where things like "Enter sends" and | |
185 "Ctrl-{B/I/U/S}" options get carried out (look for send_callback). The | |
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186 chat and IM toolbar (with the B/I/U/S buttons) are both built from |
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187 the same function, build_conv_toolbar. |
639 | 188 |
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189 core.c: |
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190 This is the start of what will become the main() for gaim-core. |
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191 |
9709 | 192 gtkdialogs.c: |
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193 A massive file with a lot of little utility functions. This is where all |
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194 of those little dialog windows are created. Things like the warn dialog |
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195 and the add buddy dialog are here. Not all of the dialogs in gaim are in |
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196 this file, though. But most of them are. This is also where do_import |
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197 is housed, to import buddy lists. (The actual buddy list parsing code |
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198 is in util.c for winaim lists and buddy.c for gaim's own lists.) |
639 | 199 |
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200 gtkimhtml.c: |
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201 This is gaim's HTML widget. It replaced the old widget, GtkHtml (which |
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202 was different than GNOME's GtkHTML). It's self-contained (it doesn't |
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203 use any of gaim's code) and is actually a separate project from gaim |
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204 (but is maintained by Eric). |
639 | 205 |
206 idle.c: | |
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207 This file used to be entirely #if 0'd out of existance. However, thanks |
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208 to some very generous people who submitted patches, this takes care of |
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209 reporting idle time (imagine that). It's a pretty straight-forward file. |
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210 This also takes care of the auto-away stuff. |
639 | 211 |
10320 | 212 gtkmain.c: |
4586 | 213 This is where the main() function is. It takes care of a lot of the |
10320 | 214 initialization stuff, and showing the buddy list or account editor. |
4586 | 215 |
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216 md5.c: |
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217 Oscar, Yahoo, and MSN all require md5 hashing, so better to put it in |
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218 the core than have the same thing in three different places. |
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219 |
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220 module.c: |
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221 This contains all of the plugin code, except for the UI. This is what |
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222 actually loads the plugins, makes sure they're valid, has the code for |
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223 setting up plugin event handlers, and contains the plugin_event method |
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224 that gaim calls on events. |
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225 |
639 | 226 prefs.c: |
6797 | 227 Read the documentation on this file. This handles the backend |
7527 | 228 side of prefs. |
639 | 229 |
230 proxy.c: | |
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231 Adam (of libfaim glory) got bored one day and rewrote this file, so |
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232 now everything actually works. The main function is proxy_connect, |
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233 which figures out which proxy you want to use (if you want to use one |
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234 at all) and passes off the data to the appropriate function. This file |
7527 | 235 should be pretty straight-forward. |
236 Except I STRONGLY suspect that time has broken this file. | |
639 | 237 |
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238 prpl.c: |
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239 This file is what lets gaim dynamically load protocols, sort of. All |
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240 of the actual dlopen(), dlsym() stuff is in module.c. But this contains |
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241 all of the functions that the protocol plugin needs to call, and manages |
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242 all of the protocols. It's a pretty simple file actually. |
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243 |
639 | 244 server.c: |
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245 This is where all of the differentiation between the different protocols |
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246 is done. Nearly everything that's network related goes through here |
10011 | 247 at one point or another. This has good things like serv_send_im. Most of |
248 it should be pretty self-explanatory. | |
639 | 249 |
250 sound.c: | |
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251 The main function in this file is play_sound, which plays one of 8 |
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252 (maybe 9?) sounds based on preferences. All that the rest of the code |
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253 should have to do is call play_sound(BUDDY_ARRIVE), for example, and |
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254 this file will take care of determining if a sound should be played |
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255 and which file should be played. |
639 | 256 |
4586 | 257 util.c: |
258 There's not really a lot of cohesion to this file; it's just a lot of | |
259 stuff that happened to be thrown into it for no apparent reason. None | |
260 of it is particularly tasty; it's all just utility functions. Just | |
261 like the name says. | |
262 | |
263 plugins/ticker/gtkticker.c: | |
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264 Syd, our resident GTK+ God, wrote a GtkWidget, GtkTicker. This is that |
4586 | 265 widget. It's cool, and it's tiny. This is actually a really good example |
266 widget for those of you looking to write your own. | |
267 | |
268 plugins/ticker/ticker.c: | |
639 | 269 Syd is just so cool. I really can't get over it. He let me come |
270 visit him at Netscape one day, and I got to see all of their toys | |
271 (don't worry, I'm under an NDA). Anyway, this file is for the buddy | |
272 ticker. This is also a damn cool file because it's got all of the | |
273 functions that you'd want right up at the top. Someday I want to be | |
274 as cool as Syd. | |
275 | |
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276 For the PRPLs, the only protocol whose "main" gaim file isn't the same as |
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277 the name of the protocol is ICQ; for that it's gaim_icq.c. But ICQ is |
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278 deprecated and you should be using Oscar for ICQ anyway. |
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279 |
6797 | 280 PLUGINS (read the plugins howto, this is really out of date) |
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281 ======= |
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282 |
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283 OK, so you want to load a plugin. You go through whatever UI (you |
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284 can read all about the UI in plugins.c or whereever). You finally get |
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285 to load_plugin, the meat of the plugins stuff (plugins can actually |
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286 call load_plugin themselves to load other plugins). load_plugin |
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287 is passed the full path to the plugin you want to load |
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288 (e.g. /usr/local/lib/gaim/irc.so). |
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289 |
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290 load_plugin does a few things with that filename. The first is to see |
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291 if you've already loaded that plugin. If you have, load_plugin unloads |
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292 the one that is currently loaded. You might wonder why; it's because |
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293 the same plugin can't be loaded twice. If you call g_module_open on a |
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294 filename twice, both times it will return the same pointer, and both times |
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295 increment the reference count on the GModule * that it returns. This |
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296 means you really do have the same plugin twice, which fucks up the |
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297 callback system to no end. So it's better that you can only have it |
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298 loaded once at any given time. |
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299 |
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300 Now that we're assured that we don't have this particular plugin loaded |
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301 yet, we better load it. g_module_open, baby. Much more portable than |
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302 dlopen(). In fact, for Linux it actually is the equivalent of dlopen() |
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303 (you can read the gmodule source and see for yourself). There's only one |
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304 quirk. It always logically ORs the options you pass with RTLD_GLOBAL, |
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305 which means that plugins share symbols. I haven't figured out yet if |
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306 this means just functions or variables too; but in either case make every |
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307 function and variable in your plugin static except for gaim_plugin_*(), |
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308 name(), and description(). It's good coding practice anyway. |
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309 |
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310 So, assuming we didn't get NULL back from g_module_open, we then make sure |
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311 it's a valid gaim plugin by looking for and calling gaim_plugin_init, |
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312 courtesy g_module_symbol (g_module_symbol is actually what's portable |
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313 about gmodule as opposed to dl*; some BSD's require '_' prepended to |
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314 symbol names and g_module_symbol guarantees we do The Right Thing). |
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315 |
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316 Assuming we've found gaim_plugin_init and it hasn't returned non-NULL |
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317 to us, we then add it to our list of plugins and go merrily about our way. |
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318 |
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319 So when do the callbacks happen?! plugin_event, baby, plugin_event. Any |
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320 time you want to trigger a plugin event simply call plugin_even with the |
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321 parameters to be passed to any event handlers and you're set. plugin_event |
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322 then makes sure that any plugins waiting for the event get passed the |
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323 arguments properly and passes it on to perl. |
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324 |
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325 Speaking of perl. If you really want to know how this works, you're |
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326 better off reading X-Chat's documentation of it, because it's better |
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327 than what I could provide. |
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328 |
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329 |
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330 MULTIPLE CONNECTIONS AND PRPLS |
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331 ============================== |
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332 |
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333 OK, let's start with the basics. There are users. Each user is contained |
4491 | 334 in an gaim_account struct, and kept track of in the gaim_accounts GSList. |
335 Each gaim_account has certain features: a username, a password, and | |
336 user_info. It also has certain options, and the protocol it uses to sign | |
337 on (kept as an int which is #define'd in prpl.h). | |
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338 |
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339 Now then, there are protocols that gaim knows about. Each protocol is |
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340 in a prpl struct and kept track of in the protocols GSList. The way the |
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341 management of the protocols is, there will only ever be one prpl per |
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342 numeric protocol. Each prpl defines a basic set of functions: login, |
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343 logout, send_im, etc. The prpl is responsible not only for handling |
10011 | 344 these functions, but also for calling the appropriate prpl_got functions |
345 It handles each of these on a per-account basis. | |
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346 |
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347 So why's it called a PRPL? It stands for PRotocol PLugin. That means |
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348 that it's possible to dynamically add new protocols to gaim. However, |
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349 all protocols must be implemented the same way: by using a prpl struct |
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350 and being loaded, regardless of whether they are static or dynamic. |
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351 |
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352 Here's how struct gaim_connection fits into all of this. At some point |
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353 the User (capitalized to indicate a person and not a name) will try to |
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354 sign on one of Their users. serv_login is then called for that user. It |
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355 searches for the prpl that is assigned to that user, and calls that prpl's |
4491 | 356 login function, passing it the gaim_account struct that is attempting to |
357 sign on. The prpl is then responsible for seeing that the gaim_connection | |
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358 is created (by calling new_gaim_connection), and registering it as |
4491 | 359 being online (by calling account_online and passing it the gaim_account and |
360 gaim_connection structs). At that point, the gaim_account and gaim_connection | |
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361 structs have pointers to each other, and the gaim_connection struct has |
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362 a pointer to the prpl struct that it is using. The gaim_connections are |
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363 stored in the connections GSList. The way connection management works is, |
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364 there will always only be one gaim_connection per user, and the prpl that |
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365 the gaim_connection uses will be constant for the gaim_connection's life. |
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366 |
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367 So at certain points the User is going to want to do certain things, |
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368 like send a message. They must send the message on a connection. So the UI |
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369 figures out which gaim_connection the User want to send a message on (for |
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370 our example), and calls serv_send_im, telling it which gaim_connection to |
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371 use, and the necessary information (who to send it to, etc). The serv_ |
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372 function then calls the handler of the prpl of the connection for that |
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373 event (that was way too many prepositions). OK, each prpl has a send_im |
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374 function. Each connection has a prpl. so you call gc->prpl->send_im and |
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375 pass it the connection and all the necessary info. And that's how things |
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376 get done. |
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377 |
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378 I hope some of that made sense. Looking back at it it makes absolutely no |
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379 sense to me. Thank god I wrote the code; otherwise I'm sure I'd be lost. |
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380 |
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381 |
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382 WRITING PRPLS |
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383 ============= |
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384 |
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385 Start off with a protocol that you want to implement; make sure it has a |
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386 number defined in prpl.h. If it doesn't, talk to Rob or Eric about adding |
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387 it. *NEVER* use an unassigned number, not even for testing or personal |
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388 use. It's possible that number will be used later by something else and |
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389 that would cause quite a few head-scratchers. |
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390 |
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391 Start off with the following boiler plate: |
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392 |
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393 static struct prpl *my_protocol = NULL; |
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394 |
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395 void newproto_init(struct prpl *ret) { |
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396 ret->protocol = PROTO_NEWPROTO; |
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397 |
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398 my_protocol = ret; |
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399 } |
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400 |
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401 #ifndef STATIC |
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402 |
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403 char *gaim_plugin_init(GModule *handle) |
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404 { |
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405 load_protocol(newproto_init, sizeof(struct prpl)); |
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406 return NULL; |
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407 } |
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408 |
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409 void gaim_plugin_remove() |
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410 { |
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411 struct prpl *p = find_prpl(PROTO_NEWPROTO); |
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412 if (p == my_protocol) |
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413 unload_protocol(p); |
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414 } |
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415 |
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416 char *name() |
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417 { |
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418 return "New Protocol"; |
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419 } |
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420 |
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421 char *description() |
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422 { |
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423 return PRPL_DESC("New Protocol"); |
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424 } |
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425 |
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426 #endif |
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427 |
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428 Replace all NEWPROTO things with your protocol name (e.g. PROTO_OSCAR |
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429 instead of PROTO_NEWPROTO, oscar_init instead of newproto_init). Then |
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430 populate your struct prpl; the most important function is actually name(), |
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431 because without it, Gaim will most likely segfault. The second most |
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432 important function is login(). Not all functions need to be implemented. |
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433 |
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434 There should be absolutely *ZERO* GTK+ in the PRPLs. PRPLs should *NEVER* |
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435 say what the UI *looks* like, only what information needs to be there. |
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436 There's currently an effort to get the GTK+ that is contained in the PRPLs |
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437 directory out of there. If you submit a patch that adds GTK+ to those |
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438 directories it's very likely to be refused, unless if I'm in a good mood |
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439 and decide to relocate things for you. That's not likely. |
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440 |
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441 You're probably wondering how you can do certain things without GTK+. Well, |
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442 you're just going to have to make do. Rely on the UI, that's why it's |
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443 there. A PRPL should have absolutely ZERO interaction with the user, it |
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444 should all be handled by the UI. |
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445 |
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Eric Warmenhoven <eric@warmenhoven.org>
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446 Don't use the _options variables at all. The core should take care of all |
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Eric Warmenhoven <eric@warmenhoven.org>
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447 of that. There are several proto_opt fields that you can use on a per-user |
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Eric Warmenhoven <eric@warmenhoven.org>
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448 basis. Check out existing protocols for more details. |