Mercurial > pidgin
annotate plugins/PERL-HOWTO @ 1500:a054c28735fb
[gaim-migrate @ 1510]
You can now select your active id in yahoo. still need a good way to show what your active id is though.
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
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date | Sat, 24 Feb 2001 09:23:56 +0000 |
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750 | 1 This is really the wrong place for a HOWTO on writing perl scripts for gaim, |
2 but there didn't seem to be a much better place. | |
3 | |
4 If you've ever written a perl script for X-Chat then you've basically written | |
5 one for gaim as well. perl.c in gaim's source is basically an exact copy of | |
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6 X-Chat's perl.c file, with small modifications to suit GAIM rather than IRC. |
750 | 7 |
8 Basically the reason for including perl is based on the experience with the | |
9 plugins. X-Chat's docs on Perl Scripting sums it up nicely: | |
10 it's not quite as simple to stick a module together in C and make it | |
11 stable compared to the development time of perl code | |
12 | |
13 Plugins are more powerful as they can directly access gaim's functions and | |
14 variables; as such they should be used for things like modifying the UI or | |
15 when something takes quite a bit of trickery not offered by perl. But for | |
16 the most part things should be written in Perl. It's more stable than | |
17 plugins. | |
18 | |
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19 There's a really quick simple perl script in this directory, gaim.pl, that |
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20 should show most of the functions. Most things should be self-explanatory. |
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21 |
750 | 22 Everything available in normal perl scripts should be available in gaim's |
23 perl interface, so I'm not going to bother describing that. The important | |
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24 things are the functions provided by gaim's internal GAIM module, which is |
750 | 25 what most of this document is about. So, onto the functions. |
26 | |
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27 GAIM::register(name, version, shutdownroutine, unused) |
750 | 28 Just like X-Chat. This is the first function your script should call. |
29 shutdownroutine is a function that will be called when the script | |
30 gets unloaded (like when gaim gets closed). This function returns | |
31 gaim's version number. | |
32 | |
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33 GAIM::get_info(integer, ...) |
750 | 34 This function returns different information based on the integer passed |
35 to it. | |
36 0 - the version of gaim you're running ("0.10.0" for example). | |
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37 1 - the list of currently online screennames |
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38 2 - given a screenname, the protocol(s) it(/they) use(s) (as ints) |
750 | 39 |
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40 GAIM::print(title, message) |
750 | 41 This displays a nice little dialog window. |
42 | |
43 | |
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44 GAIM::buddy_list(name) |
750 | 45 This returns the buddy list (no groups, just the names of the buddies) |
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46 for the specified account |
750 | 47 |
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48 GAIM::online_list(name) |
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49 This returns the list of online buddies for the specified account. |
750 | 50 |
51 | |
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52 GAIM::command(command, ...) |
750 | 53 This sends commands to the server, and each command takes various |
54 arguments. The command should be self-explanatory: | |
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55 "signon" - the second arg is the screenname to sign on |
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56 "signoff" - the optional second arg is who to sign off. if no args are |
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57 given, all names are signed off. |
750 | 58 "away" - the second arg is the away message |
59 "back" - no args. | |
60 "idle" - the second arg is how long (in seconds) to set the idle time | |
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61 (this sets the idle time for all connections) |
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62 "warn" - the second arg is the name of the person to warn. this is |
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63 especially evil since it warns the person from every connection. |
750 | 64 |
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65 GAIM::user_info(nick) |
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66 Returns 8 data items: |
750 | 67 the screenname of the buddy |
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68 the alias of the buddy |
750 | 69 "Online" or "Offline" |
70 their warning level | |
71 signon time, in seconds since the epoch | |
72 idle time, in seconds (?) | |
73 user class, an integer with bit values | |
74 AOL 1 | |
75 ADMIN 2 | |
76 UNCONFIRMED 4 | |
77 NORMAL 8 | |
78 AWAY 16 | |
79 their capabilites, an integer with bit values | |
80 BUDDYICON 1 | |
81 VOICE 2 | |
82 IMIMAGE 4 | |
83 CHAT 8 | |
84 GETFILE 16 | |
85 SENDFILE 32 | |
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86 Since buddy lists are per-connection this goes through the connections |
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87 until it finds a matching buddy name. |
750 | 88 |
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89 GAIM::print_to_conv(who, what) |
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90 The question is not what does this do, it's who does this do it as. The |
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91 answer is "whatever the default is". It uses whichever connection is |
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92 selected in the conversation window's menu. If the conversation window |
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93 didn't exist beforehand, then it's the default (first) connection. |
750 | 94 |
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95 GAIM::print_to_chat(room, what) |
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96 This goes through each connection. If it finds a room matching the name, |
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97 it'll print the message to that room. |
750 | 98 |
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99 |
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100 GAIM::add_event_handler(event, function) |
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101 This is the most important of them all. This is basically exactly like |
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102 gaim_signal_connect for plugins. You pass which event you want to connect to |
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103 (a string with the same name as the events for plugins, see SIGNALS), and a |
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104 string with the name of the function you want called. Simple enough? |
750 | 105 |
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106 When this is triggered, the arguments will be passed in @_ and are not |
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107 broken into a list, but left as one long string. You'll have to parse those |
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108 yourself with split. (Sounding exactly like X-Chat yet?) The arguments are |
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109 the exact same as those passed to the plugins, and are passed after the |
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110 plugins have had their way with them. Perl scripts cannot modify the values |
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111 so that gaim knows what the changes are. |
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112 |
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113 Perl scripts can short-circuit certain events (namely event_im_send, |
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114 event_im_recv, event_chat_send, and event_chat_recv). To short-circuit an |
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115 event simply return a non-0 value. This will cause all subsequent scripts |
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116 and the event itself to never happen (i.e. the user won't see it happen, |
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117 and _send events won't actually send). |
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118 |
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119 Names of buddies and chat rooms will be in quotes, and all other |
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120 values (like text messages) will not be. (Watch the debug window to get a |
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121 better feel for this, or better yet, look at the bottom of plugins.c.) |
750 | 122 |
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123 GAIM::add_timeout_handler(integer, function) |
750 | 124 This calls function after integer number of seconds. It only calls function |
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125 once, so if you want to keep calling function, keep readding the handler. |